Wells-class Timeship (2886) (also known as a Polarity class)
I have long wanted to do this write up, the Wells Class, a 29th century Federation Timeship. I tried to stay true to the write up in All Our Yesterdays page 99 but had to make some adjustments to transfer over to Space Dock. I will make notes as I go to explain my thinking. I relied on Omega's 25th century star ship advancement notes as well.
The Wells-class (also known as the Polarity-class in All Our Yesterdays) vessel is a general purpose time ship used to study, prevent, and/or correct temporal anomalies, alteration to the timeline/history, and so forth. While they cannot travel trough time itself, they come equipped with a temporal transporter, chronal communications system, and chronal sensors which allow them to scan the timeline and transport people to and from various points in time.
One of the most famous vessels of the class was the USS-Relativity. The USS Relativity (NCV-474439-G) was a 29th century Federation Wells-class starship operated by Starfleet. This timeship was commissioned at the University of Copernicus, and was under the command of Captain Braxton. It had dealings with USS Voyager


Launch date USS-Wells (prototype) 2886
Classification Temporal Science Vessel
Size 5
L 299m {head canon [157.80m]}
B 135.27m
H 49.5m
Decks 4
Mass 350,000 mt
SU [1900] 3040 (+285su/century [4 century's] increase because of technology advancement)
SU 3027
Hull (inner/outer) <40>
Resistance (inner/outer) 18/18 <48>
*Type V Dispersion hull (disperses 95% of directed energy that impacts the hull/ upto 600 damage), acts as a sensor reflective hull <35>
*the Dispersion hull plating is adopted Klingon technology
*ship regeneration <50>
*atmo capability <5>
*planet fall capability <5>
(ventral impeller, 4 retractable landing struts)
SIF class 8 110/160 <38>
SIF B'up 55 <19>
SIF B'up 55 <19>
Crew 150/30/760
officers 40 enlisted 110
Quarters <70>
Expanded 150 (1-4 berth)
Luxury 40 (1 berth)
*expandable (capable of being expanded from 1 to 4 berth) all quarters, ergonomically adaptable, emergency industrial replicator built into one wall, computer console, sonic shower, water shower, provision for pets. Fifteen Expanded quarters have environmental control
Luxury, null gravity sleeping chamber, holo-butler, full environmental control, any environment can be recreated in individual Luxury quarters
Basic Life Support (caters for 1000 personnel) <20>
Reserve Life Support <10>
Emergency Life Support (30 emergency shelters) <10>
*environment systems produces no waste whatsoever
Gravity <5>
Consumables 3 years worth <11>
Replicators (food) <5>
Replicators (industrial) 2 networks, primary and emergency (emergency industrial replicator network utilizes terminals embedded in the walls) <10>
Replicators (industrial large pads) 2 <6>
*wall mounted replicators have been made redundant, crew simply ask the computer for what they need and it appears were requested. Replicator technology is now perfected, only a tri-corder can tell the difference between real matter and replicated matter.
Medical facilities (12) +4 <70>
CMO 4/5 per 3/4 emk 3
LMH MKIII as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel <20>
*state-of-the-art medical facility
Recreation facilities (5) <55>
1 holo-deck, 5 holo-suites, holo-technology has been perfected and is now equivalent to particle synthesis.
(29th century Federation holo-decks and suites are refereed to as holo-matrices).
pleasant eating facilities with integrated small lounge expanding the mess hall. Small old-style kitchen attached to mess hall. Holo-servers.
1 small lounge (is the observation lounge, accessed primarily via the main bridge)
Temporal Atrium (fully equipped to act as a botanical lab/garden) <5>
*The Temporal Atrium is nothing more than an average atrium with plants that have gone extinct some time in the past.
*holo-emitters mounted throughout vessel.
Jefferies tubes, network of Turbolifts, site-to-site transport <20>
Fire suppression system <5>
Escape pods 80 (QSS 8 berth, each pod is capable of making a single jump upto 5ly distant [1 minute travel time]) <9>
Cargo bays 100,000m cubed <3>
Nacelles (2 embedded) Quantum Slipstream Drive <80>
*vessel has a maximum practical warp speed limit of 9.9999 (199,516 TSL) 48 hours
*QSS 300ly/hour
*encased nacelles <20>
PIS type J 48 hrs <20>
*I deviated from the LUG write up here and quipped this vessel with a fully perfected QSS drive
Impulse Engine (1) hyper class VIII .98c [72pwr] <40>
(aft port and starboard, engine split into 2 sections)
class gamma 100% acceleration, impulse thruster's +1 flight control above .6c <18>
RCS <5>
*vessel use perfected Hyper impulse engine, they are capable of travelling at near light speed without the problems of time dilation. Anti-matter fuel additives increase power out put significantly.
Warp core Class 20/ex [1049pwr] <215>
EPS (isomagnetic) +300 pwr <42>
Temporal warp core [200pwr] <50>
*these vessels have 2 warp cores, a primary power core (powering all the standard systems) and a temporal warp core used to power all of it's temporal systems. The temporal warp core also prevents conventional directed energy weapons and Torpedoes from damaging the vessel. Only weapon systems that share a temporal weapon signature or have been modified to detonate in a certain temporal frequency can cause damage to the ship.
Aux power (10) [50 pwr/rnd] <30>
Emergency power type A [25 pwr/rnd] <25>
available power 1321
*LEH (MKIII) as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel) <20>
Bridge <25>
*AI processor Avatar <5>
The AI’s are the crew’s liaison with the ships computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ships AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be.
Has access to the entire vessel.
Computers (2 cores) Quantum +6 <40>
class delta uprating <8>
ODN <15>
Nav Deflector (main) 15/50,000/100,000/250,000km <25>
Nav Deflector (aux) <5>
Sensors
Long Range type 15-ex <60>
hr11ly lr26ly 10 str delta gain +4 <44>
*+3000 substances/effects <15>
Lateral (3ly range) class 10 10 str delta gain +4 <38>
*+3000 substances/effects <15>
Navigational class 10 10 str delta gain +4 <36>
Chronoton class 10 (5 ly range) 10 str delta gain +4 <44>
Probes 100 <10>
Sensor skill 6
*I could not replicate the 50ly range of the LUG write up for LR sensors and have the SU's fit.
Auto pilot 4/3 <15>
Nav comp class 5 +5 <8>
Nav comp B'up's (2) <2>
IDF main 3 <30>
IDF B'up 3 <9>
Attitude control <1>
*manual steering column <1>
*neurogenic interface <5>
Comms (QSS network) class 14 18 str -16 sec beta uprated +2 <48>
*emergency comms <1>
*holo-comms <1>
*chronoton comms <1> (routed through the vessels temporal transporter, can communicate temporally +/- 960 years)
(wasn't sure as to what to assign this enhancement, so I went with the same as holo-comms)
Tractor beams
(2) epsilon 4/5/7/10 (2m mt/40,000km) <30>
* forward ventral, aft prow
(1) alpha 5/6/8/11 <3>
*shuttle bay
Transporter (temporal/personnel) 1 room (48su) <48>
6 pad type 15 enhanced range 3ly/960 years +/- temporal shift class O e/t coils 15 str
* located at the starboard-aft of the bridge.
*A temporal transport beacon must be used by personnel when transporting temporally, they are use in obtaining a pattern lock on individuals who had traveled through time using a temporal transporter.
Transporter (personnel) 2 room (38su) <76>
6 pad type 15 enhanced range 3ly class O e/t coils 15 str
*enhanced Transporters can effortless penetrate shields of any technology level below Federation 29th century
Transporter (emergency) 2 rooms (24su) <48>
36 pad type 5 25,000km range class j e/t coils 10 str
Transporter (cargo) in 2 bays (25su) <50>
800kg type 11 range 3ly class j e/t coils 10 str
Cloaking device (phasing cloak class 10) <50>
Security systems (4) <16>
CSO 4/5 per 3/4 8 brigs
*anti intruder system <5>
*internal force fields <5>
*holo-sec personnel (25 programs available) <10>
Science systems (5) +4 <35>
20 labs <4>
*2 specialized lab (astrometrics, temporal) <10>
*state-of-the-art science systems
TA/T/TS zeta str 12 +4 <21>
Weapon skill 6
Auto destruct <5> disintegrates the vessel entirely, contained with in the vessel.
Shuttle bay 12 sc for shuttles <24>
6 shuttles (sc2).
Tactical systems
(Primary) 2 type 24 subatomic disruptors <218>
6 sht/rnd gamma interlock acc 3/4/6/9
arc 541+ degree's modes pulse, wide, advanced rotating frequencies.
dam 500 (ignores conventional shields) pwr 50/sht
range 15/40,000/200,000/500,000km
*dorsal fore port and starboard
(secondary) 5 Type 13 subatomic disruptors <315>
5 sht/rnd gamma interlock acc 3/4/6/9
arc 405 degree's modes pulse, wide, advanced rotating frequencies.
dam 280 (ignores conventional shields) pwr 28/sht
range 15/40,000/200,000/500,000km
*ventral fore, dorsal aft, ventral aft, port and starboard sponson
*linked beam of nadion's and chronoton's which disrupts the target at a subatomic level. Further more only temporal shields offer protection, conventional shields are ignored and if struck with a subatomic disruptor they are automatically bought down and cannot be raised again until repaired.
Torpedo launchers (2) class VIa rapid fire high yield launcher's <60>
spread 12 gamma interlock acc 3/4/6/9
arc self guided range 25/500,000/3m/6m km
*fore ventral and aft
*these launchers are the current Turret style which are capable of swiveling 15 degree's off axis giving them a wide field of fire. They capable of launching up to six torpedoes per second for up to two seconds, or launching twelve torpedoes simultaneously.
Magazines
(2) 120 MkIV chronoton (800 dam, ignore conventional shielding) (240) <24>
Shields (metaphasic, regenerative) embedded <296>
protection 3300/4950
threshold 1260
regenerate 20/rnd
*temporal enhancement
B'up shields (4) <4>
*shields allow this vessel to enter the corona of most stars
It may seem unusual for such a vessel to be equipped with a cloaking device, but as a dedicated temporal/science vessel it was determined that many situations would require the vessels to have such a device. So they can accomplish their primary mission the Wells-class are equipped with the most advanced science systems available as of the 29th century.
While these vessels aren't designed for combat, they are well equipped to handle most tactical situations. Vessels from early periods would find themselves completely outmatched by a Wells-class.
All primary holo-programs (LMH, LEH Avatar) have a mobile emitter available to them, allowing off-vessel travel.
Last edited by WaveMan; 09-15-2016 at 07:04 PM.
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