Some new Edges and Starship Traits we've been using for a few months now, and haven't been included in the House Rules from our group Patrick hosts on his website.
NEW EDGES
Lucky - Once per game session you may roll three d6 on any skill, or attribute test and chose the two highest scores. The double-six rule still applies
or
Lucky - Twice per game session, when you spend courage to enhance any dice roll, you receive a +5 bonus instead of the usual +3.
Skill Focus: PsiSense - Your natural Psionic abilities provide you with a unique ability to "tune in" to your surroundings. You receive a +1 to all Perception based skills, as well as a +1 to Quickness tests to determine Initiative. Prerequisites: Psionic Edge, Psionic attribute of 6+, 3+ in either Empathy or Telepathy skills.
NEW STARSHIP TRAITS
Carrier: The vessel has been designed to function as a carrier, for either multiple shuttle-craft, a large compliment of runabouts, or even a squadron or two of Starfighters. A Carrier will have x2 the space of a non-carrier of equivalent size, but this extra space must be used to accommodate the ship's carrier status (extra shuttlebays, space for fighters, etc.). ie. a Size-10 carrier would have 330 space, but with 165 points allocated to picks for things such as shuttlebays, fighterbays, etc., and still 165 points to build the basic ship (weapons, life support, sensors, etc.). This trait can be chosen multiple times to build a high-capacity carrier, but each additional pick only serves to add x1 to the space. ie. a Size-10 ship (which begins with 165 points of space) doubles its space (330) with one pick of "Carrier", and on a second pick would have 495 points of space, 660 on three picks, etc.
359 Refit: All auxiliary vessels built after Wolf 359 have been designed to handle higher loads in their EPS systems. This enables them to support Phaser arrays normally available to vessels one size higher, at no additional space cost.