On youtube there are several video’s of Babylon 5 vs. Star Trek. If you haven’t seen them as of yet they are battles that make the Dominion War look towards the tame side. Dave came up with an idea while watching the video’s to bring both in to the same realm for one adventure. Dave and I selected the year 2278 and I redid an earlier version of the Omega-class Destroyer. Dave found that their were two groups one wanting to be on the Earth force destroyer and the other on a Federation ship. The Earth Force group were happy with the Destroyer seen below while the other group flipped though pages of designs of Federation ships that could be sued in the 2277 and settled on a Miranda-class only slightly redesigned of the standard I designated it as a planetary bombardment ship. It is the inverted version with the nacelles over and the weapons pods under.
Story layout is simple. An ancient device in another universe is used to bring a Federation starship in this case a Miranda-class (from the Star Trek universe) and an Earth Force Alliance’s Omega class Destroyer (from the Babylon 5 universe) by a dying alien life form. The alien hopes that one of the two ships can save it’s life. Sense neither ship arrive in time to save the alien they work together to return to their own time. They discover that only one can return to their universe and they other will be destroyed when the universe collapses as the alien device will use all the power of the universe’s last sun to transport them back. (Yes one sun one jump to another universe.) The fight ensues.
The out come: both ships beat up on each other to much to survive battle and or make repairs to escape the universes collapse.
Game notes: A number of bad rolles of the dice cost both ships much damage in the game.
Earth Force Alliance’s Omega class Destroyer.
Class and Type: Omega class Destroyer
Commissioning Date: 2250’s
Environmental Systems
Basic Life Support [10 Power/round] <44>
Reserve Life Support [5 Power/round] <22>
Emergency Life Support (66 emergency-shelters) <22>
Gravity [6 Power/round] <11>
Consumable: 2 years worth <44>
Food Stores: [0 Power/round] <2>
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 5 [5 Power/round] <30>
Personal Transport: Jefferies tubes [0 Power/round] <11>
Fire Suppression System [1 Power/round when active] <11>
Cargo hold: 100,000 cubic meters <3>
Locations:
Escape Pods <5>
Number: 100
Capacity: 4 persons per pod
Propulsion Systems
Warp Drive Nacelles: None
Hyper space Jump engine <120>
[120 power per jump]
Special configuration: Embedded Nacelles <66>
Impulse Engine Type: 4 Class (.5c/.75c) [5/7 Power/round] <18 x 4 = 73>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <11>
Auxiliary Thrusters Class Alpha (66%) [1 Power/round when in use] <2>
Power Systems
Warp Engine none
Fusion Reactors: 2 Class 20 (generates 200 Power/round) <2 x 100 = 200>
Locations:
Impulse Engine[s]: 4 type 5A (generate 23 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <65>
Standard Usable Power: 492
Sensor Systems
Long-range Sensors [5 Power/round] <39>
Range package: Mark VIII (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 -3.7/3.8 -5.0)
Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 -12.0/12.1 -15.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: 100 <10>
Sensor Skill:
Flight Control Systems
Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>
Navigational Computer
Main: Class one (+0) [0 Power/round] <0>
Backups: 2 <0>
Inertial Damping Field
Main <88>
Strength: 7 [3 Power/round]
Number: four
Backup <24>
Strength: 5 [2 Power/round]
Number: 4
Attitude Control [3 Power/round] <3>
Communications Systems
Type: Mark V [3 Power/round] <22>
Strength: 5
Security: -2
Basic Uprating: Type 1 (+1)
Security Type A Uprating (-1)
Universal Translator [1 power/round of use] <0>
Emergency Communications: [2 Power/round] <1>
Tractor Beams None
Transporters None
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <11>
Internal bulkhead doors [1 Power/round of use] <11>
Science Systems Rating: 1 (+0) [1 Power/round] <16>
Laboratories: 4 <2>
Tactical Systems
Four Twin-linked Heavy Laser Cannons (see notes) <21 x 4 = 84>
Type: Equaled to a type VII Phaser
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: two forward, two aft
Firing arc: 120 degrees
Firing Modes: Standard, Continuous
Four Twin-linked Heavy Pulse Cannons (see notes) <16 x 2 = 32>
Type: Equaled to a type V Phaser
Damage: 100 [10 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: two forward, two aft
Firing arc: 120 degrees
Firing Modes: Standard, Continuous
Twelve Particle beams <7 x 12 = 84>
Type: Sorac Class
Damage: 20 [2 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
Range: 4/10,000/30,000/100,000
Location: six port and six starboard
Firing arc: 120 degrees
Firing Modes: Standard
Six Mk II Interceptors <15 x 6 = 90>
Type Balstic Guns
Damage: 50 [5 Power]
Number of Emitters: 200 (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: two forward, one starboard, one port, two aft
Firing arc: 120 degrees
Firing Modes: Standard
Weapons Control room <11>
TA/T/TS: Class Alpha [0 Power/round] <6>
Strength: 7
Bonus: +0
Weapon Skill: 4
Auto-Destruct System <11>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 60 Size worth of ships <120>
Standard Complement: two shuttles and Twenty four Starfuries star fighters
Location(s):
Notes: this is a remodel of an earlier version of the OMEGA CLASS Destroyer. To make it competitive with a federation ship I gave it ablative armor to defend itself better against a Star Trek ship.
Hyperspace Jump engine
SU’s cost: 10 time the size of the ship
Power cost: 10 times the size of the ship
Opens an entry into another region of space.
The Point defense or Interceptors took out rougly four out of five torpedoes fired and every other phasre shot fired. Instead of using the standard spacedock targeting we had one six sided dice that if the role was two or lower the shot was missed by the interceptor and then if the shot hit the ship was normal. I realized that the normal method was not going to work.
What surprised me was that they chose a Miranda-class and not a Constitution-class in the selection. If we do this again I think I will work up a White Star with Rangers instead of using a Omega-class Destroyer and Earth Force crew.
Captain Marie, I am glad you liked the it. Any other questions Ill answer them. Just let you know the fight took 160 turns two 2/3 more than any of our other fights.
A bit of hummor in about the tenth turn was when my Girlfreind leaned over and whispered in my ear, "Why don't the just use the device to jump to one of the other universes and then one could use it to jump home from there." I was surprised that any one had come up with that on their own.