Hey guys, I havenīt posted here much but hopefully someone is around and still feels interest in the coda mech.. (by the look of things you do)...
Ok, the system operations skill group seems to be a very important skill around starships, sickbay, helm control and so on. With repair there is a max TN of when you need Engineering skill for the system you are trying to repair. Now, are there some similar boundaries for system operation?
In the game I feel it difficult to know when to ask system operaitons check for navigation or some other skill. Sometimes it feels like our groups doctor is the best at all stations aboard the ship due to a high system operations skill.
Do you guys recognise the situation?
Comments and input apprechiated. I am running my next game in a couple of weeks.