Stargate SG1 Energy Cannon
A while back there was a conversation about a post that I had made of a weapons systems and it looked like a Stargate SG1 Energy Cannon and I could not remember seeing the cannon. http://forum.trek-rpg.net/showthread...n-other-series I finally searched out the episode and this is my version of the energy cannon that can be used as alien tech in a Star Trek adventure. I gave it a shield and really didn’t need to but it could be dropped at the need. There is enough power to fire twice with the shields up and without the shields the weapon could fire five times. Firing on multiple targets the weapons could even make the most powerful ships think twice about starting something up with the planets people.
Class and Type: Energy Cannon
Commissioning Date: some time before the twentieth century
Hull Systems
Size: 2
Length: 8 meters
Beams: 5 meters
Height: 3.5 meters
Decks: none
Mass: 10 metric tons
SUs Available: 625
SUs Used: 297
Hull Outer <8>
Hull Inner <8>
Resistance Outer Hull: 2 <0>
Resistance Inner Hull: 2 <0>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 1 (Protection 40/60) <14>
Backup: Class 1 (Protection 20) <7>
Personnel Systems
Crew/Inhabitants/Capacity: None
Environmental Systems
Basic Life Support: none
Reserve Life Support: none
Emergency Life Support: none
Gravity: None
Consumable: one years worth <2>
Replicators: none
Industrial Replicators
Medical Facilities: none
Recreation Facilities: none
Mercantile Facilities: none
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System: None
Cargo hold: none
Escape Pods: none
PROPULSION SYSTEMS: None
POWER SYSTEMS
Fusion Reactor: one type 20 (generates 200 Power/round) <100>
Locations:
EPS: Standard Power flow, +0 Power transfer/round <10>
Standard Usable Power:
Operations systems
Operations (OPS): (operations console) <5>
Computers
Core: [5 Power/round] <4>
ODN <6>
Sensor Systems
Long-range Sensors: None
Lateral Sensors [5 Power/round] <10>
Strength Package: Class 5 (strength 5)
Gain Package: Standard (+0)
Coverage: Detect
Probes: None
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 power/round of use] <10>
Strength: 5
Security: -2
Tractor Beams: None
Transporters: None
Security Systems rating: None
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Field: None
Science Systems Rating: none
Specialized Systems: none
Laboratories: None
Tactical Systems
Vertical Energy Weapons Systems <55>
Type XII Phaser Array
Damage: 290 [29 power]
Number of Emitters: 200 (up to 5 shots per round)
Auto-Phaser Interlock: Accuracy 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: dorsal
Firing arc: 180 degrees dorsal
Firing Modes: Standard, Continuous, Pulse
TA/T/TS: Class Gamma [2 power/round] <12>
Strength: 9
Bonus: +2
Weapon Skill: 3
Shields (Forward, Aft, Port, Starboard) <10 x 4 = 40>
Shield Generator: Class 2 (protection 300) [30 power/shield/round]
Shield grid: Type 0 (0% increase to 300 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 100)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: none
Auto-Destruct System <2>
Auxiliary Spacecraft systems
Shuttlebay(s): none