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Thread: Updating Andromeda Spacedock

  1. #1

    Updating Andromeda Spacedock

    Dave has come up with a killer story line for the Gene Roddenberry's Andromeda and I am updating all the ships and was woundering if there was anything that I may have missed off the older postings.

    http://forum.trek-rpg.net/showthread...ight=andromeda

    Let me know if you can think of something.

  2. #2
    I finally got around to posting the Andromeda up dates. There are small changes. Launchers and missiles are the biggest changes.

    Andromeda Ascendant
    Class: Glorious Heritage-class
    Type: Heavy Cruiser
    Commissioning Date: Commonwealth Year 9710

    Hull Systems
    Size: 11
    Length: 1301 meters
    Beams: 976 meters
    Height: 325 meters
    Decks: 50 inhabitable, 13 uninhabitable
    Mass: 8,000,000 metric tons
    SU’s Available: 4000
    SU’s Used: 5088

    Hull Outer <44>
    Hull Inner <44>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 5 (Protection 80/120) <35>
    Backup: Class 5 (Protection 40) <18>
    Backup: Class 5 (Protection 40) <18>
    Specialized hull: Atmospheric Capability <11> Planetfall Capability <11>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 4132/2066/30,990
    Crew Quarters
    Barracks: Houses 3100 crewmembers <51>
    Spartan: 620 <31>
    Basic: 2480 <248>
    Expanded: 1860 <372>

    Environmental Systems
    Basic Life Support [13 Power/round] <44>
    Reserve Life Support [7 Power/round] <22>
    Emergency Life Support (66 e-shelters) <22>
    Gravity [6 Power/round] <11>
    Consumable: 1 years worth <11>
    Food Replicators [11 Power/round] <11>
    Industrial Replicators Type: 4 Large unit [2 Power/replicator/round] <12>
    Medical Facilities: 8 (+2) [8 Power/round] <40>
    Recreation Facilities: 4 [8 Power/round] <32>
    Personal Transport: Jefferies tubes [0 Pwr/rd] <11>
    Fire Suppression System [1 Power/round when active] <11>
    Hydroponics: 100,000 Cubic meters of [11 power/round] <11>
    Cargo hold: 500,000 cubic meters <15>
    Locations: 50 Cargo Bays
    Escape Pods <40>
    Number: 780
    Capacity: 10 persons per pod

    Propulsion Systems
    Quantum Slipstream [120 power/round] <80>
    Impulse Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
    Location: aft port, aft starboard A
    AG Generators [11 power/round] <28>
    Reaction Control System (.025c) [2 Power/ round when in use] <11>

    Power Systems
    Warp Engine Type: 2 Class 13/S (generates 699 Power/round) <144 (x 2 = 288)>
    Locations: Amidship
    Impulse Engine[s]: 4 Class 2 (generate 16 power/engine/round)
    Auxiliary Power: 8 reactors (generate 5 Power/reactor/round) <24>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +200 Power transfer/round <75>
    Standard Usable Power: 562

    Operations systems
    Bridge: Command Deck <55>

    4 Computer Cores: [5 Power/round] <22 x 4 = 88>
    Uprating: Class Beta (+2) [2 Power/computer round] <4>
    ODN <33>

    Ship wide Integral Holographic Coverage [22 power/round] <21>
    AI (See notes)

    Self-Repair Systems [66 power/round] <44>

    Navigational Deflector [5 Power/round] <44>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward

    Sensor Systems
    Long-range Sensors [5 Power/round] <30>
    Range package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Probes: 100 <10>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>

    Navigational Computer
    Main: Class 3 (+2) [2 Power/round] <4>
    Backups: 2 <2>

    Inertial Damping Field
    Main <88>
    Strength: 10 [3 Power/round]
    Number: 4
    Backup <22>
    Strength: 7 [2 Power/round]
    Number: 4
    Attitude Control [3 Power/round] <3>

    Communications Systems
    Type: Class 2 [2 Power/round] <2>
    Strength: 2
    Security: -1
    Emergency Communications: [2 Power/round] <1>

    Bucking Cables
    10 Emitter: Class Beta [3 Power/Strength used/round] <60>
    Accuracy 5/6/8/11
    Location: 6 aft and 4 forward

    Security Systems Rating: 3 <12>
    Anti-Intruder System: Yes [1 Power/round] <11>
    Bulkhead doors [1 Power/round] <11>
    Science Systems Rating: 2 (+1) [2 Power/round] <21>
    Specialized Systems: 2 <10>
    Laboratories: 30 <6>

    Tactical Systems
    12 Point Defense Lasers <13 (x 12 = 156)>
    Type: D
    Damage: 80 [8 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: See Notes
    Firing arc: 360 degrees
    Firing Modes: Standard

    AP (Anti-Proton) Cannons <21 (x 12 = 252)>
    Type: 4
    Damage: 100 [10 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: See Notes
    Firing arc: 360 degrees
    Firing Modes: Standard

    Five ELS Missile/Torpedo Launcher <26 x 5 = 130>
    Standard Load: See notes
    Spread: 8
    Range: See notes
    Targeting Systems: See notes
    Power: [20 + 5 per torpedo fired]
    Location: See Notes
    Firing Arc: See Notes, but are self-guided
    Missile/Torpedoes carried: 10,000 <1000>

    TA/T/TS: Class Gamma [2 Power/round] <12>
    Strength: 9
    Bonus: +2
    Weapon Skill: 4

    Battle Blades Shields (Forward, Aft, Port, Starboard) <103 (x 4 = 412)>
    Shield Generator: Class 3 (Protection 600) [60 Power/shield/round]
    Shield grid: Type C (50 % increase to 900 Protection)
    Subspace Field Distortion Amplifiers: Class Delta (Threshold 200)
    Recharging System: Class 3 (35 seconds)
    Backup Shield Generators: 4 (1 per shield) <11>
    Auto-Destruct System <11>

    Auxiliary Spacecraft systems
    Standard Shuttlebay(s): Capacity for 340 Size worth of ships <680>
    Standard Complement: 108 fighters, 12 assault Shuttles, 24 combat & sensor drones, 16 Lancer regiment drop pods
    Location(s): 2 Large fighter Hanger aft Port/Starbaord, two small standard shuttle bays port/starboard

    Notes: The standard Nova weapons are simple shoot and detonate weapons that can obliterate a star system not so much with a blast but by detonating a star causing a super nova damage point sin the trillions out to one quarter of a light year instantly. Used against a planets surface the Nova weapon will cause the planet to explode the explosion to the planet is in the millions causing damage across the solar system in fifteen round. If your ship is in range of ten kilometers of a space detonation the inflicted damage is ten thousand points of damage, if in ten to thirty thousand kilometers the damage is half of the damage of the closer position five thousand kilometers, thirty thousand to one hundred thousand kilometers the damage is twenty five hundred, from one hundred thousand to three hundred thousand the damage in twelve hundred, and beyond drops to six hundred out to six hundred thousand kilometer and then three hundred out to one million two hundred thousand kilometers and finally three hundred out two million four hundred thousand kilometers, and one hundred fifty points damage out to twenty four thousand kilometers and seventy five points out to four million eight hundred thousand kilometers, the damage point drop to thirty out to 10 million kilometers, and fifteen out twenty million.

    Andromeda Ascendant (Glorious Heritage-class Heavy Cruiser) Artificial Intelligence
    Like most of the High Guard Avatar’s the Andromeda Ascendent’s AI is a multi personality and a is interactive. The Avatar’s are easily a part of the crew of the crew and the Captain’s right hand.

    Rommie Hologram (Avatar - Android)
    Attributes
    Fitness N/A (7)
    Vitality +1
    (Strength +3)
    Coordination 5
    Reaction +1
    Intellect 4
    Logic +2
    Presence 2
    Empathy -1
    Psi 0

    Skills:
    Administration (Starship Administration) 2 (3)
    Command (Starship Command) 4 (5)
    Computer (own systems) 2(4) (Research) 2 (3)
    Culture (Human) 2 (3)
    Diplomacy (Intergalactic Law) 4 (5)
    Energy Weapon (Force Lance) 2 (3)
    First Aid (Human) 1 (2)
    History (Commonwealth) 2 (3) (Human) (3)
    Languages (Commonwealth Standard) 3
    Medical Sciences (Psychology) 2 (3)
    Propulsion Engineering (Impulse) 1 (2) (Slip stream Drive) (3)
    Persuasion (Debate) 2 (3)
    Physical Sciences (Mathematics) 1 (2)
    Planetary Tactics (Small Unit) 3 (4)
    Planetside Survival (Desert) 1 (2)
    Primitive Weaponry (Rapier) 3 (4)
    Shipboard Systems (Flight Control), (Mission Ops), (Tactical) 1(4)
    Starship Tactics (Magog) 4 (6) (High Guard) (5) (Nietzschen) (5) (Than) (5) (Pyrian) (5)
    Space Sciences (Astrogation) 3 (4) (Astrophysics) (4)
    Law (Commonwealth Law) 1 (3) (High Guard Regulations) (3)
    Personal Equipment (Environment Suit) 2 (3)
    Shipboard Systems (Flight Control) 1 (2) (Sensors) (2) (Weapons Systems) (2)
    Space sciences (Astronavigation) 1(3)
    Starship Tactics (High Guard) 2(3)
    Security (Security Systems) 2 (3)
    Social Sciences (Archaeology) 2 (3)
    Strategic Operations (Invasion Strategies) 4 (5)
    Systems Engineering (Computer Systems) 2 (3)
    Unarmed Combat (Nietzschen Martial Arts) 3 (Brawling) 2 (4)
    Vehicle Operation (Shuttlecraft) 2 (3)
    World Knowledge (Commonwealth Worlds) 1(2)

    Typical Advantages/ Disadvantages
    Ambidexterity +1
    Multitasking +2
    Eidetic Memory +3
    Computer Interface (+3)
    Hides Emotions (-2)
    Telepathic Resistance +4: Computer Brain (cannot be read by Psi)
    Compulsion –2: Follow Programming
    Restricted –4: Restricted to Holographic Emitters
    Diminished Social Status –1: Computer Program
    Sexy

    Missiles
    The Missiles of the era is different than the Star Trek world as they have their own targeting system and the launcher only are par of the programming of the missile. Although the High Guard Missiles are the most powerful in the known worlds they are the only one’s to use them.

    High Guard Standards Missile notes

    Offensive Kinetic Kill Missiles (anti-ship)
    Range: 10/30,000/100,000/300,000
    Accuracy: 3/4/6/9
    Damage 200

    Defensive Kinetic Kill Missiles (anti-ship)
    Range: 5/15,000/50,000/150,000
    Accuracy: 3/4/6/9
    Damage 200

    Smart anti-ship Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 3/4/6/9
    Damage 160

    Stratigic Smart Anti-ship Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 160

    Stratigic mulple warhead kenetic Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 180

    Surface Attack Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 160

    Nova Bomb
    Range: 100/300,000/1,000,000/3,000,000
    Accuracy: 3/4/6/9
    Damage: see note

    Notes: Nova bombs are the single most powerful weapon in the Commonwealth arsenal. A single Nova bomb into the sun can easily devastate an entire star system. The damage is devastating to any starship with in the sector. This is the ultimate kill weapon f mass distruction.
    Last edited by Omega1967; 09-20-2010 at 11:56 AM. Reason: spelling error

  3. #3
    Here is another ship from the show.

    Siege Perilous Atmospheric Attack Carrier
    Class: Siege Perilous
    Type: Atmospheric Attack Carrier
    Commissioning Date:

    Hull Systems
    Size: 12
    Length: 1500 meters
    Beams: 920 meters
    Height: 920 meters
    Decks: 200
    Mass: metric tons
    SU’s Available: 3000 - 4500
    SU’s Used: 5231

    Hull Outer <48>
    Hull Inner <48>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 5 (Protection 80/120) <36>
    Backup: Class 5 (Protection 40) <18>
    Backup: Class 5 (Protection 40) <18>
    Specialized hull: Atmospheric Capability <12> Planetfall Capability <12>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 4503/3619/36,000
    Crew Quarters
    Barracks: Houses 3400 crewmembers <57>
    Spartan: 2000 <100>
    Basic: 2720 <272>
    Expanded: 3 <1>

    Environmental Systems
    Basic Life Support [14 Power/round] <48>
    Reserve Life Support [7 Power/round] <24>
    Emergency Life Support (72 Emergency shelters) <24>
    Gravity [6 Power/round] <12>
    Consumable: 2 years worth <24>
    Food Replicators [12 Power/round] <12>
    Industrial Replicators Type: 4 Large unit [2 Power/replicator/round] <12>
    Medical Facilities: 8 (+2) [8 Power/round] <40>
    Recreation Facilities: 4 [8 Power/round] <32>
    Personal Transport: Jefferies tubes [0 Pwr/rd] <12>
    Fire Suppression System [1 Power/round when active] <12>
    Hydroponics: 100,000 Cubic meters of [12 power/round] <12>
    Cargo hold: 600,000 cubic meters <18>
    Locations: 50 Cargo Bays
    Escape Pods <40>
    Number: 780
    Capacity: 10 persons per pod

    Propulsion Systems
    Quantum Slipstream [120 power/round] <80>
    Impulse Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
    Location: aft port, aft starboard A
    AG Generators [12 power/round] <30>
    Reaction Control System (.025c) [2 Power/ round when in use] <12>

    Power Systems
    Warp Engine Type: 2 Class 13/S (generates 699 Power/round) <144 (x 2 = 288)>
    Locations: Amidship
    Impulse Engine[s]: 4 Class 2 (generate 16 power/engine/round)
    Auxiliary Power: 8 reactors (generate 5 Power/reactor/round) <24>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +200 Power transfer/round <80>
    Standard Usable Power: 562

    Operations systems
    Bridge: Command Deck <60>

    4 Computer Cores: [5 Power/round] <24 x 4 = 96>
    Uprating: Class Beta (+2) [2 Power/computer round] <4>
    ODN <36>

    Ship wide Integral Holographic Coverage [22 power/round] <22>
    AI (See notes)

    Self-Repair Systems [72 power/round] <48>

    Navigational Deflector [5 Power/round] <48>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward

    Sensor Systems
    Long-range Sensors [5 Power/round] <30>
    Range package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Probes: 100 <10>
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>

    Navigational Computer
    Main: Class 3 (+2) [2 Power/round] <4>
    Backups: 2 <2>

    Inertial Damping Field
    Main <96>
    Strength: 10 [3 Power/round]
    Number: 4
    Backup <24>
    Strength: 7 [2 Power/round]
    Number: 4
    Attitude Control [3 Power/round] <3>

    Communications Systems
    Type: Class 2 [2 Power/round] <2>
    Strength: 2
    Security: -1
    Emergency Communications: [2 Power/round] <1>

    Bucking Cables
    10 Emitter: Class Beta [3 Power/Strength used/round] <60>
    Accuracy 5/6/8/11
    Location: 6 aft and 4 forward

    Security Systems Rating: 3 <12>
    Anti-Intruder System: Yes [1 Power/round] <12>
    Bulkhead doors [1 Power/round] <12>
    Science Systems Rating: 2 (+1) [2 Power/round] <22>
    Specialized Systems: 2 <10>
    Laboratories: 30 <6>

    Tactical Systems
    12 Point Defense Lasers <13 (x 12 = 156)>
    Type: D
    Damage: 80 [8 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: six forward, two port, two starboard, two aft
    Firing arc: 360 degrees
    Firing Modes: Standard

    AP (Anti-Proton) Cannons <21 (x 4 = 84)>
    Type: 4
    Damage: 100 [10 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: one port, one starboard
    Firing arc: 360 degrees
    Firing Modes: Standard

    Five ELS Missile/Torpedo Launcher <30 x 18 = 540>
    Standard Load: See notes
    Spread: 16
    Range: See notes
    Targeting Systems: See notes
    Power: [20 + 5 per torpedo fired]
    Location: See Notes
    Firing Arc: See Notes, but are self-guided
    Missile/Torpedoes carried: 15,000 <1500>

    TA/T/TS: Class Delta [2 Power/round] <15>
    Strength: 10
    Bonus: +3
    Weapon Skill: 4

    Battle Blades Shields (Forward, Aft, Port, Starboard) <127 (x 4 = 508)>
    Shield Generator: Class 4 (Protection 650) [65 Power/shield/round]
    Shield grid: Type C (50 % increase to 975 Protection)
    Subspace Field Distortion Amplifiers: Class Delta (Threshold 219)
    Recharging System: Class 3 (35 seconds)
    Backup Shield Generators: 4 (1 per shield) <12>
    Auto-Destruct System <12>

    Auxiliary Spacecraft systems
    Standard Shuttlebay(s): Capacity for 64 Size worth of ships <128>
    Standard Complement: 32 combat & sensor drones, 16 Lancer regiment drop pods
    Location(s): 2 Large fighter Hanger aft Port/Starbaord, two small standard shuttle bays port/starboard

  4. #4
    The remodeled Slip fighter

    Commonwealth typical Tactical Fighter
    Class and Type: Slip fighter - Tactical Fighter
    Commissioning Date:

    Hull Systems
    Size: 2
    Length: 10 meters
    Beams: 8 meters
    Height: 2 meters
    Decks: 1
    Mass: 30 metric tons
    SUs Available: 400
    SUs Used: 381

    Hull Outer <8>
    Hull Inner <8>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <14>
    Backup: Class 1 (Protection 20) <7>
    Backup: Class 1 (Protection 20) <7>
    Specialized hull: Atmospheric Capability <2> Planetfall Capability <2>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1/3/0

    Environmental Systems
    Basic Life Support [2 Power/round] <8>
    Reserve Life Support [7 Power/round] <4>
    Consumable: 72 Hours worth <2>
    Medical Facilities: Med kits only
    Personal Transport: Jefferies tubes [0 Power/round] <2>
    Fire Suppression System [1 Power/round when active] <2>

    Cargo hold: 2 cubic meters <1>
    Locations: Aft of cockpit (can be used as passenger area as well)
    Escape Pods <1>
    Number: 1
    Capacity: 4 persons per pod (Cockpit ejects from fighter body)

    Propulsion Systems
    Quantum Slip Stream Drive [120 power/round]<80>
    Impulse Engine Type: Class 3A (.5c/.75c) [5/7 Power/round] <18>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <2>

    Power Systems
    Warp Engine Type: Class 3/E (generates 150 Power/round) <40>
    Locations: Aft of amidship
    Impulse Engine[s]: 1 Class 3A (generate 28 power/engine/round)
    Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <15>
    Standard Usable Power: 178

    Operations systems
    Bridge: cockpit <10>

    Computers Core: [5 Power/round] <4>
    ODN <6>

    Navigational Deflector [Power/round] <10>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward

    Sensor Systems
    Long-range Sensors -- None

    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1(+0) [0 Power/round] <0>

    Inertial Damping Field
    Main <4>
    Strength: 10 [3 Power/round]
    Number: 1
    Backup <2>
    Strength: 7 [2 Power/round]
    Number: 1
    Attitude Control [1 Power/round] <1>


    Communications Systems
    Type: Class 1 [2 Power/round] <2>
    Strength: 1
    Security: - 0
    Emergency Communications: [2 Power/round] <1>

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <2>

    Tactical Systems
    2 AP (Anti-Proton) Cannons <4 (x 2 =8)>
    Type: 1
    Damage: 40 [4 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Alpha Accuracy 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: fixed
    Firing Modes: Standard

    Missile/Torpedo Launcher <11>
    Standard Load: see notes for damage
    Spread: 1
    Range: see notes
    Targeting Systems: see notes
    Power: [20 + 5 per torpedo fired]
    Location: See Notes
    Firing Arc: See Notes, but are self-guided
    Torpedoes carried: 10 <1>

    TA/T/TS: Class alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 3

    Shields (forward, aft, port, starboard) <8 (x 4 = 32)>
    Shield Generator: Class 2 (Protection 250) [25 power/shield/round]
    Shield grid: Type A (25% increase to Protection 312) [44]
    Subspace field distortion Amplifiers: Class Beta (Threshold 75)
    Auto-destruct System <2>

  5. #5
    Now the Nietzchean's

    Nietzchean warship
    Class: Levithen Roused
    Type: Battle Cruiser
    Commissioning Date:

    Hull Systems
    Size: 6
    Length: 380 meters
    Beams: 290 meters
    Height: 125 meters
    Decks: 24 inhabitable
    Mass: 1,400,000 metric tons
    SU’s Available: 1600
    SU’s Used: 1409

    Hull Outer <24>
    Hull Inner <24>
    Resistance Outer Hull: 8 <9>
    Resistance Inner Hull: 8 <9>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 3 (Protection 60/90) <24>
    Backup: Class 3 (Protection 30) <12>
    Backup: Class 3 (Protection 30) <12>
    Specialized hull: Atmospheric Capability <6> Planetfall Capability <6>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1000/500/8,000
    Crew Quarters
    Barracks: Houses 750 crewmembers <13>
    Spartan: 160 <8>
    Basic: 510 <51>

    Environmental Systems
    Basic Life Support [11 Power/round] <24>
    Reserve Life Support [6 Power/round] <12>
    Emergency Life Support (36 emergancy shelters) <12>
    Gravity [3 Power/round] <6>
    Consumable: 2 years worth <12>
    Food Replicators [6 Power/round] <6>
    Industrial Replicators Type: 1 Large unit [2 Power/replicator/round] <3>
    Medical Facilities: 4 (+1) [4 Power/round] <20>
    Recreation Facilities: 2 [4 Power/round] <16>
    Personal Transport: Jefferies tubes [0 Pwr/rd] <6>
    Fire Suppression System [1 Power/round when active] <6>
    Cargo hold: 130,000 cubic meters <4>
    Locations: 10 Cargo Bays
    Escape Pods <11>
    Number: 200
    Capacity: 8 persons per pod

    Propulsion Systems
    Quantum Slipstream [120 power/round] <80>
    Impulse Engine Type: 4 Class (.5c/.5c) [5/5 Power/round] <10 x 2 = 20>
    Location: aft port, aft starboard A
    AG Generators [6 power/round] <15>
    Reaction Control System (.025c) [2 Power/ round when in use] <6>457

    Power Systems
    Warp Engine Type: Class 13/S (generates 699 Power/round) <144>
    Locations: Amidship
    Impulse Engine[s]: 2 Class 2 (generate 16 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
    Emergency Power: Type D (generates 40 Power/round) <40>
    EPS: Standard Power flow, +150 Power transfer/round <45>
    Standard Usable Power:

    Operations systems
    Bridge: Command Deck <30>

    Two Computer Cores: [5 Power/round] <12 x 2 = 24>
    Uprating: Class Alpha (+2) [2 Power/computer round] <2>
    ODN <18>

    Navigational Deflector [5 Power/round] <16>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward

    Sensor Systems
    Long-range Sensors [5 Power/round] <15>
    Range package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 4 Light-years (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 10 Light-years (1/1.1-3.0/3.1-7.0/7.1-10.0)
    Strength Package: Class 4 (strength 4)
    Gain Package: Class alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <11>
    Strength Package: Class 4 (strength 4)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <10>
    Strength Package: Class 4 (strength 4)
    Gain Package: Class Alpha (+1)
    Probes: 20 <2>
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 2, Coordination 2 [1 Power/round in use] <8>

    Navigational Computer
    Main: Class 2 (+1) [1 Power/round] <2>
    Backups: 2 <2>

    Inertial Damping Field
    Main <48>
    Strength: 10 [3 Power/round]
    Number: 4
    Backup <12>
    Strength: 7 [2 Power/round]
    Number: 4
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Class 2 [2 Power/round] <2>
    Strength: 2
    Security: -1
    Emergency Communications: [2 Power/round] <1>

    Bucking Cables
    6 Emitter: Class Beta [3 Power/Strength used/round] <36>
    Accuracy 5/6/8/11
    Location: 6 aft and 4 forward

    Security Systems Rating: 2 <8>
    Anti-Intruder System: Yes [1 Power/round] <6>
    Bulkhead doors [1 Power/round] <6>
    Science Systems Rating: 1 (+0) [1 Power/round] <11>
    Laboratories: 15 <4>

    Tactical Systems
    Two Plasma Spears <10 x 2 = 20>
    Type: E
    Damage: 100 [10 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location: two forward
    Firing arc: 60 degrees
    Firing Modes: Standard

    Four Point Defense Lasers <6 x 4 = 24>
    Type: B
    Damage: 40 [4 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location: one port, one starboard, two aft
    Firing arc: 360 degrees
    Firing Modes: Standard

    AP (Anti-Proton) Cannons <21 (x 2 = 42)>
    Type: 4
    Damage: 100 [10 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Beta Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: See Notes
    Firing arc: 360 degrees
    Firing Modes: Standard

    four ELS Missile/Torpedo Launcher <21 x 4 = 104>
    Standard Load: See notes
    Spread: 8
    Range: See notes
    Targeting Systems: four forward mounted
    Power: [20 + 5 per torpedo fired]
    Location: See Notes
    Firing Arc: See Notes, but are self-guided
    Missile/Torpedoes carried: 1000 <100>

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 3

    Battle Blades Shields (Forward, Aft, Port, Starboard) <46 (x 4 = 184)>
    Shield Generator: Class 3 (Protection 400) [40 Power/shield/round]
    Shield grid: Type C (50 % increase to 600 Protection)
    Subspace Field Distortion Amplifiers: Class Gamma (Threshold 134)
    Recharging System: Class 2 (40 seconds)
    Backup Shield Generators: 4 (1 per shield) <6>
    Auto-Destruct System <6>

    Auxiliary Spacecraft systems
    Standard Shuttlebay(s): Capacity for 32 Size worth of ships <64>
    Standard Complement: 6 fighters, 2 Shuttles, Location(s): Large fighter Hanger


    Nietzschean standard missiles

    Offensive Kinetic Kill Missiles (anti-ship)
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 180

    Defensive Kinetic Kill Missiles (anti-ship)
    Range: 5/15,000/50,000/150,000
    Accuracy: 4/5/7/10
    Damage 180

    Smart anti-ship Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 140

    Stratigic Smart Anti-ship Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 140

    Stratigic mulple warhead kenetic Missiles
    Range: 10/30,000/100,000/300,000
    Accuracy: 4/5/7/10
    Damage 140

  6. #6
    Here are two other ships fighter for the Nietzchean's and the Than that we sued int the game use the Nietzchean's missiles for the than and Garuda ship

    Nietzchean's fighter
    Class and Type: Garuda-class Attack Craft
    Commissioning Date:

    Hull Systems
    Size: 2
    Length: 14 meters
    Beams: 10 meters
    Height: 4 meters
    Decks: 1
    Mass: 30 metric tons
    SUs Available: 400
    SUs Used:

    Hull Outer <8>
    Hull Inner <8>
    Resistance Outer Hull: 6 <6>
    Resistance Inner Hull: 6 <6>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <14>
    Backup: Class 1 (Protection 20) <7>
    Backup: Class 1 (Protection 20) <7>
    Specialized hull: Atmospheric Capability <2> Planetfall Capability <2>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1/4/0

    Environmental Systems
    Basic Life Support [2 Power/round] <8>
    Reserve Life Support [1 Power/round] <4>
    Consumable: 72 Hours worth <2>
    Personal Transport: Jefferies tubes [0 Power/round] <2>
    Fire Suppression System [1 Power/round when active] <2>

    Cargo hold: 4 cubic meters <1>
    Locations: Aft of cockpit (can be used as passenger area as well)
    Escape Pods <1>
    Number: 3
    Capacity: 2 persons per pod

    Propulsion Systems
    Quantum Slip Stream Drive [120 power/round]<80>
    Impulse Engine Type: Class 3A (.5c/.75c) [5/7 Power/round] <18>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <2>

    Power Systems
    Warp Engine Type: Class 3/E (generates 150 Power/round) <40>
    Locations: Aft of amidship
    Impulse Engine[s]: 1 Class 3A (generate 28 power/engine/round)
    Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <15>
    Standard Usable Power: 178

    Operations systems
    Bridge: cokpit <10>

    Computers
    1 Core: [5 Power/round] <4>
    ODN <6>

    Navigational Deflector [Power/round] <10>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward

    Sensor Systems
    Long-range Sensors -- None

    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1(+0) [0 Power/round] <0>

    Inertial Damping Field
    Main <4>
    Strength: 10 [3 Power/round]
    Number: 1
    Backup <2>
    Strength: 7 [2 Power/round]
    Number: 1
    Attitude Control [1 Power/round] <1>

    Communications Systems
    Type: Class 1 [2 Power/round] <2>
    Strength: 1
    Security: - 0
    Emergency Communications: [2 Power/round] <1>

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <2>

    Tactical Systems
    2 AP (Anti-Proton) Cannons <6>
    Type: 1
    Damage: 60 [6 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class Alpha Accuracy 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: fixed
    Firing Modes: Standard

    Missile/Torpedo Launcher <6>
    Standard Load: (see notes for damage)
    Spread: 1
    Range: see notes
    Targeting Systems: See notes
    Power: [20 + 5 per torpedo fired]
    Location: See Notes
    Firing Arc: See Notes, but are self-guided
    Torpedoes carried: 8 <1>

    TA/T/TS: Class alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 3

    Shields (forward, aft, port, starboard) <8 (x 4 = 32)>
    Shield Generator: Class 2 (Protection 250) [25 power/shield/round]
    Shield grid: Type A (25% increase to Protection 312)
    Subspace field distortion Amplifiers: Class Beta (Threshold 75)
    Auto-destruct System <2>

    Than Vessel
    Class and Type: Missile Attack Craft
    Commissioning Date:

    Hull Systems
    Size: 2
    Length: 14 meters
    Beams: 12 meters
    Height: 12 meters
    Decks: 3
    Mass: 30 metric tons
    SU’s Available: 450
    SU’s Used: 401

    Hull Outer <8>
    Hull Inner <8>
    Resistance Outer Hull: 6 <6>
    Resistance Inner Hull: 6 <6>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <14>
    Backup: Class 1 (Protection 20) <7>
    Backup: Class 1 (Protection 20) <7>
    Specialized hull: Atmospheric Capability <2> Planetfall Capability <2>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1/3/0

    Environmental Systems
    Basic Life Support [2 Power/round] <8>
    Reserve Life Support [7 Power/round] <4>
    Consumable: 1 years worth <2>
    Personal Transport: Jefferies tubes [0 Power/round] <2>
    Fire Suppression System [1 Power/round when active] <2>
    Cargo hold: 10 cubic meters <1>
    Locations: Aft of cockpit (can be used as passenger area as well)
    Escape Pods <1>
    Number: 1
    Capacity: 4 persons per pod (Cockpit ejects from fighter body)

    Propulsion Systems
    Quantum Slip Stream Drive [120 power/round]<80>
    Impulse Engine Type: Class (.5c/.5c) [5/5 Power/round] <10>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <2>

    Power Systems
    Warp Engine Type: Class 3/E (generates 150 Power/round) <40>
    Locations: Aft of amidship
    Impulse Engine[s]: Class 2 (generate 16 power/engine/round)
    Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <15>
    Standard Usable Power: 166

    Operations systems
    Bridge: cockpit <10>

    Computers Core: [5 Power/round] <4>
    ODN <6>

    Navigational Deflector [Power/round] <10>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward

    Sensor Systems
    Long-range Sensors -- None

    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1(+0) [0 Power/round] <0>

    Inertial Damping Field
    Main <4>
    Strength: 10 [3 Power/round]
    Number: 1
    Backup <2>
    Strength: 7 [2 Power/round]
    Number: 1
    Attitude Control [1 Power/round] <1>

    Communications Systems
    Type: Class 1 [2 Power/round] <2>
    Strength: 1
    Security: - 0
    Emergency Communications: [2 Power/round] <1>

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <2>

    Tactical Systems
    2 light lasers <6 (x 2 =12)>
    Type: C
    Damage: 60 [6 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: fixed
    Firing Modes: Standard

    Missile/Torpedo Launcher <6 x 2 = 12>
    Standard Load: (see notes for damage)
    Spread: 1
    Range: see notes
    Targeting Systems: see notes
    Power: [20 + 5 per torpedo fired]
    Location: See Notes
    Firing Arc: See Notes, but are self-guided
    Torpedoes carried: 10 <1>

    TA/T/TS: Class alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 3

    Shields (forward, aft, port, starboard) <8 (x 4 = 32)>
    Shield Generator: Class 2 (Protection 250) [25 power/shield/round]
    Shield grid: Type A (25% increase to Protection 312)
    Subspace field distortion Amplifiers: Class Beta (Threshold 75)
    Auto-destruct System <2>

  7. #7
    Jewel has been pestering me all weekend that I did not make one ship in the Andromeda universe. So I generated up the ship.

    MAGOG ASSAULT VESSEL
    Class and Type: Assualt Vessel
    Commissioning Date:

    HULL SYSTEMS
    Size: 2
    Length: 45 Meters
    Beam: 15 Meters (25 meters with magnetic grappling legs)
    Height: 15 Meters (25 meters with magnetic grappling legs)
    Decks: 2
    Mass: 30 Metric tonnes
    SU’s Available: 500
    SU’s Used: 473

    Hull Outer <8>
    Hull Inner <8>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 3 (Protection 60/90) <20>
    Backup 1: Class 3 (Protection 30) <10>
    Backup 2: Class 3 (Protection 30) <10>
    Specialized Hull: Atmospheric Capability <2>
    Planetfall Capability <2>
    Ramming Hull <2>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 4/12/32

    Crew Quarters
    Spartian: 16 <1>

    Environmental Systems
    Basic Life Support [3 Power/round] <8>
    Reserve Life Support [2 power/round] <4>
    Gravity [1 Power/round] <2>
    Consumable: 1 month's worth <1>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Personnel Transport: Jefferies Tubes <2>
    Fire Suppression System [1 Power/round when active] <2>

    PROPULSION SYSTEMS
    Quantum Slipstream Drive [120 power/round] <80>
    Impulse Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] <15>
    Location: aft
    Reaction Control System (.025c) [2 Power/round when in use] <2> 190

    POWER SYSTEMS
    Warp Core Class 5/H (generates 250 Power/round) <60>
    Location: aft
    Impulse Engine[s]: 1 class 3 (generates 24 Power/engine/round)
    Auxiliary Power: 1 reactors (generates 5 Power/reactor/round) <3>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +100 Power transfer/round <20>
    Standard Usable Power: 274

    OPERATIONS SYSTEM
    Bridge: Forward <10>
    Computers Core 1: Amidship [5 Power/round] <4>
    ODN <6>

    Navigational Deflector [5 Power/round] <8>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Ventral

    Sensor Systems
    Long-range Sensors -- None
    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Sensor Skill: 3

    Flight Control Systems Autopilot: Shipboard systems (flight Control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: 1 <0>

    Inertial Damping Field
    Main <8>
    Strength: 10 (or higher if necessary)[3 Power/round]
    Number: 2
    Backup <2>
    Strength: 7 [2 Power/round]
    Number: 2
    Attitude control [1 power/round] <1>

    Communications Systems
    Type: Class 1 [2 Power/round] <2>
    Strength: 1
    Security: - 0
    Emergency Communications: [2 Power/round] <1>

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <2>

    TACTICAL SYSTEMS
    Quantum Singularly Cannons <52>
    Type: (equal to a type 13 Disruptor)
    Damage: 280 [28 Power]
    Number of Emitters: (up to 5 shots per round)
    Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location: bow
    Firing arc: 30 degrees
    Firing Modes: Standard

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Shields (forward, aft, port, starboard) <8 (x 4 = 32)>
    Shield Generator: Class 2 (Protection 250) [25 power/shield/round]
    Shield grid: Type A (25% increase to Protection 312)
    Subspace field distortion Amplifiers: Class Beta (Threshold 75)
    Auto-destruct System <2>

  8. #8
    One more thing. The Quantum Singularly weapons ignore all shielding when it is fired at the target. The damage the weapon can do is substantual.

  9. #9
    Here is one more Andromeda Spacedock. I thought that it was something that would work with the Trek/Andromeda.


    High Guard drop ship
    Class and Type: Lancer-class Military Drop Ship
    Commissioning Date: unkown

    Hull Systems
    Size: 1
    Length: 1.5 meters
    Beams: 2 meters
    Height: 2 meters
    Decks: 1
    Mass: 2 metric tons
    SUs Available: 200
    SUs Used: 180

    Hull Outer <4>
    Hull Inner <4>
    Resistance Outer Hull: 2 <0>
    Resistance Inner Hull: 2 <0>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 2 (Protection 50/80) <16>
    Backup: Class 2 (Protection 25) <8>
    Specialized hull: Atmospheric Capability <1>
    Planetfall capability <1>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1/1/0
    Crew Quarters: Crew Quarters

    Environmental Systems
    Basic Life Support [1 Power/round] <4>
    Reserve Life Support [1 Power/round] <2>
    Emergency Life Support (emergency shelters) <2>
    Consumable: three days worth <1>
    Medical Facilities: Med Kits only <5>
    Personal Transport: Jefferies tubes [1 Power/round] <1>
    Fire Suppression System [1 Power/round when active] <1>
    Cargo hold: 2 cubic meters <1>
    Locations: lower edge of cockpit
    Escape Pods none

    Propulsion Systems
    Reaction Control System (.025c) [2 Power/ round when in use] <1>

    Power Systems

    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <10>
    Standard Usable Power:

    Operations systems
    Bridge: <5>

    Computers Core: [5 Power/round] <2>
    ODN <3>

    Navigational Deflector [Power/round] <4>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Lateral Sensors [5 Power/round] <11>
    Strength Package: Class 4 (strength 4)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: 5 Power/round] <10>
    Strength Package: Class 4 (strength 4)
    Gain Package: Class Alpha (+1)
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: none

    Inertial Damping Field
    Main <2>
    Strength: 1 [3 Power/round]
    Number: 1
    Backup <1>
    Strength: 1 [2 Power/round]
    Number: 1
    Attitude Control [1 Power/round] <1>

    Communications Systems
    Type: Class 3 [2 Power/round] <6>
    Strength: 3
    Security: - 1

    Security Systems Rating: 1 <4>

    Tactical Systems
    Two Anti-Proton Guns <>
    Damage: 20 [2 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
    Range: 10/30,000/100,000/300,000
    Location: port and starboard of cocpit
    Firing arc: 90 degrees
    Firing Modes: Standard

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 3

    Shields none
    Auto-Destruct System <1>

    Auxiliary Spacecraft systems
    Shuttlebay(s): none

  10. #10
    I thought for a while on this one and sketched out the details but I decided a World ship that was equal to that of a real planet would be too big. So here I have generated a World Ship that is the size of a small moon. Let me know what you think.

    Magog World Ship
    Class and Type: Magog World Ship
    Commissioning Date:

    Hull Systems
    Size: 1010
    Length: 1,000,000 meters
    Beams: 520,000 meters
    Height: 390,000 meters
    Decks: 78,000
    Mass: 2,000,000,000 metric tons
    SU’s Available: (total SU’s available: 2,430,000) 170,000
    SU’s Used: 167,177

    Hull Outer <4040>
    Hull Inner <4040>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Ablative Armor: 1500 <300>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 7 (Protection 100/150) <1050>
    Backup: Class 7 (Protection 50) <525>
    Backup: Class 7 (Protection 50) <525>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 7500/600,000/8,000,000
    Crew Quarters
    Spartan: 103,275 <5164>
    Basic: 303,750 <30,375>
    Expanded: 200,475 <40,095>
    Luxury: 1 <1>

    Environmental Systems
    Basic Life Support [21 Power/round] <4040>
    Reserve Life Support [11 Power/round] <2020>
    Emergency Life Support (emergency shelters) <2020>
    Gravity [505 Power/round] <1010>
    Consumable: 10 years worth <10,100>
    Food Replicators [11 Power/round] <1010>
    Medical Facilities: 10 (+3) [10 Power/round] <50>
    Recreation Facilities: [20 Power/round] <80>
    Personal Transport: Jefferies tubes [0 Power/round] <1010>
    Fire Suppression System [1 Power/round when active] <1010>
    Cargo hold: 3,000,000 cubic meters <90>
    Locations: various locations
    Escape Pods none

    Propulsion Systems
    Quantum Slipstream Drive [120 power/round] <80>
    Impulse Engine Type: 10 Class 2 (.5c/.5c) [5/5 Power/round] <10 x 10 = 100>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <1010>

    Power Systems
    Equal to two Fusion Reactors Class 30 (generates 300 Power/round) <150 x 2 = 300>
    Locations:
    Impulse Engine[s]: 10 Class 2 (generate 16 power/engine/round)
    Auxiliary Power: 50 reactors (generate 5 Power/reactor/round) <150>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +250 Power transfer/round <5075>
    Standard Usable Power: 760

    Operations systems
    Bridge: <5050> 621

    Computers Core: five [5 Power/round] <2020 x 5 = 10,100>
    Uprating: Class Alpha (+1) [1 Power/computer round] <10>
    ODN <3030>

    Navigational Deflector [5 Power/round] <4040>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors -- None
    Lateral Sensors [5 Power/round] <16>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <15>
    Strength Package: Class 5 (strength 5)
    Gain Package: Class Beta (+2)
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 10 <0>

    Inertial Damping Field
    Main <20200>
    Strength: 10 [3 Power/round]
    Number: 10
    Backup <5050>
    Strength: 10 [2 Power/round]
    Number: 10
    Attitude Control [253 Power/round] <253>

    Communications Systems
    Type: Class 1 [2 Power/round] <2>
    Strength: 1
    Security: - 0
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams: none
    Transporters: none

    Security Systems Rating: 0 <0>
    Anti-Intruder System: Yes [1 Power/round] <1010>
    Internal Force Field none
    Science Systems Rating: none
    Specialized Systems: None
    Laboratories: none

    Tactical Systems
    Quantum Singularity Cannon <25>
    Type Equal to a Type XII phaser
    Damage: 290 [29 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Targeting Systems: Class Beta (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: 90 degrees
    Firing Modes: Standard

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Auto-Destruct System <1010>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 1000 Size worth of ships <2000>
    Standard Complement: Magog attack ship
    Location(s):

  11. #11
    Join Date
    Mar 2000
    Location
    Jacksonville, Arkansas, USA
    Posts
    1,880
    I quit watching Andromeda around season 3; did they ever go back to the worldship?
    + &lt;&lt;&lt;&lt;<

    Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight. Psalm 144:1

  12. #12
    No not really, but did find out who had build the ship for the Magog. Another ship smaller hidden in side of a hollowed out planet. This was in the fourth season I think.

    I agree the series jumped about a lot more than the Star Trek ever did. How ever it had some good story lines later on but then took a shake your head turn at the start of the fifth season revealing many of the secrets hinted to during the first four seasons. I enjoy watching it as a change to some of the dozens of cops and robbers shows that are dominating the air waves these days when I do watch TV.

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