I just put this together for my online PbP game to make it easier to see what a PC can do. The stat block is based on the Star Wars Saga block, and I think it will make life a bit easier seeing what bonuses go with what.
CELDRAHIL Adv6
Medium Dúnadan Warrior 6
Courage 6 Current 0/6; Renown 1; Corruption 0
Init +6; Observe +6
Languages Westron, Elven (Sindarin)
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Defence 13; Armor 5 (chainmail, no hauberk, no nimbleness penalty); Shield (Large) +5 PB, -5 RAM
Health 12; Current 0/72; Wound Level Healthy (no penalty), Hardy [-2 to all wound level penalties – Core p.147] ♦ Lion-hearted [may spend a courage to reduce damage by 1d6+vitality mod – Core p.149]
Weariness hale (no penalty)
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Stamina +3*; v weariness +3
Swiftness +6; dodge +6, evasion [roll 3d6 on Dodge, pick best 2 – Core p.103]; initiative +6
Willpower +1; magic +1; v intimidation +1; v torture +1; v corruption +1
Wisdom +1; v deception +1
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Speed 6 yards
Melee unarmed +2 (1d6+5); Block +2
Armed blades (longsword) +18 (2d6+10); Parry +24
Armed polearms (spear) +9 (2d6+6); Parry +14
Ranged bows (longbow) +12 (2d6+2)
Actions 3, swift strike [+1 combat action per round – Core p.103]; Grp +2
Atk Options Armed combat specialties [+1 to power attack, charge, defense manoeuvres with specialized weapons - Core p.122] ♦ Warrior Born [spend a courage to receive +2 to all armed and ranged combat rolls for a single battle - Core p.103]
Special Actions Quick Draw [may ready a weapon as a free action – Core p.149] ♦ Valiant [make a TN 10 Bearing test to receive +2 courage for the length of the scene, may only be used once per game day – Core p.151]
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Attributes Brg 8 (+1), Nim 12 (+3)*, Per 5 (+0), Str 12 (+3)*, Vit 9 (+1), Wit 6 (+0)
Racial Qualities Skilled [may add +2 skill points to any one, or +1 points to any two racial skill - Core p.72] ♦ Adaptable [+2 to swiftness – Core p.42] ♦ Dominion of Men [+1 courage – Core p.42]
Order Abilities Evasion [roll 3d6 on Dodge, pick best 2 – Core p.103] ♦ Favoured Weapon [choose a weapon type, each advancement pick increases the skill rank by 2 instead of 1 – Core p/103] ♦ swift strike [+1 combat action per round – Core p.103] ♦ Warrior Born [spend a courage to receive +2 to all armed and ranged combat rolls for a single battle - Core p.103]
Edges Hardy [-2 to all wound level penalties – Core p.147] ♦ Heroic Item [longsword +2 damage] ♦ Hoard [wealth equal to 50 silver pennies – Core p.148] ♦ Lion-hearted [may spend a courage to reduce damage by 1d6+vitality mod – Core p.149] ♦ Quick Draw [may ready a weapon as a free action – Core p.149] ♦ Valiant [make a TN 10 Bearing test to receive +2 courage for the length of the scene, may only be used once per game day – Core p.151] ♦ War-wise [+1 to Seigecraft, Armed combat, Ranged combat, and Unarmed combat]
Flaws Dark Secret [Core p.154] ♦ Fealty [Core p.155]
Trained Skills (+2 bonus with specialties) armed combat (blades:longsword) +16, armed combat (polearms:spears) +7, healing (treat wounds) +1, insight +1, inspire +6, intimidate (power) +3, observe (spot) +6, ranged combat (bows:longbow) +10, ride (horse) +5, siegecraft (ambushes) +3
Untrained Skills (includes -2 penalty) acrobatics +1, climb +1, conceal -2, debate -1, games +1, inquire -1, jump +1, perform -1, persuade -1, run +1, search -2, stealth +1, survival -2, swim +1, teamster +1, unarmed combat +2
Possessions Horse: Agrawaen, Herth-hathol (longsword, keen +2 damage), spear, chainmail, large shield