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Thread: Random ICON Ship Generator

  1. #1
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    Sep 2005
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    Random ICON Ship Generator

    Modifiers

    Pre-TOS: +0
    2210s-2240s: +5
    TOS: +10
    TMP: +18
    TNG: +20 (Light Vessels), +25 (Medium Vessels), +30 (Heavy Vessels)
    Post TNG: +30 (Light Vessels) +60 (Medium Vessels), +90 (Heavy Vessels)

    Size: Roll 1d6 and then apply Modifier divided by 10
    Resistance: Apply 2/2/3/3/4, depending on Era's Modifier
    Structural Points: Size x 20

    Crew: 1d6+Modifierx2+Multiply Result by x10+100
    Passengers: 1d6+Modifier+Multiply Result by x10
    Evac: Crewx15

    Computer: 1d6+Modifier divided by 10

    Transporters: 1d6+Modifier divided by 10

    Tractor Beams: 1d6-3 (Minimum: 1)

    Warp Drive: 1d6/Additional +1d6 Divided by 2/Additional .2d6 (Standard/Sustainable/Max)
    Impulse Drive: .4+Modifier divided by 2 (round up)
    Power: 140+Modifier x2 (-40 up to TOS, -22 for TMP)

    Long-Range Sensors: 10+1d6 (Add an additional +1 for TNG)
    Lateral Sensors: +0/+0/+1/+1/+2 (Based on Era)
    Navigational Sensors: +0/+0/+1/+1/+2 (Based on Era)

    Beam Weapons: 1d6x2 per Type
    Range: 8/25,000/75,000/200,000 for Pre-TOS, 9/27,000/80,000/250,000 for 2210s-2240s,
    10/30,000/100,000/300,000 for the rest
    Accuracy: 6/7/9/12 for Pre-TOS, 5/6/8/11 for 2210s-2240s, TOS and TMP, 4/5/7/10 for TNG
    Damage and Power: Roll and use the following chart applicable to your era

    Pre TOS and 2210s-2240s

    1: 4
    2: 6
    3: 8
    4: 8
    5: 10
    6: 10

    TOS

    1: 8
    2: 10
    3: 12
    4: 12
    5: 14
    6: 15

    TMP

    1: 10
    2: 12
    3: 14
    4: 16
    5: 16
    6: 18

    TNG

    1: 14
    2: 14
    3: 16
    4: 18
    5: 20
    6: 24

    Post TNG

    1: 24
    2: 26
    3: 28
    4: 20
    5: 32
    6: 36

    Heavy Beam Weapon: Equal to most powerful Beam Weapon, except add +2 to the Damage

    Torpedo

    Number: 2d6x5 (Pre-TOS, 2210s-2240s), x10 (TOS), x15 (TMP), x20 (TNG)
    Spread: 1 for first two Eras, 1d6 for TOS, 1d6 (Results: 2/4/5/5/6/6) for TMP,
    1d6 (Results: 4/4/6/8/10/12) for TNG, 1d6 (Results: 6/8/12/14/16/16) for
    Post-TNG
    Launchers: Roll 1d6 (Results: 1/1/2/2/3/4 or more)
    Max Range: Depending on the era, 2,500,000/3,000,000/3,000,000/3,500,000/3,500,000/
    4,500,000
    Damage: Depending on Era, 16/18/18/20/20/1d6x10 (Min 20)
    Power: 5, 1d6x5 for Post-TNG

    Sensor and Weapon Skill: Depending on Era, 3/3/4/4/5/6

    Shield Protection: 30+Modifier
    Reinforcement: Depending on Era: +0/+10/+10/+22/+20/+60
    Power: Equal to non-reinforced Shield Protection
    Last edited by Meteo; 01-25-2011 at 04:39 PM.
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