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Thread: Prime Directive in Mongoose Flavour?

  1. #1

    Prime Directive in Mongoose Flavour?

    Looks like ADB/SFG (or whatever the heck they're called) have signed a deal with Mongoose to produce a version of Starfleet Battles for their 'A Call To Arms' starship combat game and some other stuff. I'm guessing the other stuff will include a Prime Directive source book for Mongoose's version of Traveller.


    From SDB's own Forum via SCN

    STARLINE 2500
    Our new joint venture deal with Mongoose includes a provision that they are going to replace (over a period of a couple of years) every existing Starline 2400 ship with a new computer-generated design. (We call this Starline 2500, but they plan to market it under another brand yet to be selected.) The first ships will appear in late 2011, and ships will then follow every month or two. This will include some entirely new ships. It may also, from time to time, including special limited-production (minor variant) ships available only for a short time, or as part of special offers.
    This is truly exciting news. New production ships will be fancier, and those in the vocal and vociferous minority who constantly complained that our ships were “not good enough for the modern market” will get his wish. Everyone who has an extensive collection can keep it, or perhaps slowly replace it with new designs. (The existing 2400 line could be used for Early Years if you want, or the new 2500 designs could be used for X-ships.)

    These ships will be done in resin using 1-3125 scale.
    This is interesting. SFB aside, if they are considering a Traveller powered Prime Directive, it lends itself much more to gaming than other 'proper' Trek games, simply because it's based around specialist away teams, called Prime Teams. This cuts out the whole, 'who plays the Captain and why does he keep beaming into hostile situations?' problem. Characters can also easily be the same rank and can all easily be ensigns or NCOs so it gets rid of that problem too. I like it as a game set up. What always put me off was the rules which are eye-wateringly clunky and the overly-militaristic tones. using Traveller would get rid of the rules issue (I really like CT/MGT) but it might easily still feel like Jar-Heads in space.
    As for Starfleet Battles, well anything would be an improvement on that head-scrambler.

    I suppose, if I'm honest, none of this should concern me because I won't buy it or play it. I use Savage Worlds for my own Trek homebrew and it works just fine, but it will do wonders for SDB and Traveller in general I think.

    <even more research>

    And from ADB/SFG's own site:

    The biggest news of the week was that Secret Contract U was signed on Saturday. Expect a press release on Wednesday the 15th telling you all about this joint venture deal to create three major new product lines in cooperation with a game company that is as big today as SFU was in 1983 (and will be in 2012).
    And finally from their forums:

    What it Means for ADB, Inc. and the SFU

    THE BIGGEST NEWS IN SFU HISTORY
    Saturday we signed a new joint-venture deal with Mongoose, which is one of the largest companies in the Adventure Game industry. They're famous for numerous product lines, including miniatures and roleplaying games. This deal includes three immediate elements, but the future is as open as space and as exciting as a supernova.

    Something we have mentioned many times is that retailers only stock the top five or 10 companies (with the proverbial "one shelf" reserved for the other 40 hard-copy publishers, most of which are in less than 10% of stores). Mongoose is in 90% of the retail game stores in the US, Canada, the UK, and many other countries. This contract means that there will now be several first-class products in every retailer with logos on them for the Star Fleet Universe and for ADB, Inc. Each joint venture book will include advertising for all of our Star Fleet Universe products, giving us more exposure to the mass gaming market than we have had since 1982.
    It does leave me wondering what will actually be in the press release tomorrow that hasn't already been said!

    Crow

  2. #2
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    oooh...I could get behind that. Traveller system is pretty simple and straight forward and would work for trek quite well.

    and a Call to Arms version of SFB would be a blast
    A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.

    Academician Prokhor Zakharov, "Now We Are Alone"

  3. #3
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    I'm very interested in this. I'm not a massive fan of the Star Fleet Universe as such, but the notion of Prime Teams and so on used in the Prime Directive game is interesting. I'm following this one closely and will no doubt buy the core book at least. I hope it undergoes some revision from earlier versions of PD though, as I have the GURPS one and the artwork in particular leaves something to be desired.
    Very excited about the A Call To Arms: Star Fleet game as well. I've played a lot of ACTA and it's loads of fun.

    On a side note, Scarecrow, i'd be really interested in hearing what you did with Savage Worlds and Star Trek. I've done my own partial conversion (sadly neglected) and am always keen to see how others have approached it. Might you post a sample character, for example?

    Oh, and I say this every time I post to you, but I love your Star Trek Miniature Maker

  4. #4
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    And running a lower decks campaign would be pretty easy with the way Traveller is set up
    A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.

    Academician Prokhor Zakharov, "Now We Are Alone"

  5. #5
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    Talking

    and we have confirmation

    PRIME DIRECTIVE: TRAVELLER
    One of the most popular RPG game engines in the industry is the Traveller series (produced, in various incarnations, by Game Designer’s Workshop and Steve Jackson Games), and the current “Mongoose Traveller” incarnation is the most successful ever. They have an “open license” and Jean Sexton’s team was already at work doing a Prime Directive Traveller version for that system. Our experiences with GURPS, however, showed that any RPG done by a publisher other than the original will have at most 10% of the sales of books by the original publisher. (Hence, our GURPS books are done to the design standard of SJG books, but sell only a fraction of the numbers.) Doing these books as a joint venture means every retailer will carry them.
    A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.

    Academician Prokhor Zakharov, "Now We Are Alone"

  6. #6
    Quote Originally Posted by Renny View Post
    On a side note, Scarecrow, i'd be really interested in hearing what you did with Savage Worlds and Star Trek. I've done my own partial conversion (sadly neglected) and am always keen to see how others have approached it. Might you post a sample character, for example?
    Heh! I've pretty much used your conversion with some mods based on discussions on the Pinnacle forums and then nailed Red Alert on top
    I'll elaborate in this thread though, as I don't want to derail this one.

    Crow

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