Risus Trek
I'm putting together a game (or at least hoping too) using the Risus rule set. I know it's not complex but has anyone tried it, if so what did you think?
Only thing I really need to come up with is what to do with starships. I think for me I will assign a general die pool to represent all its stats instead of breaking them down, ie: weapons, defense, sensors. I'm going to be running in the movie era so ships would look like this.
Ship
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Excelsior class - 6d
Refit constitution class - 5d
Miranda/Constellation Class - 4d
Saladin/Hermes Class - 3d
Shuttles - 2d
K'tinga Class - 4d
Klingon Bop - 3d
I'm going to use a variety of ships form the old fasa game but this gives an idea.
Any thoughts?
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