Looke interesting
Originally Posted by
Landorl
I love the basic mechanics of the CODA system, but there are a few things that don't work for me. First of all the combat system isn't all that great. I also am tweaking the magic system, and working on a system for clerical magic.
I am posting my combat system. I have done away with hit points and went with a wound system. In playtesting it made the game a little more bloody, and combat could be very frightening. Using your courage points could make a huge difference. One thing that I really liked was that combat between two people of roughly equal skills came down to a good roll or the use of Courage or special abilities.
When fighting lower skilled foes, combat was easier, but a lucky roll from an opponent could still be quite dangerous.
Also, because of the changes to combat, it changes a lot of other items, which I have been working on.
It could be an answer to what is gripped about the most other than the Decipher implode.
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