Infinity-class Enterprise NCC-1701∞ (2880's)
The Infinity-class Explorer is one of the last vessels to bear the illustrious name Enterprise. The Infinity is at the pinnacle of starship design in the mid-29th century. Although the quantum slipstream communications network allows near instantaneous communications throughout the local group of galaxies, Starfleet adhered to a time-honored philosophy that each starship should be fully self-sufficient. The Infinity exemplifies that bold philosophy in every way, for with its self-repair and production facilities and expected hull life of 200 years, the ship can theoretically travel 1.05 billion light years in its projected lifespan. This design was inspired by the 25th century Ares-class and late 24th century Prometheus-classes and this design was was chosen because of the subspace dynamic arrowing shaped hull allowed for extreme velocities. The Infinity-class was designed from the beginning as a Quantum SlipStream capable vessel. The saucer and engineering hulls are fully merged and the design utilizes the standard two nacelle configuration.
These massive vessels are commanded by Fleet Captains and above. (Fleet captains were traditionally called Commodores, they have 5 pip rank insignia)
As of the mid 2880's there are 20 of these vessels operating through out the Federation and beyond. Most are assigned inter-galactic exploration, with most exploring the local group of galaxy's (with in 10 million ly of the Milky Way galaxy). All Infinity-class vessels are capable of ten years independent operation.
The mission parameters are simple, explore the universe (both space and time), and defend the Federation.
The Infinity-class is a city in space . The ship features two large Atrium's/botanical gardens, luxurious quarters, two hospitals, as well as an extensive network of replicators that provide whatever material comfort and necessities her crew and passengers may need. Multiple redundancies in her life support and other systems ensure that no harm will come to her inhabitants.
Tactically the Infinity-class is the most powerful ever fielded to-date by the Federation.
The vessels Hyper impulse engines allow her to cruise at the highest sub-light velocities without the unwanted effects of time dilatation. Her Class-2 Quantum SlipStream propulsion system has been perfected and is the most powerful and fastest propulsion system ever installed in a Federation vessel. This drive allows the Infinity to travel at practical warp speed maximum of Warp 9.9999 (199,516 TSL) and up to 10ly/min transwarp.
The Power Core (trinary core's aligned in series combining the three cores power output) of the ship is the latest in cutting edge Federation technology, which utilizes Zero Point Energy (Quantum Induction Cores) and produces prodigious power levels. There is also a Temporal core included for each of the primary QIC in the vessels design, which powers all the temporal technology on-board. These temporal core's isolates the vessel from normal space/time, Biological life forms on-board do not age, and the Temporal cores also prevent conventional directed energy weapons and Torpedoes from damaging the vessel. Only weapon systems that share a temporal weapon signature or have been modified to detonate in a certain temporal frequency can cause damage to the ship.
The Infinity-class Explorer is the largest vessels ever built by the Federation.
Multi-purpose, deep space, heavy explorer
Size 16
Length 5508 m
Beam 2448 m
Height 603 m
Mass 21m mt
Decks 120
SU (available) [11,000] 17,600
SU (used) 17,552
*29th century vessel (1650x4 century's worth of advancement)
Reinforced Dispersive hull
Hull outer/inner <128>
Resistance Outer 18 <24>
Resistance Inner 18 <24>
*ship regeneration (1 SU/rnd) <160>
*Dispersive hull [Type V] (95%/600 dam limit, acts as a sensor reflective hull) <112>
*sensor reflective hull <->
*atmospheric capability, planet fall capability <32>
Structural Integrity Field
Primary (class 12EX) 150/225 <62>
SIF B'up 75 <31>
SIF B'up 75 <31>
Cascading atmospheric bulkheads <16>
Crew/Passanagers/Evac 200/2000/10,000
Officers 64 Enlisted 136
passengers (usual compliment) around 1800
Overall ship Compliment 2000
*computer automation <160>
*as a City Ship these vessels are designed to carry a large compliment of passengers. These vessels cater for the crew's family's, as well as carry a large number of civilians. Computer automation reduce's the crew levels significantly, a usual crew compliment of a vessel this size would normally be numbered in the thousands.
Quarters
Lux 2250 (1 berth) <2250>
*each quarters is open plan with 4 rooms, large living room divided into two rooms [living room and dinning room], bedroom, and rest room, all are holo-emitter equipped and is equivalent to a holo-suite. Each quarters is fully customizable, and ergonomically adaptable. Each can house up to 4 personnel comfortably and 6 in an emergency (evac purposes), though are single occupancy as standard.
*any environment can be recreated in individual crew quarters.
*Holo Butler, Holo maid equipped, combined ultrasonic shower and old-fashioned water shower, personal holographic viewer/computer terminal, provisions for pets, and a null-grav sleeping chamber. (emergency replicator built into wall of one of the rooms in each quarters). Old style kitchenette integrated into the dinning room.
Basic life support (caters for 16,000 personnel) <64>
Reserve life support (primary and secondary networks) <64>
Emergency life support (196 emergency shelters) <52>
Gravity grid <16>
Gravity grid (emergency) <16>
*The ships environment systems produces no waste whatsoever.
*unlike typical vessels the Infinity-class has redundant reserve life support (built on a completely separate network) and gravity grids.
consumables 10 years worth <120>
Replicator (food) <16>
Replicator (industrial) 2 networks, primary and emergency <32>
Replicator (industrial large pads) 20 <60>
*these vessels are capable of large scale manufacturing comparable to a Star Base or Space Station.
*primary replicator (food and industrial) terminals are no longer required, the crew member simply requests the desired item from the computer and that item appears where requested. Emergency replicators still utilize terminals (and those terminals are usually "hidden from view" in wall panels.)
Medical Facilities (2 hospital decks) [12] +4 EMK 3 <140>
cmo 5(6), personnel 4(5)
Long term Medical holo Program (mkIII) 3 programs available (as a MKIII for programming/advanced program stabilization allows for programs to run for an average of 7500 hours without maintenance, has access to entire vessel) <60>
*one program can appear in each of the sick bays, with a third program available only if the other two are active and is required outside of any of the sick bays.
*1 holosuite reserved for rehabilitation purposes for each sick bay
*two state-of-the-art medical facility's, one Med bay is situated adjacent to the shuttle bay engineering section, the other is in the saucer section.
Both main Sickbay's are large facility's, equipped with the latest medical hardware available. The facilities are split between a corridor. One side is the treatment ward, containing the CMO's office, the main treatment area with ten surgical suites, and 30 biobeds, two intensive-care wards, a standard medical laboratory, a nursery, a null-grav therapy ward, a morgue, and a dental care office. Attached to the treatment room is a Bio-hazard isolation suite, containing 5 individual bio-bed chambers allowing for quarantine of infectious patients.
The other half is outpatient care, and is equipped with 5 surgical suite's and a medical synthesis lab. This room also contains the Chief Nurse's office. There is also the Specialized Medical Science Lab attached to the Saucer Med Bay.
In the event that a Infinity-class starship must take on large numbers of patients, such as in an evacuation, the shuttlebay and recreational decks can be converted to triage centers to augment the main sickbay's (and because the Engineering section Med Bay is adjacent to the Shuttle Bay easy access is assured)
In addition to the Sickbay's, several mini-stations are situated throughout the ship for immediate treatment for minor injuries or other, more serious injuries such as burns.
Recreation Facilities (2 facilities) [10+8] <144>
10 main holodecks, 50 personal holosuites, 2 large/luxurious eating facilities each with a large lounge integrated, 4 large lounges, 12 small lounges, 2 atrium's/botanical gardens. <32>
*Small old-style kitchen attached to mess hall. Holo-servers through out.
* holo-technology has been perfected and is now equivalent to particle synthesis. (29th century Federation holo-decks and suites are refereed to as holo-matrices).
*holo emitters mounted through out vessel. <48>
*these vessels are lavishly appointed and have extensive recreational facilities, all designed for maximum crew comfort and "livability".
*The atrium's are primarily set up for recreation purposes, featuring flora and fauna from across two quadrants (alpha and beta), though are also capable of limited scale flora production and act as botanical labs. This ability allows the crew to grow fresh produce which is utilized in the mess halls. The atrium's are a social hub for the crew, many enjoy time here 'getting back to nature'.
*Two massive Recreation Deck's spans across two decks each, with each measuring over one hundred meters across. Both facilities are situated on the prow port and starboard in the saucer section next to the hull and are fitted with a series of massive windows, which offer a spectacular view of space ahead of the vessel. These large room's are two-part facility's, with one half being a large mess hall/pub type facility, and the other half being an arcade. The arcade portion has several games available, most of which are projected from several holo-emitter tables. Two hoverball courts (easily converted to different court style games as required) occupy the center of the room, with the game tables and a few 3D chessboards scattered about as well.
A large plethora of games are available through the game tables, such as a real-time strategic surface game, a dynamic 3D chess game where the game pieces attack each other when a piece is taken, a dungeon fantasy game with swordplay and magic, and a particularly brain-stimulating game called the Universe Simulator. The player can create an entire universe with several of his or her own fundamental physics rules. The player, in essence, plays God over his or her own little universe. Because these vessels have extensive computer system resources the Universe Simulator can be active at any time on either Rec Deck (unlike previous vessels). Holo-servers man these facilities seeing to the needs of the crew and passengers.
*Both Rec Facilities can also be used for many official shipboard functions, such as weddings, diplomatic gatherings, the change of command ceremony, birthday and other parties for individual ship personnel, concerts, poetry readings, and funerals. With the Atrium's, these facilities represent the social hub of the vessel, all crew and passengers spend time here.
Jefferies tubes, turbolift network, Site-to-site transport network <64>
Fire suppression system <16>
Escape pods (slip stream pods, 24 berth) 340 <39>
*QSS pod are capable of a single (upto) 5ly jump (1 minute travel time), also they can be set to put all occupants in stasis for upto 5 years
Cargo Holds 1,056,000m cubed <32>
48 location's through out vessel
These vessels are equipped to carry large amounts of cargo.
Last edited by WaveMan; 09-15-2016 at 07:02 PM.
AKA-Dean
"I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.