Digging through the piles of hand and printed Spacedock materials created for our games over the many years, Jewel and I came across this a tank generated for an adventure in the 20th century that took a turn that left the Tank unused. I thought that it would make a curiosity for posting. This is a representative of the tank in engagement with a starship phaser battle. The tanks armor little match for a Federation Phaser array. A single shot from the phaser bank of almost any ship can vaporize the tank and leave a satisfactory crater in its wake. Let me know if it works for you.
MAIN BATTLE TANK
Class and type: Top of the line Main Tank (Bassed off a M1A1 Abrams Main Battle Tank)
Commissioning date: 1990 – mid 21st century
Hull System
Size: 2
Length: 9.8 meters
Beam: 3.7 meters
Height: 2.9 meters
Deck: 1
Mass: 62 MT
SU’s available: 55
SU’s used: 51
Hull Outer <8>
Hull Inner <8>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>
SIF none
Planetfall Capability <2>
Personnel Systems
Crew/pass/evac: 4/1/8
Environmental Systems
Consumable 12 hours worth <1>
Medical facilities: medical first aid kits only <5>
Cargo hold 6 cubic meters <1>
Location: aft
Propulsion Systems
Land Mechanical Drive <4>
Speed: 67.7 kph (cross country 48.3 kph) Track drive
Power System
Mechanical Drives (generates 30 power/round)
Operations Systems
Bridge: Cockpit <4>
Sensor Systems
Visual scopes x8 magification [1 power/round]<1>
Fight control None
Communications system
Type I [3 power/round] <1>
Strength: 1
Security: 0
Tactical Systems
One 120mm M256 main gun <10>
Standard Load: Armor piercing rounds (10 damage)
Spread: 1 shot
Range: 10/30/1000/4000 meters
Targeting System: Class Modern Accuracy 7/8/10/13
Power: [20 + 5 power/round]
Location:
Firing Arc: 360 degrees
Rounds carried: 50
One .50 calibure machine gun <1>
Standard Load: Armour piercing rounds (1 damage)
Spread: 15 shot
Range: 1/10/100/400 meters
Targeting System: Class Modern Accuracy 7/8/10/13
Power: none
Location:
Firing Arc: 360 degrees
Rounds carried: 250
two 7.62mm machine gun <1 x 2= 2>
Standard Load: Armour piercing rounds (1 damage)
Spread: 15 shot
Range: 1/10/100/400 meters
Targeting System: Class Modern Accuracy 7/8/10/13
Power: none
Location:
Firing Arc: 360 degrees
Rounds carried: 500
TA/T/TS: Class Zero [0 power/round] <3>
Strength: 6
Bonus: 0
Weapon skill: 2
Notes: costing more than four million (4.3) dollars each.