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Thread: Cretok Nor

  1. #1
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    Cretok Nor

    Well, as part of my ongoing campaign, which has just been moved to the Cardassian station Cretok Nor, I've rolled up a new batch of characters. Three of them are Lieutenant Seth Bern's siblings; Vedek Seth Zurich, his eldest brother, Maquis Terrorist Seth Cern, his middle brother; and Lieutenant (jg) Seth Jaya, his younger sister, who is a Science Officer (Botany) on the Challenger. One is his cousin, Seth Jann, a bartender at Queeg's Bar, and the last is Commander M'Rel's twin brother, Federation Envoy M'Rek. Should be fun dangling from all those plot hooks. BWAH-hah-hah-HAH!

    As well, while the characters were doing some hacking to see if their new friend LCdr. N'rrmall (cutest catian in all the Federation) was actually bad at darts or just hustling them), I had them look at his on-line skill list, and they found out that he's their new XO on their next assignmant (which Starfleet had not yet announced). My mills grind slowly...

  2. #2
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    Thumbs up

    I must dig out my CODA rulebooks... This makes me think of 'Task Force 20' out of the Starships book.
    I do like the 'Checkpoint Charlie' sectors of Cretok Nor. Friday nights at the bar must be really rowdy with a Klingon contingent on board...

  3. #3
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    Yeah, Cretok Nor is definitely set up to be a Berlin 1960's type campaign. It's going to be amusing with the Rommies in a post-Nemesis fooforaw. I'm currently developing the crew of the USS Rising Sun - the Defiant class only has 40 crew, so I'm able to come up with the entire crew. I found an on-line game set on a Defiant that had an entire list of positions and tinkered with to get my crew, complete with HoloDoc and Wesson, the Engineering droid... So many of these on-line games are not too well thought-out, complete with "Emergency Command Holograms" and Acquisition Officers (Ferengi). Some of them are downright silly, including one that had a whole bunch of Animal characters. Caitians I can handle, but Mousians? Give me a break!

    Anyway, I have a bunch of characters to roll up and develop to the point that when one gets killed the PCs feel like they knew them.

  4. #4
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    Hmm, I've been trying to draw up crew listings for the Defiant (and the Nova) myself. The only sensible break-down of a ship's crew I have is from the old Khai Tam book. Any chance you could point me to that Defiant listing?

    [Oh, and yeah, there are some 'jump the shark' sites out there. A Nebula with a permanently-moored Defiant-class in place of its upper module...]

  5. #5
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    Here's my version of the Defiant class crew manifest, based on a crew of 40 with a Commander as CO.

    Commanding Officer: Commander
    Executive Officer: Lieutenant Commander
    Chief Flight Control Officer: Lieutenant
    Asst. Chief Flight Control Officer: Lieutenant
    Flight Control Officer: Lieutenant junior grade
    Flight Control Officer: Ensign
    Chief Science Officer: Lieutenant
    Asst. Chief Science Officer: Lieutenant junior grade
    Science Officer (Geology): Lieutenant junior grade
    Science Officer: Lieutenant junior grade
    Science Officer: Lieutenant junior grade
    Science Specialist: Petty Officer 3
    Chief Medical Officer: Lieutenant Commander, MD
    Medical Officer: Lieutenant, MD
    Head Nurse: Lieutenant junior grade, RN
    Nurse: Ensign, RN
    Counsellor: Lieutenant
    Chief Operations Officer: Lieutenant
    Asst. Chief Operations Officer: Lieutenant junior grade
    Operations Officer: Lieutenant junior grade
    Operations Officer: Lieutenant junior grade
    Chief Engineer: Lieutenant
    Asst. Chief Engineer: Lieutenant junior grade
    Engineer: Lieutenant junior grade
    Engineer: Ensign
    Engineer: Ensign
    Communications Officer: Ensign
    Transporter Chief: Chief Petty Officer
    Transporter Tech: Crewman 1C.
    Repair Tech: Crewman 1C.
    Chief Of Security/Chief Tactical Officer: Lieutenant junior grade
    Security Officer/Shuttle Pilot: Petty Officer 3C.
    Security Officer/Shuttle Pilot: Crewman 1C.
    Security Officer/Shuttle Pilot: Crewman 1C.
    Tactical Officer: Lieutenant junior grade
    Tactical Officer: Ensign
    Tactical Officer: Ensign
    Weapons Tech: Ensign

    I hope this is useful.

  6. #6
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    Quote Originally Posted by Owen E Oulton View Post
    Here's my version of the Defiant class crew manifest, based on a crew of 40 with a Commander as CO.

    I hope this is useful.
    More than you might know...thanks!
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  7. #7
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    Quote Originally Posted by PGoodman13 View Post
    More than you might know...thanks!
    Oh? Do tell... Enquiring minds want to know!

  8. #8
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    Quote Originally Posted by Owen E Oulton View Post
    Oh? Do tell... Enquiring minds want to know!
    Oh, I've got a 23rd century escort vessel that has a slightly larger crew manifest (43 crew total) that I was looking to do something like this for. This actually saved me a great deal of time.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  9. #9
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    As the GPP doors on the Heart of Gold say, "Pleased to be of Service."

  10. #10
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    Smile

    Thank you! This will be handy for my own post-Dominion war series set around 2376; the Starfleet-led "peacekeeping" force has the USS Hoplite, a former convoy-raiding Defiant-class on its rolls.

    As much trouble as Sisko's ship, but worse, in a way -- no cloaking device, so Hoplite's CO compensates with low cunning...

  11. #11
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    Whew. One of my favourite parts of any game is generating characters, but I'm getting a bit worn out generating the Rising Sun's Crew. Only 19 left to go...

    I've also got Rebecca Sullivan-Eddington and Admiral James Leyton done up... Once I'm finished, I've got a huge UL to do!

  12. #12
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    Wow, you're doing them all by hand, Owen?

    I tend to rely on tools for this type of job, like TableSmith or (for Trek) the Trek Character Generator program.

  13. #13
    Maybe you should crowdsource it : P I'm sure we can come up with 19 crewmembers between us.
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  14. #14
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    No need - got another week and a half to do it. At 2-3 characters a day, no problem. Thanks for the offer, anyway. Many of them are based on my friends or ideas I already have.

  15. #15
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    Major update tonight. Info on the Maquis, Romulans and Empok Nor, as well as the Ferengi Rules of Acquisition (found a site that filled in the "missing" ones with fan-created ones that fit in with the style).

    ...A-a-a-and I only have 10 more NPC's to go. Should get that done today or tomorrow.
    Last edited by Owen E Oulton; 06-23-2010 at 05:43 AM.

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