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Thread: Boomers and merchant Captains

  1. #16
    Join Date
    Oct 2009
    Location
    Miss Peregrine's Home for Peculiar Children
    Posts
    408
    Ooohhhhh... so it is almost here ?

    I can't wait to get a look at what you've done with the Merchant Supplement.

  2. #17
    Its done
    Hopefully there is something useful for everyone in it. My gaming group helped playtest many of the packages and have decided to create their own freighter crew.

    As a bonus here are two extra ships

    And yes two of the classes allow you to create your own Firefly crew or Han Solo XD
    Attached Files Attached Files
    Tractor beams are not designed for sling shotting Asteroids!! "What other use is there then?" T'Pak klingon/ vulcan hybrids response to fighting in an asteriod field.

  3. #18
    Join Date
    Apr 2002
    Location
    Canton, IL USA
    Posts
    112
    Nice job.

    Really liked what I read.

  4. #19
    Join Date
    Oct 2009
    Location
    Miss Peregrine's Home for Peculiar Children
    Posts
    408
    Such great work !! I love it. And it will add a whole new dimension to CODA roleplaying as a merchant, or free-trader character.

    A wonderful job, very well done !

  5. #20
    Glad you guys liked it. I just realized that it could probably be used to make Maquis as well.
    Tractor beams are not designed for sling shotting Asteroids!! "What other use is there then?" T'Pak klingon/ vulcan hybrids response to fighting in an asteriod field.

  6. #21
    I was thinking in Icon/LUG and FASA your character has their academy training as part of their background. I think I might introduce this into our games and see how it plays out.
    Tractor beams are not designed for sling shotting Asteroids!! "What other use is there then?" T'Pak klingon/ vulcan hybrids response to fighting in an asteriod field.

  7. #22
    Join Date
    Sep 2003
    Location
    Lynnwood, WA
    Posts
    367
    Quote Originally Posted by somaticon View Post
    I was thinking in Icon/LUG and FASA your character has their academy training as part of their background. I think I might introduce this into our games and see how it plays out.
    Yes, and a few of us have played around with a system for that in CODA as well. One of the early issues of "Beyond the Final Frontier" (I think issue #2) has an article on this from Doug Burke, and I posted a simple PDF as well on here (under the thread "Character Backstory".
    Doug Taylor
    Member of Decipher's Hall of Fame
    Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).

  8. #23
    Join Date
    Sep 2003
    Location
    Lynnwood, WA
    Posts
    367
    I just looked, it's on the second page of these threads. The title is "Building the "Starship History" for PCs" and the BtFF issue was 1.7.
    Doug Taylor
    Member of Decipher's Hall of Fame
    Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).

  9. #24
    Cool I'll check it out.
    Tractor beams are not designed for sling shotting Asteroids!! "What other use is there then?" T'Pak klingon/ vulcan hybrids response to fighting in an asteriod field.

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