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Thread: How do you deal with Supernova material and weird homeworlds

  1. #1

    How do you deal with Supernova material and weird homeworlds

    How do you deal with some of the weirder system placements (like having people around Betelgeuse, a star that has probably already gone boom)?

    One of the oddities was obviously Betelgeusans, which I kinda just treat as coming from a system close to what has become the Betelgeuse nebula/black hole.
    Or I think it's already been discussed, but Rigel being likely to be Mu Virginis, which has the name Rijl al Mawwa and is only 60 light years from earth (even in the TOS federation it's out of immediate range for ships, and it's surprisingly close to Risa).

    Within close enough range of the Fed core, there's a number of stars with the mass guesstimated to be leading to supernovas. Within 1.000 light years of earth, there's 11 known, with one (Betelgeuse) giving indications that it might be about to blow (from our perspective). Antares and the real Rigel are also on the list (Antares is guesstimated at "within a million years" and Rigel I'm not sure).

    I know they're pretty canonical, and it might be more real life injected than some may want, but I was pondering it, although not quite for a trek campaign (just borrowing inspirations in design style and using ICON as its system).

  2. #2
    I wonder: how many Betelgeusian PCs there have ever been in the history of Trek RPGs?
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  3. #3
    Quote Originally Posted by The Tatterdemalion King View Post
    I wonder: how many Betelgeusian PCs there have ever been in the history of Trek RPGs?
    Touché
    I'm more thinking from a setting point of view (same reason I'm trying to put together rules for acceleration/deceleration instead of what they are for ICON, although that's partially not quite trek since aside from heavy spiritual inspiration my in-house setting is still rather different), I've always been more of a simulationist as a Narrator, all the way back to my immense sheaf of notes for D&D as a teen (we joked that I was doing Dungeons & Dragons of Harn), although I learned over time how to distill these into rules that don't require a slide ruler, a laptop and good calc skills just to get through a fight.
    Last edited by archaeogrl; 08-18-2010 at 10:27 AM.

  4. #4
    Quote Originally Posted by archaeogrl View Post
    Touché
    I'm more thinking from a setting point of view...
    Just yesterday I was reading an a post on this very topic...
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  5. #5
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    Quote Originally Posted by The Tatterdemalion King View Post
    Just yesterday I was reading an a post on this very topic...
    Great article, thanks for posting!

    As an aside, our chief engineer is named Schrödinger (a Regulan of course).
    "These are the voyages of the starship Bretagne. Its standing orders: To maintain off-world peace; to expand science and test out new innovations; to boldly go where all men have gone before."

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