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Thread: Other planetary facilities that can be used in other series

  1. #1

    Other planetary facilities that can be used in other series

    OTHER PLANETARY FACILITIES THAT CAN BE USED IN OTHER SERIES

    I thought that I would share some of my creations that can be used in other series and originally came from other series such as Battlestar Galactica and Andromeda. Use them if you need them.

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    MOUNTAIN PULSAR CANNON

    In Battlestar Galactica Gun on Ice Planet Zero there is a pulsar mounted in the peak of a tall mountain that was used to fire on the Battlestar Galactica. The weapon was a powerful weapon like a Death Star Super Laser was capable of destroying a starship. I made the weapon powerful and capable punching through the shields of a starship and causing severe damage.

    The weapon has a range ten times greater than that the standard phaser ranges and can pick a target off before it arrives in orbit of the planet as long as the weapon is facing the direction that the target is approaching. This weapon can easily cause a starship great damage before the starship can inflict any damage. The pulsar cannon, natural rock and the facility shields make the weapon nearly undefeatable for even the Andromeda.

    Mountain Energy Cannon

    Class and Type: Energy Cannon
    Commissioning Date: ?

    Hull Systems
    Size: 1 (4)
    Diameters: 80 meters
    Height: 45 meters
    Decks: 10
    Mass: 100,000 metric tons 486,000
    SUs Available: 800 - 1300
    SUs Used: 1218

    Hull Outer <16>
    Hull Inner <16>
    Resistance Outer Hull: 6 <6>
    Resistance Inner Hull: 6 <6>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <16>
    Backup: Class 1 (Protection 20) <8>
    Backup: Class 1 (Protection 20) <8>

    PERSONNEL SYSTEMS
    Crew/Inhabitants/Capacity: 24/40/500
    Crew Quarters
    Barracks: houses 40 Crewmembers <1>
    Spartan: 10 <1>
    Basic: 10 <1>
    Expanded: 4 <1>
    Luxury: 0 <0>
    Unusual: 0 <0>

    Environmental Systems
    Basic Life Support [7 Power/round] <16>
    Reserve Life Support [4 Power/round] <8>
    Emergency Life Support (24 emergency shelters) <8>
    Gravity [2 Power/round] <4>
    Consumable: three years worth <12>
    Food Replicators [4 Power/round] <4>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <4>
    Type: 1 Large unit [2 Power/replicator/round] <3>
    Medical Facilities: 6 (+1) [6 Power/round] <30>
    Recreation Facilities: 3 (two personal holodecks; one small lounge) [6 Power/round] <24>
    Mercantile Facilities: none
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <12>
    Fire Suppression System [1 Power/round when active] <4>
    Cargo hold: 20,000 cubic meters <1>
    Locations:
    Escape Pods - none

    PROPULSION SYSTEMS: None

    POWER SYSTEMS
    Fusion Reactor: four type 20 (generates 200 Power/round) <100 x 4 = 400>
    Locations:
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type B (generates 30 Power/round) <30>
    EPS: Standard Power flow, +100 Power transfer/round <30>
    Standard Usable Power: 820

    Operations systems
    Operations (OPS): <5>

    Computers
    Core 1: [5 Power/round] <8>
    Core 2: [5 Power/round] <8>
    Uprating Class Alpha (+1) [1 power/round] <4>
    ODN <12>

    Sensor Systems
    Long-range Sensors [5 Power/round] <39>
    Range package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
    Low Resolution: 15 light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <19>
    Strength Package: Class 8 (strength 8)
    Gain Package: Class Alpha (+1)
    Coverage: Standard
    Probes: none
    Sensor Skill: 4

    Communications Systems
    Type: Class 7 [2 power/round of use] <26>
    Strength: 7
    Security: -6 (Class Epsilon Uprating)
    Basic Uprating: Class Alpha (+1)
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class alpha [3 Power/Strength used/round] <3>
    Accuracy 5/6/8/11
    Location: Hanger bay north side of mountain

    Transporters
    Type: Personnel [4 Power/use] <13>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location: near operations on same level

    Type: Emergency: None

    Type: Cargo [3 Power/round] <11>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Security Systems rating: 3 <12>
    Anti-Intruder System: Yes [1 Power/round] <4>
    Internal Force Field [1 power/3 Strength] <4>
    Science Systems Rating: 3 (+2) [3 Power/round] <19>
    Specialized Systems: Experimental Weapons lab <5>
    Laboratories: 3 <2>

    Tactical Systems
    Pulsar Cannon <86>
    Type Equal to ten type X phaser Arrays
    Damage: 2000 [200 power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11)
    Range: 100/300,000/1,000,000/3,000,000
    Location: mountain top
    Firing arc: 540 degrees ventral
    Firing Modes: Standard, Pulse, wide-beam

    TA/T/TS: Class Gamma [2 power/round] <12>
    Strength: 9
    Bonus: +2
    Weapon Skill: 4

    Shields (Forward, Aft, Port, Starboard) <56 x 2 = 224>
    Shield Generator: Class 5 (protection 1000) [100 power/shield/round]
    Shield grid: Type C (50% increase to 1500 Protection)
    Subspace field Distortion Amplifiers: Class Eta (Threshold 333)
    Recharging System: Class 4 (30 seconds)
    Backup Shield Generators: 4 (1 per shield) <4>
    Auto-Destruct System <4>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 8 Size worth of ships <16>
    Standard Complement: 4 shuttlecraft
    Location(s): Main Shuttlebay

    Notes:

    The pulsar is located on the top of the mountain with the natural rock acting as partial protection to the interior of the facility. The natural rock of the mountain 83160 SU’s of natural rock with a resistance of 6 use this like it is ablative armor and can be used instead of shields when using together Battlestar Galactica and Andromeda.

    The upper five levels are maintenance levels for the Pulsar weapons cannon barrel.

    Level six is the hanger bay located on the north side of the mountain. This is the level that has the operations command center.

    Level seven is the Maintenance level for the shuttles and storage areas and some of the operations area.

    Level eight and nine is the main power generation level and has additional quarters and the recreational area.

    Level ten the barracks and much of the storage areas.

    The pulsar has a wide beam fire that can stop any incoming missiles from impacting the mountain well before they arrive at the planet. The easiest way to destroy the weapon would be to either blow up the planet or the local star in a way that it would destroy the planet (i.e. supernova).

  2. #2
    IN CANYON ROCK WALL HANGER BAY
    (Based on a Cylon base in the Original Battlestar Galactica series and later in Buck Rogers in the 25th century series)

    In the Original series Battlestar Galactica the Lost planet of the God part one the Cylon Empire had installed listening post on a small asteroid or moon where they have installed a small surveillance base and/or listening outpost. The hanger folds open and a trio of Cylon Raiders launch and pass over a pair of reconnaissance probe pilots heads an up into the night. Later Warriors from the Galactica attack and destroy the base. This same footage was used a couple of years later in Buck Rogers in the 25th Century the episode is lost on me but a Galactica shuttle launched from it. For a surveillance outpost long range sensors would be needed.

    When I needed a partly hidden shuttle base I thought of this and generated it up for the adventure. I saw it as a perfect homage to Battlestar Galactica. The size is for Star Trek style shuttlecraft and not the Cylon raiders that would be much large. This is not a place where people would live except this is where they live. With the add-ons of a few quarters it easily be converted to that but the idea was it was just a hanger set off from the city as a small commercial landing or private hanger bay.

    Use it if you want. It you use it in either Battlestar Galactica series or Gene Roddenberry’s Andromeda series increase the resistance and lose the shields, transporters and food replicators.

    The station is weak enough that only a hand full of Photon torpedoes would be able to destroy the facility and leave not much to recover.

    HANGER BAY
    Class and Type: Centurion-class hanger bay
    Commissioning Date: unknown

    Hull Systems
    Size: 1 (3)
    Length: 95 meters
    Beams: 25 meters
    Height: 20 meters
    Decks: 5
    Mass: 40,000 metric tons
    SUs Available: 600 – 1,000
    SUs Used: 487

    Hull Outer <12>
    Hull Inner <12>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <15>
    Backup: Class 1 (Protection 20) <8>
    Backup: Class 1 (Protection 20) <8>

    PERSONNEL SYSTEMS
    Crew/Inhabitants/Capacity: 18/0/500
    Crew Quarters - None

    Environmental Systems
    Basic Life Support [7 Power/round] <12>
    Reserve Life Support [4 Power/round] <6>
    Emergency Life Support (18 emergency shelters) <6>
    Gravity [2 Power/round] <3>
    Consumable: 3 Months worth <3>
    Food Replicators [3 Power/round] <3>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <3>
    Type: 1 Large unit [2 Power/replicator/round] <3>
    Medical Facilities: Medkits only <5>
    Recreation Facilities: none
    Mercantile Facilities: none
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
    Fire Suppression System [1 Power/round when active] <6>
    Cargo hold: 5,000 cubic meters <1>
    Locations:
    Escape Pods: None

    PROPULSION SYSTEMS: None

    POWER SYSTEMS
    Fusion Reactor: 1 type 9 (generates 90 Power/round) <45>
    Locations:
    Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +0 Power transfer/round <15>
    Standard Usable Power: 90

    Operations systems
    Operations (OPS): <5>

    Computers
    Core 1: [2 Power/round] <6>
    Core 2: [2 Power/round] <6>
    ODN <15>

    Sensor Systems
    Long-range Sensors None (External feed from orbital satellite)

    Lateral Sensors [5 Power/round] <10>
    Strength Package: Class 5 (strength 0)
    Gain Package: Standard (+0)
    Coverage: Standard
    Probes: none
    Sensor Skill: 3

    Communications Systems –
    Type: Class 5 [2 power/round of use] <10>
    Strength: 5
    Security: -2
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
    Accuracy 5/6/8/11
    Location: one upper level one lower level

    Transporters
    Type: Personnel [2 Power/use] <9>
    Pads: 2
    Emitter/Receiver Array: Personnel Type 3(25,000 km range)
    Energizing/Transition Coils: Class E (strength 5)
    Number and location:

    Type: Emergency [3 Power/round] <9>
    Pads: 8
    Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location:

    Type: Cargo [2 Power/round] <8>
    Pads: 200 kgs
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class E (strength 5)
    Number and location:

    Security Systems rating: 1 <4>
    Anti-Intruder System: none
    Internal Force Field [1 power/3 Strength] <3>
    Science Systems Rating: none
    Specialized Systems: None
    Laboratories: none

    Tactical Systems: None

    Shields (Forward, Aft, Port, Starboard) <16 x 4 = 54>
    Shield Generator: Class 1 (protection 100) [10 power/shield/round]
    Shield grid: Type C (50% increase to 150 Protection)
    Subspace field Distortion Amplifiers: Class Alpha (Threshold 33)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: none
    Auto-Destruct System <3>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 60 Size worth of ships <120>
    Standard Complement: 30 shuttlecraft
    Location(s):

    Notes: The hanger is not a luxurious place but has a lot to do. The station can be located anywhere there is a sheer up and down hard rock wall of a canyon. Even thought the facility has a door that rotates open to appear like a runway that is not its function with the exception of opening and closing when the craft are launching or landing.

    This facility would be able to handle not only the design but the construction of a shuttle or small fighter craft. This would be from the initial design to finished construction of the craft and that includes modifying existing designs for better operations. The station has no long range sensors build in to the facility as it relays on the planets orbiting satellite to send long range sensor scans to the station when they need them.

    The upper most level is the operations level that looks out over the upper bay area where shuttles are being prepared for launch and out over the canyon acting as a landing operations deck. There is usually two to three people stationed here and there is a facilities manager’s office located off to one side. (If there are crew quarters they are located on this level with all recreational facilities.)

    The next level down is a landing and launch deck where there is several shuttle always in either launch prep and reception operations. There is a minor maintenance shop located at the back corner of the station.

    The next level down has the larger shops where more dedicated maintenance crews are located that can make larger repairs to the shuttles and make full overhauls to the shuttles. The large replicators are located here and can produce most near anything that is needed for the shuttles as long as there is a design in their data base.

    The next two lower levels are mostly just all the other station functions such as life support and other storage.

    All the surrounding rock strata has an automatic resistance of 2 and 30 SU’s for every 125 cubic meters (or 5 x 5 x 5 meters). This is to give the station a hard bedrock surrounding. I figured that a brace of ten type II Photon Torpedoes would leave a hole twenty meters wide and twenty meters deep (or 5000 cubic meters or area) and leaving nothing left of the facility that is where the surrounding rock came from originally.

    Note that there are shields on all four sides and it only needs to have shields one the side that is exposed. I gave it shield on all four sides just because. You could even leave off the structural integrity fields.

    There are several scenarios that can be played here that are obvious.

    Oh, as I think of it. The facility can be used in a Farscape adventure as well.

  3. #3
    Join Date
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    the Mountain Pulsar Cannon reminds me of the Tollen Ion cannons (though the Ion Cannon seemed to be smaller)
    http://stargate.wikia.com/wiki/Ion_cannon

    I always thought planetary based weapon systems would be far more powerful then any type of ship based weaponry, especially if you could say tap in to geothermal energy supplying unlimited power to your weapon systems.

    Other interesting planetary weapon systems were written up in Planetary Adventures page 10, the Minosian Peacekeeper batteries (railguns), enormous electromagnetic railguns capable of firing warp-accelerated neutronium projectiles up to a range of 8million km and the Plasma Batteries, particle beam arrays that fire fusing hydrogen at their targets (these are short range affairs, with a range of 4000km).

    One last planetary defense system worth mentioning is the ThunderWell (The Minosians named these systems a Space Interdiction System). (these are actually on the drawing board now and are within our ability to build them) ThunderWell's consist of large anti matter (nuclear for us) bombs buried in deep shaft's with ton's of metal spheres (neutronium would be preferred metal in this context though any other suitably dense/tough metal such as tungston would do). Detonating the ThunderWell propels the metal spheres into orbit (out to 100000km) creating a deadly asteroid belt in orbit.

  4. #4
    I would agree that a planet bound weapon should be more powerful but I limited the offensive power to prevent the abrupt end of a session. Really any more powerful this mountian could blow a fleet away before it was close enought to make a orbital strike with the exception of my version Gene Roddenberry's Andromeda Ascendant. The Andromeda can sit back and fire its entire load of missiles at exstreame range but the mountian could fire a wide beam destroying the missiles.

    The Stargate guns I don't remember seeing them.

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    Here is a mining colony that is something that was a kind to the mining facility in Outland but is placed on the surface of an asteroid instead one of Jupiter’s moon. The Colony is partly build into the surface of the asteroid with shielding that can protect the surface from the accidental bump of another asteroid or the attack of marauders.

    Asteroid Mining Colony

    The asteroid
    Size: 27 (equal to the size of an island)
    Length: 26,569.2 meters
    Beams: 22,553.3 meters
    Height: 13,098.43 meters
    Mass: 86,832,732 metric tons
    SUs Available: 48,592
    Asteroid resistance: 3
    Notes: Surface is pot marked with small impact of small asteroid hits to the surface with several larger impacts. Valuable materials that are used in the construction of starships are located throughout the asteroids and its neighboring asteroids.

    Mining Colony
    Class and Type: Asbestos-class Zero Atmosphere Asteroid Mining Facilities
    Commissioning Date: mid Twenty-fourth Century

    Hull Systems
    Size: 2 (8 partly embedded into the surface of the Asteroid)
    Length: 645.2 meters
    Beams: 543.3 meters
    Height: 156.43 meters
    Decks: 34 (12 above surface levels, 22 subsurface levels)
    Mass: 4,832,732 metric tons
    SUs Available: 2,000 – 3,250
    SUs Used: 2525

    Hull Outer <32>
    Hull Inner <32>
    Resistance Outer Hull: 12 <15>
    Resistance Inner Hull: 12 <15>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 4 (Protection 70/110) <29>
    Backup: Class 4 (Protection 35) <15>
    Backup: Class 4 (Protection 35) <15>

    Personnel Systems
    Crew/Inhabitants/Capacity: 120/880/5000
    Crew Quarters
    Barracks: houses 760 workers <13>
    Spartan: 80 <4>
    Basic: 100 <10>
    Expanded: 35 <7>
    Luxury: 20 <20>
    Unusual: 5 <5>

    Environmental Systems
    Basic Life Support [11 Power/round] <32>
    Reserve Life Support [6 Power/round] <16>
    Emergency Life Support (48 emergency shelters) <16>
    Gravity [4 Power/round] <8>
    Consumable: two years worth <16>
    Food Replicators [8 Power/round] <8>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <8>
    Type: 2 Large unit [2 Power/replicator/round] <6>
    Ore Processor: 3 processors units Fully automated with computer monitoring (two additional products one cubic meter/round) 136 persons operating the processors [34 power/round] <34 x 3 = 108>
    Medical Facilities: 3 (+1) [3 Power/round] <15>
    Recreation Facilities: 6 (two main holodecks; ten personal holodecks; pleasant eating facilities; one large lounge; two small lounges) [12 Power/round] <48>
    Mercantile Facilities: 3 (bar/restaurant and eight stores, some luxury gods) [6 Power/round] <24>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <24>
    Fire Suppression System [1 Power/round when active] <8>
    Cargo hold: 500,000 cubic meters <15>
    Locations:
    Escape Pods <9>
    Number: 140
    Capacity: 12 persons per pod

    Propulsion Systems: None

    Power Systems
    Fusion Reactor: three type 20 (generates 200 Power/round) <100 x 3 = 300>
    Locations:
    Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
    Emergency Power: Type C (generates 35 Power/round) <35>
    EPS: Standard Power flow, +100 Power transfer/round <145>
    Standard Usable Power: 600

    Operations systems
    Operations (OPS): <10>

    Computers
    Core 1: [5 Power/round] <16>
    Core 2: [5 Power/round] <16>
    Uparaing Class Alpha (+1) [1 power/round] <4>
    ODN <24>

    Sensor Systems
    Long-range Sensors [5 Power/round] <18>
    Range Package: Type 2 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard (+0)
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard (+0)
    Coverage: Standard

    Probes: none
    Sensor Skill: 3

    Communications Systems
    Type: Class 5 [2 Power/round] <10>
    Strength: 5
    Security: -2
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Gamma [3 Power/Strength used/round] <12 x 4 = 48>
    Accuracy: 4/5/7/10
    Lactation: one located at each corner of the station on the surface

    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy 5/6/8/11
    Location: hanger bay, and large docking plat form

    Transporters
    Type: Personnel [6 Power/use] <14 x 6 = 84>
    Pads: 8
    Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Emergency [7 Power/round] <16 x 4 = 64>
    Pads: 26
    Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
    Energizing/Transition Coils: Class G (Strength 7)
    Number and location:

    Type: Cargo [6 Power/round] <14 x 6 = 84>
    Pads: 1000 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Cargo [3 Power/round] <11 x 4 = 44>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Security Systems rating: 1 <4>
    Anti-Intruder System: None
    Internal Force Field [1 power/3 Strength] <8>
    Science Systems Rating: 2 (+1) [2 Power/round] <18>
    Specialized Systems: geologically <5>
    Laboratories: 12 <4>

    Tactical Systems
    Plasma Beam Emitters banks <11 x 12 = 132>
    Type III Phaser Array
    Damage: 60 [6 power]
    Number of Emitters: 120 (up to 3 shots per round)
    Auto-Phaser Interlock: Class Alpha (Accuracy 5/6/8/11)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees ventral
    Firing Modes: Standard, Pulse

    TA/T/TS: Class Beta [1 power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 3

    Shields (surrounds asteroid as well) (Forward, Aft, Port, Starboard) <180 x 4 = 720>
    Shield Generator: Class 2 (protection 400) [40 power/shield/round]
    Shield grid: Type C (50% increase to 600 Protection)
    Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <28>
    Auto-Destruct System <8>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 40 Size worth of ships <80>
    Standard Complement: twenty shuttlecraft
    Location(s): Main Shuttlebay

    Docking bays:
    2 rating 5 number of docks (ships up to size 5) [may supply 50 power/round/ship] <10>

    Station Data: The Mining station receives a visit from a freighter every week from the neighboring star system where the material is put use constructing civilian starships. Much of the personnel sign on for a yearlong tour of service at the station. The station has a quartet of very fast shuttles that can be called on in an emergency to transport medical personal to the neighboring star system where superior medical facilities are waiting. Though the station only requires 120 personnel to operate the majority of the station the processor and mining facilities consist of 880 personnel.

  5. #5
    In Gene Roddenberry’s Andromeda there is a Nietzschean colony in an asteroid that was kind of interesting. This is my rendition of the colony.

    Large Asteroid
    Size: 16
    Length: 5,687.5, meters
    Beam: 2,522.3 meters
    Height: 1,718.9 meters
    Mass: 22,892,695 metric tonnes
    SU 5031 (acts as ablative armor see resistance)
    Resistance: 5
    Composition: Nickel iron composite with trace elements that are used in the construction of starships.
    Notes: Surface is pot marked with small impact of small asteroid hits to the surface with several larger impacts. There is several small sensor anomalies detected when the scan is made but they are not unusual. The asteroid has several small crevices that are barely large enough to hold a standard size 2 Shuttlecraft and on cavern that a Starfleet Runabout can be backed into. There is a hollow inner section that a space dry dock can be constructed in allowing a size six starship to be worked on if someone needed.

    Asteroid Colony
    Class and Type: Heaven-class Asteroid Colony
    Commissioning Date: Mid 24th Century

    Hull Systems
    Size: 4 (16)
    Length: 5,687.5, meters
    Beam: 2,522.3 meters
    Height: 1,718.9 meters
    Decks: 381
    Mass: 20,000,000 metric tons
    SUs Available: 7,000 – 11,000
    SUs Used: 5493

    Hull Outer <64>
    Hull Inner <64>
    Resistance Outer Hull: 14 <18>
    Resistance Inner Hull: 14 <18>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 3 (Protection 60/90) <34>
    Backup: Class 3 (Protection 30) <17>
    Backup: Class 3 (Protection 30) <17>

    PERSONNEL SYSTEMS
    Crew/Inhabitants/Capacity: 420/6600/30,000
    Crew Quarters
    Spartan: 3420 <171>
    Basic: 2458 <246>
    Expanded: 842 <169>
    Luxury: 200 <200>
    Unusual: 100 <100>

    Environmental Systems
    Basic Life Support [13 Power/round] <64>
    Reserve Life Support [7 Power/round] <32>
    Emergency Life Support (96 emergency shelters) <32>
    Gravity [8 Power/round] <16>
    Consumable: three years worth <48>
    Food Replicators [16 Power/round] <16>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <16>
    Type: 2 Large unit [2 Power/replicator/round] <6>
    Medical Facilities: 6 (+1) [6 Power/round] <30>
    Recreation Facilities: 10 (six main holodecks; thirty holodecks; large, luxurious eating facilities; four large lounges, eight small lounges) [20 Power/round] <80>
    Mercantile Facilities: 7 (21 establishments) [14 Power/round] <56>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <48>
    Fire Suppression System [1 Power/round when active] <16>
    Cargo hold: 6,000,000 cubic meters <180>
    Locations:
    Escape Pods <32>
    Number: 600
    Capacity: 12 persons per pod

    PROPULSION SYSTEMS: None

    POWER SYSTEMS
    Fusion Reactor: 10 type 20 (generates 200 Power/round) <100 x 10 = 1000>
    Locations:
    Auxiliary Power: 12 reactors (generate 3 Power/reactor/round) <36>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +200 Power transfer/round <100>
    Standard Usable Power: 2000

    Operations systems
    Operations (OPS): <20>

    Computers
    Core 1: [5 Power/round] <32>
    Core 2: [5 Power/round] <32>
    Core 3: [5 Power/round] <32>
    Uprating Class Alpha (+1) [1 power/round] <6>
    ODN <48>

    Sensor Systems
    Long-range Sensors [5 Power/round] <25>
    Range package: Type 2 (Accuracy 3/4/7/10)
    High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.5/3.6 – 5.0)
    Low Resolution: 12 light-years (1.0/1.1 – 3.0/3.1 – 8.0/8.1 – 12.0)
    Strength Package: Class 7 (strength 7)
    Gain Package: Class Alpha (+1)
    Coverage: standard

    Lateral Sensors [5 Power/round] <17>
    Strength Package: Class 7 (strength 7)
    Gain Package: Class Alpha (+1)
    Coverage: standard
    Probes: 100 <10>
    Sensor Skill: 3

    Communications Systems
    Type: Class 5 [2 power/round of use] <10>
    Strength: 5
    Security: -2
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 6 = 72>
    Accuracy: 4/5/7/10
    Lactation:

    Emitter: Class Beta [3 Power/Strength used/round] <6 x 4 = 24>
    Accuracy 5/6/8/11
    Location: large docking ports

    Emitter: Class Alpha [3 Power/Strength used/round] <3 x 4 = 12>
    Accuracy 5/6/8/11
    Location: hanger bays

    Transporters
    Type: Personnel [5 Power/use] <14 x 8 = 112>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 4 (30,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Emergency: none

    Type: Cargo [3 Power/round] <11 x 10 = 110>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Security Systems rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <16>
    Internal Force Field [1 power/3 Strength] <16>
    Science Systems Rating: 2 (+1) [2 Power/round] <26>
    Specialized Systems: Stellar studies, anthropology <10>
    Laboratories: 64 <14>

    Tactical Systems
    <58 x 6 = 348>
    Type 13
    Damage: 280 [28 power]
    Number of Emitters: (up to 5 shots per round)
    Targeting systems: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees ventral
    Firing Modes: Standard, Pulse

    Torpedo Launcher <16 >
    Standard Load: Type II photon torpedo (200 damage)
    Spread: 6
    Range: 15/300,000/1,000,000/3, 500,000
    Targeting systems: Class Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per torpedo fired]
    Location:
    Firing Arc: self-guided
    Torpedoes carried: 1000 <100>

    TA/T/TS: Class Gamma [2 power/round] <12>
    Strength: 9
    Bonus: +2
    Weapon Skill: 3

    Shields (Forward, Aft, Port, Starboard) <212 x 4 = 848>
    Shield Generator: Class 6 (protection 1200) [120 power/shield/round]
    Shield grid: Type C (50% increase to 1800 Protection)
    Subspace field Distortion Amplifiers: Class Theta (Threshold 400)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 8 (2 per shield) <32>
    Auto-Destruct System <16>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 230 Size worth of ships <460>
    Standard Complement: 100 shuttlecraft 10 size 3 fighters
    Location(s): Main Shuttlebay

    Docking bays: two rating 5 number of docks (ships up to size 5) [may supply 50 power/round/ship] <4>

  6. #6
    The asteroid prison is a place where the prisoners can be stored where they can either be rehabilitated but not this one. This is hells asteroid. Prisoners do hard time and are given little freedom as they are there for life and have little in the way of getting a pardon. The prison guards and prisoners are separated by walls and force fields preventing them from interacting.

    Medium Small Asteroid (Common)
    Size: 8
    Length: 687.5, meters
    Beam: 522.3 meters
    Height: 118.9 meters
    Mass: 2,273,695 metric tonnes
    SU 1750 (acts as ablative armor around the facility see asteroid resistance)
    Resistance: 3
    Composition: Nickel iron composite with trace elements that are used in the construction of starships.
    Notes: Surface is pot marked with small impact of small asteroid hits to the surface with several larger impacts. There is several small sensor anomalies detected when the scan is made but they are not unusual.

    Space station

    Class and Type: Alcatraz-class Asteroid Prison
    Commissioning Date: mid 24th century

    Hull Systems
    Size: 8
    Length: 600 meters
    Beams: 400 meters
    Height: 100 meters
    Decks: 22
    Mass: 2,000,000 metric tons
    SUs Available: 1500
    SUs Used: 1362

    Hull Outer <32>
    Hull Inner <32>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <20>
    Backup: Class 1 (Protection 20) <10>
    Backup: Class 1 (Protection 20) <10>

    Personnel Systems
    Crew/Inhabitants/Capacity: 126/874/5000
    Crew Quarters
    Barracks: houses¬ 800 Crewmembers <14>
    Spartan: 70 <4>
    Basic: 70 <7>
    Expanded: 24 <5>
    Luxury: 24 <24>
    Unusual: 12 <12>

    Environmental Systems
    Basic Life Support [11 Power/round] <32>
    Reserve Life Support [6 Power/round] <16>
    Emergency Life Support (48 emergency shelters) <16>
    Gravity [4 Power/round] <8>
    Consumable: three years worth <24>
    Food Replicators [8 Power/round] <8>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <8>
    Type: 1 Large unit [2 Power/replicator/round] <3>
    Medical Facilities: 3 (+1) [3 Power/round] <15>
    Recreation Facilities: 4 (one main holodeck; two personal holodeck; large eating facilities; two small lounges [8 Power/round] <32>
    Mercantile Facilities: none
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <24>
    Fire Suppression System [1 Power/round when active] <8>
    Cargo hold: 200,000 cubic meters <6>
    Locations:
    Escape Pods <3>
    Number: 30
    Capacity: 6 persons per pod

    PROPULSION SYSTEMS: None

    POWER SYSTEMS
    Fusion Reactor: three type 21 (generates 210 Power/round) <105 x 3 = 315>
    Locations:
    Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
    Emergency Power: Type B (generates 30 Power/round) <30>
    EPS: Standard Power flow, +100 Power transfer/round <50>
    Standard Usable Power:

    Operations systems
    Operations (OPS): <10>

    Computers
    Core: [5 Power/round] <16>
    ODN <24>

    Sensor Systems
    Long-range Sensors [5 Power/round] <18>
    Range Package: Type 2 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard (+0)
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard (+0)
    Coverage: Standard
    Probes: none
    Sensor Skill: 4

    Communications Systems
    Type: Class 5 [2 Power/round] <10>
    Strength: 5
    Security: -2
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams: None

    Transporters
    Type: Personnel [3 Power/use] <11>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 2 (15,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location:

    Type: Emergency: None

    Type: Cargo [1 Power/round] <10>
    Pads: 200 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition Coils: Class G (strength 7)
    Number and location: cargo hold

    Security Systems rating: 5 <20>
    Anti-Intruder System: [1 Power/round] <8>
    Internal Force Field [1 power/3 Strength] <8>
    Science Systems Rating: 1 (+0) [1 Power/round] <13>
    Specialized Systems: none
    Laboratories: None

    Tactical Systems: None

    Shields (Forward, Aft, Port, Starboard) <100 x 4 = 400>
    Shield Generator: Class 5 (protection 1000) [100 power/shield/round]
    Shield grid: Type C (50% increase to 1500 Protection)
    Subspace field Distortion Amplifiers: Class Eta (Threshold 333)
    Recharging System: Class 2 (40 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <8>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 4 Size worth of ships <8>
    Standard Complement: two shuttlecraft
    Location(s): Main Shuttlebay

    Docking bays:
    1 rating 3 number of docks (ships up to size 3) [may supply 30 power/round/ship] <1>

  7. #7
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    Quote Originally Posted by Omega 1967
    The Stargate guns I don't remember seeing them.
    from memory they were only featured in a couple of episodes. Didn't help the Tollan and way Anubis eventually destroyed their planet after modifying his vessels shield to make them impervious to the Ion Cannons.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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