I think you and I have a completely different view concerning phasers and shields, will have to agree to disagree.
That being said in the games I played we always ignored the cinematic effect and went with the numbers as we saw it as fair and set a level playing field. Cinematic effects always seemed too arbitrary for our liking and as I pointed out left little room character survival. We also tried to bring Trek more in line with other RPG's (mainly BattleLords of the 23rd Century) as other systems that dealt with energy weapon types in more depth. Why we chose BattleLords of the 23rd Century is because they had quantified many types of weapons ranging from ballistic to energy based weaponry, as well having a standardized force field (they called them flux shielding) system.
not discrete different features like Judge Dredd's Lawgiver ammunition options.
light stun, heavy stun, light thermal, heavy thermal, light disruption, heavy disruption, seems to me to have discrete different settings?
as far as the shields go, no they reduced incoming phaser fire for a point for point basis, so the Haven PDS could allow a character to survive at least 1 hit from a phaser on setting 16, something NO character could do normally.
That was the problem I had in Trek they downplayed the lethality of phasers for the most part, and exaggerated them at other times. For example the DS-9 episode with the Jem'Hadar up on a cliff face being attacked by Sisko and crew (most of which had Type 3 phaser rifles). In the first engagement I don't think they killed any one despite several of them firing on the ridge. A couple of hits on setting 16 (disintegrating/exploding 600m cubed, so 6mx10mx10m cube of rock into rubble) by a few phaser rifles would have destroyed a vast area of the ridge, the Jem'Hadar and anything else on that ridge..... Borg Personal shields also didn't work like you describe, they were adaptive and eventually made phaser impotent at any setting, once they adapted to the phaser fire, the incoming fire was completely ineffectual.
I should also add, personal phasers work on the EXACTLY same principles as ship mounted phasers (ship phasers can be set to different levels such as stun, it's just that they rarely are, and are defaulted to maximum effect, as in disintegrate/explode) and should be treated as such, including the way they interact with shields. So a point for point system works perfectly.(though Borg personal shields don't work in this fashion, though it is easy to adapt them to a point for point system) It is also easy to know in a point for point system when a character is disintegrated, when all body points (health or wound levels or what ever) are exceeded in damage, then the character vanishes in a flash of stay atoms and is reduced to a small pile of dust.
Last edited by WaveMan; 10-29-2015 at 04:52 PM.
AKA-Dean
"I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.