A Borg Vessel
One of our 23rd century Federation starships ran across a Borg vessel that was parked in high orbit of a small Gas Planet. For this I needed a Borg Cube that was a littler reduced in capabilities and fire power without reducing it too much. This vessel is circa 2299. Much of the vessel is the same a mid 24th century Borg cube.
Being that this is Borg Vessel I kept the vessel in the Next Generation Technology instead of the Original Series version of the tech. These Vessels are far superior to that of the Original Series vessels and can obliterate them even more easily.
To destroy the Borg vessel the Federation starship an Excelsior Class used a small fleet of cargo ships that were carrying antimatter detonating them in a Gas Giant resulting an explosion that vaporized the solar system. The Captain had access to the records that left by Starfleet Captain Jonathan Archer of the Starship Enterprise NX-01.
This was to throw the players a curve ball that made them think even harder than they had too during a regular game where their enemies were of the same fighting skills.
During the course of dealing with the cube there came the usual suggestions use the ship to ram the cube, call for assistant and/or ram the cube. Then there came the idea to use the cargo ships to plunge into the atmosphere of gas giant and release the antimatter cargo and allow the resulting explosion should destroy the cube.
Earlier Borg Cubes
Class and Type: Borg Assimilation Cube
Commissioning Date: Late 23rd and early 24th century
Hull Systems
Size: 16
Length: 3000 meters
Beams: 3000 meters
Height: 3000 meters
Decks: 600+
Mass: 21,000,000 metric tons
SU’s Available: 7,000 – 11,000
SU’s Used: 7907
Hull Outer <64>
Hull Inner <64>
Resistance Outer Hull: 8 <9>
Resistance Inner Hull: 8 <9>
Borg Ship Regeneration <160>
Ablative Armor: 400 <80>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 6 (Protection 90/130) <43>
Primary Backup: Class 6 (Protection 45) <22>
Secondary Backup: Class 6 (Protection 45) <22>
Personnel Systems
Crew/Passengers/Evac: 50,000/0/110,000
Crew Quarters
Regeneration Alcoves: 50,000 [500 power/round] <500>
Environmental Systems
Basic Life Support [15 Power/round] <64>
Reserve Life Support [8 Power/round] <32>
Emergency Life Support (96 emergency-shelters) <32>
Gravity [8 Power/round] <16>
Consumable: three years worth <48>
Food Replicators [16 Power/round] <16>
Industrial Replicators
Type: one network of small Replicators [2 Power/round] <16>
Type: 4 Large unit [2 Power/replicator/round] <12>
Medical Facilities: 5 (+1) [5 Power/round] <25>
Recreation Facilities: None
Personal Transport: Turbolift, Jefferies tubes [2 Power/round] <48>
Fire Suppression System [1 Power/round when active] <16>
Cargo hold: 1,000,000 cubic meters <30>
Locations:
Escape Pods: none
Propulsion Systems
Transwarp Drive: [240 power/round] <240>
Impulse Engine Type: five Class 8 (.75c/.92c) [7/9 Power/round] <35 x 5 = 175>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <16>
Power Systems
Warp Engine Type: 6 Class 7/M (generates 367 Power/round) <82 x 6 = 492>
Locations:
Impulse Engine[s]: five Class 7 (generate 56 power/engine/round)
Auxiliary Power: 10 reactors (generate 5 Power/reactor/round) <30>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +500 Power transfer/round <130>
Standard Usable Power: 2522
Operations systems
Bridge: None
Computers (Bio-neural)
Eight computer cores located throughout the interior of the ship: [7 Power/round] <48 x 8 = 384>
Uprating: Class Gamma (+3) [3 Power/computer round] <64>
ODN <48>
Navigational Deflector [5 Power/round] <76>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Exterior
Auxiliary Deflector: Exterior <16>
Sensor Systems
Long-range Sensors [5 Power/round] <56>
Range package: Type 8 (Accuracy 3/4/7/10)
High Resolution: 6 Light-years (0.5/0.6 – 1.0/1.1 – 4.5/4.6 – 6.0)
Low Resolution: 18 Light-years (1.0/1.1 – 6.5/6.6 – 13.5/13.6 – 18.0)
Strength Package: Class 9 (strength 9)
Gain Package: Class Beta (+2)
Coverage: +4000 additional substances
Lateral Sensors [5 Power/round] <36>
Strength Package: Class 9 (strength 9)
Gain Package: Class Beta (+2)
Coverage: +4000 additional substances
Navigational Sensors: [5 Power/round] <22>
Strength Package: Class 9 (strength 9)
Gain Package: Class Beta (+2)
Probes: 300 <30>
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 3, Coordination 3 [1 Power/round in use] <12>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: two additional computer sequal to fully functional systems <4>
Inertial Damping Field
Main <192>
Strength: 10 [3 Power/round]
Number: 6
Backup <48>
Strength: 5 [2 Power/round]
Number: 6
Attitude Control [4 Power/round] <4>
Communications Systems
Type: Central Plexus (Class 10) [2 Power/round] <26>
Strength: 10
Security: -5
Basic Uprating: Class Beta (+2)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 12 = 144>
Accuracy: 4/5/7/10
Lactation: two per side of cube
Emitter: Class Beta [3 Power/Strength used/round] <6 x 6 = 36>
Accuracy: 5/6/8/11
Location: one per side
Transporters
Type: Personnel [6 Power/use] <19 x 10 = 190>
Pads: 6
Emitter/Receiver Array: Personnel Type 7 (50,000 km range)
Energizing/Transition Coils: Class (strength 9)
Number and location:
Type: Emergency [11 Power/round] <23 x 10 = 230>
Pads: 40
Emitter/Receiver Array: Emergency Type 4 (20,000 km range)
Energizing/Transition Coils: Class (strength 9)
Number and location:
Type: Cargo [7 Power/round] <17 x 10 = 170>
Pads: 800 kg
Emitter/Receiver Array: Cargo Type 4 (80,000 km range)
Energizing/Transition Coils: Class (strength 9)
Number and location:
Security Systems Rating: 2 <8>
Anti-Intruder System: Yes [1 Power/round] <16>
Internal Force Field [1 Power/3 Strength] <16>
Science Systems Rating: 4 (+3) [5 Power/round] <36>
Specialized Systems: 4 <20>
Laboratories: 100 <20>
Tactical Systems
Borg Plasma Disruptors <46 x 12 = 552>
Type equal to a type 10 disruptor
Damage: 220 [22 Power]
Number of Emitters: (up to 3 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: two per side
Firing arc: 360 degrees for each side
Firing Modes: Standard, Pulse
Borg Energy Beams <58 x 12 = 696>
Type
Damage: 250 [25 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: two per side
Firing arc: 360 degrees for each side
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Borg Cutting Beams <29 x 6 = 174>
Type Borg cutting beams
Damage: See Spacedock, pg 68-69 [20 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: one per side
Firing arc: 360 degrees
Firing Modes: standard
Borg Feedback Pulse Generator <19 x 6 = 114>
Type Feedback pulse generator
Damage: see pg 68-69 [30 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: one beam emitter
Firing arc: 360 degrees
Firing Modes: Standard
Borg Shield Drainer <24 x 6 = 144>
Type shield drainer
Damage: see pg 68-69 [20 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: one beam emitter
Firing arc: 360 degrees
Firing Modes: Standard
Torpedo Launcher <27 x 6 = 162>
Standard Load: Borg Type I torpedo (400 damage)
Spread: 10
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: one per side
Firing Arc: self-guided
Torpedoes carried: 1000 <100>
TA/T/TS: Class Gamma [2 Power/round] <12>
Strength: 9
Bonus: +2
Weapon Skill: 5
Shields (Forward, Aft, Port, Starboard) <292 x 4 = 1168>
Shield Generator: Class 6 (protection 1000) [100 Power/shield/round]
Shield grid: Type C (50% increase to 1500 Protection)
Subspace field Distortion Amplifiers: Class eta (Threshold 350)
Shield Regeneration System: Class 3 (regeneration 40 protection per round; shields recharge 30 seconds)
Backup Shield Generators: 4 (1 per shield) <16>
Auto-Destruct System <16>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 180 Size worth of ships <360>
Standard Complement:
Location(s): 20 bays throughout ship
Let me know what you think.