Range
In starship combat, range doesn't seem to play much of a role, other than having beam weapons be a bit weaker at longer ranges.
Is there something I've missed that makes shooting a weapon harder when one is at Long or Extended range, as opposed to Point Blank? In Lord of the Rings, it's harder to shoot an arrow at somebody from far away, but in Trek it doesn't seem to have much impact on sensors or ship weapons, at least as far as I can see.
Doug Taylor
Member of Decipher's Hall of Fame
Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).