OTHER PLANETARY FACILITIES THAT CAN BE USED IN OTHER SERIES
I thought that I would share some of my creations that can be used in other series and originally came from other series such as Battlestar Galactica and Andromeda. Use them if you need them.
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MOUNTAIN PULSAR CANNON
In Battlestar Galactica Gun on Ice Planet Zero there is a pulsar mounted in the peak of a tall mountain that was used to fire on the Battlestar Galactica. The weapon was a powerful weapon like a Death Star Super Laser was capable of destroying a starship. I made the weapon powerful and capable punching through the shields of a starship and causing severe damage.
The weapon has a range ten times greater than that the standard phaser ranges and can pick a target off before it arrives in orbit of the planet as long as the weapon is facing the direction that the target is approaching. This weapon can easily cause a starship great damage before the starship can inflict any damage. The pulsar cannon, natural rock and the facility shields make the weapon nearly undefeatable for even the Andromeda.
Mountain Energy Cannon
Class and Type: Energy Cannon
Commissioning Date: ?
Hull Systems
Size: 1 (4)
Diameters: 80 meters
Height: 45 meters
Decks: 10
Mass: 100,000 metric tons 486,000
SUs Available: 800 - 1300
SUs Used: 1218
Hull Outer <16>
Hull Inner <16>
Resistance Outer Hull: 6 <6>
Resistance Inner Hull: 6 <6>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 40/60) <16>
Backup: Class 1 (Protection 20) <8>
Backup: Class 1 (Protection 20) <8>
PERSONNEL SYSTEMS
Crew/Inhabitants/Capacity: 24/40/500
Crew Quarters
Barracks: houses 40 Crewmembers <1>
Spartan: 10 <1>
Basic: 10 <1>
Expanded: 4 <1>
Luxury: 0 <0>
Unusual: 0 <0>
Environmental Systems
Basic Life Support [7 Power/round] <16>
Reserve Life Support [4 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: three years worth <12>
Food Replicators [4 Power/round] <4>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <4>
Type: 1 Large unit [2 Power/replicator/round] <3>
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 3 (two personal holodecks; one small lounge) [6 Power/round] <24>
Mercantile Facilities: none
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 20,000 cubic meters <1>
Locations:
Escape Pods - none
PROPULSION SYSTEMS: None
POWER SYSTEMS
Fusion Reactor: four type 20 (generates 200 Power/round) <100 x 4 = 400>
Locations:
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <30>
Standard Usable Power: 820
Operations systems
Operations (OPS): <5>
Computers
Core 1: [5 Power/round] <8>
Core 2: [5 Power/round] <8>
Uprating Class Alpha (+1) [1 power/round] <4>
ODN <12>
Sensor Systems
Long-range Sensors [5 Power/round] <39>
Range package: Type 5 (Accuracy 3/4/7/10)
High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 8 (strength 8)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <19>
Strength Package: Class 8 (strength 8)
Gain Package: Class Alpha (+1)
Coverage: Standard
Probes: none
Sensor Skill: 4
Communications Systems
Type: Class 7 [2 power/round of use] <26>
Strength: 7
Security: -6 (Class Epsilon Uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class alpha [3 Power/Strength used/round] <3>
Accuracy 5/6/8/11
Location: Hanger bay north side of mountain
Transporters
Type: Personnel [4 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location: near operations on same level
Type: Emergency: None
Type: Cargo [3 Power/round] <11>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
Energizing/Transition Coils: Class G (strength 7)
Number and location:
Security Systems rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <4>
Internal Force Field [1 power/3 Strength] <4>
Science Systems Rating: 3 (+2) [3 Power/round] <19>
Specialized Systems: Experimental Weapons lab <5>
Laboratories: 3 <2>
Tactical Systems
Pulsar Cannon <86>
Type Equal to ten type X phaser Arrays
Damage: 2000 [200 power]
Number of Emitters: 40 (up to 1 shots per round)
Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11)
Range: 100/300,000/1,000,000/3,000,000
Location: mountain top
Firing arc: 540 degrees ventral
Firing Modes: Standard, Pulse, wide-beam
TA/T/TS: Class Gamma [2 power/round] <12>
Strength: 9
Bonus: +2
Weapon Skill: 4
Shields (Forward, Aft, Port, Starboard) <56 x 2 = 224>
Shield Generator: Class 5 (protection 1000) [100 power/shield/round]
Shield grid: Type C (50% increase to 1500 Protection)
Subspace field Distortion Amplifiers: Class Eta (Threshold 333)
Recharging System: Class 4 (30 seconds)
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <4>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: 4 shuttlecraft
Location(s): Main Shuttlebay
Notes:
The pulsar is located on the top of the mountain with the natural rock acting as partial protection to the interior of the facility. The natural rock of the mountain 83160 SU’s of natural rock with a resistance of 6 use this like it is ablative armor and can be used instead of shields when using together Battlestar Galactica and Andromeda.
The upper five levels are maintenance levels for the Pulsar weapons cannon barrel.
Level six is the hanger bay located on the north side of the mountain. This is the level that has the operations command center.
Level seven is the Maintenance level for the shuttles and storage areas and some of the operations area.
Level eight and nine is the main power generation level and has additional quarters and the recreational area.
Level ten the barracks and much of the storage areas.
The pulsar has a wide beam fire that can stop any incoming missiles from impacting the mountain well before they arrive at the planet. The easiest way to destroy the weapon would be to either blow up the planet or the local star in a way that it would destroy the planet (i.e. supernova).