"ultimate MVAM" build/fun build
The premise for this build was to design the "ultimate MVAM" vessel and essentially doubles the size of the Prometheus-class (size 7 to size 14). She was meant to be a unique vessel and to test the limit of the MVAM platform. It also integrates new technologies such as Quantum induction cores, Low Observation Suite, hybrid QSS/warp system, large scale holographic technology integration including Command (AI avatar), Medical, Security and Engineering program's and of coarse Multi Vector Assault Mode. Many Tactical advance's were also integrated, particularly reverse engineered Borg and Breen technologies.
This is a fun/fanboy build.
The vessel consists of a saucer section with mirrored upper (dorsal) and lower (ventral) engineering/nacelle hulls. This vessel has a 4 nacelles set up. (the pic is for reference only, imagine the dorsal engineering/nacelle mirrored ventrally. The MVAM manifests as the upper and lower engineering/nacelle hulls separating, hence you will have those two sub-vessels and the saucer sub-vessel.
Chimera-class MVAM Deep Space Tactical Battle Ship
*unique vessel, NX-Chimera
Launch date 2450ad
Size 14
Saucer section Size 6 (40%)
Upper section Size 4 (30%)
Lower section Size 4 (30%)
Length 3000m
Beam 1500m
Height 1000m
Mass 14,000,000 mt
Decks 100
SU[6500] available 12,100
MVAM adds 2 size classes for SU purposes, 10% increase for technology advancement (25th century)
SU used 12,061
Hull outer/inner <112>
Resistance outer [400] <14>
Resistance inner 12 <14>
*monotanium hull armour plating <160>
(reverse engineered from Voyagers interactions with the Hirogen)
*atmospheric capability/planet fall capability <28>
*ship regeneration <140>
(recovered Borg technology/reverse engineering from USS Voyager)
SIF (main) class 12-ex 150/225 <60>
SIF (B'up) 75 <30>
SIF (B'up) 75 <30>
Crew/pass/evac 1625 (160)/[1240] 340**/8125
Officers 450 Enlisted 1175 Marines 240
*computer automation allows the vessel to be crewed by as few as 160 crew.
**vessel is design primarily for deep space tactical mission and so does not normally carry family's. If the Chimera is tasked with an "extended" mission (such as exploring for over 1 year) provision's for the crews immediate family's have been made.
Quarters <610>
Barracks 50 (60 berth) used for evac purposes primarily (3000) [20/15/15]
Basic 1000 (2 berth) (2000) [400/300/300]
Expanded 1300 (1-4 berth) (1300-5200) [520/390/390]
Luxury 200 (1 berth) (200) [80/60/60]
*all quarters, ergonomically adaptable, emergency industrial replicator terminal hidden in main room wall, computer console, sonic shower. All Basic quarters are set up for dual occupancy.
*expandable, quarters able to be expand from 1 berth to 4 berth. Water shower, provisions for pets. One hundred and thirty Expanded quarters have full environmental control.
*luxury, full environmental control, null-gravity sleeping chamber, holo-butler.
Basic LS (caters for 16000 personal) <56>
Reserve LS (2 networks, one utilizing the Basic network and a separate emergency network) <56>
Emergency LS (84 emergency shelters, 34/25/25) <28>
Gravity <14>
Consumables 5 years worth <70>
*specifically designed for extended deep space missions
Replicators (food) <14>
Replicators (industrial) 2 networks, primary and emergency (emergency industrial replicator network utilizes terminals embedded in the walls) <28>
Replicators (large pads) 10 <30>
*capable of large scale replication, wall mounted replicators have been made redundant, crew simply ask the computer for what they need and it appears were requested.
Medical facilities (10) main sick bay saucer section +2 <50>
CMO 5/6 Per 4/5 EMK 3
LMH (as a MKII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, all have access to entire vessel) <80>
4 programs available, one program can appear in each of the sick bays, with a fourth program available only if the other three are active and is required outside of any of the sick bays.
*1 holosuite reserved for rehabilitation purposes main sick bay
Medical facilities (7) secondary sick bay upper/lower section's +2 <70>
*personnel as above
Recreation facilities (10+) <84>
6 holo-decks (4/1/1), 30 holo-suites (10/10/10)
2 Large luxurious eating facilities, 4 large lounges, 8 small lounges
2 mess hall's, each integrates 1 large lounge (both are situated in the saucer section) holo service personnel, small old style kitchen attached to mess hall's.
the other 2 large lounges are situated in the upper and lower sections, 4 small lounges Saucer section, 2 small lounges/upper and lower section
*holo emitters placed through out vessel <42>
*2 atrium/botanical garden's, aft dorsal port and starboard saucer section, both botanical gardens have large domes which provide vista's of space [and natural light when in a solar system]. Flora from across the quadrant is present, and the garden is capable of providing fresh produce on a limited scale (utilized in the kitchen as required)<28>
Jefferies tubes, network of Turbolifts <42>
Site-to-site transport <14>
Fire suppression system <14>
Cargo holds 14x33000m cubed bays,(462,000m cubed in total) <14>
bays spread through out vessel
Escape pods 300 (24 berth, pods are capable of putting occupants into stasis for upto 5 years ) <20>
Hybrid QSS/Warp Drive 4 type 9 nacelles <200x3>
warp 9.2/9.99/9.9905 (36 hrs)
(1649/7912/17526TSL)
Slipstream 300ly/hour (36 hours)
*slip stream technology is now far more refined then earlier versions and is now safe for use for up to 36 hours (requires 12 hours cool down between uses)
*variable geometry nacelles
*each sub-vessel is equipped with a entire hybrid QSS/warp system
**Saucer section is equipped with a recovered Borg Transwarp coil (giving the vessel the ability to utilize Borg Transwarp conduit's)
Transwarp Coil (allows the vessel to travel at 20x maximum warp) <210>
Transwarp 350520 TSL
*vessel can travel in a conduit for 36 hours before needing to recharge the coil (takes 12 hours to recharge, recharged via one of the inactive QIC)
The Chimera has 3 distinct FTL drives, warp, QSS and Transwarp.
Impulse Engines (6, 2/2/2) Class VIII hyper .75/.95c 100% acc [72pwr/engine, 432 pwr] <240>
class gamma acc package (6) <48>
RCS <14>
*LEH (as a MKII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance) 3 programs available <60>
*Long term Engineering Hologram, programming is the same as the Medical hologram, though their focus is engineering rather then medical.
Power cores
QIC MKIII (10500+) saucer, 2 QIC MKI (4500+) [4200/1800/1800 pwr] <[140+120+120]x3=1140>
EPS (exomagnetic) +1200pwr <110>
Auxiliary power (14, 6/4/4) [70 pwr] <42>
Emergency Power Type F [50pwr] <150>
*one emergency power generator/sub-vessel, when attached only one is capable of being utilized.
available power 4632 separated (saucer 4344) (upper 1944) (lower 1944)
Bridge <70>
*command suite <14>
Battle Bridges (2) one upper/lower <84>
*command suite <28>
MVAM 10 pwr/rnd 2 rnds when active <28>
*each bridge/battle bridge is equipped with a command suite
Computer cores (4, 2/1/1) Bio-neural +3 <168>
Class beta uprating <4>
ODN <42>
*computer automation <140>
*AI processor avatar <14>
Navigational deflectors (3) <168>
Nav deflectors aux (3) <42>
Sensors Long range type 10EX +4 <72+12>
hr 8 ly lr 20ly class 10 (10 str) delta gain
*+15000 substances/effects <45>
Lateral (2.5ly range) (10 str) delta gain +4 <29+12>
*+15000 substances/effects <45>
Navigational class 10 10 str delta gain +4 <28+12>
Chronoton (8ly range) class 10 10 str delta gain +4 <28+12+7>
Probes 270 <27> (carry's 30 of each of the 9 types of probes)
Sensor skill 5
Autopilot 4/3 <15>
Nav comp (class 3 1/sub-vessel)+2 <12>
Nav comp B'up's (3) <3>
IDF (main) 7 <196>
IDF (B'up) 4 <28>
Attitude control <4>
*manual steering column (3) <3>
*neurogenic interface (utilizing synaptic transceivers designed by Voyagers EMH Doctor) <14>
Comms class 11 (12 str) sec-10 +2 <34>
*emergency comms <1>
*holocomms <1>
Tractor beams (7) multi-phase Delta 4/5/7/10 <91>
*note (H) denotes the system is hidden when attached and not available for use.
3 saucer, fore prow port and starboard, aft (H); 1 upper section fore ventral(H), 1 upper aft; 1 lower section fore dorsal(H), 1 lower aft
Tractor beams (4) alpha 5/6/8/11 <12>
2 shuttle bay/flight deck
Transporter (personal) 8 room s (4/2/2) <208>
type 8 enhanced 6pad range 100,000km class J e/t coils 10 str
*utilizing enhanced Dominion/Borg technology that allows Transporter's to penetrate most shields effortlessly.
Transporter (emergency) 12 rooms (4/4/4) <288>
type 5 36pad range 25,000km class J e/t coils 10 str
Transporter (cargo) 6 rooms (2/2/2) <108>
type 4 800kg range 80,000km class J e/t coils 10 str
LOS MKIII (acts as a cloak 9 when active) <126>
*each sub-vessel equipped
The Chimera employs a remarkable third generation two-layer system to avoid detection. First, it uses several special low-power chronoton field emitters, essentially "poor man's cloaking devices", to mask the ship from sensors. At a passing glance, a sensor scan would go right over it. In the event that they manage to arouse some attention, the second system is brought online: a silicon-based biological compound on the hull that mimics the surrounding colors and lights with remarkable accuracy.
Security systems (4) <16>
CSO 4/5 per 3/4 8 brigs
*anti-intruder system <14>
*internal force fields <14>
*holographic security personnel (70 programs available) <28>
(holo-sec personnel are the latest development from SF R&D. Their programming is less sophisticated then other holograms on board (LMH, AI processor, LEH) though it is suitable for their primary purpose. All holo-sec personnel are incapable of deadly force (embedded programmed safety interlocks prevent them from killing any living being) and are issued with a stun rod, modified Type II phaser (capable of settings 1-3 only) and comm badge.)
Science systems (4) +3 <34>
50 labs <10>
7 specialized labs <35>
(astrometrics, medical, engineering, life, physical, planetary, social)
TA/T/TS epsilon 11 str +3 (1 TA/T/TS and B'up per subsection) <57>
Weapon skill 5
Auto destruct (disintegrates the vessel, and is contained to the vessel only) <14>
Shuttle Bay (100 size class worth) <200>
20 shuttle pods
20 shuttles
10 runabouts
20 Work-bee's
Flight Deck (90 size class worth) <180>
30 Fast Attack Ships (Wakizashi-class refits)
Captains Yacht yes <10>
*dedicated bay saucer section ventral (forward), specialized Heavy long-range interstellar transport (sc3)
The Captain's Yacht is a lavish transport vessel, used for ferrying diplomats or other high-position figures about
*class alpha tractor beam <3>
Tactical systems
*note (H) denotes the weapon system is hidden when attached and not available for use.
Saucer section
Type XIV pulse cannons (2) <130>
fore prow, port and starboard
Dam 330 Pwr 33/sht 200 emitters 5sht/rnd acc 3/4/6/9 modes pulse, wide
range 10/35000/150000/400000km arc 360 degree's
Type XIII phaser arrays (8) <536>
fore ventral, dorsal ventral, aft ventral(H), aft dorsal (H), port ventral and dorsal (arc shadows aft), starboard ventral and dorsal (arc shadows aft)
Dam 260 Pwr 31/sht 200 emitters 5sht/rnd acc 3/4/6/9
modes std, wide, cont, advanced rotating frequency
range 10/35000/150000/400000km arc 541+ degree's
*ACB jacketting (usable at warp)
Energy Dampening cannon (1) <123>
dam spec acc 3/4/6/9 arc 180 degree
range 5/30000/80000/100000km
Shield draining weapons (3) <60>
*linked to tractor beam, 2 fore port and starboard prow, aft(h)
acc 4/5/7/10
Energy Dampening field (.5AU) <500>
Torpedo Launchers (6) high yield turrets <120>
4 fore, 2 aft(H)
Spread 12 acc 3/4/6/9 arc self guided
range 15/30000/2m/5m km
Magazines
(6) 240 Phased Plasma Torpedoes (dam 600, ignore shielding) 1440 <144>
(6) 24 transphasic torpedoes (dam 1000) 144 <14>
Upper Section
Type XIV pulse cannons (2) <130>
fore prow, port (H) and starboard (H)
Dam 330 Pwr 33/sht 200 emitters 5sht/rnd acc 3/4/6/9 modes pulse, wide
range 10/35000/150000/400000km arc 360 degree's
Type XIII phaser arrays (6) <402>
fore dorsal, midship dorsal, midship ventral (H), port nacelle, starboard nacelle and aft
Dam 260 Pwr 31/sht 200 emitters 5sht/rnd acc 3/4/6/9
modes std, wide, cont, advanced rotating frequency
range 10/35000/150000/400000km arc 541+ degree's
*ACB jacketting (usable at warp)
Energy dampening field (.1AU) <100>
Shield draining weapons (2) <40>
*linked to tractor beam, fore (H), aft
acc 4/5/7/10
Torpedo Launchers (2) high yield turrets <60>
fore (H), aft
Spread 12 acc 3/4/6/9 arc self guided
range 15/30000/2m/5m km
Magazines
(2) 240 Phased Plasma Torpedoes (dam 600, ignore shielding) 480 <48>
Lower Section
Type XIV pulse cannons (2) <130>
fore prow, port (H) and starboard (H)
Dam 330 Pwr 33/sht 200 emitters 5sht/rnd acc 3/4/6/9 modes pulse, wide
range 10/35000/150000/400000km arc 360 degree's
Type XIII phaser arrays (6) <402>
fore dorsal, midship dorsal, midship ventral (H), port nacelle, starboard nacelle and aft
Dam 260 Pwr 31/sht 200 emitters 5sht/rnd acc 3/4/6/9
modes std, wide, cont, advanced rotating frequency
range 10/35000/150000/400000km arc 541+ degree's
*ACB jacketting (usable at warp)
Energy dampening field (.1AU) <100>
Shield draining weapons (2) <40>
*linked to tractor beam, fore (H), aft
acc 4/5/7/10
Torpedo Launchers (2) high yield turrets <60>
fore (H), aft
Spread 12 acc 3/4/6/9 arc self guided
range 15/30000/2m/5m km
Magazines
(2) 240 Phased Plasma Torpedoes (dam 600, ignore shielding) 480 <48>
Shields (metaphasic, regenerative) <1264>
Protection 4800/7200
Threshold 1650
*regen 50/rnd
B'up shields (4) <16>
*temporal shield enhancement <56>
*multi-adaptive shield enhancement (acts as a Cloak 6 when shields are active) <42>
shield gen class 8 1600 protection
shield grid type c 50%
dis amp class lambda 550 threshold
regen class 4 50/rnd
I envision this vessel would be SF's (25th century) version of Star Gates Destiny, as in a ship capable of undertaking intergalactic journeys/exploration. I tried to include as many "self repair" type systems to afford this vessel the ability to operate for extended periods alone and with out support. The vessel carry's a large amount of support/auxiliary craft, including shuttles, Heavy Fighters and a dedicated Captain's yacht.
Last edited by WaveMan; 08-11-2015 at 12:01 AM.
AKA-Dean
"I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.