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Thread: Star Trek Renaissance - U.S.S. Enterprise NCC-1701-G

  1. #1

    Star Trek Renaissance - U.S.S. Enterprise NCC-1701-G

    USS Enterprise NCC-1701-G

    As WaveMan (over at this forum page http://forum.trek-rpg.net/showthread...ek-Renaissance) wanted here is the Enterprise-G from Star Trek Renaissance. This is the as is model not exactly as my taste in over the top. I know that some of my starships are far over the top this one just doesn’t have that loving feeling. Too many extra weapons for a starship its size. To create the power core I have to dig into my Stargate notes to generate the Zero Point Energy Reactor. I will be generating a more economic version of the starship when I get around to making it more realistic in design.

    Starship Enterprise-G
    Class and Type: Phoenix class Heavy Cruiser
    Commissioning Date: 2401

    Hull Systems
    Size: 7
    Length: 569.26 meters
    Beams: 218.89 meters
    Height: 67.35 meters
    Decks: 21
    Mass: 2,135,000metric tons
    SU’s Available: 1500 - 2750
    SU’s Used: 5150

    Hull Outer <28>
    Hull Inner <28>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Ablative Armor: 600 <300>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 6 (Protection 90/130) <34>
    Backup: Class 6 (Protection 45) <17>
    Backup: Class 6 (Protection 45) <17>

    Personnel Systems
    Crew/Passengers/Evac: 410/60/6,500
    Crew Quarters
    Basic: 260 <26>
    Expanded: 155 <31>
    Luxury: 45 <45>
    Unusual: 10 <10>

    Environmental Systems
    Basic Life Support [11 Power/round] <28>
    Reserve Life Support [6 Power/round] <14>
    Emergency Life Support (42 emergency shelters) <14>
    Gravity [4 Power/round] <7>
    Consumable: 3 years worth <21>
    Food Replicators [7 Power/round] <7>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <7>
    Type: two Large unit [2 Power/replicator/round] <6>
    Medical Facilities: 10 (+2) [10 Power/round] <50>
    Emergency Medical Hologram Mark III [5 power/round use] <18>
    Recreation Facilities: 6 (two main holodecks; ten personal holodecks; pleasant eating facilities; one large lounge; two small lounges) [12 Power/round] <48>
    Personal Transport: turbolifts, Jefferies tubes [2 Power/round] <21>
    Fire Suppression System [1 Power/round when active] <7>
    Cargo hold: 100,000 cubic meters <3>
    Locations: various locations
    Escape Pods <5>
    Number: 80
    Capacity: 6 persons per pod

    Propulsion Systems
    Quantum Slipstream Drive (5 light-years per minute (.42 light-years per round)) [120 power/round of use] <80>
    Warp Drive Nacelles: type 10A <168>
    Speed: 9.2/9.98/9.99 [1 Power/.2 warp speed]
    PIS: Type I (24 hours of Maximum warp) <18>
    Impulse Engine Type: two Class 8 (.75c/.95c) [7/9 Power/round] <40 x 2 = 80>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <7>

    Power Systems
    Zero Point Energy Generator (generates 922 Power/round) <461>
    Locations:
    Impulse Engine[s]: two Class 8 (generate 64 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <12>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +300 Power transfer/round <65>
    Standard Usable Power:

    Operations systems
    Bridge: <35>
    Auxiliary Bridge: <21>

    Computers (Bioneural)
    Cores: [7 Power/round] <21 x 2 = 42>
    Uprating: Class Beta (+2) [2 Power/computer round] <8>
    ODN <21>

    Navigational Deflector [5 Power/round] <28>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:
    Auxiliary Deflector: <7>

    Sensor Systems
    Long-range Sensors [5 Power/round] <73>
    Range package: Type 8 (Accuracy 3/4/7/10)
    High Resolution: 6 Light-years (0.5/0.6 – 1.0/1.1 – 4.5/4.6 – 6.0)
    Low Resolution: 18 Light-years (1.0/1.1 – 6.5/6.6 – 13.5/13.6 – 18.0)
    Strength Package: Class 10 (strength 10)
    Gain Package: Class Gamma (+3)
    Coverage: capable of detecting an additional 3000 substances and phenomena

    Lateral Sensors [5 Power/round] <41>
    Strength Package: Class 10 (strength 10)
    Gain Package: Class Gamma (+3)
    Coverage: capable of detecting an additional 3000 substances and phenomena

    Navigational Sensors: [5 Power/round] <28>
    Strength Package: Class 10 (strength 10)
    Gain Package: Class Gamma (+3)
    Probes: 100 <10>
    Sensor Skill: 5

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>

    Navigational Computer
    Main: Class 3 (+2) [2 Power/round] <4>
    Backups: 2 <2>

    Inertial Damping Field
    Main <56>
    Strength: 10 [3 Power/round]
    Number: 4
    Backup <14>
    Strength: 7 [2 Power/round]
    Number: 4
    Attitude Control [2 Power/round] <2>

    Communications Systems
    Type: Class 10 [2 Power/round] <32>
    Strength: 10
    Security: -8 Security Class Epsilon Uprating
    Basic Uprating: Class Beta (+2)
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 2 = 24>
    Accuracy: 4/5/7/10
    Lactation: one forward one aft

    Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
    Accuracy: 4/5/7/10
    Lactation: two hanger bay

    Transporters
    Type: Personnel [6 Power/use] <20 x 4 = 80>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 7 (50,000 km range)
    Energizing/Transition Coils: Class J (strength 10)
    Number and location:

    Type: Emergency [7 Power/round] <19 x 4 = 76>
    Pads: 22
    Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
    Energizing/Transition Coils: Class J (strength 10)
    Number and location:

    Type: Cargo [6 Power/round] <19 x 5 = 95>
    Pads: 600 kg
    Emitter/Receiver Array: Cargo Type 4 (80,000 km range)
    Energizing/Transition Coils: Class J (strength 10)
    Number and location:

    Security Systems Rating: 3 <12>
    Anti-Intruder System: [1 Power/round] <7>
    Internal Force Field: [1 Power/3 Strength] <7>
    Science Systems Rating: 3 (+2) [3 Power/round] <22>
    Specialized Systems: Astometrics, biological, geological <15>
    Laboratories: 28 <6>

    Tactical Systems
    Six Type XIV Phaser Arrays <64 x 6 = 256>
    Type
    Damage: 280 [28 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees
    Firing Modes: Standard, pulse, continuous, wide-beam

    Twenty Five Type XII Phaser Arrays <56 x 25 = 1400>
    Type
    Damage: 240 [24 Power]
    Number of Emitters: 200 (up to 5 shots per round)
    Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360
    Firing Modes: Standard, pulse, continuous, wide-beam

    One Rapid-fire Torpedo Launcher <30>
    Standard Load: Type II Photon torpedo (200 damage), Mark I Quantum torpedo (400 damage), Type A transphasic Torpedoes (1000 damage)
    Spread: 12
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
    Power: [20 + 5 per torpedo fired]
    Location:
    Firing Arc: Forward, but are self-guided

    Four Burst fire Torpedo Launcher <20 x 4 = 80>
    Standard Load: Type II Photon torpedo (200 damage), Mark I Quantum torpedo (400 damage)
    Spread: 10
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
    Power: [20 + 5 per torpedo fired]
    Location:
    Firing Arc: Various locations, but are self-guided
    Torpedoes carried: 900 quantum or Photon torpedoes; 20 transphasic torpedoes; 4 Arc Light long-range ambush missiles <93>

    TA/T/TS: Class Delta [4 Power/round] <15>
    Strength: 10
    Bonus: +3
    Weapon Skill: 5

    Polarized Hull Plating (Forward, Aft, Port, Starboard) <49 x 4 = 196>
    Subspace field Distortion Amplifiers: Class Iota (Threshold 450)
    Recharging System: Class 4 (30 seconds)

    Shields (Forward, Aft, Port, Starboard) <113 x 4 = 452>
    Shield Generator: Class 7 (protection 1400) [140 Power/shield/round]
    Shield grid: Type C (50% increase to 2100 Protection)
    Subspace field Distortion Amplifiers: Class Iota (Threshold 450)
    Recharging System: Class 3 (35 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <7>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 28 Size worth of ships <56>
    Standard Complement: 8 Shuttlepods and 8 shuttlecraft and 4 workbees
    Location(s):
    Captains Yacht: ventral of primary hull <10>

  2. #2
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    thanks for this mate, while I agree with many of your interruptions (your take on the polarizing reactive hull armour is an innovating approach, I would never have thought to do it that way) I disagree with a few things.

    Power core is listed in Cochrane (Phoenix QIC has a 7500+ Cochrane, A Galaxy class vessel has a class 12/r M/AM reactor rated at 1500+/630pwr [600-649 pwr] straight from canon, so it's not hard to work out the power output for the Phoenix) by my count it's around 3000pwr (7500/1500=5 ; therefore 600x5 =3000pwr), and by the description QIC are smaller then M/AM cores

    Heavy Type 14 arrays 3sht/rnd and 900000km range, (su's for me = 56/array [120 emitters 31.2, 3 for interlock, 5 ACB, 5 for 541+ arc, 3 for modes std, cont, wide, pulse, +9 for extra collimation]

    Type 12 arrays 2 sht/rnd (standard 300000km range), 80 emitters

    Phoenix use the MkVI quantum torpedo (damage for them is 1000, straight from the progression in Space Dock) and don't carry photon torpedoes

    Pheonix has 4 impulse engines.

    What I can understand with the Enterprise-G is the size, Star Trek has had a steady progression in size with all the Enterprise's, and the Sovereign-class (Ent-E) is 685.3m sc8, yet the Phoenix class is smaller, so following the progression that would put the G in at least sc9 and move likely sc10....



    here it is in it's raw form
    Heavy Cruiser
    Dimensions
    Length, 569.26 meters; Beam, 218.89 meters; Draft: 67.35 meters; Decks, 21
    Mass
    2,135,000 metric tons
    Accomodation
    45 officers; 365 enlisted; 60 Marines; 6,500 person evacuation limit
    Power Plant
    One 7,500+ Cochrane quantum induction core feeding two nacelles; 4 Class-VIII impulse fusion reaction chambers
    Performance
    7,600 m/s^2 (sublight); Warp 9.2 (cruise); Warp 9.98 (maximum); Warp 9.9905 for 36 hours (burst); 120,000 TSL (quantum slipstream)
    Armament
    6 Type-14 heavy phaser arrays; 25 Type-12 phaser arrays; 1 Class-VIIa rapid-fire torpedo turret; 4 Class-VI burst-fire torpedo launchers; 900 quantum torpedoes; 20 transphasic torpedoes; 4 Arc Light long-range ambush missiles
    Defenses
    Regenerative shields (8.1 exajoules); Polarizing reactive armor (4.0 centimeters)
    Last edited by WaveMan; 04-01-2015 at 01:56 AM.

  3. #3
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    well here is my take on the ship. I tried to stay as true as I could to Renaissance, adapting SpaceDock to suit rather then the other way round. One must remember this vessel is an early 25th century star-ship, and has around 20 years of advancements on the Sovereign-class (so I made sure the Phoenix exceeded the Sovereign in all areas even though they are technically different classes and would have slightly different deployment parameters) I will also post my thought's through out the listing to let people know my thinking)



    Enterprise NCC 1701-G
    Phoenix-class Heavy Cruiser
    Launch date January 2401ad
    L 569.26m
    B 218.89m
    D 67.35m
    Decks 21
    Mass 2135000mt

    Size 7
    SU's available 1500-2750
    SU's used 4339

    Hull (outer/inner) <28+28>
    Resistance (outer) 10 <12>
    Resistance (inner) 10 <12>
    *polarizing reactive hull armour [4.0cm] (equal to 1500 armour, costs 70pwr/rnd while active. Once deplete takes 30 second to reestablish) <70>
    {specifically states that the 4.0cm of Polarizing Reactive hull armour is equivalent to the 25 centimeters of old-style ablative armor used during the Dominion War. I made power and size = to 10xSC}
    *atmo capability <7>
    *planet fall capability <7>
    {while not stated I don't build a ship with out these capabilities, cost in SU is negligible and grants many advantages and options to the vessel}

    SIF (main) class 7 100/150 <37>
    SIF (B'up) 50 <19>
    SIF (B'up) 50 <19>

    Crew/pass/evac 410/60/6500
    45 officers, 365 enlisted, 60 marines
    Quarters
    Basic 260 1-2 berth <26>
    Expanded 160 1-4 berth <32>
    Luxury 50 1 berth <50>
    Unusual 10 1 berth <10>
    Spartan 200 2 berth <10>
    * spartan quarter are only used for evac purposes.

    Basic LS caters for 8000 <28>
    Reserve LS <14>
    Emergency LS 42 emergency shelters <14>
    Gravity <7>
    Consumables 3 years worth <21>

    Replicators (food) 2 networks of small terminals, primary and emergency <14>
    Replicators (industrial) 2 networks of small terminals, primary and emergency <14>
    large pads (5) <15>
    {made a judgement call here, I like to add about as many large pads as there are SU's in small industrial replicators}

    Medical facilities (10) +2 <50>
    cmo 5/6 per 4/5 emk3
    LMH (as a MKII program, has access to the entire ship, far more stable program then standard EMH) <20>

    Recreation facilities (7) <56>
    3 main holodecks, 15 personal holo suites
    large/pleasant eating facilities, 1 large lounge, 3 small lounges
    {reflects the description of the Phoenix's recreation facilities, "most lavish recreational facilities on a starship. A massive Recreation Deck spans across the forward sections of Decks Five and Six, and over fifty meters of the front of the ship. This large room is a two-part facility, with one half being a large mess hall/pub type facility, and the other half being an arcade.". There could be an argument for a rating of 8 or 9 even as they do describe it as lavish}

    Jefferies tubes, network of turbo lifts <21>
    site-to-site transport <7>
    {not stated but by 2400 IMHO site-to-site transport is ubiquitous}
    Fire suppression <7>
    Escape pods 160 (8 berth) <9>
    Cargo Holds 7 bays 33000m cubed <7>
    {as per Space dock}

    Hybrid Quantum Slip Stream/Warp system <197>
    Type 9 nacelle's (2)
    9.2/9.98/9.9905 for 36 hrs/ 120000TSL for 12 hrs
    *variable geometry QSS/warp system
    PIS type J (36hrs) <20>
    {as per Renaissance "The transition from warp to slipstream (or vice versa) involves a physical realignment of the subspace coils inside the warp nacelles to create the differently-shaped subspace fields, and also a re-configuring of the navigational deflector array for slipstream entry and transit, or for clearing microscopic interstellar debris at warp. The switch over process takes approximately 1.5 minutes, but can vary by as much as 35 seconds depending on the existing alignment of the subspace field coils and the configuration of the deflector."}

    Impulse Engines (4) Class VIII .75c/.95c (256pwr) <160>
    Class gamma uprating (100% acceleration) <32>
    RCS <7>

    Quantum Induction Core (QIC) 7500+ cochrane (3000pwr) <130>
    {I have made some concessions here, put the QIC as the same size as a Class 12/r M/AM reactor, though used my take on pwr output, IMHO this is more inline with what the QIC should be like}
    Auxiliary power (5 reactors) (25 pwr) <15>
    Emergency power (type F) (50pwr) <50>
    EPS (exomagnetic) +750pwr <67>
    {stated that the the Phoenix uses a new type of Federation/Romulan hybrid EPS, so made it better then isomagnetic, 6xsc=su, extra power at 30/su}
    Available power 3256pwr


    Bridge <35>
    Command suite <7>
    {adds tactical functionality to the bridge for coordinating large scale space battles}

    Computers (2) Bio-neural cores +3 <42>
    Beta computer uprating <4>
    ODN <21>
    {a little different to the Phoenix, as it said it only had one primary Dyson D-4 core and a smaller secondary D-2 core}

    Nav deflector (main) <28>
    Nav deflector (aux) <7>

    Sensors
    Long range type 8
    (hr 6ly lr 18ly) 10 str gamma gain +3 <64>
    +3000 substances/effects <9>

    Lateral 10 str gamma gain +3 <29>
    +3000 substances/effects <9>

    Navigation 10 str gamma gain +3 <28>

    Probes 100 <10>
    sensor skill 5

    Autopilot 4 (3) <15>
    Nav comp class 3 +2 <4>
    Nav comp B'up's (2) <2>

    IDF (main) 4<56>
    IDF (B'up) 2 <8>
    Attitude control <2>
    *manual steering column <1>

    Comms <32>
    10 str, -8 sec rating, beta uprating +2 epsilon sec uprating
    emergency comms <1>
    holo comms <1>

    Tractor beams (2) delta multiphase <26>
    4/5/7/10 20000km range

    Tractor beam (1) alpha main shuttle bay <3>
    5/6/8/11 20000km range

    Transporter (personnel) 6 rooms <120>
    type 7 6 pad 50000km range type J e/t coils 10 str

    Transporter (emergency) 6 rooms <120>
    type 4 24 pad 20000km range type J e/t coils 10 str

    Transporter (cargo) 8 rooms <136>
    type 3 800kg 40000km range type J e/t coils 10 str
    {slight improvement in technology of both personal and emergency transporter}

    Security systems (4)
    8 brigs CSO 4/5 p[er 3/4 <16>
    *anti intruder system <7>
    *internal force fields <7>

    Science systems (3) <22>
    40 labs <8>
    3 specialized labs <15>
    {my thought's are astrometrics, medical and engineering. There could be an argument for a rating of 4, science systems are cheap and it is very much in the vein of Federation vessels to have extensive science systems, though the Phoenix is design to be far more militant so I left it at 3}

    Tactical systems
    6 type 14 heavy phaser arrays <336>
    120 emitters 3 shts/rnd ACB/collimated modes std, cont, wide, pulse
    acc 3/4/6/9 gamma a/p interlock Arc 541+
    range 30/90000/300000/900000km
    Dam 280 pwr 33/sht

    25 type 12 phaser arrays <750>
    80 emitters 2sht/rnd modes std, cont, wide, pulse
    acc 3/4/6/9 gamma a/p interlock Arc 541+
    range 10/30000/100000/300000km
    Dam 240 pwr 24/sht

    Class VIIa torpedo turret <30>
    high yield launcher
    spread 12 acc 3/4/6/9
    range 15/300000/1.5m/4.05m km
    arc, fore though self guided


    4 Class VI torpedo launchers <112>
    high yield launcher
    spread 10 acc 3/4/6/9
    range 15/300000/1.5m/4.05m km
    arc, fore though self guided

    Magazines 900 MKVI Quantum torpedo's (dam 1000)<90>
    main turret (400 capacity magazine)
    forward launchers (shared 200 capacity magazine)
    aft launchers (shared 300 capacity magazine)
    20 arc-light L/R ambush missiles <40>
    {I treated the arc-light's as tri-cobalt devices for storage}

    TA/T/TS epsilon str11 <18>
    TA/T/TS B'up's (1) <18>
    weapon skill 5

    Shields (metaphasic, regenerative) <600>
    Protection 4200/6300
    Threshold 1350
    shield generator class 7 1400 (54su)
    dis amp class iota 450 (40su)
    shield grid type c 50% (14su)
    Regen generator class 4 50/rnd (42su)

    B'up shield generators (4) <8>
    {the Phoenix has metaphasic, regenerative shields as standard}
    Auto destruct <7>

    Shuttle bay 38 size class worth of auxiliary vessels
    2 type 25 med long range shuttles
    2 type 22 med long range shuttles
    2 type 26 hvy long range shuttles
    8 type 20 light short range shuttle pods
    1 Mississippi-class runabout
    4 work bee's

    Captain's yacht yes (specialized runabout suited to diplomatic missions)

    ** special note, there could be a case for a flight deck to be included as well
    10 Interceptors (30sc) + 1 alpha tractor beam <63> would take SU's to 4378

    The Phoenix-class starship will become the centerpiece of Starfleet's new Rapid Reaction Force, a specialized task force designated to respond to potential crises with hostile entities in short time. The RRF was designed from the beginning to take advantage of the advanced technologies developed in the aftermath of the Dominion War and the Sheliak War, including the alien technologies obtained by the USS Voyager during her seven-year journey across the Delta Quadrant. The primary goal of the RRF is to ensure Federation security through the rapid deployment of starship assets to a distant theater of conflict and to provide superior firepower against potential threat forces. Therefore, all starships in the RRF are equipped with hybrid warp/slipstream drives to allow previously unheard-of deployment times, and also come armed with advanced military hardware of both offensive and defensive natures.
    Last edited by WaveMan; 07-06-2015 at 03:56 AM.

  4. #4
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    looking at the Phoenix one can see it exceeds the SU's significantly, way off SpaceDock, if you stick to Renaissance. Comparing the two write ups you can easily see I agreed with Omega on a lot of points, and deviated on others significantly. A lot of the variances are me trying to duplicate the Phoenix as written in the original.

    My thought's are , increase the size to 10 (su 2500-3750) and add 10%-15% because of technology advancement's. That gives you 4125SU's to 4313SU's. I realize that the size increase increases all the various systems (as they are all based on size), but if you pared down some systems, and maybe reduced the amount of type 12 phasers (say by half, 13 arrays gives a full 720 degree firing coverage, but put emitters up to 200 rather then 80.) you could get the Phoenix close to Space Dock while retaining it's Renaissance flavor. I will give that a go and post when I can.

    I don't like the idea of just cutting it till it fit's, you may as well use a Sovereign-class if you plan on that.
    Last edited by WaveMan; 04-01-2015 at 11:48 PM.

  5. #5
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    here is a revised version that actually fits the SU's, though now is a lot bigger (size 10)

    *note there is a mention of a Heavy Explorer named the Bonaventure-class Explorer, this build could conceivably be used for that class rather then be a Phoenix-class.

    Enterprise NCC 1701-G
    Phoenix-class Heavy Cruiser
    Launch date January 2401ad
    Size 10
    L 800m
    B 700m
    H 300m
    Decks 40
    Mass 6 million mt
    SU 4313 (15% increase over Space Dock to reflect technology advancement)
    SU (used version a 4292, version b 4305)

    Hull (outer/inner) <40+40>
    Resistance (outer) 10 <12>
    Resistance (inner) 10 <12>
    *polarizing reactive hull armour [4.0cm] (equal to 1500 armour, costs 100pwr/rnd while active. Once deplete takes 30 second to reestablish) <100>
    *atmo capability <10>
    *planet fall capability <10>
    *ventral impeller, 6 retracting landing struts

    SIF (main) class 7 100/150 <40>
    SIF (B'up) 50 <20>
    SIF (B'up) 50 <20>

    Crew/pass/evac 660/120/9900
    officers 200 enlisted 460 marines 120
    *no families carried

    Quarters
    Basic 430 (1-2 berth) <43>
    Expanded 260 (1-4 berth) <52>
    Luxury 75 (1 berth) <75>
    Unusual 20 (1 berth) <20>

    Basic life support (caters for 16000 personnel) <40>
    Reserve life support <20>
    Emergency life support (60 emergency shelters) <20>
    Gravity <10>
    Consumables (3 years worth) <30>
    Replicators (food) network of small terminals <10>
    Replicators (industrial) 2 networks (primary and emergency) of small terminals <20>
    Replicators (industrial large pads) 6 <18>

    Medical facilities (10) +2 emk3 <50>
    CMO 5/6 Per 4/5
    LMH (mkIV) has access to the entire vessel <20>

    Recreation facilities (9) <72>
    5 holo-decks, 25 holo-suites
    Large pleasant/luxurious eating facilities, 3 large lounges (1 integrated into the mess hall), 6 small lounges

    Jefferies tubes, Turbolift network
    site-to-site transport network <40>
    Fire suppression systems <10>
    Cargo holds 330000m cubed<10>

    Escape pods QSS 220 (12 berth) <22>
    *first ship to employ quantum slip stream pods

    Hybrid Quantum Slip Stream/Warp system <197>
    Type 9 nacelle's (2)
    9.2/9.98/9.9905 for 36 hrs/ 120000TSL for 12 hrs
    *variable geometry QSS/warp system
    PIS type J (36hrs) <20>
    {"The transition from warp to slipstream (or vice versa) involves a physical realignment of the subspace coils inside the warp nacelles to create the differently-shaped subspace fields, and also a re-configuring of the navigational deflector array for slipstream entry and transit, or for clearing microscopic interstellar debris at warp. The switch over process takes approximately 1.5 minutes, but can vary by as much as 35 seconds depending on the existing alignment of the subspace field coils and the configuration of the deflector."}

    Impulse engines (4) Class VIII hyper [288pwr] <160>
    Acc uprating class gamma 100% <32>

    Quantum Induction Core (QIC) 7500+ cochrane [3000pwr] <130>
    EPS (exomagnetic) +1200pwr <100>
    RCS <10>
    Auxiliary power reactors (10) [50pwr] <30>
    Emergency power reator (type F) [50pwr] <50>

    Bridge <50>
    Command suite <10>

    Computer cores (3) bio-neural enhanced +3 <90>
    Beta uprating <4>
    ODN <30>

    Nav deflector <40>
    Aux Nav Deflector <10>

    Sensors
    Long Range type 8 +3 <32>
    hr 6ly lr 18ly 10str gamma gain <32>
    +1000 substances/effects <3>

    Lateral class 10 10str +3 <20>
    2ly range gamma gain <9>
    +1000 substances/effects <3>

    Navigational class 10 10str +3 <28>
    gamma gain

    Probes (100) <10>
    Sensor skill 5

    Autopilot 4/3 <15>

    IDF (main) 6 <120>
    IDF (aux) 3 <15>

    Nav comp class3 <4>
    Nav comp B'up's (2) <2>
    Attitude control <3>
    *manual steering column <1>

    Comms class 10 10str -8 security +2 <32>
    *emergency comms, holo comms <2>

    Tractor beams
    (2) multiphase delta 4/5/7/10 <26>
    (2) alpha 5/6/8/11 <6>

    Transporter (personnel) 6 rooms <120>
    type 7 6 pad 50000km range type J e/t coils 10 str

    Transporter (emergency) 6 rooms <120>
    type 4 24 pad 20000km range type J e/t coils 10 str

    Transporter (cargo) 8 rooms <136>
    type 3 800kg 40000km range type J e/t coils 10 str

    Security systems (4)
    8 brigs CSO 4/5 p[er 3/4 <16>
    *anti intruder system <7>
    *internal force fields <7>

    Science systems (3) <22>
    40 labs <8>
    3 specialized labs <15>

    TA/T/TS epsilon str11 <18>
    weapon skill 5

    Shields (metaphasic, regenerative) <600>
    Protection 4200/6300
    Threshold 1350
    shield generator class 7 1400 (54su)
    dis amp class iota 450 (40su)
    shield grid type c 50% (14su)
    Regen generator class 4 50/rnd (42su)

    B'up shield generators (4) <12>
    Auto destruct <7>

    Shuttle bay 38 size class worth of auxiliary vessels <76>
    2 type 25 med long range shuttles
    2 type 22 med long range shuttles
    2 type 26 hvy long range shuttles
    8 type 20 light short range shuttle pods
    1 Mississippi-class runabout
    4 work bee's
    Flight bay (15 size class worth) <30>
    5 Interceptors
    Captain's yacht yes (specialized runabout suited to diplomatic missions) <10>

    Class VIIa torpedo turret <30>
    high yield launcher
    spread 12 acc 3/4/6/9
    range 15/300000/1.5m/4.05m km
    arc, fore though self guided


    4 Class VI torpedo launchers <112>
    high yield launcher
    spread 10 acc 3/4/6/9
    range 15/300000/1.5m/4.05m km
    arc, fore though self guided

    Magazines 900 MKVI Quantum torpedo's (dam 1000)<90>
    main turret (400 capacity magazine)
    forward launchers (shared 200 capacity magazine)
    aft launchers (shared 300 capacity magazine)
    20 arc-light L/R ambush missiles <40>

    *two versions of the phaser arrays I came up with
    ************************************************** ********************
    version a
    6 type 14 heavy phaser arrays <336>
    120 emitters 3 shts/rnd ACB/collimated modes std, cont, wide, pulse
    acc 3/4/6/9 gamma a/p interlock Arc 541+
    range 30/90000/300000/900000km
    Dam 280 pwr 28/sht

    8 type 12 phaser arrays <224>
    80 emitters 2sht/rnd modes std, cont, wide, pulse
    acc 3/4/6/9 gamma a/p interlock Arc 541+
    range 10/30000/100000/300000km
    Dam 240 pwr 24/sht

    ************************************************** ********************
    version b (this version deviates from original design significantly)
    2 type XIVp pulse cannons <130>
    200 emitters 5sht/rnd modes pulse, wide
    acc 3/4/6/9 gamma a/p interlock Arc 360 degree's forward
    range 10/30000/100000/300000km
    Dam 330 pwr 33/sht

    8 type XIV heavy phaser arrays <448>
    120 emitters 3 shts/rnd ACB/collimated modes std, cont, wide, pulse
    acc 3/4/6/9 gamma a/p interlock Arc 541+
    range 30/90000/300000/900000km
    Dam 280 pwr 33/sht
    ************************************************** ********************
    Last edited by WaveMan; 04-13-2016 at 03:06 AM.

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