I remember seeing the first War of the Worlds movie when I was just wee high to a nat. Ever sense seeing the first Spacedock ship, I always thought that a design of the Martian War Machine would be an interesting look for the War Machine. As I didn’t know much about the size of the Machine I guessed at much of the design size. I think that it is smaller than should be. The Machine displayed here is the fifth in a series of several write up that I did not like in the final look at.
In testing I saw that the machine was put up against a F-14 Tomcat Fighter and the Main Battle Tank. Both ships show that the Martian War Machine was undefeatable in a fight one on one or even dozen tanks against one Martian Machine. The Martian War Machine can eliminate enough tanks to survive.
To really make the Machine invincible the increase to the shields up to 360 protection against the earth war machines. Lowering the Martian Machines shields would allow the possibility of defeat against the earth ships.
Note that I tried to keep the ship in secret of the number three in mind where I could.
The Martian War Machine
Commissioning Date: Mid 20th century (circa 1950’s)
Structural Integrity field [1 power/10 Protection/round]
Main: Class C (Protection 10/15) <6>
Backup: Class C (Protection 5) <3>
Backup: Class C (Protection 5) <3>
Specialized hull: Atmospheric capability <2>
Planetfall Capability <2>
Personnel Systems
Crew/Passengers/Evac: 3/0/9
Crew Quarters
Unusual: 3 <3>
Environmental Systems
Basic Life Support [3 Power/round] <8>
Reserve Life Support [2 Power/round] <4>
Emergency Life Support None
Gravity [1 Power/round] <2>
Consumable: 1 years worth <2>
Food Replicators [2 Power/round] <2>
Industrial Replicators: Type: network of small Replicators [2 Power/round] <2>
Medical Facilities: 1 (+0) [1 Power/round] <5>
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 3 cubic meters <1>
Locations: Aft
Escape Pods none
Propulsion Systems
Three Repulser beam legs Emitters: Class Alpha [3 power/round] <3 x 3 = 9>
Location: Ventral
Power Systems
Fusion reactor Class zero (generates 100 Power/round) <50>
Locations:
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <15>
Standard Usable Power: 200
Operations systems
Bridge: <10>
Computers Core: [1 Power/round] <1>
ODN <6>
Navigational Deflector none
Sensor Systems
Long-range Sensors none
Lateral Sensors [5 Power/round] <4>
Strength Package: Class 4 (strength 4)
Gain Package: Standard (+0)
Coverage: Standard
Navigational Sensors: [5 Power/round] <4>
Strength Package: Class 4 (strength 4)
Gain Package: Standard (+0)
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>
Inertial Damping Field
Main <12>
Strength: 1 [3 Power/round]
Number: 3
Backup <3>
Strength:[2 Power/round]
Number: 3
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Type III [3 Power/round] <3>
Strength: 3
Security: - 1
Tractor Beams None
Transporters None
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Field [1 Power/3 Strength] <2>
Science Systems Rating: 1 (+0) [1 Power/round] <7>
Specialized Systems: None
Laboratories: 1 <2>
Tactical Systems
Primary Weapon Heat Ray <8>
Type (equal to a Type B Laser)
Damage: 40 [4 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: on the dorsal of the machine
Firing arc: 480 degrees
Firing Modes: Standard
Secondary energy weapons <2 x 2 = 4>
Type (Equal to a type A Laser)
Damage: 20 [2 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: wing tips
Firing arc: 90 degrees forward
Firing Modes: Standard
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 3
Shields (Forward, Port, Starboard) <7 x 3 = 21>
Shield Generator: Class 1 (protection 100) [10 Power/shield/round]
Shield grid: Type A (25% increase to Protection 125)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 33)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: 4 (2 per shield) <2>
Auto-Destruct System <2>