Dyson Sphere
Refer to this page http://forum.trek-rpg.net/showthread...rn-of-the-Jedi
In thinking about how to generate a sphere and was looking at a picture of the Death Star and remembered a version I had made up where I generated only a section of the Death Star and then connected them together, this didn’t work well and I decided to generate a single segment of the sphere and then work out what was needed knowing it would work better than the Death Star a mostly solid sphere. I generated the segment as a single plate. The population is the total that is possible. I figure that most of the advanced race would have underground quarters leaving the surface for agriculture and natural landscaping.
This is one segment of 6,539,423,077 total sphere segments and equals 193,069,926,905,559 SU’s of total sphere. This can also be used to generate the ring version pictured three to nine segments wide with 15,000,000 to 450,000,000 (SU’s 442,860,005,559 to 13,285,800,005,559) segments making the ring. Using this you can make it as wide as wanted within reason.
Some of the parts are only in certain segments such as transporters, sensors systems, tractor beams, auxiliary spacecraft systems and Exterior space doors can be found in certain places around the sphere or ring with the notes for how many. The notes are for notes below are for a sphere and should be cut down by a third for a ring version dropping the tractor beams and Exterior Space Doors.
The exterior resistance is so high to withstand the exterior damage of materials crashing into the surface and the rest is just because I could. I wanted a surface that withstand a starship ramming into the surface with no damage to the surface but the higher resistance is for a combined attack of a starships focusing on breaching the hull.
Dyson Sphere Shell Segment
Class and Type: Dyson-class Sphere Shell Segment
Commissioning Date: various
Hull Systems
Size: 8 (30)
Sphere Diameter: 150,000,000 kilometers
Sphere conference: 5,885,480,769,000 square kilometers
Length: 30,000 meters
Beam: 30,000 meters
Height: 1000 Meters
Decks: 100
Mass: 115,000,000 metric tons
SUs Available: 73,000
SUs Used: 29,524
Hull Outer <120>
Hull Inner <120>
Resistance Outer Hull: 6,000 <8997>
Resistance Inner Hull: 6,000 <8997>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 7 (Protection 100/150) <60>
Primary Backup: Class 7 (Protection 50) <30>
Secondary Backup: Class 7 (Protection 50) <30>
Personnel Systems
Crew/Inhabitants/Capacity: 840/5000/87,600
Crew Quarters
Spartan: 2140 <107>
Basic: 2000 <200>
Expanded: 700 <140>
Luxury: 700 <700>
Unusual: 300 <300>
Environmental Systems
Basic Life Support [28 Power/round] <120>
Reserve Life Support [14 Power/round] <60>
Emergency Life Support (13,080 emergency shelters) <60>
Gravity [15 Power/round] <30>
Consumable: five years worth <150>
Food Replicators [30 Power/round] <30>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <30>
Type: 3 Large unit [2 Power/replicator/round] <9>
Medical Facilities: 10 (+2) [10 Power/round] <50>
Recreation Facilities: 10 (Six main holodecks; thirty personal holodecks; Large, luxurious eating Facilities; four large lounges; eight small lounges) [20 Power/round] <80>
Mercantile Facilities: 10 (30+ establishments) [20 Power/round] <80>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <90>
Fire Suppression System [2 Power/round when active] <30>
Cargo hold: 5,000,000 cubic meters <150>
Locations:
Escape Pods: None
PROPULSION SYSTEMS
POWER SYSTEMS
Solar power: 385 panel (generates 10 power/round) <1155>
EPS: Standard Power flow, +200 Power transfer/round <170>
Standard Usable Power: 3850
Operations systems
Operations (OPS): <40>
Computers
Core 1: [5 Power/round] <60>
Uprating Class Beta (+2) [2 power/round] <4>
ODN <90>
Sensor Systems
Long-range Sensors [5 Power/round] (one per entire sphere) <61>
Range package: Type 7 (Accuracy 3/4/7/10)
High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.8/3.9 – 5.0)
Low Resolution: 17 light-years (1.0/1.1 – 6.0/6.1 – 13.0/13.1 – 17.0)
Strength Package: Class 9 (strength 9)
Gain Package: Class Bata (+2)
Coverage: Detects an additional 3000 substances/phenomena
Lateral Sensors [5 Power/round] <33>
Strength Package: Class 9 (strength 9)
Gain Package: Class Bata (+2)
Coverage: Detects an additional 3000 substances/phenomena
Probes: none
Sensor Skill: 4
Communications Systems
Type: Class 10 [2 Power/round] (one per sphere) <32>
Strength: 10
Security: -8 (Class epsilon uprating)
Basic Uprating: Class Beta (+2)
Emergency Communications: Yes [2 Power/round] <1>
Tractor Beams
Emitter: Class [3 Power/Strength used/round] <12 x 8 = 96>
Accuracy: 4/5/7/10
Lactation: four per interior of the Space door and four per exterior of space doors (one per corner)
Transporters:
Type: Personnel [11 Power/use] (only 24 per entire sphere) <25>
Pads: 12
Emitter/Receiver Array: Personnel Type 9 (1 light year range)
Energizing/Transition coils: Class J (Strength 10)
Number and Locations:
Type: Emergency [27 power/use] (only 24 per entire sphere) <40>
Pads: 100
Emitter/Receiver Array: Emergency Type 5 (25,000 km range)
Energizing/Transition Coils: Class J (Strength 10)
Number and Location:
Type: Cargo [11 Power/use] (only 24 per entire sphere) <24>
Pads: 1000 kg
Emitter/Receiver Array: Cargo Type 9 (one light year range)
Energizing/Transition Coils: Class J (Strength 10)
Number and location:
Security Systems rating: 1 <5>
Anti-Intruder System: Yes [1 Power/round] <30>
Internal Force Field [1 power/3 Strength] <30>
Science Systems Rating: 1 (+0) [1 Power/round] <35>
Specialized Systems: Botnical studies, geological studies, Stellar studies <15>
Laboratories: 40 <8>
Tactical Systems: none
Shields (Forward, Aft, Port, Starboard) <889 x 8 = 7112>
Shield Generator: Class 10 (protection 3000) [300 power/shield/round]
Shield grid: Type C (50% increase to 4500 Protection)
Subspace field Distortion Amplifiers: Class Phi (Threshold 1000)
Recharging System: Class 4 (30 seconds)
Backup Shield Generators: 4 (1 per shield) <30>
Auto-Destruct System <30>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 100 Size worth of ships <200>
Standard Complement:
Location(s): Shuttle craft facility build on the interior of the surface in a dozen different locations
Exterior Space Doors (large enough to grant access to a size 16 sphere ship (one of several located around the equatorial equator)) [10 power/round] <32>
Game notes: No starship can travel warp speed anywhere within one AU of the Sphere as it is radiating a warp dampening field well into subspace. This does not affect the ships traveling at full impulse speeds. This reduces the ability for a ship to use the warp engines to cause damage by ramming a starship into the surface of the sphere.