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Thread: Adjudtments to the BSG fleet

  1. #1

    Adjudtments to the BSG fleet

    In using the Battlestars in an actual fight the Close-in-Weapons/Flack Guns/anti-fighter guns were of little use. So I sat back and looked at the ship again and then it hit me. I made the choice listed below. I also studied drawings and some Hi resolution images and watched dozens of videos to count the CIWs placements.

    Close-in-Weapons/Flack Guns
    Even thought the Battlestars are heavily armored Battlewagons the missile fire at the ship or the scraping run by a fighter must pass through the anti-fighter screen of explosive flack fire by hundreds of small rail guns. The moment the fighter enters the flack barrier the fighter is at risk of taking 10 damage. The fighter or whoever fired the missile must make a difficulty challenge to pass through the flack of 13.

    Below there is the version of the Battlestar Galactica from the series Blood and Chrome Series. With the addition of the rail guns the Battlestar becomes a budget buster.

    Enjoy.



    The Battlestar Galactica during the First Cylon war (Blood and Chrome Series)
    Class and Type: Columbia-class Battlestar

    Hull Systems
    Size: 11
    Length: 1414.76 meters (estimated)
    Beams: 535.9 meters (FTL configuration 342.97 meters)
    Height: 187.08 meters
    Decks: 46
    Mass: 9,000,000 metric tons
    SU's Available: 4,000
    SU's Used: 4270

    Hull Outer <44>
    Hull Inner <44>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Ablative Armor: 1500 <300>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 5 (Protection 80/120) <35>
    Backup: Class 5 (Protection 40) <18>
    Backup: Class 5 (Protection 40) <18>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1200/240/10,000
    Crew Quarters
    Barracks: Houses 600 crewmembers <10>
    Spartan: 200 <10>
    Basic: 450 <45>

    Environmental Systems
    Basic Life Support [12 Power/round] <44>
    Reserve Life Support [6 Power/round] <22>
    Emergency Life Support (66 emergency shelters) <22>
    Gravity [6 Power/round] <11>
    Consumable: 1 years worth <11>
    Food Stores only [0 power/round] <2>
    Manufacturing Facilities: Small ships [11 power/round] <11>
    2 Large Machine Shops [4 power/round] <6>
    Medical Facilities: 2 (+1) [2 Power/round] <10>
    Recreation Facilities: 1 [2 Power/round] <8>
    Personal Transport: Jefferies tubes [0 Power/round] <11>
    Fire Suppression System [1 Power/round when active] <11>
    Cargo hold: 900,000 cubic meters <27>
    Locations: 90 large bays and smaller bays
    Escape Pods none

    Propulsion Systems
    Faster Than Light Drive (Coaxial Warp Drive Variant) [110 power/jump/round] <220>
    Impulse Engine Type: 6 Class 2 (.5c/.5c) [5/5 Power/round] <10 (x 6 = 60)>
    Location: Aft
    Reaction Control System (.025c) [2 Power/ round when in use] <11>

    Power Systems
    Fusion Reactors: 8 Class 30 (generates 300 Power/round) <150 x 8 = 1200>
    Locations:
    Impulse Engine[s]: 6 Class 2 (generate 16 power/engine/round)
    Auxiliary Power: 8 reactors (generate 5 Power/reactor/round) <24>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +100 Power transfer/round <65>
    Standard Usable Power: 380

    Operations systems
    Bridge: CIC (Command and Control) <55>

    4 Computers Core: (Pre Duetronic Systems) [1 Power/round] <6 (x 4 = 24)>
    ODN <33>

    Navigational Deflector [5 Power/round] <44>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward

    Sensor Systems
    Long-range Sensors [5 Power/round] <12>
    Range package: Mark III (Accuracy 4/5/8/11)
    High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 3.0)
    Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 8.0)
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensors [5 Power/round] <6>
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensors: [5 Power/round] <6>
    Strength Package: Class 3 (strength 3)
    Gain Package: Standard
    Sensor Skill: 4

    Flight Control Systems
    Autopilot: None

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 2 <0>

    Inertial Damping Field
    Main <88>
    Strength: 10 [3 Power/round]
    Number: 4
    Backup <22>
    Strength: 7 [2 Power/round]
    Number: 4
    Attitude Control [3 Power/round] <3>

    Communications Systems
    Type: Type I interplanetary Radio [3 Power/round] <1>
    Strength: 1
    Security: -0
    Emergency Communications: [2 Power/round] <1>

    Security Systems Rating: 1 <4>
    Anti-Intruder System: None
    Bulkhead doors [1 Power] <11>
    Science Systems Rating: 1 (+0) [1 Power/round] <16>
    Specialized Systems: None
    Laboratories: 6 <2>

    Tactical Systems
    Close-in-weapons (Small rail guns) <4 x 638 = 2552>
    Type: I
    Damage: 20 [2 Power]
    Number of Emitters: (up to 5 shots per round)
    Targeting Systems: Class zero Accuracy 6/7/9/12
    Range: .4/.6/.8/1.2
    Location: 24 upper aft engine port, 24 lower aft engine port, 45 flight pod port, 24 Above flight pod port, 40 below flight pod port, 22 upper hull forward hull port, 48 lower hull forward port, 24 upper aft engine starboard, 24 lower aft engine starboard, 45 flight pod starboard, 24 Above flight pod starboard, 40 below flight pod starboard, 22 upper hull forward hull starboard, 48 lower hull forward starboard, 64 forward dorsal, 8 Aft dorsal before engines, 64 forward Ventral, 8 Aft Ventral before engines
    Firing arc: 360 degrees
    Firing Modes: Rapid fire only

    Medium Rail gun <7 x 36 = 252>
    Type VI
    Damage: 60 [6 Power]
    Number of Emitters: (up to 2 shots per round)
    Targeting Systems: Class zero Accuracy 6/7/9/12
    Range: 8/12/16/24
    Location: 4 forward, 2 Port ventral, 2 Starbaord ventral, 24 Dorsal (16 forward, 8 aft), 8 ventral (4 forward, 4 aft)
    Firing arc: 540 degrees
    Firing Modes: Salvo
    Rail gun control <11>

    TA/T/TS: Class Zero [0 Power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 4

    Auxiliary Spacecraft systems
    2 Flight Deck Port/Starboard Capacity 224 size worth of ships <448>
    Standard Compliment: 80 fighters, 20 rapters, 12 assorted craft
    location: port and starboard flight pods

  2. #2
    Join Date
    Jun 2008
    Location
    USA
    Posts
    51
    Looks like you were almost designing this:
    http://www.klingon-empire.org/photop..._Galactica.jpg

    The manufacturing facilities and machine shops are custom tech it looks like, unless you are using the Replicator network to simulate the manufacturing facilities.

    For the fighters, do you plan on fleshing them out a bit, then hyperlinking from the above so we can look at them as well?

  3. #3
    Not Really. It started out as a fun project then moved into an actual game five years before the second Cylon war.

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