Originally Posted by
PGoodman13
Okay, so relatively young. Ensigns straight out of the Academy, maybe a LTJG for one of the older boys. A 2290s, late movie-era game could work. If they're so inclined, you might want to go the Peter Preston child prodigy route with at least one of the characters, though depending on their individual maturity and role-play skills, that might not be necessary. It's a good way to go, though, if you're worried at all about the character making a 12-year-old's mistake occasionally. The character could be relatively brilliant, but still lacking the life skills that only come with growing up.
Prodigy characters include Wesley Crusher, Peter Preston from Star Trek II, and Pavel Checkov from Star Trek (2009). You know, in case you needed to point to one for a player's benefit. I could probably come up with a few more given a little research time.
How familiar with Trek in general are they? They sound like they've got a relatively good RP background (impressive, really, considering their ages). One of the reasons I push CODA, aside from my personal love of the system, is its flexibility. In spite of the character generation problems, it's a very easy system to get into and understand, and I find it vanishes in use. It's also useful for all eras of play, from Enterprise to post-Nemesis.
It does, however, benefit greatly from players coming in with a familiarity with Star Trek and the general milieu. It's not insurmountable if they don't know the setting well, but it does help. While I like the all-era approach, it does pose a problem of not necessarily providing an in-depth coverage of a particular era. This is where the ICON books really shone for me; had the line and the company survived, there would have been era splat books for CODA. I saw one chapter of the DS9 book that had started development when everything fell apart.
I know I had a point when I started this, but as usual I kinda rambled and babble a bit. Have I been of any help, or have I just muddied things up?