Here is my version of the updated version of the Time ship Relativity. This ship holds sweet place in my heart as it was my first Spacedock ship I generated years ago. Now years later I have made major updates to the ship. http://forum.trek-rpg.net/showthread...ght=Relativity
Timeship Relativity
Wells-Class Federation Timeship
Class and Type: Wells-Class Timeship "Cruiser"
Commissioning Date: Some time after the 29th century
Hull Systems
Size: 6
Length: 335 meters
Beams: 175 meters
Height: 57 meters
Mass: 800,000 metric tonnes
Decks: 19
SUs Available: 2500 + (375 x 5 = 1875) = 4375
SUs used: 3890
Hull Outer <24>
Hull Inner <24>
Resistance Outer Hull: 10 <12>
Resistance Inner Hull: 10 <12>
Temporal Armor: (shucks off blast into future or past using Chronometric fields) [60 power/round when active] <600>
Structural Integrity Field [1 power/10 protection/round]
Main: Class 12 EX (Protection 150/225) <52>
Backup: Class 12 EX (protection 75) <26>
Backup: Class 12 EX (protection 75) <26>
Personnel Systems
Crew/Passengers/Evac: 150/65/3,600
Crew Quarters
Spartan: None
Basic: 250 <25>
Expanded: 30 <6>
Luxury: 5 <5>
Unusual: 2 <2>
Environmental Systems
Basic Life Support [10 power/round] <24>
Reserve life support [5 power/round] <12>
Emergency Life support [36 power/round] <12>
Gravity [3 power/round] <6>
Consumables: 3 years worth (25% more efficient systems) <14>
Food Replicator [6 power/round] <6>
Industrial Replicator
Type: network of small replicators [2 power/replicator /round] <6>
Type: 1 large unit [2 power/replicator /round] <3>
Medical Facility: 12 (+5) [12 power/round] <60>
EMH Mark X [10 power/round] <20>
Recreational Facility: 5 [10 power/round]<40>
Personal Transportation: Turbolift, Jeffries Tubes, [2 power/round] <18>
Fire suppression System [1 power/when active] <6>
Cargo holds: 100,000 cubic meters <3>
Location: Lower Cargo bays 1-2 (accessible on ventral side of ship) 3- 4 accessible through shuttle bay. Several smaller bays throughout the ship.
Emergency Escape Pod <8>
Numbers: 140
Capacity: 8 persons per pod
Propulsion Systems
Temporal Transwarp Warp Drive [90 power/round] <96>
Special Embedded Nacelles <24>
Impulse Engines Type: (.85c /.98c) [8/9 power/round] <51 x 2 = 102>
Reaction Control System (.025) [2 power/ when used] <6>
Power Systems
Temporal Warp engine core Type: One Class 13/S (Generates 3700 power/engine/round) <445>
Location: Deck 11-19 port and starboard
Impulse Engines: two class (Generates 66 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 power/reactor/round) <12>
Emergency Power: Type D (Generate 40 power/reactor/round) <40>
EPS: Standard power flow, +500 power transfer round <80>
Standard power available: 3832
Operations Systems
Bridge <30>
Computers (quantum cores)
Core 1: Decks 6-7 (+1) [8 power/round] <24>
Core 2: Deck 15-17 (+1) [8 power/round] <24>
Uprating: Class Epsilon (+5) [5 power/computer round] <20>
ODN <18>
Navigational Deflector [5 power/round] <24>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward Ventral
Auxiliary Deflector <6>
Location: forward Dorsal
Sensor System
Long-range Sensor [5 power/round] <116>
Range package: Type 15 (Accuracy: 3/4/7/10)
High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 7.5/7.6 – 11.0)
Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 19.0/19.1 – 26.0)
Strength package: Class 10 (Strength 10)
Gain package: Class Gamma (+3)
Coverage: detects an additional 8000 substances
Lateral Sensor [5 power/round] <53>
Strength package: Class 10 (Strength 10)
Gain package: Class gamma (+3)
Coverage: detects an additional 8000 substances
Navigational Sensor [5 power/round] <28>
Strength package: Class 10 (Strength 10)
Gain package: Class gamma (+3)
Temporal Sensor [10 power/round] <56>
Strength package: Class 10 (Strength 10)
Gain package: Class gamma (+3)
Coverage: detects an additional 8000 substances
Temporal Rift Generator [40 power/round of use] <30>
Probes 60 <6>
Flight Control Systems
Autopilot: Shipboard system (Flight controls) 4, Coordination 3, [1 power/rounding use] <15>
Navigational Computer
Main Class 3 (+2) [2 power/rounds] <4>
Backups: Class 2 (+1) <2>
Inertial Dampening Fields
Main: <48>
Strength: 9 [3 power/round]
Number: 4
Backup <12>
Strength: 6 [2 power/round]
Number: 4
Attitude Control [2 Power/round] <2>
Communications System
Type: Class 10 [2 power/round] <32>
Strength: 10
Security: Class Epsilon (-3)
Basic Uprating: Class Bata (+2)
Emergency Communications [2 power/round] <1>
Tractor Beams
Emitter: Class Delta [3 power/strength used] <12>
Accuracy: 4/5/7/10
Location: Ventral
Emitter: Class Alpha [3 power/strength used] <3>
Accuracy: 5/6/8/11
Location: main shuttle bay
Transporters
Type: Temporal [7 power use] <50>
Pads: 6
Emitters Receiver Array/Personnel Type: 15 (3 light-years range)
energizing/transition coils Class J (Strength: 10)
Number Location: 2, deck one main Bridge backup on deck 12.
Type: Personnel [4 power/use] <32>
Pad: 4
Emitters (Receiver Array/Personnel Type 6 (40,000 km range)
energizing/transition coils (Class H) (strength 8)
Number and locations: Two on deck four and two on deck twelve.
Type: Emergency [5 power/use] <32>
Pad: 16
Emitters (Receiver Array/Personnel Type 6 (15,000 km range)
energizing /transition coils Class H (Strength 8)
Number and locations: deck three, deck seven, deck thirteen, and deck seventeen.
Type: Cargo [4 power/use] <39>
Pads: 400 kg
Emitters (Receiver Array/Personnel Type 6 (40,000 km range)
energizing/transition coils Class H (strength 8)
Number and locations: three in cargo bays 1-3.
Temporal Interphasic Cloaking Device: Class 10 [60 power/class/round] <58>
Security Systems Rating: 4 <16>
Anti-intruder systems [1 power/round] <6>
Internal Force field [1 power/3 strength] <6>
Science Systems Rating 4 (+3) [5 Power/round] <26>
Temporal Arboretum: [6 power/round] <6>
Specialization system: Two dedicated when the ship is constructed. In Case of this class these are temporal labs. Temporal Paradox Analysis and Temporal Stellar analysis <10>
Lavatories: 30 <6>
Tactical Systems
Temporal Incursion Cannon <203>
Damage: Temporal incursion [400 power/round]
Number of emitters: (up to 1 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/150,000/400,000
Location: Forward
Firing Arc: 90 degrees Ventral
Firing Modes: Standard
Type: XV Temporal Disruptors <58>
Damage: 500 [50 power/round]
Number of emitters: 300 (up to 8 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Forward Ventral Port &
Starboard
Firing Arc: 360 degrees Ventral
Firing Modes: Standard, continuous, pulse,
wide-beam
Type: XV Temporal Disruptors <58>
Damage: 500 [50 power/round]
Number of emitters: 300 (up to 8 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Forward Dorsal Port &
Starboard
Firing Arc: 360 degrees Dorsal
Firing Modes: Standard, continuous, pulse,
wide-beam
Type: XV Temporal Disruptors <57>
Damage: 500 [50 power/round]
Number of emitters: 200 (up to 5 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Aft Ventral Port &
Starboard
Firing Arc: 360 degrees Ventral
Firing Modes: Standard, continuous, pulse,
Type: XV Temporal Disruptors <57>
Damage: 500 [50 power/round]
Number of emitters: 200 (up to 5 shots)
Auto interlock: Accuracy: 3/4/6/9
Range: 10/30,000/100,000/300,000
Location: Aft Dorsal Port &
Starboard
Firing Arc: 360 degrees Ventral
Firing Modes: Standard, continuous, pulse,
Torpedo Launcher <30 x 3 = 90>
Standard loads: Temporal (500 damage)
Spread: 12
Range: 15/350,000/1,500,000/4,000,000
Targeting System: Accuracy 3/4/6/9
Power: [20+5 per torpedo]
Location: Ventral Forward port & Starboard Aft Dorsal spine.
Firing Arc: Self-guided
Torpedoes Carried: 200 <20>
TA/T/TS: Class Iota [10 power/round] <30>
Strength: 15
Bonus: +5
Weapons skill: 4
Temporal Shield (Forward, Aft, Port, Starboard) <139 x 4 = 556>
Shield Generators: Class 10 (Protection 2000 (+100 embedded nacelles)) [400 power/shield/round]
shield grid: Type C (50% increase to 3000 protection)
subspace Field Distortion Amplifiers: Class Omicron (Threshold 666 (+10 embedded nacelles))
Recharging System: Class 4 (30 Seconds)
Backup shield generators: 8 (2 per shield) <16>
Auto destruct System <6>
Auxiliary Spacecraft System <40>
Shuttlebay: capacity for 20 SUs size worth of Ships.
Standard Compliment: five Size 2 Shuttlecraft, ten size 1 shuttlecraft.
Note: By the way the drive for this ship is a figment that I came up with to fill the need.
The Temporal Arboretum is nothing more than an average arboretum with plants that have gone extinct some time in the past. There is a Temporal Zoo somewhere in the 29th century as well where there are rescued animals living there from planets across the galaxy. I also gave this updated version a Temporal Incursion Cannon with states that was generated by waveman. With a massive increase in the shields which really was not needed but was just something that I did to make the ship more powerful than any of the others in encountered. I did not see that I really needed to do much with the weapons other than make some adjustments to the torpedo launchers into high yield launcher that would be more in line with future ship and add the Temporal Incursion.
Enjoy.