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Thread: A Planetary Prison

  1. #1

    A Planetary Prison

    Here is something for use

    One of the characters was sent in undercover to a Federation prison where he was placed in the same cell with a Federation Prisoner that was being kept for treason. The facility is much like that of the ones seen in Star Trek the Original Series. In order to learn who was behind his treason the Character was under orders to help the man escape the facility. The traitor was working for a covert organization that was working in the shadows much like the section 31 but with an opposite goal.

    Sub-Surface Prison
    Class and Type: Alcatraz-class Prison Facility
    Commissioning Date: 23rd Century

    Hull Systems
    Size: 4 (16)
    Diameters: 4124 meters
    Height: 1500 meters
    Decks: 100 sub surface and one entrance level on the surface
    Mass: 21,000,000 metric tons
    SUs Available: 11,000
    SUs Used: 1657 (See notes: 8500 SU’s of surface material covering the facility with resistance of one - With Surface Material 10157)

    Hull Outer <64>
    Hull Inner <64>
    Resistance Outer Hull: 12 <15>
    Resistance Inner Hull: 12 <15>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class G (Protection 30/45) <25>
    Backup: Class G (Protection 15) <13>
    Backup: Class G (Protection 15) <13>

    Personnel Systems
    Crew/Inhabitants/Capacity: 220/visitors 44 + 1020 prisoners = 1064/20,000
    Crew Quarters
    Barracks: houses 1020 prisoners <17>
    Spartan: 93 <5>
    Basic: 106 <11>
    Expanded: 48 <10>
    Luxury: 13 <13>
    Unusual: 4 <4>

    Environmental Systems
    Basic Life Support [13 Power/round] <64>
    Reserve Life Support [7 Power/round] <32>
    Emergency Life Support (96 emergency shelters) <32>
    Gravity [8 Power/round] <16>
    Consumable: 5 years worth <160>
    Food Stores only (galley) [0 Power/round] <2>
    Industrial Fabrication Units Mark II [2 Power/round] <3>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 4 (one small rec deck, two gyms, large eating facilities, two small lounges [4 Power/round] <24>
    Mercantile Facilities: none
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <48>
    Fire Suppression System [1 Power/round when active] <16>
    Cargo hold: 3,000,000 cubic meters <90>
    Locations:
    Escape Pods: None

    Propulsion Systems: None
    Power Systems
    Fusion Reactor: Two type 16 (generates 160 Power/round) <80 x 2 = 160>
    Locations:
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <3 x 2 = 6>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <85>
    Standard Usable Power: 320

    Operations systems
    Operations (OPS): <16>
    Auxiliary operations <12>

    Computers
    Core 1: [1 Power/round] <8>
    Core 2: [1 Power/round] <8>
    ODN <48>

    Sensor Systems
    Long-range Sensors [5 Power/round] <13>
    Range package: Mark II (Accuracy 4/5/8/11)
    High Resolution: 3 light-years (0.3/0.4 – 0.8/0.9 – 1.5/1.6 – 3.0)
    Low Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 5.0)
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <9>
    Strength Package: Class 3 (strength 3)
    Gain Package: Class Alpha (+1)
    Coverage: Standard
    Probes: None
    Sensor Skill: 3

    Communications Systems
    Type: Mark III [3 power/round of use] <9>
    Strength: 3
    Security: -1
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams: None
    Transporters: None

    Security Systems rating: 5 <20>
    Anti-Intruder System: Yes [1 Power/round] <16>
    Internal Force Field [1 power/3 Strength] <16>
    Science Systems Rating: 1 (+0) [1 Power/round] <21>
    Specialized Systems: none
    Laboratories: 1 <2>

    Tactical Systems: None

    Shields (Forward, Aft, Port, Starboard) <106 x 4 = 424>
    Shield Generator: Class 3 (protection 500) [50 power/shield/round]
    Shield grid: Type B (33% increase to 665 Protection)
    Subspace field Distortion Amplifiers: Class Delta (Threshold 167)
    Recharging System: Class 0 (60 seconds)
    Auto-Destruct System <16>

    Auxiliary Spacecraft systems
    Shuttlebay(s): None
    Docking bays: None

    Station Data: The prison was constructed one kilometer under in surface of the planet as a partial protection of the prisoners. The planet is barely habitable and has forty degrees Celsius in the day light and minus four at night with a slow rotation of planet of sixty hour days. The facility is placed where if the prisoner does escape there is nowhere to escape too.

    The prisoners may send as many messages to friends and family and business associates but there messages in and out are reviewed with the thinking that they maybe planning to escape with outside help. The majority of the prisoners are watched via sensors and view screens or through windows with little contact physical with the guards. They each wear ankle monitors that make alerts that alert the guards of the location of the prisoners as they attempt to escape.

    Notable stations: Elba IV has a Federation Prison that has a rehabilitation facility that is a Rating 5 (+1) [5 power/round] <25>. The Federation has several other similar facilities spread across the core of the Federation worlds on remote worlds. The Romulan Star Empire has a number similar prison on the fifth moon of a Gas Giant in the Romulus systems.

    Notes: Constructed to prevent a large and small scale assaults and attempt on rescuing any of the prisoners, yet the facility is not constructed to keep a prisoner from escaping easily but can be done with some engineering yet to date no one has yet escaped successfully from the faculty let alone the planet.

    Creation Notes: Star Trek the Original Series has traveled to a few different prisons slash criminal rehabilitation facilities where there where prisoners that were kept and treated for a mental illness. There would also have to be a prison where the most extreme prisoners would be kept. I used the size sixteen to generate the facility to have at least one kilometer of surface with only a single tower entrance and a if you look at the used SU’s there is notes about the additional material that is on top the station with a resistance of one and acts as ablative armor forcing a ship to burn its way to the station if it wished to destroy it. The Facilities has not only soil but bedrock layered on top. I gave it a rating one but someone could give it three resistances for more protection. A layer of Neutronium rocks or other materials laid on the top of the facility would prevent weapons fire from reaching the Facility if attacked from orbits with resistance increased above the layers.

    For a Twenty Fourth century version of the above prison, the shields should be doubled and food replicators and medical systems increased and there is no holodeck’s as they are prisoners being punished but the guards have their own holodeck’s and the rehabilitation.

    Let me know what you think.

  2. #2
    Join Date
    Jun 2008
    Location
    USA
    Posts
    52
    It is an interesting start, but a barely habitable rock could still be slowly terraformed by the Federation, or at least put sealed outposts on the planet to handle the longer day/night cycles.

    To really make it harder to escape, how about an airless planetoid? For more fun, give it a decaying orbit over a star or gas giant, with a chemical fueled rocket to keep it from falling in. Fuel is delivered via transporter, and there is never enough fuel to set up an orbit that will last longer than 1 month. The only kindness is that the thruster is only on while all the prisoners are inside, verified by life-form scans and video surveillance of their quarters.

    The prisoners are expected to go out, mine raw materials, and return with them. They have an EVA suit with chemical thrusters and a limited supply of oxygen, so if they calculate wrong the route back, or decide to stay out too long, they suffocate or drift past the station.


    As to the organization that has opposite goals to Section 31 and wants to remain covert, how about the Tal'Shiar or the Obsidian Order? Both of them are interested in weakening the Federation, and their operations will want to remain covert. This person was assigned to infiltrate the prison and determine its location, with a cloaked ship waiting to break him out. The connection is telepathic, though Betazoid and Vulcan guards make it difficult (a Medusan would make it impossible).

    The goal of the traitor is to allow the ship to gather recruits from the station, though an antimatter bomb on the outside will make it difficult to be rescued.

  3. #3
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490
    Further discussion of the "flavour text" should be taken to the Narrators' forum: http://forum.trek-rpg.net/showthread...931#post184931 - discussion of the Spacedock stats may continue here.
    Last edited by Owen E Oulton; 12-05-2014 at 01:02 AM.

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