I thought that this may be of someone interest. This here is the fifth version and a version of the station not yet fully completed Second Death Star as seen in the Return of the Jedi. I made some significant changes to the station to give it the unfinished appearance from my earlier positing of it. The major difference was to the super laser weapon to generate a weapon that destroys anything that it hits without question. I know that this version is little difficult to understand at one glance but after a little studying the unfinished sections are significantly vulnerable or just missing from the station. The two sets of SU figures represent the uncompleted station and the finished station and I provided the finished as an example of what the station would look like finished. There are optional things such as additional armor that is just addition to the outer hull resistance protecting the stations interior in addition to Ablative armor.
There is a weapons emplacement for every 147.71 square kilometer. This is kind of sparse placement for the weapons nevertheless for a defense against a capital ship makes it hard nut to crack. Personally I would have placed one weapon for every hundred meters with every weapon having over lapping fields of fire and capable of providing covering fire for any of its neighbors. May be I will someday make up a Death Star like this one that can provide such fire.
There are two ways of handling the super weapon one that it destroys anything that the beam hits in a single shot or that it releases a shot that is capable 90,000 damage on target. The longer the weapon charges the more devastating a charge it releases if the charge continues to build over several minutes the damage will reflect that time three minutes would be 270,000, five minutes would be 450,000 and ten minutes would be 900,000 but limited to that. The alternative would be each minutes the charge doubles two would be 180,000 and three would be 360,000 four 720,000 up to ten minutes 921,600,000 damage.
Imperial Death Star II
Class and Type: Death Star Class Mobile Space Battle Station
Commissioning Date: A Long Time Ago…
Hull Systems
Size: 110
Diameters: 160 Kilometers
Circumference: 492.3 Kilometers
Surface Area: (3,888,189.3 square kilometers complete) 5,277,846.2 square kilometers
Decks: 1600 (only the 5.6 kilometer upper section of the exterior surface is habitable)
Mass: 307,999,999 Metric Tons
Su’s Available: 2,500,000
Su’s Used: (some of the outer and inner hull not completed leaving the station vulnerable (Roughly 73.67% Complete) 1,227,386) 1,967,191
Hull Outer (some of the outer hull not completed (75% Complete) <330>) <440>
Hull Inner (some of the inner hull not completed (80% Complete) <352>) <440>
Resistance Outer Hull: 20 (outer hull with open areas of hull not yet completed has no outer resistance) <27>
Resistance Inner Hull: 20 <27>
* Optional * Heavy Armor Plating {+110 additional resistance to the outer hull} (outer hull/where hull has been finished) <330>
Ablative Armor 1500 <300>
Structural Integrity Field [1 Power/10 Protection/Round]
Main: Class 5 (Protection 80/120) <134>
Primary Backup: Class 5 (Protection 40) <67>
Secondary Backup: Class 5 (Protection 40) (still under construction but all the parts have been installed into the battle station) <67>
Personnel Systems
Crew/Inhabitants/Capacity: 485,560/1,295,950/26,722,650 (some of the outer hull not completed (60% complete) 291,336/777,749/13,361,325)
Crew Quarters
Barracks: Houses¬ 1,295,950 Crewmembers (some of the outer hull not completed (60% complete) 777,750 <12,959>) <21,600>
Spartan: 145,668 (some of the outer hull not completed (60% complete) 87,400 <4270>) <7,284>
Basic: 169,946 (some of the outer hull not completed (60% complete) 101,967 <10,197>)<16,995>
Expanded: 121,390 (some of the outer hull not completed (60% complete) 72,834 <14,567>) <24,278>
Luxury: 38,845 (some of the outer hull not completed (60% complete) 23,307 <23,307>) <38,845>
Unusual: 9712 (some of the outer hull not completed (60% complete) 5827 <5827>) <9712>
Environmental Systems
Basic Life Support [23 Power/Round] <440>
Reserve Life Support [12 Power/Round] <220>
Emergency Life Support (660 Emergency Shelters (495 emergency shelters (75% complete) <165>)) <220>
Gravity [55 Power/Round] <110>
Consumable: 5 Years Worth (4.5 Years (75% Complete) <413>) <550>
Food Storage [0 Power/Round] <2>
Medical Facilities: 6 (+1) [6 Power/Round] <30>
Bacta Tanks: 600 Tanks (+1) [1 Power/Round/Each Use] <600>
EMH Mark I [2 Power/Round When Active] <5>
Recreation Facilities: 4 [8 Power/Round] <32>
Personal Transport: Turbolifts, Jefferies Tubes [2 Power/Round] <330>
Fire Suppression System [1 Power/Round When Active] <110>
Cargo Hold: 100,000,000 Cubic Meters (as hull is no completed 70,000,000 (70% completed (0nly 30% of cargo on board)) <2250>) <3000>
Locations: Lower Cargo Bays
Escape Pods: None
PROPULSION SYSTEMS
Hyper Drive: Class 4 (8) [880 power/round of use] (not yet completed or functional (80% complete) <616>) <770>
Optional Backup Hyper Drive: Class 20 (10 X) [88 power/round of use] (not yet completed or functional (0% complete)) <88>
Sub-Light Engine Type: 10 Class 1 (.25c/.5c) [2/5 power/round] (engines compete with exception of the directional vector constrictors (75% complete) <5 x 7 = 30>) <5 x 10 = 50>
Reaction Control System (.025c) [2 Power/ round in use] (engines compete with exception of the directional vector constrictors (75% complete <83>) <110>
POWER SYSTEMS
Main Reactor (Generates 500,000 Power/Round) <250,000>
Secondary Fusion Reactor: 50 Type 30 (generates 300 power/round) (40 type 30 (80% competed) <150 X 40 = 6000>) <150 X 50 = 7500>
Sub-light Engines: 10 Class 1 (Generates 8 Power/Engine/Round) (engines compete with exception of the directional vector constrictors (75% complete) 7 out of 10 engines are active)
Auxiliary Power: 40 Reactors (Generate 5 Power/Reactor/Round) <120>
Emergency Power: Type F (Generates 50 Power/Round) <50> 84037
Fuel: 13,000,000,000,000
EPS: Standard Power Flow, +200 Power Transfer/Round (some of the outer hull not completed (60% complete) <342>)<570>
Standard Usable Power: 512,056
Operations Systems
Operations (Ops): <138>
Auxiliary Operations <83>
Emperor’s Thrown Room <70>
Computers
Core 1: [5 Power/Round] <220>
Core 2: [5 Power/Round] <220>
Core 3: [5 Power/Round] (not active as it is under construction) <220>
Core 4: [5 Power/Round] (not active as it is under construction) <220>
ODN <330>
Navigational Deflector [5 Power/Round] (installed but not active) <440>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward Ventral
Sensor Systems
Long-Range Sensors [5 Power/Round] (installation completed but the system has yet to be activated) <54>
Range Package: Type 7 (Accuracy 3/4/7/10)
High Resolution: 5 Light-Year (.5/.6-1.0/1.1-3.8/3.9-5.0)
Low Resolution: 17 Light-Years (1/1.1-6.0/6.1-13.0/13.1-17)
Strength Package: Class 10 (Strength 10)
Gain Package: Class Beta (+2)
Coverage: Standard
Lateral Sensor [5 Power/Round] <26>
Strength Package: Class 10 (Strength 10)
Gain Package: Class Beta (+2)
Coverage: Standard
Navigational Sensor [5 Power/Round] (installed but not active) <24>
Strength Package: Class 10 (Strength 10)
Gain Package: Class Beta (+2)
Probes: None
Sensors Skill: 4
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 4, Coordination 3 [1 power/round in use] (not operational but major components installed) <15>
Navigational Computer (installed but not active)
Main: Class 3 (+2) [2 Power/Round] <4>
Backup: 4 <4> (three quarters are installed but not active for use)
Inertial Damping Field
Main <5280>
Strength: 10 [3 Power/Round]
Number: 24 (only three quarters are installed and only half are active but they are not in use) <3960>
Backup <1320>
Strength: 7 [2 Power/Round]
Number: 24 (only three quarters are installed and only half are active but they are not in use) <990>
Attitude Control [28 Power/Round] <28>
Communications Systems
Type: Class 9 [2 Power/Round] <27>
Strength: 9
Security: -5 (Class Gamma Uprating)
Basic Uprating: Class Beta (+2)
Holographic Communications
Emergency Communications: Yes [2 Power/Round] <1>
Tractor Beams
Emitter: Class Delta [3 Power/Strength Used/Round] (only three quarters are installed and only half are active but they are not in use <216>) <12 X 24 = 288>
Accuracy: 4/5/7/10
Location: one located every thirty degree around equator and six on a near northern and southern polar ring ever 60 degrees half way to the polar regions
Emitter: Class Alpha [3 Power/Strength Used/Round] (only three quarters are installed and only half are active but they are not in use <1674>) <3 X 744 = 2232>
Accuracy: 5/6/8/11
Location: Four per Hanger Bays
Security Systems Rating: 5 <20>
Anti-Intruder System: [1 Power/Round] <110>
Internal Force Field [1 Power/Round] <110>
Internal Bulkhead Doors [1 Power/Round] <110>
Science Systems Rating: 1 (+0) [1 Power/Round] <115>
Specialized Systems: None
Laboratories: 200 (only three quarters are installed and only half are active but they are not in use (150 <30>)) <40> 93,529
Tactical Systems
Super Laser (see notes) <315>
Type (equal to six Type XIII Phaser Array linked to fire five shots in one)
Damage: (Vaporizes Anything It Hits) [750 Power/Rounds to build up 1 minute recharge (12 Rounds)]
Number Of Emitters: (Up To 1 Shots Per 12 Round)
Targeting System: Class Beta (Accuracy 4/5/7/10)
Range: 80/240,000/800,000/2,400,000
Location: Upper Hemisphere
Firing Arc: 120 Degrees
Firing Modes: Standard, Continuous
Turbolaser Batteries (some of the outer hull not completed (70% complete) <22 X 10500 = 231,000>) <22 X 15000 = 330,000>
Type: Equal To A Type IV Phaser Array
Damage: 80 [8 Power]
Number Of Emitters: 200 (Up To 5 Shots Per Round)
Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location:
Firing Arc: 540 Degrees
Firing Modes: Standard
Heavy Turbolaser Batteries (some of the outer hull not completed (70% complete) <26 X 10500 = 273,000>) <26 X 15000 = 390,000>
Type: Equal To A Type V Phaser Array
Damage: 100 [10 Power]
Number Of Emitters: 200 (Up To 5 Shots Per Round)
Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location:
Firing Arc: 540 Degrees
Firing Modes: Standard
Laser Cannon (some of the outer hull not completed (70% complete) <26 x 5250 = 136,500>) <26 X 7500 = 195,000>
Type: Equal to a Type V Phaser Array
Damage: 100 [10 Power]
Number Of Emitters: 200 (Up To 5 Shots Per Round)
Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location:
Firing Arc: 540 Degrees
Firing Modes: Standard
Ion Cannons (some of the outer hull not completed (65% complete) <16 x 3250 = 52000>) <16 X 5000 = 80,000>
Type: Equal To A Type III Phaser Array
Damage: 50 (See Notes) [5 Power]
Number Of Emitters: 200 (Up To 5 Shots Per Round)
Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Six Forward, One Port, One Starboard, Four Aft
Firing Arc: 360 Degrees
Firing Modes: Standard
Point Defense Laser Cannon (some of the outer hull not completed (70% complete) <10 x 35,000 = 350,000>) <10 X 50,000 = 500,000>
Type: Equal to a Type I Phaser Array
Damage: 20 [10 Power]
Number of Emitters: 200 (Up To 5 Shots Per Round)
Auto-Phaser Interlock: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Kilometers
Firing Arc: 540 Degrees
Firing Modes: Standard
Concussion Missile Launcher (some of the outer hull not completed (60% complete) <16 x 1800 = 28,800>) <16 X 3000 = 4800>
Standard Load: Concussion Missiles (100 Damage)
Spread: 10
Range: 15/300,000/1,000,000/3,500,000
Targeting Systems: Class Beta (Accuracy 4/5/8/11)
Power: [20 + 5 Per Torpedo Fired]
Location:
Firing Arc: Vertical
Torpedoes Carried: 2000 (some of the outer hull not completed (70% complete) 1400 <140>) <200>
TA/T/TS: Class Gamma [2 Power/Round] <12>
Strength: 9
Bonus: +2
Weapon Skill: 5
Shields (Forward, Aft, Port, Starboard) (some of the outer hull not completed (50% complete (forward, starboard and aft)) <3744 X 3 = 11,232>) <3744 X 4 = 14,976>
Shield Generator: Class 7 (Protection 4000) [400 Power/Shield/Round]
Shield Grid: Type C (50% Increase to 6000 Protection)
Subspace Field Distortion Amplifiers: Class Omega (Threshold 1150)
Recharging System: Class 4 (30 Seconds)
Backup Shield Generators: 4 (1 Per Shield) <112>
Auto-Destruct System <110>
Auxiliary Spacecraft Systems
Shuttlebay(S): capacity for 42329 size worth of ships (some of the outer hull not completed (capacity for 25,398 size worth of ships) (60% complete) <50,796>) <84,658>
Standard Complement: 10,040 fighters (a mix of standard tie’s fighters, tie interceptors, and tie bombers with a few tie defenders and advanced fighters) and 13,817 support craft, 4 strike cruiser, 18,460 additional craft
Location(S): 168 spread around the equatorial ring of the station
Notes
In one of our games the Federation has discovered that there is a dimensional door way that would allow this completed version battle station and supporting Starfleet to pass into Federation Space near Sector 001 where it would likely make a strike on earth in an attempt to quell the Federation, so the Federation is organizing a strike force to make an assault with the assistance of the Klingon Empire with a fleet of nearly one hundred fifty starships.
Enjoy.