Hirogen Hunting Vessel
The Hirogen warship, also known as a Hirogen hunting vessel, is a small, heavily-armed warship used by Hirogen hunters during the 2370s as they hunted throughout the Delta Quadrant. This class of vessel was usually piloted by two Hunters. The vessels is equipped with monotanium armor plating, and has a dicyclic warp signature. These ships are designed to be a muti-purpose deep space vessel, so as they can pursue prey effectively. Hirogen Hunting vessels are designed to operate for years alone, travelling vast distances wandering/pursuing prey species. If the prey requires Hunting vessels converge and hunt in a pack, bringing down even the toughest prey. Most (if not all) of these vessels systems are directed towards hunting prey, few compromises are made towards other goals.
Length 200m
Beam 65m
Height 40m
Decks 8
Mass 200000mt
Size 5
Su(available) 1900
SU(used) 1893
Hull outer/inner <40>
Resistance outer [400] <12>
Resistance inner 10 <12>
*monotanium hull armour plating <160>
*atmo capability/planetfall capability <10>
*if prey requires the vessel to land planet side the Hunting vessel is equipped to do so.
SIF (main) class 7 100/150 <35>
SIF (B'up) 50 <18>
SIF (B'up) 50 <18>
Crew 2 [40]/10/192
*while these vessels can be operated by as few as 2 individuals (an Alpha and Beta Hirogen hunters) provisions for up to 40 crew is catered for.
Quarters
spartan 60 [2 berth] <3>
luxury 2 [1 berth] <2>
Basic LS (caters for 250 personnel) <20>
Reserve LS <10>
Emergency LS (30 emergency shelters) <10>
Gravity <5>
Consumables (3 years worth) <15>
Replicators (food) network of small terminals <5>
Replicators (industrial) network of small terminals <5>
Replicators (large pads) 2 <6>
Medical facilities (3) +1 EMK 3** <16>
*no personnel, extra EMK supplied
**spartan medical facilities barely adequate to cover most situations. Extra emergency medical kits are situated through out vessel.
Recreation facilities (2) <16>
1 holosuite, 1 small lounge (lounge integrated into mess hall, expanding the facility)
*holo technology integrated because of technology granted by Voyager, used for practice purposes.
Jefferies tubes, turbolifts <15>
Fire suppression system <5>
Cargo bays (100000 m cubed) <3>
Escape pods (40) 8 berth <3>
Nacelles (2) 6D97 6.0/9.6/9.975 <112>
PIS type J 48 hrs <20>
Impulse Engines (1) class VIII .85/.95c [64 pwr] <40>
*impulse thrusters (+1 flight control over .6c) <10>
Class gamma acc pk 100% <8>
RCS <5>
Dicyclic Warp Core [500 pwr] <110>
Auxiliary power (5) (25 pwr) <15>
Emergency power (type A) (25 pwr) <25>
EPS (+240 pwr) enhanced power transfer <39>
Available power 564
Bridge <25>
Computers (2 cores) +2 <20>
Class beta uprating <4>
ODN <15>
Computer automation <50>
Navigation deflector <20>
Sensors(LR) type 5 +2 <20>
hr 5ly lr 15ly class 8 (8 str) class beta <22>
Lateral (class 10) (10 str) class gamma +3 <29>
Navigational (class 8) (8 str) class beta +2 <20>
Probes 30 <3>
Sensor skill 4
Autopilot 4/3 <15>
Nav Comp class 3 +2 <4>
Nav Comp B'up <1>
IDF (main) 3 <30>
IDF (B'up) 2 <6>
Attitude control <1>
*manual steering column <1>
Comms class 10 (10 str) Sec-5 <21>
*emergency comms
Tractor beam (1) Delta 4/5/7/10 <12>
*fore ventral
Transporter (personnel) type 9 enhanced 1 room <27>
6 pad range 500000km class J e/t coils (10 str)
*transporter can penetrate lesser technological species shields as required.
Transporter (cargo) type 6 1 cargo bay <20>
800kg range 5000000km class J e/t coils (10 str) <20>
Security systems (4) <16>
*no personnel
8 brigs, used when prey is taken alive.
*anti-intruder system <5>
*internal force fields <5>
Science systems (3) +2 <20>
10 labs <2>
*specialized labs (2) <10>
*specifically designed to hunt prey.
TA/T/TS epsilon +3 11 str <18>
Weapon skill 5
Auto destruct <5>
Shuttle bay (2 size class) <4>
1 shuttle
Weapon systems
Tetryon based disruptor technology.
Type 13 pulse disruptor (1) <61>
Dam 330 pwr 33/sht 5sht/rnd
Acc 3/4/6/9 Arc 360 degree's forward Modes pulse
Range 10/30000/100000/300000km
*forward prow
Type 9 disruptor (2) <92>
Dam 200 pwr 20/sht 3sht/rnd
Acc 3/4/6/9 Arc 541+ degree's Modes std, pulse
Range 10/30000/100000/300000km
*port/starboard nacelle
Torpedo Launchers (2) high yield <56>
spread 12 Acc 3/4/6/9 Arc self guided <4>
Dam 500 (equivalent to MKIII quantum torpedo, stratospheric)
*forward, aft
Magazines (2) 120 torpedoes <24>
Shields (regenerative) <372>
Protection 1400/2250
threshold 450
Class 1 regen 20/rnd
B'up shields (4) 1 per shield<5>
Weapon systems consist of a single massive pulse distributor array mounted forward, on the vessels forward module; backed up with two secondary disruptor arrays, mounted on the vessels nacelle's (which allows for an extended firing arc). Two high yield torpedo launchers round out the Hunter's vessels weapon's systems.
Trophies (skulls, skeletons, pelts, captured weapons) line the walls of these vessels, especially in the mess hall and quarters. Hirogen Hunting Vessels are fast, highly maneuverable and powerful. Just one of these vessels is capable of going toe-to-toe with a Undine (species 8472) Bio-Ship.
I would also note that this vessel would make an excellent template for a mercenary corvette (though they would have to be extremely well funded to afford such a vessel)
Last edited by WaveMan; 09-18-2015 at 02:53 PM.
AKA-Dean
"I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.