Originally Posted by
Derf Evol
Hey, everyone! New to the forum but I've played the Icon system on and off since the early 2000s. On the whole, I love the system and all its cool supplements.
Starship combat, however, is sort of the holy grail of Star Trek rpgs, as far as I'm concerned. I've never really found an rpg system that captures the feel and conventions of Star Trek ship-to-ship and is fun and cinematic at the same time. I just don't see how allocating energy expenditures every round is fun. It just turns into a slog by the end. I brought this problem up with a friend who had a lot of experience with the Icon system a few months ago, and his advice with starship combat was to take it nice and slow so everyone is comfortable with the mechanics.
But feeling slow is my biggest problem with starship combat encounters. I want it to feel fast and exciting and visceral.
I recently started a new campaign with some players who are really enjoying the Icon system, but I've avoided starship combat in each of the first two sessions. I'm toying with the idea of using the Star Trek Attack Wing game for starship encounters. Does anyone have any thoughts on that? Or any other advice on how to make ship-to-ship combat fun for everyone?