Awhile back I was fooling around and wrote up a Goa'uld mother ship, Death glider and an Al'Kesh. This weekend I finished them up. The ships dimentions I had writen on a Babylon Wars SCS sheet of the ships. Enjoy.
Stargate SG1
Goa’uld Ha’Tak Mother ship
Class and Type: Ha’Tak-class warship
Commissioning Date: 20th century
Hull Systems
Size: 9
Length: 700 meters
Beams: 650 meters
Height: 315 meters
Decks: 70
Mass: 5,500,000 metric tons
SUs Available: 3200
SUs Used: 2958
Environmental Systems
Basic Life Support [13 Power/round] <36>
Reserve Life Support [7 Power/round] <18>
Emergency Life Support (54 emergency shelters) <18>
Gravity [4 Power/round] <9>
Consumable:1 years worth <9>
Food Replicators [9 Power/round] <9>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <9>
Type: 2 Large unit [2 Power/replicator/round] <6>
Medical Facilities: 1 (+0) [1 Power/round] (see notes) <5>
Recreation Facilities: 4 [8 Power/round] <32>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <27>
Fire Suppression System [1 Power/round when active] <9>
Cargo hold: 1,000,000 cubic meters <30>
Locations: Varous locations
Escape Pods <12>
Number: 200
Capacity: 10 persons per pod
Propulsion Systems
Warp Drive Nacelles: type 5B <50>
Speed: 5.0/7.0/9.0 [1 Power/.2 warp speed]
PIS: J (48 hours of Maximum warp) <20>
Special configuration: Embedded Navelles <36>
Impulse Engine Type: 4 Class 2 (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <9>
Power Systems
Warp Engine Type: Class 13/S (generates 1000 Power/round) <175>
Locations: center of ship
Impulse Engine[s]: 4 Class 2 (generate 16 power/engine/round)
Auxiliary Power: 8 reactors (generate 5 Power/reactor/round) <24>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +500 Power transfer/round <95>
Standard Usable Power: 1064
Operations systems
Bridge: <40>
Computers Core: three center of ship [5 Power/round] <18 x 3 = 54>
ODN <27>
Sensor Systems
Long-range Sensors [5 Power/round] <33>
Range package: Type 4 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 14 Light-years (1/1.1-3.5/3.6-10.0/10.1-14.0)
Strength Package: Class 7 (strength 7)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <17>
Strength Package: Class 7 (strength 7)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <16>
Strength Package: Class 7 (strength 7)
Gain Package: Class Alpha (+1)
Probes:100 <10>
Sensor Skill: 3
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Inertial Damping Field
Main <72>
Strength: 9 [3 Power/round]
Number: 4
Backup <18>
Strength: 7 [2 Power/round]
Number: 4
Attitude Control [3 Power/round] <3>
Communications Systems
Type: Class 10 [2 Power/round] <32>
Strength: 10
Security: -8 (Class Epsilon Uprating)
Basic Uprating: Class Class Beta (+2)
Holocommunications (+1) <0>
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 4 = 48>
Accuracy: 4/5/7/10
Lactation: one per point of pyramid
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 9 = 27>
Accuracy 5/6/8/11
Location: one per hanger bay
Transporters
Type: Personnel [5 Power/use] <11 x 15 = 165>
Pads: 8
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class D (strength 4)
Number and location: fifteen locations
Type: Cargo [3 Power/round] <8 x 6 = 48>
Pads: 400
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class D (strength 4)
Number and location: located in the six largest cargo bays
Security Systems Rating: 5 <20>
Anti-Intruder System: Yes [1 Power/round] <9>
Internal Force Field [1 Power/3 Strength] <9>
Science Systems Rating: 1 (+0) [1 Power/round] <14>
Laboratories: 14 <4>
Tactical Systems
Three Plasma Weapons <62 x 3 = 186>
Type: Type 13
Damage: 280 [28 Power]
Number of Emitters: (up to 5 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: two per point of pyramid
Firing arc: 450 degrees
Firing Modes: Standard, pulse, continuous, wide-beam
Nine Naquadah bomb Launcher <11 x 9 = 99>
Standard Load: Naquadah bomb (160 damage)
Spread: 1
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Power: [20 + 5 per torpedo fired]
Location: varous
Firing Arc: Ventral, but self guided
Torpedoes carried: 180 <18>
Shields (Forward, Aft, Port, Starboard) <131 x 4 = 524>
Shield Generator: Class 7 (protection 1400) [140 Power/shield/round]
Shield grid: Type C (50% increase to Protection 2100)
Subspace field Distortion Amplifiers: Class Iota (Threshold 450)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: ( per shield) <9>
Auto-Destruct System <9>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 132 Size worth of ships <264>
Standard Complement: 54 Death gliders and 12 Al’Kesh Bombers or Tel’tak transports
Location(s): Nine locations
GOA’ULD AL’KESH
Class and Type: Al’Kesh bomber/troop carrier
Commissioning Date: Varies
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class 1 (Protection 40/60) <14>
Backup 1: Class 1 (Protection 20) <7>
Backup 2: Class 1 (Protection 20) <7>
Specialized Hull: Atmospheric Capability; Planetfall Capability <4>
PERSONNEL SYSTEMS
Class/Passengers/Evac: 2/50/200
Crew Quarters None for any type
Environmental Systems
Basic Life Support [1 Power/round] <8>
Reserve Life Support [1 power/round] <4>
Consumable: 1 week's worth <1>
Personnel Transport: Jefferies Tubes <2>
Fire Suppression System [1 Power/round when active] <2>
PROPULSION SYSTEMS
Warp drive Nacelles: Type 1B <10>
(1.5/3.0/5.0) [1 power/.2 warp speed]
PIS: Type J (up to 48 hours of Maximum warp) <20>
Impulse Engine Type: Class 1 (.25c/.5c) [2/5 Power/round] <5>
Location:
Reaction Control System (.025c) [2 Power/round when in use] <2>
POWER SYSTEMS
Warp Engine Type: Class 1/A (generates 80 Power/round) <28>
Location: aft
Impulse Engine[s]: 1 class 1 (generates 8 Power/engine/round)
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <15>
Standard Usable Power: 90
Sensor Systems
Long-range Sensors [5 Power/round] <6>
Range package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 – 4.0)
Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 – 10.0)
Strength Package: Class 1 (strength 1)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensors [5 Power/round] <2>
Strength Package: Class 2 (strength 2)
Gain Package: Standard (+0)
Coverage: Standard
Navigational Sensors: [5 Power/round] <2>
Strength Package: Class 2 (strength 2)
Gain Package: Standard (+0)
Sensor Skill: 2
Flight Control Systems Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [1 Power/round in use] <7>
Navigational Computer
Main: Class 1 (+0) [0 Power/round] <0>
Inertial Damping Field
Main <4>
Strength: 5 (or higher if necessary)[3 Power/round]
Number: 2
Backup <1>
Strength: 3 [2 Power/round]
Number: 1
Attitude control [1 power/round] <1>
Communications Systems
Type: Class 2 [2 Power/round] <4>
Strength: 2
Security: - 1
Type: Personnel [5 Power/use] <11>
Pads: 8
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class D (strength 4)
Number and location: two locations
Science Systems Rating 1 (+0) [1 Power/round] <7>
TACTICAL SYSTEMS
Forward, Staff cannons <4>
Type: Type 1
Damage: 40 [4 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Forward, Starbaord, port, Aft
Firing arc: 120 degrees
Firing Modes: standard
Nine Naquadah bomb Launcher <11>
Standard Load: Naquadah bomb (160 damage)
Spread: 1
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Power: [20 + 5 per torpedo fired]
Location: varous
Firing Arc: Ventral, but self guided
Torpedoes carried: 10 <1>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 2
Shields (Forward, Aft, Port, Starboard) <6 x 4 = 24>
Shield Generator: Class 2 (protection 180) [18 Power/shield/round]
Shield grid: Type 0 (0% increase to Protection 180)
Subspace field Distortion Amplifiers: Class Beta (Threshold 60)
Recharging System: Class 0 (60 seconds)
Backup Shield Generators: 4 (1 per shield) <5>
Auto-Destruct System <2>
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class 1 (Protection 40/60) <14>
Backup 1: Class 1 (Protection 20) <7>
Backup 2: Class 1 (Protection 20) <7>
Specialized Hull: Atmospheric Capability; Planetfall Capability <4>
PERSONNEL SYSTEMS
Class/Passengers/Evac: 2/0/0
Crew Quarters None for any type
Environmental Systems
Basic Life Support [1 Power/round] <8>
Reserve Life Support [1 power/round] <4>
Consumable: 1 week's worth <1>
Personnel Transport: Jefferies Tubes <2>
Fire Suppression System [1 Power/round when active] <2>
PROPULSION SYSTEMS
Warp drive Nacelles: Type 1B <10>
(1.5/3.0/5.0) [1 power/.2 warp speed]
PIS: Type J (up to 48 hours of Maximum warp) <20>
Impulse Engine Type: Class 1 (.25c/.5c) [2/5 Power/round] <5>
Location:
Reaction Control System (.025c) [2 Power/round when in use] <2>
POWER SYSTEMS
Warp Engine Type: Class 1/A (generates 80 Power/round) <28>
Location: aft
Impulse Engine[s]: 1 class 1 (generates 8 Power/engine/round)
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <15>
Standard Usable Power: 90