LotR RPG Combat musings
I picked up this game to put in my JRRT collection and in the end decided to play it. Nice to see that other people are still playing the game as I have some questions.
I like most of what I see, but after crunching the numbers I have some comments on certain parts of the combat system. I am interested in what GMs who have run the game have to say on these issues.
Defense = 10 + nimbleness mod
This strikes strikes me as making it very easy to hit a target unless the target is using a shield. Monsters often have low DEF scores, usually 11-13. A character who is serious about fighting can easily have a skill combined with bonus of 5 or 6, this means on average will hit the monster every time they swing their sword. In addition, basing DEF entirely on the nimbleness bonus removes any effect of training from defending in combat; a scarred veteran is as hard to hit as a green recruit if they have the same nimbleness score.
Armour
Monsters seem to have very low armour scores, a typical Balrog is listed with 5 armour, even though the combined value of their strength and vitality mod is 12. The Helegrog has an armour score of 4, despite the combined bonuses being 8. The given values of 5 and 4 for dangerous demonic foes seem low for a game where a long sword is doing 2D6+5 before strength bonuses.
How do the GMs here handle this? How have your battles played out?
A question on the Combat reference sheet on the file sharing site linked here, under ranged combat modifiers the listed penalty for shooting at a defender using a small shield is shown as +5 (the same as a large shield). The core rules show this as +3. Typo or intentional change? Also, per the core rules shields only offer defensive bonuses against ranged attacks, the combat reference sheet expands this to melee also, I take it this is a local convention?
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