Extended Test Query
You know, after all these years, I'm still having trouble getting my head around extended tests. I've read and re-read the info in the NG, and my understanding is as follows:
Joe Engineer has a Propulsion Engineering of +7 (total bonus). He has to fix the warp engines to escape an impending supernova. Captain Bossman tells him he has 20 minutes before the supernova goes...well...supernova. The Narrator tells Joe that he must beat an Extended Propulsion Engineering test with a TN of 60 and a time intervale of 2 minutes. Joe starts rolling...
Roll 9 (total 9, time 2 min)
Roll 11 (total 20, time 4 min)
Roll 10 (total 30, time 6 min)
Roll 14 (total 44, time 8 min)
Roll 16 (total 60, time 10 min). The warp drive is repaired, the ship escapes.
Am I pretty much on the ball with that?
Because if I am, then I think I've been doing it wrong all this time. I've always set a base TN as well as a total, and the character has had to beat the base before the roll counts towards the total. To reuse the above example, I add a base TN of 12 to the task, so that each roll must beat 12 to be counted.
Roll 9 (total 0, time 2 min)
Roll 11 (total 0, time 4 min)
Roll 10 (total 0, time 6 min)
Roll 14 (total 14, time 8 min)
Roll 16 (total 30, time 10 min)
Roll 18 (total 48, time 12 min)
Roll 11 (total 48, time 14 min)
Roll 12 (total 60, time 16 min). The warp drive is repaired, the ship escapes.
"My" way has always seemed to make sense, as there is a certain minimum amount of skill required to make any progress - a 1st year cadet with 1 rank in Propulsion Engineering just isn't going to be able to realign a warp core, for example. But re-reading the ESO and a few published adventures, I think I've been doing it wrong.
Which is it? *bites nails anxiously*
When you are dead, you don't know that you are dead. It is difficult only for others.
It's the same when you are stupid...