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Thread: The latest in Babylon 5 vs. Star Trek

  1. #1

    The latest in Babylon 5 vs. Star Trek

    The latest in Babylon 5 vs. Star Trek in battle is after showing them the video’s and playing the adventures posted earlier in this form, the group wanted to play the battle. So Dave and I sat down and set up the rules to go by that did not allow the one sided battle. We used this similar to the Dominion War battles or if playing a single ship in the battle we would roll a dice for what ship is next in the fight but that would not work here in the type of battle they wanted to fight.

    In the setup I decided that the Federation and Babylon 5 fleets are From Mirror universes with the identical levels of technology levels to the Star Trek version and he Babylon 5 world. The fleets would have identical number of ships and the Babylon 5 fleet would have the Babylon 5 Station as one of the ships.

    The groups selected teams and then chose the ships that they would be using in the game. The fleet lists below show the ships. The starships were the fleet arranged into battle wings and the arrangements and attack targets.

    The outline of the game.

    An aggressive Mirror Federation and a mirror Babylon 5 universe.

    Note: after doing some minor figuring on paper the use of Star Trek 24th Century ship would over power the Babylon 5 fleet, with higher yield Photon torpedoes and heavier Phasers and not to forget Quantum Torpedoes.

    Two equal groups of players each could have no more than six ships in their control. No ship beyond the end of the 23rd century. The Babylon 5 fleet of ships could not have any Vorlon, Shadows, or Ancients races.

    The players had to name their ships and figure out the arrangement of the ships in their battle fleet. No two ships could have the same name on either side. One side of either side of the fleet has one ship that acts as fleet Admiral to arrange the attack and call the fight. Once the battle starts each of the individual players have the control of their wings (of six ships). The fight in the battle following a general outline plan.

    Goals
    Mirror Federation Fleet destruction of Babylon 5 space station.

    Federation Fleet of 61 ships

    1 Federation-class Dreadnought
    7 Excelsior-class Battleships (5 Standard Excelsior - 2 Excelsior (Enterprise B version)
    10 Constellation-class Heavy Cruisers All standard versions
    5 Constitution-class heavy Cruisers (3 The Motion Picture Constitution-class 3rd refit - 2 The original series Constitution-class 2nd refit)
    5 Belknap-class battle cruisers
    1 All good version of the Belknap-class battle cruiser
    3 The Original Series Belknap-class battle cruiser
    1 Motion Picture version up refit Balknap-class battle cruiser
    15 Miranda-class Cruiser (3 The Original Series Miranda-Class Pre-movie - 7 Motion picture version Miranda-class movie version - 3 The inverted The Wrath of Kahn version of the Miranda-class - 1 Saratoga version of the Miranda-class starship - 1 Bozeman/Soyuz-class Miranda-class starship)
    10 Saladin-class Destroyers (7 Standard Saladin class Destroyers - 3 Modified Saladin-class Destroyers (with shuttlebays))
    5 Hermes-Class Scout Vessel (3 Standard Hermes-class - 2 Modified Hermes-class Scout Ship (with shuttlebay))
    3 Oberth-class Science Vessel
    274 shuttlecrafts

    Mirror Babylon5 Fleet is to stop the Mirror Federation Fleet from destroying Babylon 5 space station.

    Babylon 5 (60 ships and 1 Babylon 5 Space station)
    1 Babylon 5 Space station
    1 Victory-class Destroyer
    15 Omega-class Destroyer (5 Omega-class Command Destroyer - 7 Omega-class Destroyers - 3 Omega-class Pulse Cruiser Destroyer)
    5 Nova-class Dreadnought
    10 Hyperion-class Cruiser (1 Hyperion-class Command Cruiser - 3 Hyperion-class Cruiser - 2 Hyperion Assault Cruiser - 2 Hyperion-class Missile Cruiser - 1 Hyperion-class Pulse Cruiser - 1 Hyperion-class Rail Cruiser)
    20 Whitestar’s
    5 Minbari Sharlin War cruisers
    4 League ships (2 Drazi Warhawke - 2 Brakadi ship)
    756 Starfurry and Minbari Neil fighters

    Reinforcements arrive when four players have lost al of their ships adding to the Battle. 28 starships.

    Federation Reinforcements (28 ships)
    4 Excelsior-class (3 Standard - 2 Enterprise-B version)
    3 Constellation-class
    2 Belknap-class
    5 Constitution-class (3 3rd refit version of the Constitution-class - 2 2nd refit version of the constitution-class)
    4 Miranda-class (1 The Original Series Miranda-Class Pre-movie - 1 Motion picture version Miranda-class movie version - 1 The inverted The Wrath of Kahn version of the Miranda-class - 1 Saratoga version of the Miranda-class Starship)
    5 Saladin-class Destroyers all standard
    2 Hermes-class Scout ships
    3 Oberth-class Science Vessels
    86 shuttles

    Babylon 5 Fleet (28 ships)
    1 Victory-class Destroyer
    4 Omega-class Destroyer (1 Omega-class Command Destroyer - 1 Omega-class Destroyers - 2 Omega-class Pulse Cruiser Destroyer)
    2 Nova-class Dreaghtnought
    9 Whitestars
    4 Minbari Sharlin Warcruiser
    4 Narn G’Quan-class Cruiser
    2 Narn T’Loth-class Warship
    2 league ships (Drazi Warhawks)
    264 starfury and Minbari fighters

    Fighters only came into play when the Mirror-Federation ships lost their shields. The players had to roll for the Fighters blocking the path of the ships. If there was an impact to the shield the ramming factor applies to the shields only after taking off the threshold. If no shield ramming factors in to the hit.

    Result of the game
    177 ships in battle and one Space station in total battle between both fleets combined.

    The Mirror Federation decimated with one Excelsior-class (badly damage), ten Miranda-class (three damaged not capable of battle, one adrift lose of warp drive, six survived minor damage only). One shuttlecraft left.

    Babylon 5 fleet decimated 1 Omega Pulse Destroyer (disabled), 7 whitestars (damaged but still underway), 1 Minbari Warcruiser (damaged but still combat worthy) and the Babylon 5 Space Station destroyed. No more than thirty fighters left (two were Minbari).

    Note: the interceptors worked only slightly better than previously. Even the Mk I interceptors worked well. The interceptors stopped one out of seven torpedoes and do not slow the on slough of Photon Torpedoes fired and one out of six Phaser shots fired.

    Lighting Cannon on the Victory-class fired once and could not fire for twelve rounds the same time to recharge the main weapon in a game. (Suggest to cut down the repowering in half the time for the game as it left the destroyers highly venerable.

    I believe the amounts of armor on the Babylon 5 ships tipped the balance if the game and the shields worked well on the Mirror Federation Fleet. The Babylon 5 fleet lost and the Federation fleet was largely destroyed in the battle. So it was a draw by my call. Let me know what you think.

    The biggest draw back on the Whitstar ships was the lack of weapon on the aft, dorsal, ventral, port and starboard sides of the ship. The Miranda-class starship firing on the Whitestars causing sever damage before the Whitestar ships could respond. The Miranda-class’s seamed to fair far better in the battle lasting longer than most of the other ships in the battle.

    This battle took place several nights of five to six hours each and the final round of the fight took a nine hours. The fifth night the reinforcements arrived adding the battle. The fleets had lost much of the fleets in the fight.

    The first day of battle the fleets stood toe to toe not much change in the fight. They fired on one another but doing little damage to each other. The seconds night the battle lost a few ships in the battle. Third night several nights fighting intensified with bolder attacks. Fourth night many of the collected ships fell as the Babylon 5 fleet rallied to fight back bolder. Fifth night the two fleets received reinforcements in the fight (fresh ships causing even more damage). Sixth night the mirror Federation spiked deeper in to the Babylon 5 fleets striking hard at the Babylon 5 Space Station. Seventh day the Mirror Federation damaged the Babylon 5 station with several volleys of Photon Torpedoes striking the station.

    Laying out the game on three tables a two card tables and a kitchen table in the middle laying out the battlefield. One centimeter equaling one MU distance. The collars with red for the Babylon 5 fleet and blue for the Federation fleet. To play the game in a two dimensional landscape is not as difficult as keeping the ships strait which ship is what using a triangular shape token to represent the ship as what ship is what. Each token is one centimeter in length with a number on it to track the ship.

    I will post the Babylon 5 ships later on. I have to spiff them up and type some into the computer. I will post as a PDF file that has all the ships.

  2. #2
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490
    IMNSHO, the Shadow slice'n'dice beam looked and behaved just like Federation phasers... YMMV, of course.

  3. #3
    Here is the Babylon 5 Fleet

    Babylon 5 Earth Force Diplomatic Space station
    Babylon 4 Earth Force Diplomatic Space station (optional)
    Interstellar Alliance Victory-class Destroyer
    Earth Force Alliance’s Omega class Destroyer.
    Interstellar Alliance Whitestar
    Minbari Sharlin Warcruiser
    Earth Force Alliance’s Nova-class Dreadnought.
    Hyperion-class Heavy Cruiser
    Earth Alliance SA-23 Starfury Fighter
    Earth Alliance Thunderbolt
    Minbari Fighter
    Narn G’Quan Heavy Cruiser
    Narn Frazi heavy Fighter
    Narn T’Loth Assault Cruiser
    Brakiri Syndicracy Avioki Cruiser
    Drazi Freehold Sunhawk Battlecruiser

    Let me know what you think of the fleet.
    Attached Files Attached Files

  4. #4
    What about the Great Machine vs. the Planet Killer vs. the Giant Space Amoeba? Or the Wanderers of Sigma 957 vs. the Fesarius?
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  5. #5
    I worked on the Biological aspect of a Space Biological space vessel, but I set it aside as I had to think on how to Spacedock the biological end of much of the critters. However that would be a great battle. I am still recovering from the posted marathon above and don't want to hear battlestations for a while.

  6. #6
    I thought that some of the group would have wanted a Centauri ship but they never choose the Centauri. I had generated up some notes on the Centauri ships. So here are three Centauri ships.

    Centauri Vorchan Warship
    Class and Type: Vorchan-class Cruiser
    Commissioning Date: Mid 23rd Century

    Hull Systems
    Size: 8
    Length: 600 meters
    Beams: 490.4 meters
    Height: 490.4 meters
    Decks: 24
    Mass: 4,500,000 metric tons
    SUs Available: 1200
    SUs Used: 1068

    Hull Outer <32>
    Hull Inner <32>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Ablative Armor: 500 <100>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class J (Protection 60/90) <26>
    Backup: Class J (Protection 60) <13>
    Backup: Class J (Protection 60) <13>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 42/10/500
    Crew Quarters
    Spartan: 20 <1>
    Basic: 20 <2>
    Expanded: 9 <2>
    Luxury: 3 <3>

    Environmental Systems
    Basic Life Support [7 Power/round] <32>
    Reserve Life Support [4 Power/round] <16>
    Emergency Life Support (48 emergency shelters) <16>
    Gravity [4 Power/round] <8>
    Consumable: 2 years worth <32>
    Food Stores [0 Power/round] <2>
    Medical Facilities: 3 (+1) [3 Power/round] <15>
    Recreation Facilities: 2 [4 Power/round] <16>
    Personal Transport: Jefferies tubes [0 Power/round] <8>
    Fire Suppression System [1 Power/round when active] <8>
    Cargo hold: 100,000 cubic meters <3>
    Locations:
    Escape Pods <1>
    Number: 13
    Capacity: 4 persons per pod

    Propulsion Systems
    Hyper space Jump engine <120>
    [120 power per jump]
    Impulse Engine Type: 4 Class 5A (.5c/.75c) [5/7 Power/round] <18>
    Reaction Control System (.025c) [2 Power/ round when in use] <8>

    Power Systems
    Fusion Reactor: Class 20 (generates 200 Power/round) <100>
    Locations:
    Impulse Engine[s]: type 5A (generate 23 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <45>
    Standard Usable Power: 223

    Operations systems
    Bridge: <40>

    Computers Core: [5 Power/round] <16>
    ODN <24>

    Navigational Deflector [6 Power/round] <32>
    Range: 8/15,000/40,000/125,000
    Accuracy: 5/7/9/12
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Mark VIII (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 -3.7/3.8 -5.0)
    Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 -12.0/12.1 -15.0)
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <15>
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <14>
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Sensor Skill: 5

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class One (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <32>
    Strength: 9 [3 Power/round]
    Number: 2
    Backup <8>
    Strength: 7 [2 Power/round]
    Number: 2
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Mark V [3 Power/round] <22>
    Strength: 5
    Security: -2
    Basic Uprating: Type 1 (+1)
    Security Type A Uprating (-1)
    Universal Translator [1 power/round of use] <0>
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams: None
    Transporters: None

    Security Systems Rating: 2 <8>
    Anti-Intruder System: Yes [1 Power/round] <8>
    Internal Force Field [1 Power/3 Strength] <8>

    Science Systems Rating: 1 (+0) [1 Power/round] <13>
    Laboratories: 1 <2>

    Tactical Systems
    Plasma Accelerator <15>
    Type: Equal to a Type IV Phaser Array
    Damage: 80 [8 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: 360 degrees
    Firing Modes: Standard, Pulse

    Laser/pulse Array <13>
    Type: Equal to Type III Phaser Array
    Damage: 60 [6 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: 360 degrees
    Firing Modes: Standard, Pulse

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 3

    Auto-Destruct System <8>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 4 Size worth of ships <8>
    Standard Complement: 2 shuttlecraft
    Location(s):


    Centauri Republic Primus-class Battle Cruiser
    Class and Type: Primus-class Battle Cruiser
    Commissioning Date:

    Hull Systems
    Size: 9
    Length: 735 meters
    Beams: 515 meters
    Height: 147 meters
    Decks: 12
    Mass: 4.2 metric tons
    SUs Available: 2100
    SUs Used: 1958

    Hull Outer <36>
    Hull Inner <36>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Ablative Armor: 500 <100>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class K (Protection 70/110) <30>
    Backup: Class K (Protection 35) <15>
    Backup: Class K (Protection 35) <15>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 212/20/2000
    Crew Quarters
    Barracks: Houses 41 crewmembers <1>
    Spartan: 40 <2>
    Basic: 100 <10>
    Expanded: 40 <8>
    Luxury: 11 <11>

    Environmental Systems
    Basic Life Support [9 Power/round] <36>
    Reserve Life Support [5 Power/round] <18>
    Emergency Life Support (54 emergency shelters) <18>
    Gravity [4 Power/round] <9>
    Consumable: 3 years worth <54>
    Food Stores [0 Power/round] <2>
    Medical Facilities: 8 (+2) [8 Power/round] <40>
    Recreation Facilities: 4 [8 Power/round] <24>
    Personal Transport: Jefferies tubes [0 Power/round] <9>
    Fire Suppression System [1 Power/round when active] <9>
    Cargo hold: 2,000,000 cubic meters <60>
    Locations:
    Escape Pods <4>
    Number: 60
    Capacity: 4 persons per pod

    Propulsion Systems
    Hyper space Jump engine [120 power per jump] <120>
    Special configuration: Embedded Nacelles <54>
    Impulse Engine Type: 4 Class 5A (.5c/.75c) [5/7 Power/round] <18>
    Reaction Control System (.025c) [2 Power/ round when in use] <9>

    Power Systems
    Fusion Reactor: 2 Class 20 (generates 200 Power/round) <100 x 2 = 200>
    Locations:
    Impulse Engine[s]: 4 Class 5A (generate 23 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
    Emergency Power: Type D (generates 40 Power/round) <40>
    EPS: Standard Power flow, +150 Power transfer/round <60>
    Standard Usable Power:

    Operations systems
    Bridge: <40>

    Computers 2 Core: [5 Power/round] <18 x 2 = 36>
    ODN <27>

    Navigational Deflector [6 Power/round] <36>
    Range: 8/15,000/40,000/125,000
    Accuracy: 5/7/9/12
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Mark VIII (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 -3.7/3.8 -5.0)
    Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 -12.0/12.1 -15.0)
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <15>
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <14>
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Sensor Skill: 5

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class One (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <72>
    Strength: 9 [3 Power/round]
    Number: 4
    Backup <18>
    Strength: 6 [2 Power/round]
    Number: 4
    Attitude Control [3 Power/round] <3>

    Communications Systems
    Type: Mark V [3 Power/round] <22>
    Strength: 5
    Security: -2
    Basic Uprating: Type 1 (+1)
    Security Type A Uprating (-1)
    Universal Translator [1 power/round of use] <0>
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams None
    Transporters None

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <9>
    Internal Force Field [1 Power/3 Strength] <9>

    Science Systems Rating: 2 (+1) [2 Power/round] <19>
    Laboratories: 10 <2>

    Tactical Systems
    Six Battle Lasers <26 x 6 = 156>
    Type: Equal to a Type IX Phaser array
    Damage: 180 [18 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing arc: 360 degrees
    Firing Modes: Standard

    Particle array <14 x 13 = 182>
    Type: Equal to Type II Phaser Array
    Damage: 40 [4 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: five forward, three port, three starboard, two aft
    Firing arc: 360 degrees
    Firing Modes: Standard

    Four Mk I Interceptors <8 x 4 = 32>
    Type (Equal to type I Phaser)
    Damage: 20 [2 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: one forward, one aft, one port, one starbaord
    Firing arc: 360 degrees
    Firing Modes: Standard, Pulse
    Mk I Interceptors control room <9>

    TA/T/TS: Class Gamma [2 Power/round] <12>
    Strength: 9
    Bonus: +2
    Weapon Skill: 4

    Auto-Destruct System <9>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 52 Size worth of ships <104>
    Standard Complement: 2 shuttlecraft and 24 fighters
    Location(s):


    Centauri Republic Sentri Medium Fighter
    Class and Type: Sentri-class Medium Fighter
    Commissioning Date: 23rd century

    Hull Systems
    Size: 2
    Length: 22.25 meters
    Beams: 35.76 meters
    Height: 4.2 meters
    Decks: 1
    Mass: 6 metric tons
    SUs Available: 300
    SUs Used: 225

    Hull Outer <8>
    Hull Inner <8>
    Resistance Outer Hull: 1 <0>
    Resistance Inner Hull: 1 <0>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class C (Protection 10/15) <6>
    Backup: Class C (Protection 5) <3>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1/0/0
    Crew Quarters: none

    Environmental Systems
    Basic Life Support [1 Power/round] <8>
    Reserve Life Support [1 Power/round] <4>
    Consumable: 24 hours worth <2>
    Medical Facilities: med kit [0 Power/round] <5>
    Personal Transport: Jefferies tubes [0 Power/round] <2>
    Fire Suppression System [1 Power/round when active] <2>
    Escape Pods <1>
    Number: 1
    Capacity: 1 persons per pod

    Propulsion Systems
    Impulse Engine Type: 2 Class 5c (.55c/.8c) [5/8 Power/round] <22 x 2 = 44>
    Location:
    Reaction Control System (.025c) [2 Power/round when in use] <2>

    Power Systems
    Impulse Engine[s]: Class 5C (generate 28 power/engine/round)
    Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +20 Power transfer/round <12>
    Standard Usable Power: 56

    Operations systems
    Bridge: <10>

    Computers Core: [5 Power/round] <4>
    ODN <6>

    Navigational Deflector [5 Power/round] <10>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors None
    Lateral Sensors [5 Power/round] <6>
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard (+0)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <6>
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard (+0)
    Sensor Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class Zero (+0) [0 Power/round] <0>
    Backups: 1 <0>

    Inertial Damping Field
    Main <4>
    Strength: 1 [3 Power/round]
    Number: 1
    Backup <1>
    Strength: 1 [2 Power/round]
    Number: 1
    Attitude Control [1 Power/round] <1>

    Communications Systems
    Type: Mark II [3 Power/round] <6>
    Strength: 2
    Security: -0
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Grappler Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Lactation: forward

    Tactical Systems
    Two particle Gun <4>
    Type Equal to a type I
    Damage: 20 [2 Power]
    Number of Emitters: (up to 1 shots per round)
    Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing arc: 20 degrees
    Firing Modes: standard

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Auto-Destruct System <2>

    Auxiliary Spacecraft systems
    Shuttlebay(s): none

  7. #7
    Here is a Earth Alliance ship that was not used.

    Earth Alliance Warlock Advanced Destroyer
    Class and Type: Warlock-Class Advanced Destroyer
    Commissioning Date: 2268

    Hull Systems
    Size: 12
    Length: 1992.4 meters
    Beams: 590.3 meters
    Height: 1199 meters
    Decks: 90
    Mass: 11,000,000 metric tons
    SUs Available: 2500
    SUs Used: 2398

    Hull Outer <48>
    Hull Inner <48>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Ablative Armor: 1000 <200>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class J (Protection 60/90) <31>
    Backup: Class J (Protection 60) <16>
    Backup: Class J (Protection 60) <16>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 212/45/2000
    Crew Quarters
    Barracks: Houses 60 crewmembers <1>
    Spartan: 40 <2>
    Basic: 90 <9>
    Expanded: 55 <11>
    Luxury: 12 <12>

    Environmental Systems
    Basic Life Support [9 Power/round] <48>
    Reserve Life Support [5 Power/round] <24>
    Emergency Life Support (72 emergency shelters) <24>
    Gravity [6 Power/round] <12>
    Consumable: 2 years worth <48>
    Food storage [0 Power/round] <2>
    Industrial Replicators
    Medical Facilities: 6 (+1) [6 Power/round] <30>
    Recreation Facilities: 5 [5 Power/round] <30>
    Personal Transport: Jefferies tubes [0 Power/round] <12>
    Fire Suppression System [1 Power/round when active] <12>
    Cargo hold: 3,000,000 cubic meters <90>
    Locations:
    Escape Pods <4>
    Number: 65
    Capacity: 4 persons per pod

    Propulsion Systems
    Hyper space Jump engine <120>
    [120 power per jump]
    Special configuration: Embedded Nacelles <72>
    Impulse Engine Type: 4 Class (.5c/.75c) [5/7 Power/round] <18 x 4 = 73>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <12>

    Power Systems
    Fusion Reactors: 2 Class 20 (generates 200 Power/round) <2 x 100 = 200>
    Locations:
    Impulse Engine[s]: 4 type 5A (generate 23 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
    Emergency Power: Type C (generates 35 Power/round) <35>
    EPS: Standard Power flow, +150 Power transfer/round <75>
    Standard Usable Power:

    Operations systems
    Bridge: <60>

    Computers 2 Core: [Power/round] <24 x 2 = 48>
    ODN <36>

    Navigational Deflector [6 Power/round] <48>
    Range: 8/15,000/40,000/125,000
    Accuracy: 5/7/9/12
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Mark VIII (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 -3.7/3.8 -5.0)
    Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 -12.0/12.1 -15.0)
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <15>
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <14>
    Strength Package: Class 6 (strength 6)
    Gain Package: Class Alpha (+1)
    Sensor Skill: 5

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class One (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <96>
    Strength: 7 [3 Power/round]
    Number: four
    Backup <24>
    Strength: 5 [2 Power/round]
    Number: 4
    Attitude Control [3 Power/round] <3>

    Communications Systems
    Type: Mark V [3 Power/round] <22>
    Strength: 5
    Security: -2
    Basic Uprating: Type 1 (+1)
    Security Type A Uprating (-1)
    Universal Translator [1 power/round of use] <0>
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams None
    Transporters None

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <12>
    Internal Force Field [1 Power/3 Strength] <12>

    Science Systems Rating: 1 (+0) [1 Power/round] <17>
    Laboratories: 6 <2>

    Tactical Systems
    Heavy Particle Cannon <18>
    Type Equal to a Type IV
    Damage: 80 [8 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: 100 degrees
    Firing Modes: Standard

    Railguns <12 x 4 = 48>
    Type Equal to a Type IV
    Damage: 70 [8 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: Port and Starbaord forward
    Firing arc: 180 degrees
    Firing Modes: Standard

    Twin-linked Laser/Pulse Array <22 x 4 = 88>
    Type Equal to a Type IV
    Damage: 100 [10 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing arc: 100 degrees
    Firing Modes: Standard, Continuous, Pulse

    Twelve Particle beams <9 x 6 = 54>
    Type: Equal to a Type I phaser Array
    Damage: 20 [2 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
    Range: 4/10,000/30,000/100,000
    Location: 3 port and 3 starboard
    Firing arc: 360 degrees
    Firing Modes: Standard

    Four Mk II Interceptors <17 x 4 = 68>
    Type Balstic Guns
    Damage: 50 [5 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location: two forward, two aft
    Firing arc: 360 degrees
    Firing Modes: Standard

    Torpedo Launcher <13 x 5 = 65>
    Standard Load: Standard Anti-ship Missile (70 damage)
    Spread: 2
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta (Accuracy: 4/5/7/10)
    Power: [20 + 5 per torpedo fired]
    Location: forward
    Firing Arc: forward but self-guided
    Missiles carried: 100 <10>
    Weapons Control Room <12>

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 4
    Auto-Destruct System <12>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 68 Size worth of ships <136>
    Standard Complement: Six shuttles and Twenty four Starfuries star fighters
    Location(s):

  8. #8
    Quote Originally Posted by Owen E Oulton
    IMNSHO, the Shadow slice'n'dice beam looked and behaved just like Federation phasers... YMMV, of course.
    Reminded me more of the Borg cutting beams, given its propensity to slice clean through ships of the line with no attenuation.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  9. #9
    This is generated out the Babylon 5 ships of the Galaxy. The Shadow enhanced version I did not generate up. The Warlock cutter beam would do more than 600 damage. The Shadow ships Cutter beam would do 900 damage.

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