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Thread: New Traits

  1. #1
    Join Date
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    New Traits

    Some new Edges and Starship Traits we've been using for a few months now, and haven't been included in the House Rules from our group Patrick hosts on his website.

    NEW EDGES

    Lucky - Once per game session you may roll three d6 on any skill, or attribute test and chose the two highest scores. The double-six rule still applies

    or

    Lucky - Twice per game session, when you spend courage to enhance any dice roll, you receive a +5 bonus instead of the usual +3.

    Skill Focus: PsiSense - Your natural Psionic abilities provide you with a unique ability to "tune in" to your surroundings. You receive a +1 to all Perception based skills, as well as a +1 to Quickness tests to determine Initiative. Prerequisites: Psionic Edge, Psionic attribute of 6+, 3+ in either Empathy or Telepathy skills.

    NEW STARSHIP TRAITS

    Carrier: The vessel has been designed to function as a carrier, for either multiple shuttle-craft, a large compliment of runabouts, or even a squadron or two of Starfighters. A Carrier will have x2 the space of a non-carrier of equivalent size, but this extra space must be used to accommodate the ship's carrier status (extra shuttlebays, space for fighters, etc.). ie. a Size-10 carrier would have 330 space, but with 165 points allocated to picks for things such as shuttlebays, fighterbays, etc., and still 165 points to build the basic ship (weapons, life support, sensors, etc.). This trait can be chosen multiple times to build a high-capacity carrier, but each additional pick only serves to add x1 to the space. ie. a Size-10 ship (which begins with 165 points of space) doubles its space (330) with one pick of "Carrier", and on a second pick would have 495 points of space, 660 on three picks, etc.

    359 Refit: All auxiliary vessels built after Wolf 359 have been designed to handle higher loads in their EPS systems. This enables them to support Phaser arrays normally available to vessels one size higher, at no additional space cost.

  2. #2
    Join Date
    Sep 2003
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    Lynnwood, WA
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    Good stuff, FG!

    I especially like the first example of Lucky, and the 359 rule for starships makes a lot of sense based on what we know of the history after that historic battle.
    Doug Taylor
    Member of Decipher's Hall of Fame
    Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).

  3. #3
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    Oh, thank you, Doug.

    The Lucky edge originated as a way of accounting for characters with a high Luck score converting from FASA. And the 359 ship trait; we came up with that one for the reasons you mentioned. The fact that after Wolf 359 Starfleet started sharpening the teeth on their ships, you might say.

  4. #4
    Join Date
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    Fugazi Grrl,

    Great edges full of flavor and canon-linked; very much in the flavor of Trek.

    Two thumbs up!
    Crimson Hand Gamers...why have your own site when there's Facebook?

  5. #5
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    That's what I was shooting for, Trek flavor. And also to convert some of the quirks and stats of the FASA system to CODA more seamlessly.

    Although, really, the best way to probably do a complete FASA/CODA conversion would be FASA/ICON first, using the method on Owen's site, and then ICON/CODA using Don's conversion system

    But, I had to find a way of handling a high Luck score in FASA as a CODA stat.

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