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Thread: Multiple Tube Torpedo/Missile Launchers

  1. #1

    Multiple Tube Torpedo/Missile Launchers

    I was looking for something else yesterday and found this in my notes that I think that could be useful to someone. It is an unused version of technology that I generated for Stargate Atlantis that is for their little glowing “Squid Missiles” I choose a different path for the launcher in going for a multiple (way above the standard 10 or 12) missiles from a single tube. What is put here is the weapon systems notes that I generated for Atlantis.

    Multiple Tube Torpedo/Missile Launchers
    SU’s Cost: costs as much for the basic launcher for each of the tubes mounted in a single group
    Power Cost: 20 power per tube plus 5 per each torpedo/missile fired

    The launcher can fire for the max amount of the torpedoes/missiles per tube up to 12 per tube this frees up the launcher to need only one targeting system and can be a slight savings but when damage to one tube is sustained the launcher is totally off line. High Yield launchers work the same.

    Standard Version of Launcher
    Enterprise refitted version
    Type II Photon Torpedo Launcher <15 x 2 = 30>
    Standard Load: Type II torpedo (200 damage)
    Spread: 6
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per torpedo fired]
    Location: Forward Ventral, starboard side (or port side) of structure attached to connecting inter hull
    Firing Arc: Forward, but are self-guided

    Remodeled version of Launcher
    Twin Tube Type II Photon Torpedo Launcher <23>
    Standard Load: Type II Photon Torpedo (200 damage)
    Spread: 12 (six per tube)
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Power: [40 + 5 per torpedo fired]
    Location: Forward Ventral of structure attached to connecting inter hull
    Firing Arc: Forward, but are self-guided

    This is a difference of seven SU’s but this is just a version that I have come up with and be extended up with multiple launchers using the same technique as here.

    A Special Remodeled Version of Launcher I originally intended this for the Stargate Atlantis version of the city ship but never fully installed it. As seen in the Stargate SG1 series the ancient defense outpost fires thousands of the “Squid missiles” in a single volley against a Goa’uld mother ship. The weapon system is a devastating weapon that can be mounted somewhere on the planet.

    Seven Tube Type II Photon Torpedo Launcher <(5 x 7 = 35) + ((12 ÷ 2 = 6) x 7 = 42) + 5 + 2 = 84>
    Standard Load: Type II Photon Torpedo (200 damage)
    Spread: 84 (12 per tube)
    Range: 15/300,000/1,000,000/3,500,000
    Targeting Systems: Class Beta (Accuracy 4/5/7/10)
    Power: [140 + 5 per torpedo fired]
    Location: not yet installed on a ship
    Firing Arc: Forward, but are self-guided

    This is the version I could see installed on a vessel that is very large and heavily armed and capable of firing on a single target with devastating effectiveness. Remolded version would be a power hog and destroying a single target in a single volley.

    As a planetary defense weapon mounted somewhere outside of a city the weapon can fire a devastating attack on multiple orbiting ship. This would be a purely military weapon used as a weapon of mass destruction if mounted on a starship.

  2. #2
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    LoL I just did a write up yesterday of the Lantean Aurora-class Battleship equipped with Drone missile launchers (and will post most likely today) and built the launcher close to how you have done.

    The big thing with Drones is they can penetrate almost anything (most shields, hull armour and vessels themselves), plus they do not automatically explode upon impact with he ship, they are described as burrowing through a vessel, doing collateral damage along the way and then targeting a power source, travelling to there and then exploding. Very difficult to replicate in Space Dock (basically a plot weapon)

    "Drone weapons, known more colloquially as drones, are projectile weapons that serve as the primary weapon system of the Ancients. A hybrid energy/projectile weapon, drones are capable of penetrating most shields and armor with ease. A single drone can destroy most fighters and cause severe damage to smaller capital ships, while hundreds or thousands can obliterate dozens of vessels with little effort."

    "When active, a drone emits an energy field capable of burning through nearly all forms of conventional matter, as well as allowing it to punch through energy shielding with ease. This not only renders a drone capable of causing severe damage in a single strike, but allows it to make multiple attack runs on a single target before running out of energy. Drones are precision weapons, designed to cause massive damage to small targets without destroying anything around them. This makes them ideal as anti-fighter or anti-ship weapons, but less effective as ground-suppression weapons, despite their low collateral damage."

    "Drones are among the most powerful weapons in existence. They can pass through Goa'uld shields with ease and punch through the organic armor of Wraith Hive ships without being destroyed. In an alternate reality, it was stated that an Ori warship was driven off by drone weapons, though it's not made clear if it simply retreated or was destroyed. Two or three drones are sufficient to destroy a Ha'tak vessel or an Asuran Aurora-class battleship when the ships are hit in key areas, which drones automatically detect and aim for, and a few dozen drones tore apart a Hive ship in less than a minute. Asuran Aurora-class battleships have drones as well, but since the Asurans stopped technologically at the level the Ancients were at when the Asurans were created, which was in the height of the Wraith-Ancient war, it seems likely that the Ancients had more advanced drones."
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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