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Thread: Inspired by Starship Troopers’ Lunar Ring Space Station

  1. #1

    Inspired by Starship Troopers’ Lunar Ring Space Station

    Inspired by Starship Troopers’ Lunar Ring Space Station

    I have had this written up ready to post for a few days I thought that I should post it. I had made it just prior to the creations of the Dyson sphere that I have posted.

    I thought that this makes an interesting space station that can be integrated into all most any Star Trek adventure where it could be fit in. I seem to remember seeing one in Star Wars Clone Wars where if I remember it as even larger around a terrestrial or maybe a gas giant. The biggest thing would be to change out the weapons into a star wars weapons systems. This station would easily fit around our own moon as a demo of what the station could look like. The biggest difference would be in Starship Troopers they do not have had any shields as protection and have what was like heavy plasma cannons to destroy anything dangerous. I could see it even as a Babylon 5 or Andromeda destination. I have given the station to ability to dock with even the Andromeda and a Star Destroyer.

    I like that there are more than fifty million life forms on this ring. I think one around an earth like planet would have one hundred times of that.

    Federation Lunar Ring Space Station
    Class and Type: Halo-class Lunar Ring Space Station
    Commissioning Date: various

    Hull Systems
    Size: 545 (2180)
    Length: 18,100,000 meters
    Beam: 2500 meters
    Height: 1500 meters
    Decks: 333
    Mass: 43,000,000,000 metric tons
    SUs Available: 12,900,000
    SUs Used: 12,687,718

    Hull Outer <8720>
    Hull Inner <8720>
    Resistance Outer Hull: 14 <18>
    Resistance Inner Hull: 14 <18>
    Ablative Armor: 1500 <300>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 5 (Protection 80/120) <2204>
    Primary Backup: Class 5 (Protection 40) <1102>
    Secondary Backup: Class 5 (Protection 40) <1102>

    Personnel Systems
    Crew/Inhabitants/Capacity: 1,032,000/51,700,000/800,000,000
    Crew Quarters
    Spartan: 15,361,200 <768,060>
    Basic: 21,261,200 <2126,120>
    Expanded: 9,523,840 <1,904,768>
    Luxury: 3,923,840 <3,923,840>
    Unusual: 2,661,920 <2,661,920>

    Environmental Systems
    Basic Life Support [28 Power/round] <8720>
    Reserve Life Support [14 Power/round] <4360>
    Emergency Life Support (13,080 emergency shelters) <4360>
    Gravity [1090 Power/round] <2180>
    Consumable: Three years worth <6540>
    Food Replicators [2180 Power/round] <2180>
    Industrial Replicators
    Type: network of small Replicators [2 Power/round] <2180>
    Type: 100 Large unit [2 Power/replicator/round] <300>
    Medical Facilities: 10 (+2) [10 Power/round] <50>
    Recreation Facilities: 10 (Six main holodecks; thirty personal holodecks; Large, luxurious eating Facilities; four large lounges; eight small lounges) [20 Power/round] <80>
    Mercantile Facilities: 10 (30+ establishments) [20 Power/round] <80>
    Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <6540>
    Fire Suppression System [2 Power/round when active] <23>
    Manufacturing/Ore Processing [2194 power/round] <2194>
    Cargo hold: 1,600,000,000 cubic meters <48,000>
    Locations:
    Escape Pods <45005>
    Number: 900,000
    Capacity: 24 persons per pod

    PROPULSION SYSTEMS
    Warp Drive: None
    Impulse Engine: None
    Reaction Control System (.025c) [2 Power/ round when in use] <2180>

    POWER SYSTEMS
    Fusion Reactor: 36 type 20 (generates 200 Power/round) <100 x 36 = 3600>
    Locations:
    Auxiliary Power: 200 reactors (generate 5 Power/reactor/round) <600>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +200 Power transfer/round <11,100>5556954
    Standard Usable Power:

    Operations systems
    Operations (OPS): <545>

    Computers
    Core 1: [5 Power/round] <4360>
    Core 2: [5 Power/round] <4360>
    Core 3: [5 Power/round] <4360>
    Core 4: [5 Power/round] <4360>
    Uprating Class Alpha (+1) [1 power/round] <8>
    ODN <6540>

    Sensor Systems
    Long-range Sensors [5 Power/round] <61>
    Range package: Type 7 (Accuracy 3/4/7/10)
    High Resolution: 5 light-years (0.5/0.6 – 1.0/1.1 – 3.8/3.9 – 5.0)
    Low Resolution: 17 light-years (1.0/1.1 – 6.0/6.1 – 13.0/13.1 – 17.0)
    Strength Package: Class 9 (strength 9)
    Gain Package: Class Bata (+2)
    Coverage: Detects an additional 3000 substances/phenomena

    Lateral Sensors [5 Power/round] <33>
    Strength Package: Class 9 (strength 9)
    Gain Package: Class Bata (+2)
    Coverage: Detects an additional 3000 substances/phenomena
    Probes: 1000 <10>
    Sensor Skill: 4

    Communications Systems
    Type: Class 9 [2 Power/round] <28>
    Strength: 9
    Security: -6 (Class Delta uprating)
    Basic Uprating: Class Beta (+2)
    Emergency Communications: Yes [2 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/Strength used/round] <12 x 36 = 432>
    Accuracy: 4/5/7/10
    Lactation: one located every twenty degrees of the ring one on the inside and one on the outside

    Emitter: Class Beta [3 Power/Strength used/round] <6 x 54 = 324>
    Accuracy 5/6/8/11
    Location: one per the starship docking bays

    Emitter: Class Beta [3 Power/Strength used/round] <3 x 36 = 108>
    Accuracy 5/6/8/11
    Location: one per the shuttle bays

    Transporters
    Type: Personnel [5 Power/use] <18 x 18 = 324>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class I (Strength 8)
    Number and Locations:

    Type: Emergency [7 power/use] <18 x 18 = 324>
    Pads: 22
    Emitter/Receiver Array: Emergency Type 3 (15,000 km range)
    Energizing/Transition Coils: Class I (Strength 8)
    Number and Location:

    Type: Cargo [4 Power/use] <12 x 18 = 216>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition Coils: Class G (Strength 7)
    Number and location:

    Security Systems rating: 2 <10>
    Anti-Intruder System: Yes [1 Power/round] <2180>
    Internal Force Field [1 power/3 Strength] <2180>
    Science Systems Rating: 3 (+2) [3 Power/round] <2195>
    Specialized Systems: Bological studies, geological studies, Astronomical studies <15>
    Laboratories: 400 <80>

    Tactical Systems
    Phaser Banks <27 x 72 = 1944>
    Type VIII
    Damage: 160 [16 power]
    Number of Emitters: 120 (up to 3 shots per round)
    Auto-Phaser Interlock: Class Beta (Accuracy 4/5/7/10)
    Range: 10/30,000/100,000/300,000
    Location:
    Firing arc: 360 degrees ventral
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Torpedo Launcher <16 x 9 = 144>
    Standard Load: Type II photon torpedo (200 damage)
    Spread: 8
    Range: 15/300,000/1,000,000/3,000,000
    Targeting System: Class Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per torpedo fired]
    Location:
    Firing Arc: self-guided
    Torpedoes carried: 5000 <500>

    TA/T/TS: Class Beta [1 power/round] <8>
    Strength: 8
    Bonus: +1
    Weapon Skill: 4

    Shields (Forward, Aft, Port, Starboard) <20764 x 4 = 83056>
    Shield Generator: Class 5 (protection 1000) [100 power/shield/round]
    Shield grid: Type 0 (0% increase to 1000 Protection)
    Subspace field Distortion Amplifiers: Class Zeta (Threshold 300)
    Recharging System: Class 2 (40 seconds)
    Backup Shield Generators: 4 (1 per shield) <2180>
    Auto-Destruct System <2180>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 3600 Size worth of ships <7200>
    Standard Complement: fifty size shuttles per each of the 36 hangers
    Location(s): Main Shuttlebay

    Docking bays:
    9 rating 7 number of docks (ships up to size 7) [may supply 70 power/round/ship] <2 x 9 = 18>
    9 rating 5 number of docks (ships up to size 5) [may supply 50 power/round/ship] <2 x 9 = 18>

    Docking Ports:
    9 rating 12 number of docks (ships up to size 12) [may supply 120 power/round/ship] <3 x 9 = 27>
    9 rating 8 number of docks (ships up to size 8) [may supply 80 power/round/ship] <2 x 9 = 18>
    9 rating 6 number of docks (ships up to size 5) [may supply 50 power/round/ship] <2 x 9 = 18>
    9 rating 4 number of docks (ships up to size 4) [may supply 40 power/round/ship] <1 x 9 = 9>

    Building notes:
    The moon is around one third the size of the earth so I took the earth diameter and cut in a third and then gave the station an orbital path of half the diameter larger I could have even went to twice the diameter. I used the total circumference to generate a length and used it to determine size and the SU’s to build the station. Just as an exercise and it is work in creativity. I could even envision one around an earth like planet at a size equal to the diameter distance. This moon version is 1.5 the diameter of the moon and should be two times but would still be at the size that would be stable. For a planet size I would make it twice the diameter to maybe a little more in size.

    I will think about doing a version of it around the Earth.
    Last edited by Omega1967; 07-09-2015 at 10:17 AM.

  2. #2
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    I really like this write up, spot on IMO. I did notice the tractor beam (first entry) doesn't have a class (delta I am assuming?), easy to miss while typing it out.

    The other really interesting technology that ties into a structure like this is a space elevator [orbital tether] (makes egress to and from the orbital ring somewhat easier if transporter technology isn't available, viable or if the transporter can't reach the station)

    http://en.memory-alpha.wikia.com/wiki/Rise_(episode)

    http://en.memory-alpha.wikia.com/wiki/Orbital_tether
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  3. #3
    being that this is a ring around the moon the gravity of the moon would hold it into position so no tether is needed but would make it easier to move cargo to the ring.

    The Delta is in my word version but strange that it does not appear on the post. Ill fix it up shortly.

  4. #4
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    been looking over this write up and question whether a single med bay and only 6 holo-decks and 30 holo-suites would be adequate for such a large facility and population? I would think 10x the listed medical and recreation facilities at least would be more appropriate, there is plenty of room left for such expansion.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  5. #5
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    I live in a city with fewer inhabitants, only 900,000, and we have a dozen full hospitals and probably as many clinics, not to mention all the stand-alone doctors' offices besides. A single med bay is not at all adequate. We also have dozens of theatres each with several or even many individial screens. I would say you'de need at least a hundred full holodecks and as many as five hundred holosuites. Remember, with over a million inhabitants, you're talking about a medium-large city.

  6. #6
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    over 1 million crew and 50 million inhabitants. There are 212282 SU's left so space ins't an issue.

    If you add 100 hospitals (rating 10) that would cost 5000 SU's, and 100 recreation facilities (rating 10) would cost 8000 SU's and provide 600 holo-decks, 3000 holo-suites, 100 lg/lux mess halls, 400 large lounges and 800 small lounges. With that sort of population I feel it would not be unreasonable to have 1000 hospitals and 1000 recreation facility groups.

    I understand there are replicators in each quarters but still people would want to go out and eat outside their quarters at least some times.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  7. #7
    Verhoeven's Starship Troopers wouldn't have replicators.
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  8. #8
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    true but as per this write up the facility is equipped with replicators. The OP did say 'inspired' as well, so I assumed it wasn't supposed to be a true canon Troopers build.
    Last edited by WaveMan; 07-21-2015 at 11:58 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  9. #9
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    So this puppy has six times the population of New York City. That's... big. More than some planets might have - well, colony planets anyway. Seems a little counterproductive to treat it as a structure in SpaceDock, unless you're also going to give planets the SpaceDock treatment. Basically, your trying to stat strategic level assets with a tactical level rules set. Sure, it can be done, but why bother? What's next? The Death Star? (And no, that was not a suggestion!)

  10. #10
    Didn't they already do the Death Star?

    I'm surprised that a facility like that would have a significant population, rather than rely on automation.
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  11. #11
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    Omega has done it

    http://forum.trek-rpg.net/showthread...rn-of-the-Jedi

    no different to doing a Dyson sphere IMHO. I wasn't trying to throw crap at the build, merely pointing out an oversight. Rereading the OP this is a inspired by Troopers build adopted to Federation technology. As far as Computer Automation goes, that will only reduce crew levels (usually reduce crew levels to 10%) not inhabitants.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  12. #12
    But why not? What's the advantage of quartering troops on the ring instead of under the lunar surface? What's the actual mission of the ring, anyway?
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  13. #13
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    Omega would have to answer that, I don't want to speak for him.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  14. #14
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    and some pics of the Trooper Luna Ring





    For me I could see several reasons to build such a structure, maybe the host planetary surface is unfit for habitation (Domes and such are a viable option, but it could have been determined that an orbital ring was a better option?), maybe the inhabitants don't want to despoil the planetary habitat, or the civilization simply decided to build such a structure because they were able to complete such a monumental structure. One other reason could be as a civilization continues to build orbital structures and it is eventually decided that they should coalesce into a single Orbital Ring.

    I could also see a Orbital Ring being mandatory if constructed orbiting a gas giant.

    In a modern/real life context reducing launch cost (getting objects into orbit costs an inordinate amount of money) would be the primary motivation for constructing such a structure, though in Star Trek that isn't a concern. Though as everyone knows it would be many decades before we could even thing about such a venture. Like I said in a previous post a Tether (space elevator) goes hand in hand with this sort of concept, and would be the first step in construction in most cases.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  15. #15
    Well, in Verhoeven's Starship Troopers specifically, such a structure would be a monument to the global fascist government's overwhelming displays power—after all, the Moon is the best place to launch an attack on anywhere on Earth.
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