Cloaked Attack
I think my many questions (posted on another thread) was a bit overwhelming, so I'll try doing them one at a time.
Keep in mind that I know that this game's combat system is meant to be more abstract, and that one can't always analyze it from a tactical point-of-view.
With Cloaked Attack, it allows the vessel to take a free Multiweapon maneuver. Does this mean that the ship does not have to get a Lock On (which is normally a prerequisite for Multiweapon)? In other words, does the ship have to get both a Lock On, and then Close by 2 range increments (thus requiring two rounds) to be able to pull this maneuver off?
Doug Taylor
Member of Decipher's Hall of Fame
Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).