STARWOLF INTRODUCTION
(VOICEOVER WITH WAY COOL ORCHESTRAL/TECHNO MUSIC AND STUNNING FULLY-RENDERED 3D VISUALS)
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(Ok, Minor problem. No music or 3D Visuals… Work with me, folks… Here we go--)
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File A56-7W
TOP SECRET
SUBJECT: STARWOLF
A warp-9 plus attack shuttle based on a large-scale runabout frame. Sought by governments, friendly and foreign, STARWOLF has been hidden by test pilot, Stringfellow Hawke- to be returned to the Federation only if his brother, St. John, a MIA in the Dominion War, can be found.
Michael Coldsmith Briggs XI, code name: Archangel- Deputy Director of the intelligence agency that developed STARWOLF. Believed to covertly provide logistical support to Hawke in exchange for flying STARWOLF on missions of national interest.
Hawke is 34 ... reclusive, sensitive ... a loner. Known to associate with his only friend and mentor, Dominic Santini.
Together, Hawke and Santini fly STARWOLF at speeds rivaling the fastest starships. Backed by unmatched firepower, STARWOLF is a weapon too dangerous to be left in unenlightened hands. Finding STARWOLF is your number one priority. END OF FILE.
(MUSIC FADES…)
Ok, That should have got your interest...
STARWOLF TECHNICAL INFORMATION
CLASSIFIED: TOP SECRET
STARWOLF was originally conceived and designed to look like an very large executive shuttle-- nothing more. This would allow it normal starport exposure without people suspecting or comprehending its true military capabilities. It is, as its insignia suggests, a wolf in sheep's clothing.
STARWOLF is a long-range warp-equipped multi-role shuttle. It's an aerodynamic lifting body with a embedded nacelle system, driven by twin toroidal-containment warp cores, capable of propelling it to warp 9.992. This warp drive system can be disengaged and the plasma diverted into a super-experimental slip-stream drive, which can increase STARWOLF'S speed to exceed warp 9.99998 for short periods of time. STARWOLF can rapidly slow itself by employing a subspace velocity-dampening system. Also, in some instances, STARWOLF can deploy a huge solar sail (when the FTL drives are not engaged) which issues from a compartment in the tail.
STARWOLF'S basic construction is of plasticized composites-- reinforced with duranium and tritanium-alumimum fibers. The crew compartment is additionally protected with honeycomb-structured poly-composite paneling. Other major components are made of "gaseous density-reduction-process polymer castings", helping to keep the weight down. This is all skinned with an ultra-strong energy-dissipating polymer skin and a layer of ablative armor. Protecting the shuttle is a quad core gravatic displacement shielding system, similar to the types used on class-one starships.
Starwolf was designed by Doctor Charles Moffet to the "Firm's" (section 31?) specifications, but over the years of development, the Firm's changing responsibilities moved the Starwolf project away from the tactical military machine, and further into the covert operations role. Speed became more important than firepower, stealth more important than speed. Starwolf's mission made it a compromise, and compromise always makes for weaknesses.
Untouchable by other ships while at maximum speed, it's thirsty engines forbid a constant slipstream run. So while other ships cannot outrun Starwolf, at low speeds they can equal it. And with larger ships, the corollary holds true: although far more maneuverable than conventional starships, Starwolf cannot outgun a cruiser. It takes a great pilot, like Hawke, to turn Starwolf's weaknesses into its strengths. Starwolf's main strength comes from surprise; other pilots cannot conceive of what Starwolf is capable of, and Starwolf's inherent capabilities are astounding.
Designed for covert intelligence missions, Starwolf has been amazingly outfitted for its task. It can see through dense dust clouds and operate in any stellar conditions imaginable through its sensor and navigational systems; identify any vessel, ship or starbase target; pickup, block or jam hostile sensors without being detected; and if detected, decoy enemy weapons through its Sunburst decoys or powerful ECM suite. The entire machine is armored against phaser fire, from hand phasers right up to starship mounted banks.
While Starwolf's defenses are strong, they are subtle and they fade against the overt might Starwolf displays offensively. Pulse phasers and a pair of disrupter cannon firing from the wing tips are backed by an assortment of torpedoes that are capable of taking out anything from a shuttle to a starship. Starwolf is even capable of nova-device delivery.
Starwolf is not impregnable. A collision, heavy weapons or torpedo impact, a phaser blast in the mid-flight refueling intake, even tribbles in the engine intakes; any one could bring Starwolf down. And with the limits on the use of its offensive weaponry, Starwolf can only be effective if piloted with skill and nerve.
Whenever it goes into combat-mode, the memory clicks on. A complete record of every combat is available. Starwolf's computer also contains complete specs of its design.
OPERATIONAL FEATURES
CREW MEMBERS
Crew members are automatically (and constantly) "monitored" for physical and neurological stress via a small device on the left side of the flightsuit chest piece (physical), and through the helmet (neurological).
E.R.C.S. ENHANCED REACTANT CONTAINMENT SYSTEM
An advanced antimatter containment system optimized for survivability in combat situations. Based on hard-won data from the Dominion war, every major component is duplicated four times, from the power conduits to the field generator elements. The redundancy comes at the expense of reactant capacity. Though each of the three pods is the same size as a Galaxy-class anti-matter pod, they are only capable holding 50 kilograms of anti-matter.
FLIGHT COMMAND
In an emergency, flight command can be transferred from the cockpit back to the Electronic Data Command center.
DEFENSE SYSTEMS
SUNBURST DECOYS
Minute matter-antimatter charges encased in a warp-coil ejected rearward to confuse enemy sensors.
SUBSPACE DECOYS
Canisters ejected rearward that explode, spewing subspace energy to confuse subspace sensors. NOTE: These systems are stored together and launched from the rear of Starwolf's avionics bays
OFFENSIVE SYSTEMS
PULSE PHASERS
Scaled-down versions of the pulse-phasers used aboard the DEFIANT-class. Two are mounted in each weapon pod. Takes plasma directly from the warp-cores. Retractable
DISRUPTER CANNON
Two miniaturized B’rel-class Klingon disrupter cannons modified to fire in a ‘Strobe’ effect. Mounted port and starboard in the weapon pods. Retractable.
TORPEDOES -- ADF Pod-launched
FLASHFIRE -- Short-ranged quantum-warhead microtorpedoes.
BLACKEYE -- Short-ranged standard photon microtorpedoes.
BULLHEAD -- Hull-busting penetration torpedoes. (Anti-ship weapon)
FALCON -- 6 standard full-sized quantum torpedoes, Three to a side in compartments at either side of the ADF Pod. They are self-guided or manually guided.
NOTEWORTHY SHIPS:
1) STARWOLF: Prototype. Stolen by Dr. Moffet, recovered by Stringfellow Hawke and hid somewhere in the Badlands near Bajor. Fitted with unorthodox (illegal?) technology gathered from unknown sources. Took part in Third Borg Incursion at Sol.
2) REDWOLF: Second ship. Mounts improved ADF pod with larger torpedo capacity and faster reload cycle. Took part in second Third Borg Incursion at Sol.
3) LOKI: Third ship. Testbed for experimental AI flight control software. Disrupter cannons replaced with heavy pulse phasers. Took part in Third Borg Incursion at Sol.
4) SOLAR RANGER: Built to same specs as REDWOLF, first production unit. Assigned to Arteline sector
5) GUARDIAN ANGEL: Second production unit. Tested workaround for slip-stream phase-variance issue. Assigned to Deep Space Five
6) LOBO: Production specs. Assigned to Deep Space Five.
7) GABRIEL: Production specs. Assigned to Arteline sector. Took part in a classified engagement with a Romulan Battleship.
8) DARK ANGEL: Production specs, plus revised E.R.C.S pods with larger reactant capacity. All ships except STARWOLF backfitted with new system. Assignment unknown at this time
9) GREY WOLF: Production specs. Assignment unknown at this time.
10) BLACKJACK: Production specs. Assigned to USS SOVEREIGN main flight deck.
11) UNNAMED: Proposed prototype ship will be fitted with a spinal-mount assault phaser and top-secret prototype cloaking device.
YOUR ASSIGNMENT, IF YOU CHOOSE TO ACCEPT IT: Using the above data, fit this into a standard Starship Template for LUGtrek. Generate character templates for Stringfellow Hawke, Archangel, Dominic Santini and Dr. Moffet. If you are feeling bold, someone can draw this ship. If you do, keep this in mind: This is the illegitimate son of a mating of a runabout and the original AIRWOLF. Sort of a stealth mini-Defiant, but without the kick-butt firepower of the Defiant.
FURTHER NOTES: Set in the post-Dominion era. The Firm not Section 31 but another semi-secret group set up by the Federation (The Firm is the R&D arm of the regular Starfleet Intelligence). Archangel works for Section 31, that is why STARWOLF has stayed ‘lost’ and is outfitted with ‘unorthodox’ tech. Size of STARWOLF is standard runabout frame plus five meters. Crew of four, but can be flown effectively by two. "Gaseous density-reduction-process polymer castings" is just a treknobabble way of saying “Styrofoam” This ship is NOT made from Styrofoam, though. I assume that in the 24-century polymer technology will have advanced to the point where it is possible to create an entire plastic starship. Hence, the foamed-polymer castings, polymer skin and such.
Please post your results to this thread. I’ll pick the best of the submissions and I’ll put together several adventures and make available the entire package available as FILE A56-7W PROJECT: STARWOLF.