For a while I have been wondering what a Babylon 5 space station would look like in a Star Trek Spacedock format. So I decided to generate up a version with a standard population of fifty-eight thousand lifeforms and an emergency population of two-hundred-fifty thousand total. With the resident population at two hundred fifty thousand the SU’s are around forty-four thousand.

In generating up a version I tried to keep to what Babylon 5 with bringing it over into a Star Trek version. In doing so I gave it a superior shields then that of a Federation Constitution-class of the same era in the Trek universe.

In creating the stations weapon systems I intently kept them low yield if I wanted to generate future Babylon 5 ships for the station. With the weapons and shielding at the levels where they are, the station is a secured defensive space station.

Let me know if you can see any changes in the stations.


Babylon 5 Earth Force Diplomatic Space station
Class and Type: O’Neil-class Space Station
Commissioning Date: 2256 Babylon 5 went online, 2281 Babylon 5 decommissioned.

Hull Systems
Size: 5 (long cylinder 18)
Length: 7,962 meters
Diameter: 840 meters
Beam: 900 meters (estimate)
Height: 2070 meters (solar panels)
Decks: 24
Mass: 2.5 million metric tons
SU’s Available: 13,200
SU’s Used: 13,012

Hull Outer <72>
Hull Inner <72>
Resistance Outer Hull: 20 <27>
Resistance Inner Hull: 20 <27>

Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 40/60) <30>
Backup: Class 1 (Protection 20) <15>
Backup: Class 1 (Protection 20) <15>

PERSONNEL SYSTEMS
Crew/Inhabitants/Capacity: 8,000/50,000/250,000
Crew Quarters
Barracks: Houses 8700 lifeforms <145>
Spartan: 11,600 <580>
Basic: 23,200 <2,320>
Expanded: 10,440 <2088>
Luxury: 2,900 <2,900>
Unusual: 1160 <1160>

Environmental Systems
Basic Life Support [16 Power/round] <72>
Reserve Life Support [8 Power/round] <36>
Emergency Life Support (108 emergency shelters) <36>
Gravity [9 Power/round] <18>
Consumable: 3 years worth <54>
Food Stores only [0 Power/round] <2>
Industrial Fabrication units Type:
Mark VII [5 Power/round] <54>
Medical Facilities: Rating 5 (+2) [5 Power/round] <25>
Recreation Facilities: Rating 10 [20 Power/round] <80>
Mercantile Facilities: Rating 10 (+30 establishments) [20 Power/round] <80>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <36>
Fire Suppression System [1 Power/round when active] <18>
Cargo hold: ----2,000,000 cubic meters <60>
Locations:
Escape Pods <654>
Number: 13,000
Capacity: 20 persons per pod

PROPULSION SYSTEMS
Reaction Control System (.025c) [2 Power/ round when in use] <18--->

POWER SYSTEMS
Fusion Reactor: 4 Class 20 (generates 200 Power/round) <100 x 4 = 400>
Locations: far end of the station
12 Solar Power systems (generating 10 power/panel/round) <36>
Auxiliary Power: 30 reactors (generate 5 Power/reactor/round) <90>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +50 Power transfer/round <95>
Standard Usable Power: 920

Operations systems
Operations (OPS): - <20>

-Computer Core: [5 Power/round] <36 x 2 = 72>
Uprating Class Alpha [1 power/round] <4>
ODN <54>

Sensor Systems
Long-range Sensors [5 Power/round] <17>
Range package: Mark I (Accuracy )
High Resolution: 2 Light-years (0.3/0.4 - 0.8/0.9 – 1.5/1.6 – 2.0)
Low Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 5.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard

Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Sensor Skill: 3

Communications Systems
Type: Class 1 [2 power/round of use] <7>
Strength: 1
Security: - 0
Basic Uprating Class Alpha (+1)
Security Uprating package Class Gamma (-1)
Emergency Communications: [2 Power/per round of use] <1>

Security Systems Rating: 4 <16>
Anti-Intruder System: Yes [1 Power/round] <18>
Internal Force Field [1 Power/3 Strength] <18>

Science Systems Rating: 1 (+0) [1 Power/round] <23>
Specialized Systems: four Specilized Biolabs <20>
Laboratories: 20 <4>

Tactical Systems
Four Mk I Interceptors <8 x 4 = 32>
Type (Equal to type I Phaser)
Damage: 20 [2 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location:
Firing arc: 360 degrees
Firing Modes: Standard, Pulse
Mk I Interceptors control room <18>

Particle beam weapons <12 x 8 = 96>
Type (Equal to type II Phaser)
Damage: 40 [4 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location:
Firing arc: 360 degrees
Firing Modes: Standard
Particle beam weapons <18>

Quad Linked Partical Beams weapons <20 x 2 = 40>
Type: (Equal to type IV Phaser)
Damage: 80 [8 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location:
Firing arc: 360 degrees
Firing Modes: Standard
Quad Linked Partical Beams weapons <18>

TA/T/TS: Class Alpha [0 Power/round] <6>
Strength: 7
Bonus: +0
Weapon Skill: 4

Shields (Forward, Aft, Port, Starboard) <126 (x 4 = 504)>
Shield Generator: Class 3 (protection 600) [60 Power/shield/round]
Shield grid: Type B (33% increase to Protection 800)
Subspace field Distortion Amplifiers: Class Delta (Threshold 200)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 8 (2 per shield) <36>
Auto-Destruct System <18>

Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 250 Size worth of ships <500>
Standard Complement: 37 Starfuries, 8 cargo loaders, 10 light shuttles, 36 Maintenance bots, 20 Maintance Pods, 6 Suttles,
Location(s): Central Core forward

Internal Docking Ports: 36 rating 3 (ships up to size 3) [may supply 3 power/round/ship] <108>

Notes: More information on Babylon 5 can be found in the Babylon 5 RPG Core book first and second editions.