I have generated a few Xindi ships as they popped up in our version of the Romulan War. I generated a Xindi Vortex Drive for the ship. Use and enjoy.
Let me know what you think.
Xindi Vortex Drive (subspace tunnel Generator)
SUs Cost: 5 x size
Power Cost: Power is equal to that of a Warp Drive system but cost an Extra 10 points to open the Vortex subspace tunnel.
The Xindi Vortex drive is a device that works on similar principles to that of a transwarp drive as it creates an artificial tunnel to travel within. The speed that the ship travels at is equal to standard warps speed factor of 12 (TOS).
Xindi-Aquatic Small Warship
Class and Type:
Commissioning Date: 2150s
Hull Systems
Size: 6
Length: 311 meters
Beams: ? meters
Height: ? meters
Decks: 4
Mass: 1,000,000 metric tons
SUs Available: 1,000
SUs Used: 931
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <12>
Backup: Class E (Protection 10) <6>
Backup: Class E (Protection 10) <6>
Environmental Systems
Basic Life Support [4 Power/round] <24>
Reserve Life Support [2 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6 >
Consumable: 2 years worth <24>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 4 [4 Power/round] <24>
Personal Transport: Jefferies tubes [0 Power/round] <6>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 50,000 cubic meters <2>
Locations:
Escape Pods <1>
Number: 20
Capacity: 2 persons per pod
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <30>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <24>
Impulse Engine Type: 2 Type 3 (.4c/.5c) [4/5 Power/round] <2 x 8 = 16>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <6>
Power Systems
Warp Engine Type: Mark V (generates 200 Power/round) <60>
Locations:
Impulse Engine[s]: 2 Type 3 (generate 10 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +100 Power transfer/round <40>
Standard Usable Power:
Inertial Damping Field
Main <24>
Strength: 8 [3 Power/round]
Number: 2
Backup <6>
Strength: 8 [2 Power/round]
Number: 2
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 7 = 21>
Accuracy: 5/6/8/11
Lactation: One aft, one per shuttle bay
Transporters
Type: Personnel [3 Power/use] <8>
Pads: 6
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: One Central Core
Type: Cargo [2 1 Power/round] <6>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark (12,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <11>
Specialized Systems: None
Laboratories: 8 <2>
Tactical Systems
<25 x 6 = 150>
Type 6
Damage: 140 [14 Power]
Number of Emitters: (up to 3 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/5,000/12,000/35,000
Location: one dorsal, one ventral, once forward, one port, one aft, one starboard
Firing arc: 180 degrees
Firing Modes: Standard and pulse
Weapons Control room <6>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <9>
Backup: Class E (Protection 10) <5>
Backup: Class E (Protection 10) <5>
Specialized Hull: Atmospheric Capability <3>
Planetfall Capability <3>
Environmental Systems
Basic Life Support [5 Power/round] <12>
Reserve Life Support [3 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: 2 years worth <12>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 4 [4 Power/round] <24>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo hold: 5,000 cubic meters <1>
Locations:
Escape Pods <1>
Number: 20
Capacity: 4 persons per pod
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <15>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <12>
Impulse Engine Type: 1 Type 3 (.4c/.5c) [4/5 Power/round] <1 x 8 = 8>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <3>
Power Systems
Warp Engine Type: Mark IV (generates 180 Power/round) <53>
Locations:
Impulse Engine[s]: 2 Type 3 (generate 10 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <20>
Standard Usable Power:
Inertial Damping Field
Main <12>
Strength: 8 [3 Power/round]
Number: 2
Backup <3>
Strength: 8 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Lactation: One aft,
Transporters
Type: Personnel [3 Power/use] <8>
Pads: 6
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: One Central Core
Type: Cargo [2 1 Power/round] <6>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark (12,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <3>
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: None
Laboratories: 4 <2>
Tactical Systems
Disruptor weapons <17 x 2 =34>
Type 4
Damage: 100 [10 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/5,000/12,000/35,000
Location:, one forward, one aft
Firing arc: 180 degrees
Firing Modes: Standard and pulse
Weapons Control room <3>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <8>
Backup: Class E (Protection 10) <4>
Backup: Class E (Protection 10) <4>
Specialized Hull: Atmospheric Capability <2>
Planetfall Capability <2>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 6/4/20
Crew Quarters
Basic: 10 <1>
Environmental Systems
Basic Life Support [3 Power/round] <8>
Reserve Life Support [2 Power/round] <4>
Emergency Life Support (12 emergency shelters) <4>
Gravity [1 Power/round] <2>
Consumable: 1 years worth <4>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 1 [1 Power/round] <6>
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 500 cubic meters <1>
Locations:
Escape Pods <1>
Number: 10
Capacity: 1 persons per pod
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <10>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <8>
Impulse Engine Type: 1 Type 5 (.5c/.7c) [5/7 Power/round] <1 x 15 = 15>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <2>
Power Systems
Warp Engine Type: Mark III (generates 120 Power/round) <42>
Locations:
Impulse Engine[s]: 1 Type 5 (generate 20 power/engine/round)
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <15>
Standard Usable Power:
Inertial Damping Field
Main <8>
Strength: 8 [3 Power/round]
Number: 2
Backup <2>
Strength: 8 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Lactation: One aft,
Transporters
Type: Personnel [2 Power/use] <7>
Pads: 4
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: One Central Core
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <3>
Internal Force Field [1 Power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: None
Laboratories: 2 <2>
Tactical Systems
Disruptor weapons <21 x 2 =42>
Type 5
Damage: 120 [12 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/5,000/12,000/35,000
Location:, one forward, one aft
Firing arc: 180 degrees
Firing Modes: Standard and pulse
Weapons Control room <2>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <11>
Backup: Class E (Protection 10) <6>
Backup: Class E (Protection 10) <6>
Specialized Hull: Atmospheric Capability <4>
Planetfall Capability <4>
Environmental Systems
Basic Life Support [6 Power/round] <16>
Reserve Life Support [3 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: 2 years worth <16>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 4 [4 Power/round] <24>
Personal Transport: Jefferies tubes [0 Power/round] <4>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 15,000 cubic meters <1>
Locations:
Escape Pods <2>
Number: 20
Capacity: 6 persons per pod
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <20>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <16>
Impulse Engine Type: 1 Type 4 (.4c/.6c) [4/6 Power/round] <1 x 12 = 12>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <4>
Power Systems
Warp Engine Type: Mark IV (generates 150 Power/round) <50>
Locations:
Impulse Engine[s]: 1 Type 4 (generate 15 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <25>
Standard Usable Power:
Inertial Damping Field
Main <16>
Strength: 8 [3 Power/round]
Number: 2
Backup <4>
Strength: 8 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Lactation: One aft
Transporters
Type: Personnel [3 Power/use] <8>
Pads: 6
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: One Central Core
Type: Cargo [2 1 Power/round] <6>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark (12,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <4>
Internal Force Field [1 Power/3 Strength] <4>
Science Systems Rating: 1 (+0) [1 Power/round] <9>
Specialized Systems: None
Laboratories: 6 <2>
Tactical Systems
Disruptor weapons <21 x 2 =42>
Type 5
Damage: 120 [12 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/5,000/12,000/35,000
Location: one forward, one aft
Firing arc: 180 degrees
Firing Modes: Standard and pulse
Weapons Control room <4>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <8>
Backup: Class E (Protection 10) <4>
Backup: Class E (Protection 10) <4>
Specialized Hull: Atmospheric Capability <2>
Planetfall Capability <2>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 2/10/15
Crew Quarters
Basic: 12 <2>
Environmental Systems
Basic Life Support [2 Power/round] <8>
Reserve Life Support [1 Power/round] <4>
Gravity [1 Power/round] <2>
Consumable: 6 months worth <2>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 [2 Power/round] <12>
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 1,000 cubic meters <1>
Locations:
Escape Pods: None
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <10>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <8>
Impulse Engine Type: 1 Type 5 (.5c/.7c) [5/7 Power/round] <1 x 15 = 15>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <2>
Power Systems
Warp Engine Type: Mark IV (generates 90 Power/round) <34>
Locations:
Impulse Engine[s]: 1 Type 5 (generate 20 power/engine/round)
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <15>
Standard Usable Power: 110
Inertial Damping Field
Main <8>
Strength: 8 [3 Power/round]
Number: 2
Backup <2>
Strength: 8 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Lactation: One aft
Transporters
Type: Personnel [2 Power/use] <6>
Pads: 2
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: One Central Core
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Field [1 Power/3 Strength] <2>
Science Systems Rating: 1 (+0) [1 Power/round] <7>
Specialized Systems: None
Laboratories: 1 <2>
Tactical Systems
Disruptor weapons <17>
Type
Damage: 100 [10 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/5,000/12,000/35,000
Location: one forward, one aft
Firing arc: 180 degrees
Firing Modes: Standard and pulse
Weapons Control room <2>
Structural Integrity field [1 power/10 Protection/round]
Main: Class E (Protection 20/30) <11>
Backup: Class E (Protection 10) <6>
Backup: Class E (Protection 10) <6>
Environmental Systems
Basic Life Support [7 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: 2 years worth <20>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 4 [4 Power/round] <24>
Personal Transport: Turbolifts, Jefferies tubes [0 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo hold: 15,000 cubic meters <1>
Locations:
Escape Pods <3>
Number: 60
Capacity: 4 persons per pod
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <25>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <20>
Impulse Engine Type: 1 Type 4A (.4c/.66c) [4/6 Power/round] <1 x 13 = 13>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <5>
Power Systems
Warp Engine Type: Mark V (generates 200 Power/round) <60>
Locations:
Impulse Engine[s]: 1 Type 4A (generate 18 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +100 Power transfer/round <35>
Standard Usable Power:
Inertial Damping Field
Main <40>
Strength: 8 [3 Power/round]
Number: 4
Backup <10>
Strength: 8 [2 Power/round]
Number: 4
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
Accuracy: 5/6/8/11
Lactation: One aft, one forward
Transporters
Type: Personnel [3 Power/use] <8 x 2 = 16>
Pads: 6
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: two
Type: Cargo [3 Power/round] <6>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark (12,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location:
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 Power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <10>
Specialized Systems: None
Laboratories: 8 <2>
Tactical Systems
Disruptor weapons <27 x 2 = 54>
Type 6
Damage: 140 [14 Power]
Number of Emitters: (up to 3 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/5,000/12,000/35,000
Location: one forward, one aft
Firing arc: 260 degrees
Firing Modes: Standard and pulse
Weapons Control room <5>
Structural Integrity field [1 power/10 Protection/round]
Main: Class J (Protection 60/90) <20>
Backup: Class J (Protection 30) <10>
Backup: Class J (Protection 30) <10>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 1/0/0
Crew Quarters
Spartan: 1 <1>
Environmental Systems
Basic Life Support [1 Power/round] <8>
Reserve Life Support [1 Power/round] <4>
Emergency Life Support None
Gravity [1 Power/round] <2>
Consumable: 3 Months worth <4>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: None
Recreation Facilities: none
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 3 cubic meters <1>
Locations:
Escape Pods: None
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <10>
Speed: Equal to Warp Factor 8 [40 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <8>
Impulse Engine Type: 1 Class 3A (.5c/.5c) [5/5 Power/round] <10>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <2>
Power Systems
Warp Engine Type: Mark VI (generates 275 Power/round) <73>
Locations:
Impulse Engine[s]: 1 Class 3A (generate 12 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +250 Power transfer/round <35>
Standard Usable Power: 323
Operations systems
Bridge: Upper area of spheres core <4>
Inertial Damping Field
Main <8>
Strength: 8 [3 Power/round]
Number: 2
Backup <2>
Strength: 8 [2 Power/round]
Number: 2
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams None
Transporters None
Security Systems Rating: 0 <0>
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Field [1 Power/3 Strength] <2>
Science Systems Rating: None
Specialized Systems: None
Laboratories: None
Tactical Systems
Planet destroying weapon <11 x 4 = 44>
Type Equal to a Equal to 24 Type XII phaser array
Damage: 240 [24 Power]
Number of Emitters: 40 (up to 1 shots per round)
Targeting Systems: Class Zero (Accuracy 6/7/9/12)
Range: 10/30,000/100,000/300,000
Location: 24 locations around the sphere
Firing arc: 90 degrees
Firing Modes: Standard and Continuous
Weapons Control Room: <2>
Structural Integrity field [1 power/10 Protection/round]
Main: Class J (Protection 60/90) <34>
Backup: Class J (Protection 30) <17>
Backup: Class J (Protection 30) <17>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 10/10/300
Crew Quarters
Spartan: 20 <1>
Environmental Systems
Basic Life Support [7 Power/round] <64>
Reserve Life Support [4 Power/round] <32>
Emergency Life Support (96 emergency shelters) <32>
Gravity [8 Power/round] <16>
Consumable: 3 Months worth <16>
Food Storage [0 Power/round] <2>
Industrial Replicators
Medical Facilities: None
Recreation Facilities: none
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <48>
Fire Suppression System [1 Power/round when active] <16>
Cargo hold: 3,000,000 cubic meters <90>
Locations:
Escape Pods: None
Propulsion Systems
Vortex Drive (subspace tunnel Generator): <80>
Speed: Equal to Warp Factor 8 [50 Power/round of use]
PIS: Class E (6 hours of Maximum warp) <10>
Special configuration: Embedded Nacelles <64>
Impulse Engine Type: 4 Class 3A (.5c/.5c) [5/5 Power/round] <10 x 4 = 40>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <16>
Power Systems
Warp Engine Type: Mark VI (generates 275 Power/round) <73>
Locations:
Impulse Engine[s]: 4 Class 3A (generate 12 power/engine/round)
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +250 Power transfer/round < 105>
Standard Usable Power: 323
Operations systems
Bridge: Upper area of spheres core <64>
Inertial Damping Field
Main <256>
Strength: 8 [3 Power/round]
Number: 8
Backup <64>
Strength: 8 [2 Power/round]
Number: 8
Attitude Control [4 Power/round] <4>
Communications Systems
Type: Mark I Subspace Radio [3 Power/round] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 7 = 21>
Accuracy: 5/6/8/11
Lactation: located in four position around the equatorial 90 degrees and one at top and bottom of sphere, one per shuttle bay
Transporters
Type: Personnel [3 Power/use] <7>
Pads: 4
Emitter/Receiver Array: Personnel Mark 2 (8,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location: One Central Core
Type: Cargo [2 1 Power/round] <6 x 4 = 24>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark (12,000 km range)
Energizing/Transition Coils: Class C (strength 3)
Number and location:
Security Systems Rating: 0 <0>
Anti-Intruder System: Yes [1 Power/round] <16>
Internal Force Field [1 Power/3 Strength] <16>
Science Systems Rating: None
Specialized Systems: None
Laboratories: None
Tactical Systems
Planet destroying weapon <11 x 24 = 264>
Type Equal to a Type XII phaser array
Damage: 240 [24 Power]
Number of Emitters: 40 (up to 1 shots per round)
Targeting Systems: Class Zero (Accuracy 6/7/9/12)
Range: 10/30,000/100,000/300,000
Location: 24 locations around the sphere
Firing arc: 90 degrees
Firing Modes: Standard and Continuous
Weapons Control Room: <16>
The ships look interesting, but what are some of the design differences between the ships, so we know what to look for at a glance?
I.e. if all five ships are built with the same hull, nacelles, warp reactor, etc, and the only difference is in Life Support, let us know that the Xindi races did that to make it easier to change parts. If the Xindi use different hull sizes based on philosophical issues, tell us the reasoning why. We may critique the reasoning, but the fact you provided it means we are in for a good read.
Basically, fluff. It can be silly, it can be serious, but let us see the thoughts that went into your designs.
I intended to keep them all about the same as they all came from the same planet and the temporal meddlers most likely provided the technology to build the ships and they slowly changed the ships to suit their own species.