Interrupting Actions?
Many games allow a character who wins Initiative the ability to interrupt the other side. I wonder if this couldn't be applied to Starship Combat:
Has anyone ever done anything like allowing one ship's Captain to interrupt the actions of another? I was thinking that if Captain A beats Captain B in initiative by an Extraordinary success, that perhaps he could allow Captain B to go first, then after Captain B's ship has taken a single action, Captain A could interrupt and take the next one. Anyone ever experiment around with doing something like this?
It makes a lot of sense, and one of the (admittedly minor) things I'm not crazy about in CODA is the change of one player to have four (or six) actions in a row. It might even make realistic sense (as one side in a combat gets momentum), but game balance wise it can be devastating.
So has anybody ever played around with something like this, for ground combat or in space?
Doug Taylor
Member of Decipher's Hall of Fame
Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).