Welcome, Grayson!
Your campaign does sound intriguing, and I think you'll likely have a lot of fun with it. Hard to improve upon the suggestions already given. You could have lots of fun with Romulan ships that are slower than the Endeavour, but that perhaps pack greater firepower (like an earlier version of the plasma torpedo). Doing something like this could really heighten the drama, forcing the crew to always be looking over their shoulder, fearing a confrontation with the Romulans.
Perhaps they even have a singluarity-powered weapon? One that - sometimes (perhaps randomly) - sends the target ship through an unstable wormhole across the galaxy! They could even awaken (at the start of the campaign) in that far away part of the Beta Quadrant, not knowing how they got there! Such a mystery would be really perplexing, and the more they learned the tougher the choices would be: flee every Romulan they come across? Or stay and try to figure out more of the mystery?
Last edited by Doug Taylor; 04-06-2012 at 06:03 PM.
Reason: spelling
Doug Taylor
Member of Decipher's Hall of Fame
Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).