Results 1 to 7 of 7

Thread: Infinity-class Enterprise NCC-1701∞ (2880's)

  1. #1
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870

    Infinity-class Enterprise NCC-1701∞ (2880's)

    The Infinity-class Explorer is one of the last vessels to bear the illustrious name Enterprise. The Infinity is at the pinnacle of starship design in the mid-29th century. Although the quantum slipstream communications network allows near instantaneous communications throughout the local group of galaxies, Starfleet adhered to a time-honored philosophy that each starship should be fully self-sufficient. The Infinity exemplifies that bold philosophy in every way, for with its self-repair and production facilities and expected hull life of 200 years, the ship can theoretically travel 1.05 billion light years in its projected lifespan. This design was inspired by the 25th century Ares-class and late 24th century Prometheus-classes and this design was was chosen because of the subspace dynamic arrowing shaped hull allowed for extreme velocities. The Infinity-class was designed from the beginning as a Quantum SlipStream capable vessel. The saucer and engineering hulls are fully merged and the design utilizes the standard two nacelle configuration.

    These massive vessels are commanded by Fleet Captains and above. (Fleet captains were traditionally called Commodores, they have 5 pip rank insignia)
    As of the mid 2880's there are 20 of these vessels operating through out the Federation and beyond. Most are assigned inter-galactic exploration, with most exploring the local group of galaxy's (with in 10 million ly of the Milky Way galaxy). All Infinity-class vessels are capable of ten years independent operation.

    The mission parameters are simple, explore the universe (both space and time), and defend the Federation.

    The Infinity-class is a city in space . The ship features two large Atrium's/botanical gardens, luxurious quarters, two hospitals, as well as an extensive network of replicators that provide whatever material comfort and necessities her crew and passengers may need. Multiple redundancies in her life support and other systems ensure that no harm will come to her inhabitants.

    Tactically the Infinity-class is the most powerful ever fielded to-date by the Federation.

    The vessels Hyper impulse engines allow her to cruise at the highest sub-light velocities without the unwanted effects of time dilatation. Her Class-2 Quantum SlipStream propulsion system has been perfected and is the most powerful and fastest propulsion system ever installed in a Federation vessel. This drive allows the Infinity to travel at practical warp speed maximum of Warp 9.9999 (199,516 TSL) and up to 10ly/min transwarp.

    The Power Core (trinary core's aligned in series combining the three cores power output) of the ship is the latest in cutting edge Federation technology, which utilizes Zero Point Energy (Quantum Induction Cores) and produces prodigious power levels. There is also a Temporal core included for each of the primary QIC in the vessels design, which powers all the temporal technology on-board. These temporal core's isolates the vessel from normal space/time, Biological life forms on-board do not age, and the Temporal cores also prevent conventional directed energy weapons and Torpedoes from damaging the vessel. Only weapon systems that share a temporal weapon signature or have been modified to detonate in a certain temporal frequency can cause damage to the ship.



    The Infinity-class Explorer is the largest vessels ever built by the Federation.
    Multi-purpose, deep space, heavy explorer
    Size 16
    Length 5508 m
    Beam 2448 m
    Height 603 m
    Mass 21m mt
    Decks 120
    SU (available) [11,000] 17,600
    SU (used) 17,552
    *29th century vessel (1650x4 century's worth of advancement)

    Reinforced Dispersive hull
    Hull outer/inner <128>
    Resistance Outer 18 <24>
    Resistance Inner 18 <24>
    *ship regeneration (1 SU/rnd) <160>
    *Dispersive hull [Type V] (95%/600 dam limit, acts as a sensor reflective hull) <112>
    *sensor reflective hull <->
    *atmospheric capability, planet fall capability <32>

    Structural Integrity Field
    Primary (class 12EX) 150/225 <62>
    SIF B'up 75 <31>
    SIF B'up 75 <31>
    Cascading atmospheric bulkheads <16>

    Crew/Passanagers/Evac 200/2000/10,000
    Officers 64 Enlisted 136
    passengers (usual compliment) around 1800
    Overall ship Compliment 2000
    *computer automation <160>
    *as a City Ship these vessels are designed to carry a large compliment of passengers. These vessels cater for the crew's family's, as well as carry a large number of civilians. Computer automation reduce's the crew levels significantly, a usual crew compliment of a vessel this size would normally be numbered in the thousands.

    Quarters
    Lux 2250 (1 berth) <2250>
    *each quarters is open plan with 4 rooms, large living room divided into two rooms [living room and dinning room], bedroom, and rest room, all are holo-emitter equipped and is equivalent to a holo-suite. Each quarters is fully customizable, and ergonomically adaptable. Each can house up to 4 personnel comfortably and 6 in an emergency (evac purposes), though are single occupancy as standard.
    *any environment can be recreated in individual crew quarters.
    *Holo Butler, Holo maid equipped, combined ultrasonic shower and old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dinning room.

    Basic life support (caters for 16,000 personnel) <64>
    Reserve life support (primary and secondary networks) <64>
    Emergency life support (196 emergency shelters) <52>
    Gravity grid <16>
    Gravity grid (emergency) <16>
    *The ships environment systems produces no waste whatsoever.
    *unlike typical vessels the Infinity-class has redundant reserve life support (built on a completely separate network) and gravity grids.
    consumables 10 years worth <120>

    Replicator (food) <16>
    Replicator (industrial) 2 networks, primary and emergency <32>
    Replicator (industrial large pads) 20 <60>
    *these vessels are capable of large scale manufacturing comparable to a Star Base or Space Station.
    *primary replicator (food and industrial) terminals are no longer required, the crew member simply requests the desired item from the computer and that item appears where requested. Emergency replicators still utilize terminals (and those terminals are usually "hidden from view" in wall panels.)

    Medical Facilities (2 hospital decks) [12] +4 EMK 3 <140>
    cmo 5(6), personnel 4(5)
    Long term Medical holo Program (mkIII) 3 programs available (as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel) <60>
    *one program can appear in each of the sick bays, with a third program available only if the other two are active and is required outside of any of the sick bays.
    *1 holosuite reserved for rehabilitation purposes for each sick bay
    *two state-of-the-art medical facility's, one Med bay is situated adjacent to the shuttle bay engineering section, the other is in the saucer section.
    Both main Sickbay's are large facility's, equipped with the latest medical hardware available. The facilities are split between a corridor. One side is the treatment ward, containing the CMO's office, the main treatment area with ten surgical suites, and 30 biobeds, two intensive-care wards, a standard medical laboratory, a nursery, a null-grav therapy ward, a morgue, and a dental care office. Attached to the treatment room is a Bio-hazard isolation suite, containing 5 individual bio-bed chambers allowing for quarantine of infectious patients.
    The other half is outpatient care, and is equipped with 5 surgical suite's and a medical synthesis lab. This room also contains the Chief Nurse's office. There is also the Specialized Medical Science Lab attached to the Saucer Med Bay.
    In the event that a Infinity-class starship must take on large numbers of patients, such as in an evacuation, the shuttlebay and recreational decks can be converted to triage centers to augment the main sickbay's (and because the Engineering section Med Bay is adjacent to the Shuttle Bay easy access is assured)
    In addition to the Sickbay's, several mini-stations are situated throughout the ship for immediate treatment for minor injuries or other, more serious injuries such as burns.

    Recreation Facilities (2 facilities) [10+8] <144>
    10 main holodecks, 50 personal holosuites, 2 large/luxurious eating facilities each with a large lounge integrated, 4 large lounges, 12 small lounges, 2 atrium's/botanical gardens. <32>
    *Small old-style kitchen attached to mess hall. Holo-servers through out.
    * holo-technology has been perfected and is now equivalent to particle synthesis. (29th century Federation holo-decks and suites are refereed to as holo-matrices).
    *holo emitters mounted through out vessel. <48>
    *these vessels are lavishly appointed and have extensive recreational facilities, all designed for maximum crew comfort and "livability".
    *The atrium's are primarily set up for recreation purposes, featuring flora and fauna from across two quadrants (alpha and beta), though are also capable of limited scale flora production and act as botanical labs. This ability allows the crew to grow fresh produce which is utilized in the mess halls. The atrium's are a social hub for the crew, many enjoy time here 'getting back to nature'.
    *Two massive Recreation Deck's spans across two decks each, with each measuring over one hundred meters across. Both facilities are situated on the prow port and starboard in the saucer section next to the hull and are fitted with a series of massive windows, which offer a spectacular view of space ahead of the vessel. These large room's are two-part facility's, with one half being a large mess hall/pub type facility, and the other half being an arcade. The arcade portion has several games available, most of which are projected from several holo-emitter tables. Two hoverball courts (easily converted to different court style games as required) occupy the center of the room, with the game tables and a few 3D chessboards scattered about as well.
    A large plethora of games are available through the game tables, such as a real-time strategic surface game, a dynamic 3D chess game where the game pieces attack each other when a piece is taken, a dungeon fantasy game with swordplay and magic, and a particularly brain-stimulating game called the Universe Simulator. The player can create an entire universe with several of his or her own fundamental physics rules. The player, in essence, plays God over his or her own little universe. Because these vessels have extensive computer system resources the Universe Simulator can be active at any time on either Rec Deck (unlike previous vessels). Holo-servers man these facilities seeing to the needs of the crew and passengers.
    *Both Rec Facilities can also be used for many official shipboard functions, such as weddings, diplomatic gatherings, the change of command ceremony, birthday and other parties for individual ship personnel, concerts, poetry readings, and funerals. With the Atrium's, these facilities represent the social hub of the vessel, all crew and passengers spend time here.


    Jefferies tubes, turbolift network, Site-to-site transport network <64>
    Fire suppression system <16>
    Escape pods (slip stream pods, 24 berth) 340 <39>
    *QSS pod are capable of a single (upto) 5ly jump (1 minute travel time), also they can be set to put all occupants in stasis for upto 5 years

    Cargo Holds 1,056,000m cubed <32>
    48 location's through out vessel
    These vessels are equipped to carry large amounts of cargo.
    Last edited by WaveMan; 09-15-2016 at 07:02 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  2. #2
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    Primary FTL Drive
    Quantum Slipstream Drive (Class II) 10ly/min <160>
    *practical warp speed limit of warp 9.9999 (199,512TSL)
    *QSS 600ly/hr 48hrs

    Secondary FTL Drive
    Coaxial Warp Drive (Type I) 2ly/min <75>
    *coaxial drive has been perfected
    PIS (type J) 48hrs <20>
    *unlike vessels of previous periods, these vessels have a self perpetuating power source and so never run out of fuel. The vessels coaxial warp and QSS drive is governed by the PIS, once reached (vessel has traveled at their coaxial warp maximum or in QSS for 48 hours) they have to shut down the drive for1hr and 'cool' down, after for 1hr they are able to continue. However the standard warp speed (warp 9.9999) is not governed by the PIS, and theoretically the vessel can travel at warp 9.9999 for 10 years (it has never been tested in a practical sense, but computer simulations show this to be true)
    *warp speed 20ly/53min, or approximately .377ly/min using primary drive
    *capable of travelling 28,880ly transwarp (QSSD) in 48hrs
    *capable of travelling 5,760ly transwarp (coaxial) in 48hrs
    The Infinity-class vessel has 2 distinct FTL drives, the primary drive is utilized most of the time, the secondary drive is used if the primary drive is not functioning.

    Impulse Engines(4) hyper class VIII .98c (288 pwr) <160>
    *vessel use perfected Hyper impulse engine, they are capable of travelling at near light speed without the problems of time dilation. Integrated into each impulse engine is a sophisticated time-dilatation device, which projects a field around the vessel that counteracts any time dilatation effects caused by travelling at near the speed of light. Anti-matter fuel additives increase power out put significantly.
    *2 impulse engine P&S nacelle pylons
    Class gamma acc package (100%) <32>
    reaction control <16>

    Power Core
    (3) Class 40-ex QIC (5122+ Cochran each) [2049x3=6147 pwr] <1335>
    delivers the equivalent output of 10 class 12/r M/AM cores
    (3) Temporal QIC cores (1875+ Cochran each) [750x3=2250 pwr] <480>
    EPS (isomagnetic) +2400 pwr <202>
    *main engineering is divided into three sections, each section has a QIC and Temporal core. Two computer cores (engineering primary core and it's back up core) are situated directly next to main engineering.

    The Quantum Induction Core are the standard Power Core of all Federation vessels as of the 29th century and are capable of producing large quantities of power. The QIC works on the concept of Zero-Point Energy (henceforth called ZPE), or the potential energy that occupies the space of the universe itself. A Quantum Induction is self-sustaining, using the energy it taps into to perpetuate itself. The induction, however, requires an initial matter/antimatter reaction to start.
    The heart of the QIC comprises of two components: An eleven-dimensional special fold membrane, and a benamyte crystal, a derivative of dilithium. When the membrane is energized, it has a tendency to adhere to the benamyte crystal, and so does the ZPE that travels out of the membrane. As long as the crystal isn't damaged, the membrane is rendered inert, and the reaction is contained. A simple forcefield is required around the center of the core to contain harmful radiation.
    The crystal and membrane stand suspended between two subspace field attenuator coils (for safety redundancy), which control how much energy is released from the induction. Beyond the attenuator coils are magnetic constrictors, used in channeling a matter/antimatter reaction into the Benamyte crystal, providing the initial reaction needed to begin quantum induction.
    Eight ZPE taps are located within the containment forcefield, and draw out energy for conversion into useful high-energy plasma. This plasma has a uniform quantum flux state, which is the one major requirement for quantum slipstream drives that a conventional matter/antimatter reactor can't fulfill.
    In the event that the spatial membrane spontaneously closes up, the Quantum Induction Core can be rearranged into a conventional M/A reactor so that the ship can return to a place where it can get a new membrane. Spontaneous closure has happened only once before in the prototype QIC made at Jupiter Research Station, much to the chagrin of the engineers testing the core.
    Auxiliary Power (50) (250 pwr) <150>
    Emergency Power (type J) (90 pwr) <90>
    available power 8685pwr
    LEH (mkII) 3 programs available <60> as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)

    Bridge <80>
    *Command suite<16>
    Auxiliary control room <48>

    Computers (8 cores) Quantum +6 <480>
    class delta uprating <8>
    ODN <48>
    *AI processor (holo avatar) <16>
    The AI’s are the crew’s liaison with the ships computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ships AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be.
    Has access to the entire vessel.


    Nav deflector (main) 15/50000/100000/250000km <80>
    auxiliary nav deflector <16>

    Temporal Rift Generator/Temporal Deflector <80>
    [20 power +1 power per 10 years of rift travel, maximum limit of +/- 1020 years from the date of 2886]
    *Designed much like that of a Navigational Deflector that is capable of producing an artificial tunnel through space only a few thousand kilometers long that bridges across the time continuum. The ship travels at one quarters impulse into the rift's event horizon and is almost instantly transported to the target time period, once the vessel completes the time jump it can simply allow the rift to collapse and seal itself or close the rift via the use of a specifically coded temporal deflector pulse. The Temporal Rift Generator requires precise calibration and when preparing to travel through time the commander must carefully reset the Temporal Matrix, if this isn't done correctly there is the possibility of a subspace chroniton explosion could occur which has the potential to rip open a hole in space-time as wide as 180 AU.

    L/R sensors type 21-ex (+4/+8) <138>
    HR 12ly range
    LR 30ly range
    class 15 (15str) class delta gain
    *+15000 substances/effects <45>
    *astronomical observation pk (+1, +.5pwr)
    *tunneling neutrino sensor pk (+1, +2pwr)
    *exotic matter detector pk (+1, .5pwr)
    *enhanced em radiation deflector pk (+1, .5pwr)
    *graviton detector pk (+1, .5pwr)

    Lateral sensors (4ly range) (+4/+8/+6) <54>
    Class delta gain (15 str)
    *+15000 substances/effects <45>
    *planetary surface analysis pk (+1, .5pwr)
    *graviton detector pk (+1, .5pwr)
    *particle migration deflection pk (+1, .5pwr)

    Navigational sensors (+4) <54>
    Class 15 delta gain (15 str)

    Chronometric sensors (30 ly range) (+4) <93>
    Class 15 delta gain (15 str)
    *enhancement packages <7>
    *vessel is equipped with the most advanced sensor system of any type of Federation vessel in the 29th century.
    Probes (500) <50>
    sensor skill 6

    Auto pilot 4(4) <16>

    Nav Comp (class V) (+4) <8>
    Nav comp (class V) B'up <8>
    Nav Comp B'up (2) <2>

    IDF (main) 8 <256>
    IDF (B'up) 4 <32>

    Attitude control <4>
    *Manual steering column (2, main Bridge and Aux control room) <2>
    *Neurogenic interface <16> Almost all duty stations require's crew members to have a synaptic transceiver (which facilitates the neural interface) implant to control.

    Quantum Slipstream Communications Network <48>
    class 14 (18 str), Sec -16 class beta (+2)
    *emergency comms
    *holographic comms
    *temporal comms (+/- 1020 years) <3>
    *temporal comms route's through the vessels temporal transporter.
    QSSCN allows for real time two way communication over vast distances.

    Tractor beams (6) class epsilon multi phase 4/5/6/7 2m mt/range upto 40000km <96>
    *dorsal fore P&S, ventral fore P&S, dorsal aft, ventral aft
    Tractor beams (2) class alpha 4/5/6/7 <6>
    *one shuttle bay, one Capt's Yacht bay
    *multi-phase tractor technology has been perfected.

    *QIC tech note, I found with this build I could easily fit 3 power cores straight from Omega's Expanded Space Dock notes and so adapted them to QIC, this won't align with the Wells-class build (second write up) QIC concerning power production.
    Last edited by WaveMan; 04-04-2016 at 12:12 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  3. #3
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    Transporter (temporal/personnel) 2 room, 12 pad <102>
    Type XV (3 ly range, +/- 1020 years time travel), enhanced, class O e/t coils (15 str)

    Transporter (personnel) 6 rooms, 12pad <288>
    TypeXXII (10ly range), enhanced, class O e/t coils (15 str)
    *all enhanced transporters can effortlessly penetrate conventional shields of lesser technological level (less then 29th century Federation)
    *these Type XXII are the most powerful and have the longest range of any transporters ever to be installed on any Federation ship/installation.

    Transporter (emergency) 12 room, 36 pad <288>
    TypeV (25,000km range) class J e/t coils (10 str)

    Transporter (cargo) 6 bays, 800kg <150>
    Type XI (3 ly range) class J e/t coils (10 str)

    Phasing Cloaking Device (type XII) (+12 to detect, can pass through normal matter and shielding) <112>
    *phasing cloak has been perfected

    Security Systems (4) 8 brigs <16>
    cso 5(6), personnel 3(4), illegal activities difficult.
    *holo security personnel (80 programs available) <16>
    *holo-sec personnel are now always utilized on all Federation vessels. Their programming is less sophisticated then other holograms on board (LMH, AI processor, LEH) though it is suitable for their primary purpose. All holo-sec personnel are incapable of deadly force (embedded programmed safety interlocks prevent them from killing any living being) and are issued with a stun rod, modified Type II phaser (capable of settings 1-3 only) and comm badge.)
    *anti intruder system <16>
    *internal force fields <16>

    Science Systems (5) +4 <46>
    60 labs, 8 specialized labs. <52>
    Specialized labs astrometrics, medical, physical, planetary, social, engineering, temporal sciences, leaving one unassigned used as a floating lab used to supplement any lab as required.

    TA/T/TS (Iota) str 15 (+5) <30>
    TA/T/TS B'up <30>
    weapon skill 6

    Auto destruct (contained to with in the vessel, completely disintegrates) <20>
    Last edited by WaveMan; 09-08-2016 at 03:46 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  4. #4
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    Tactical systems
    Temporal Incursion cannons (1) <200>
    range 10/30000/150000/400000km
    acc 3/4/5/6 Arc 360 degree's Dam spec** Pwr 400
    *fore prow
    ** this cannon creates temporal incursions which erase the target from time. A temporal shock wave, from it's use, spreads through out the galaxy causing whatever corresponding changes resulting from the erasing of the target. Temporal shields offer protection from this weapon and anything inside a active temporal shield are isolated from the changes, where as conventional shields offer no protection from either the temporal shock wave or the actual weapon discharge.
    The weapon produces a beam that pushed objects out of the spacetime continuum, effectively erasing them from history. Careful and meticulous calculations were required to create the exact changes in the timeline that were desired. This weapon could be deployed against an entire species by firing the weapon on the species' homeworld, pushing the species out of the spacetime continuum. This causes a causality paradox; all of history the species played any part in would be altered, which can have very far reaching consequences (possibly creating unalterable changes to the timeline and disastrous changes to multiple species).
    The effects seem to be contained to a single galaxy.
    Because of the catastrophic damage that could be caused to the timeline by the use of this weapon the Federation has enacted strict guidelines for its use. An entire computer core (the ships dedicated temporal computer core) is required to coordinate the firing of the weapon.


    Subatomic Disruptors Type 30 (12) <1530>
    range 15/40000/200000/500000km
    acc 3/4/5/6 Arc 541+ degree's ACB Jacketing (allows subatomic disruptors to be fired at warp and transwarp)
    Dam 700 *ignore conventional shielding Pwr 70/sht
    Modes std, cont, wide, advanced frequency rotation 9 sht/rnd
    *ventral fore P&S, engineering ventral midship, dorsal fore P&S (x2)**, nacelle P&S, aft, engineering dorsal aft P&S.

    *Advanced Rotating frequency technology is a simple modulation of the frequencies adjusting the weapons frequencies after each shot. The rotational effect adds to the difficulty to the defense against the weapons beam with an addition of +1 to any roll. Each array automatically rotates frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for maximum shield penetration.
    *linked beam of nadion's and chronoton's which disrupts the target at a subatomic level. Further more only temporal shields offer protection, conventional shields are ignored and if struck with a subatomic disruptor they are automatically bought down and cannot be raised again until repaired.
    **The technological refinements of subatomic disruptors are not the only thing to improve. Some new ideas on the placement of some of the subatomic disruptors arrays have also cropped up. Several classes of starship in the mid 29th century carried a special arrangement of the arrays on its saucer: the "double-broadside" arrangement. The Infinity-class also carries this arrangement, though only on its dorsal saucer flanks. This arrangement has two separate long arrays on one side, each with separate prefire chambers and EPS power inlets. This allows the vessel to fire off twice the amount of disruptor beams in the firing arcs where the double-broadside emplacements are located.

    Energy dampening Cannon (2) <250>
    range 5/30,000/80,000/100,000km
    acc 3/4/5/6 Arc 180 degree's Dam (50% power loss initially, 50% power loss next rnd) Pwr 120
    Modes std, 1sht/rnd
    *saucer prow P&S
    * Federation Energy Damping Weapons are similar to the Breen version but operate on a completely different frequency, so any defense developed to counter the Breen version is ineffective against the Federation version (all Federation vessels are immune to the effect).

    Energy dampening field generator (1AU) duonetic field [100 pwr] <1000>
    *these generators are place around a ships hull or facility and emit a Duonetic field. The generators not only project the field but insulate what ever the generators are mounted to from the effects (and the effects of other duonetic field generators). A duonetic field inhibits energy flow and is capable of disabling almost all technology's while ever those technologies are in the field.

    Feed back pulse arrays (12) <180>
    *see page 68 Space Dock for weapon specifics
    *ventral fore P&S, engineering ventral midship, dorsal fore P&S (x2), nacelle P&S, aft, engineering dorsal aft P&S.

    Shield Draining weapons (6) <120>
    attached to the primary tractor beam arrays
    acc 3/4/5/6 Dam target vessel needs to be captured with tractor beam, on first rnd 25% of shield protection/rnd drained, then 25% loss until the shields collapse. Target ship cannot reestablish/regenerate shields until tractor beam is ceased.

    Splinter Imaging Array (up to 7 images out to 3 AU) <80>
    *Projects up to sensor ghosts up to 3 AU’s distance from the ship. Ships sensors can be fooled but a look out the window reveals whether or not there is really a ship there or not. Only when the ship is within one AU’s distance can the sensors discern whether or not that the ship is real.
    A starship sensor can only determine which is a mirage or an actual ship when within a range of 3 MU’s (90,000 kilometers) of the target with the lateral sensors. The difficulty of eight starting at one, with difficulty detection increasing by plus one for every MU beyond the first MU’s distance.


    Torpedo Turrets, high yield (10) <380>
    range 25/500000/3m/6m km
    Spread 20 Arc self guided Acc 3/3/4/5
    Pwr 20+ 5/number of torpedo's fired
    *6 fore (2 dorsal fore P&S, ventral fore P&S beside the Main Nav Deflector), 4 aft (2 aft dorsal amidship engineering hull, aft P&S beside the shuttle bay)
    *these launchers are the current Turret style which are capable of swiveling 15 degree's off axis giving them a wide field of fire. They capable of launching up to ten torpedoes per second for up to two seconds, or launching twenty torpedoes simultaneously.

    Torpedo Magazines
    *10x 200 MKV chroniton (2000) <200>
    Dam 800 *ignore conventional shielding
    *10x 20 Phased Plasma Torpedoes (PPT) (200) <20>
    Dam 1500 *ignore initial hit targets conventional shield, propagates damage loss 6/10,000km
    *PPT cannot be multi fired, and can only be launched one at a time per launcher.

    Shuttle Bay (60 sc) <120>
    20 work bee
    20 QSS Shuttles
    *single large bay situated dorsal aft engineering hull, massive clam-shell-like doors allow egress to and from the shuttle bay.

    Captains Yacht Yes <10>
    (specialized sc3 heavy long range interstellar transport runabout)
    *dedicated bay saucer section ventral (amidship)
    The Captain's Yacht is a lavish transport vessel, used for ferrying diplomats or other high-position figures about

    Shields (temporal, metaphasic, regenerative) <3232>
    Protection 9000/18,000
    threshold 1650
    *regenerate 100/rnd

    Shield generator class 10
    Shield grid type F
    Distortion Amplifier class lambda
    Regeneration generator class 8 (regenerate 100/rnd)
    Temporal enhancement

    B'up shields (4) <16>
    Last edited by WaveMan; 09-17-2016 at 04:13 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  5. #5
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    *holo tech on the Infinity-class, catom/holomatrix enhanced based holo grid (equivalent to particle synthesis). Replicators tied into the holo matrix. All decks and compartments are holo emitter equipped, allowing all holo programs unlimited access on-board. Many areas are upgraded to full holo environments, holodecks, holo suites, crew quarters, recreation areas, bridges, specialized labs.
    This class of vessel relays heavily on Holo Personnel, robotics and automation. In fact the entire vessel can be operated with as few as 200 personnel. Holo personnel include long term Medical and Engineering, the AI Avatar (equivalent to a Command holo program), security and service programs.
    All primary holo-personnel (LMH, LEH, Avatar) each have mobile emitters supplied, allowing these programs the ability to venture where ever they like (on and off the vessel)

    *replicators have been perfected, single bit errors have been eliminated. Only a tri-corder can tell the difference between replicated matter and 'real' matter. Wall mounted replicator terminals are no longer required, the crew member simply tell's the computer where to deposit the food/item and it appears. The emergency system still utilize wall mounted terminals.
    Emergency Replicator Network (ERN), built into the wall panels on every deck (12/deck, plus one in each emergency shelter, quarters, lab, Bridge, cargo bay, auxiliary bridge and engineering). Each emergency industrial replicator has it's own, independent Sarium-Krellide bulk Power Pack. The bridge, auxiliary bridge and engineering emergency replicator has a Auxiliary Fusion Reactor directly tied in allowing for increased replication ability. The ERN system is "hidden" behind wall paneling, and consists of a single equipment replicator, a single food replicator, an atmospheric condenser, a single medical tricorder, a standard tricorder, and a pair of Class I Phasers. A high-yield Sodium Kelleride Battery that allows medium use of the replicators, for a period of 168 hour's, powers the ERN units. The Tricorders and Phasers are pre-powered, and can be recharged three times, using the supplied connections. Accessing the ERN panel will alert security. The Class I phasers require a personal authorization code to be activated. The computer monitors the ERN system very closely, immediately notifying engineering if a problem is detected. Although the ERN is a fully functional Replication system, it is programmed to create materials that require very little energy to reproduce. Thus, the food replicators produce only a single nutrient rich disk for consumption. The Tool replicator is limited to equipment that possesses simple physical structures, such as hand tools and only simple electronics materials. Neither replicator system can reproduce power sources, or advanced electronics.(these restriction's does not apply to the Bridge's and engineering ERN)

    *Computer Cores, this class of vessel is equipped with 8 Quantum computer cores, each capable of handling the entire vessels computational needs. Day to day operations see two cores allotted to share the load. Both of these 'primary' cores has an entire core that serves as a secondary back-up core and come on line as require to further increase computational speed. Two cores are reserved for emergency use. One core is dedicated to the sciences, and one to temporal sciences. One of the emergency cores is completely isolated from the ODN, and has to be reconnected to the network before being able to be used. This ensures that this core is protected.
    The other emergency core is ready to use, and is occasionally utilized to speed up the network (as required)
    1 saucer emergency (isolated core)
    2 saucer primary
    3 saucer primary B'up
    4 saucer sciences
    5 saucer temporal sciences
    6 engineering primary
    7 engineering primary B'up
    8 engineering emergency

    *Command suite. Attached aft of the main bridge is a dedicated Command and Control Suite (styled like the ships Astrometric's lab, a large amphitheater structure with a large central holo conference console, surrounded by work stations.) that is capable of full Command and Control Tactical operations.

    The most important part of effective fleet operations is command, control, and communications. A Federation battle group is tied together better than any previous battle group through a specialized network called the Command Suite. Different class ships in a Battle group have differing suites; a Infinity-class ship has a master unit, containing all the hardware needed to coordinate others, while the vessels in the group contain slave suites, used for receiving maneuver orders and transmitting useful data to the command ship.

    The Infinity's suite can also act as a slave unit if another ship takes the master position, or can act as a secondary master unit, commanding a smaller denomination of a battle group and taking commands from a higher-up master unit.

    *It may seem unusual for such a vessel to be equipped with a cloaking device, but as a dedicated Explorer/temporal/science vessel it was determined that many situations would require the vessels to have such a device. So they can accomplish their primary mission the Infinity-class are equipped with the most advanced science systems available as of the 29th century.
    While these vessels aren't designed for combat, they are well equipped to handle most tactical situations. Vessels from early periods would find themselves completely outmatched by a Infinity-class.

    *These vessels are equipped with a Temporal Incursion cannon, which is to be used only in defensive situations, and to correct temporal anomalies.
    *Temporal systems notes, these vessels are fully equipped for almost any type of temporal encounter and have both temporal transporters and a Temporal rift generator/temporal deflector. These two systems allow for both personnel and the entire ship to travel through time. Infinity-class Captains have full DTI authority and there is always several DTI Specialists assigned to each vessel.

    *ergonomically adaptability of crew quarters and other facilities, Throughout the vessel, specialized memory seating systems have been implemented. These systems monitor the stresses upon the body of the crewmember presently utilizing them and adjust the contact points with the crewmember to minimize physical stresses. All station seating and this material affects standard seating in personnel quarters. The design is such that is can self adjust to allow for non-humanoid crewmembers. The standard bedding and medical bio beds are also adjusted in this manner. This has proven to reduce fatigue and discomfort resulting from prolonged duty shifts. The conceptualization of advanced ergonomic design is further implemented in the layouts and design of the personnel quarters on the ship. Each individual’s quarters are ergonomically designed to his or her unique specifications. The height and shape of interactive systems, the design of the shelving and storage facilities, and the layout of the waste management system are all adjusted to the unique requirements of the compartment owner. Even habitation shape and colour are carefully implemented to create an environment in harmony with its occupant
    Last edited by WaveMan; 08-18-2015 at 06:38 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  6. #6
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    QSS Shuttle

    see this thread for entire write up
    http://forum.trek-rpg.net/showthread...047#post186047



    Infinity-class Captain's Yacht
    Heavy long range transport runabout
    Size 3
    L 75 m
    B 25 m
    H 10 m
    Decks 2
    Mass 1000mt
    Su [1000] 1600 (150/century 4 centuries of advancement)
    SU 1591
    Hull (inner/outer) <24>
    Resistance (inner/outer) 18/18 <48>
    *Dispersive hull (95%/600 dam limit, acts as a sensor reflective hull) <24>
    *atmo, planet fall capability <6>
    *ship regeneration <30>

    SIF class 7 100/150 <33>
    SIF B'up 50 <17>
    Sif B'up 50 <17>

    Crew/pass/evac 10/20/60
    Standard crew compliment is 10, though computer automation allows the the vessel to be operated by a single individual.
    Officers 3 Enlisted 7 if fully crewed
    *computer automation <30>

    Quarters
    Luxury 30 (1 berth) <30>
    *these quarters are specifically designed to fit in the smaller frame of the Captains yacht, each quarters is open plan with 3 rooms, combined living and dinning room, bedroom, and rest room, all are holo-emitter equipped and is equivalent to a holo-suite. Each quarters is fully customizable, and ergonomically adaptable. Each can house up to 2 personnel comfortably, though are single occupancy as standard.
    *any environment can be recreated in individual crew quarters.
    *Holo Butler, Holo maid equipped, ultrasonic shower, old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dinning room.

    Basic LS (caters for 125) <12>
    Reserve LS <6>
    Emergency LS 2 emergency shelters (engineering and the bridge) <6>
    Gravity <3>
    Consumables 1 year worth <2>
    Replicators (food) <3>
    Replicators (industrial) two network's <6>

    Medical facilities (10) +2 emk 3 <50>
    *usually no personnel, staffed by the LMH.
    If staffed (the vessel has a full crew compliment) CMO 5/6 Per 4/5
    LMH (MKIII) <20> as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)

    Recreation facilities (5) <49>
    1 holodeck, 5 holosuite, small lounge
    *pleasant mess hall with small lounge integrated, holo-service personnel
    *holo-emitters through out vessel

    Jefferies tubes, turbo-lift network, site-to-site transport <12>
    Fire suppression system <3>
    Cargo bay 1000m cubed <1>
    Escape pods (10) QSS 8 berth <1>

    Propulsion systems
    Embedded QSS drive <92>
    *practical warp speed limit warp 9.9905 (17526TSL)
    *QSS 300ly/hr
    PIS type J (48 hours) <20>

    Impulse engine (1, split into 2 sections aft port and starboard)
    Hyper class VIII .98c [72pwr] <40>
    Impulse thrusters +1 flight control above .6c <6>
    Class gamma acc pk (100%) <8>
    RCS <3>

    Power Cores
    QIC 20-ex QIC (2500+ Cochran) [1000pwr] <210>
    Temporal core [100pwr] <30>
    EPS (isomagnetic) +300pwr <32>
    Auxiliary pwr (5) [25pwr] <15>
    Emergency pwr type A [25pwr]<25>
    Available power 1172 pwr
    *LEH (MKIII) <20> as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel)

    Bridge <15>

    Computer (2 core's) Quantum +6 <24>
    class Delta uprating <8>
    ODN <9>
    *AI processor Avatar <3>
    The AI’s are the crew’s liaison with the ships computers and the sensor information that is processed by the AI’s analytical processors. This allows the AI to provide the crew with them most pertinent information that they need in real time. The ships AI is inherently loyal to the ship’s captain and the crew above all (though they are mandated to work with in Federation law). An AI has its own personality that is its own. Most of the AI chooses their own appearance and that could be whatever the AI decides it to be.
    Has access to the entire vessel.

    Nav deflector <15>

    Sensors
    Long Range
    Type 8 hr6 ly lr 18ly +1 <55>
    class 10 10 str alpha gain
    Lateral (2ly range) class 10 10 str alpha gain +1 <23>
    Navigational class 10 10 str alpha gain +1 <22>
    Chroniton (6ly) class 10 10 str alpha gain +1 <28>
    Probes (100) <10>
    Sensor skill 6

    Autopilot 4/3 <15>
    Nav Comp class 3 +2 <4>
    Nav Comp B'up(2) <2>

    IDF (main) 2 <12>
    IDF (B'up) 2 <4>
    Attitude control <1>
    *manual steering column <1>
    *neurogenic interface <3>

    Comms QSS network class 10 10 str sec rating -8 +2 <32>
    *emergency comms <1>
    *holo comms <1>
    *temporal comms <1>
    *temporal comms routed through the vessels temporal transporter.

    Tractor beam (2) Gamma 4/5/7/10 <18>
    *fore ventral, aft

    Transporter (temporal/personnel) (1 room) <52>
    type 15 enhanced 14 pad range 3ly/ +/- 1020 years
    class O e/t coils 15 str
    *this single transporter is used for all transporter duties on board including cargo transfer.
    *enhanced Transporters can effortless penetrate shields of any technology level below Federation 29th century

    Security systems (5) <20>
    *no security personnel
    *anti intruder system <3>
    *internal force fields <3>
    *holo-security personnel (15 personnel available) <6>

    Science systems (3) +2 <18>
    *2 lab's <2>
    *Astrometrics <5>

    TA/T/TS Delta 10 str +3 <15>
    Weapon skill -
    Auto destruct <3>

    Tactical systems
    none

    Shields (temporal, metaphasic, regenerative) embedded <224>
    Prot 3300/4950
    Thres 1380
    Regen 20/rnd
    *temporal enhancement
    B'up shields (4) <4>

    The Infinity's Captain's Yacht is a lavish transport vessel, used for ferrying diplomats or other high-position figures about. The Infinity's Yacht is based on an custom enlarged QSS shuttle space-frame, optimized for their primary purpose.
    The yacht is equipped with a series of Luxury stateroom's used for all high-profile guests. Recreation and Medical facilities are extensive (for a small craft). It is the only completely unarmed craft on board, giving it a much more peaceful feeling to it. Its sole defense is its very powerful shield system and Dispersive Hull. This vessel is set up to ferry up to 20 passengers at a time.

    So as the Yacht can transport personnel in a timely manner they are equipped with a Quantum SlipStream system, and have a practical warp speed limit of warp 9.9905 (17526TSL)and a QSS speed of 300ly/hr.

    Holo-personnel feature heavily on the Yacht, being equipped with all available programs (EMH, EEH, Sec-personnel, Avatar, service-personnel, holo-butler)

    Because of the prevalence of temporal incidences the Captain's Yacht is well equipped to defend against such an event, they are equipped with all relevant temporal systems.
    Last edited by WaveMan; 08-20-2016 at 01:09 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  7. #7
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    now that is a ship that someone could make a series around...

    I will admit that this is now my favorite build of all the ones I have posted. Fits with in Space Dock perimeter's and exemplifies the "true multi-purpose deep space heavy explorer star ship" paradigm perfectly.
    Last edited by WaveMan; 08-17-2015 at 03:01 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •