Originally Posted by
Owen E Oulton
Nah, with a phaser set on "vapourise", the character is just dead and no body is left. Rolling dice for that sort of damage is just plain stupid.
the phaser damage chart (page 239 DS-9 RPG source book) noted that phaser damage could be dealt with in two ways, either by the 'damage column' or in a 'notes column', if you are going by the notes then yes 'vaporize a humanoid' (phaser setting 8/light disrupt) leaves little left of the target, though if you are going by 'the numbers' then some humanoids COULD potentially survive a hit on setting 8 (on minimum damage roll then that's only 20 points of damage, my favorite Andorian character could survive 20 points of damage easily....or the Klingon example above would also survive such a hit, even the Half-Klingon Rebel page 38 DS-9 source book [fit 3 vit+2,]would not be killed on a minimum hit of a phaser set on 8, though the Ferangi merchant page 37 DS-9 source book would be vaporized). It all depends on the style of the game you are running.
Having toughness, will to survive, organ redundancy, maximum Fitness stat (with +2 in vitality) all equates to a character that will survive against some degree of phaser (or disruptor) damage. During play I found (we always played 'by the numbers') if you set a phaser on 12 you had a pretty good chance (even on minimum rolls, which BTW is 72 damage) to kill outright even the toughest humanoids (Jem'Hadar, Klingon's, Hirogen, Andorian's) with one shot.
Originally Posted by
Owen E Oulton
That's one tough Klingon. Better break out the Kryptonite!
all my characters tried to maximize Fitness and Vitality, and have toughness, will to survive, organ redundancy advantages and I often saw numbers such as 9 or 10 per wound category. Though with the militant/power gamy style games I participated in this was to be expected I suppose.
Last edited by WaveMan; 10-26-2015 at 09:02 PM.
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