First of all, hi to everyone. I am new to the forum.
I've played many RPG (first and most of all D&D 3.5E and lately mutants and masterminds)
I am asking you regard the possibility to create a CAP to the bonuses in the game. I take this idea from the M&M brand, because I like things when are quite balanced and still over the time.
My idea is to limit the max bonus of the Reactions, the attributes and the skills value in order to prevent the focusing on one only thing instead of the creation of a character with many abilities but more balanced.
Since I don't have a great experience with the system I want some suggestion about the value to set, to make the game still playable and the higher successes still reachable.
My starting idea was:
- if not improved by a special race, the attributes should not pass the value of 12. Of course racial bonus or character like Gandalf can overcome this one, but it should be very unlikely.
- the reaction should cap to the attribute value (most of the TN are around the 15), so an elf fighter cannot have more than 14 in swiftness and so on.
The last concern is regarding the skills and their maximum values. I know that should be 12 but I can't figure out if it is the max value you can reach or only the rank in it. If it's about the ranks I am scared that incredibly high levels of skills could be reached:
Fighting = Rank 12 + Attribute 4 + Spec (knife) 2 + Accurate (knife) 3 + Warwise 3 + Masterwork 1 = +25
+25 as I got it It is an incredibly high value, since can easily Stun an enemy with a TN of 15, with a simple roll of 8. (Defense 10 + 12 headshot /against/ roll of 33 = results in a superior success)
About that, I am not sure about the bonuses Accurate and Warwise provide. For the former, does it count as a +3 to the normal specialization or it's a substitute (from +2 to +3)? For the latter, does it counts as a normal rank (so it's limited to 12) or it's another bonus, and so it stacks?
Please enlight me in someway, and again, nice to meet you