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Thread: My Updated version of the Timeship Relativity

  1. #1

    My Updated version of the Timeship Relativity

    Here is my version of the updated version of the Time ship Relativity. This ship holds sweet place in my heart as it was my first Spacedock ship I generated years ago. Now years later I have made major updates to the ship. http://forum.trek-rpg.net/showthread...ght=Relativity

    Timeship Relativity
    Wells-Class Federation Timeship
    Class and Type: Wells-Class Timeship "Cruiser"
    Commissioning Date: Some time after the 29th century

    Hull Systems
    Size: 6
    Length: 335 meters
    Beams: 175 meters
    Height: 57 meters
    Mass: 800,000 metric tonnes
    Decks: 19
    SUs Available: 2500 + (375 x 5 = 1875) = 4375
    SUs used: 3890

    Hull Outer <24>
    Hull Inner <24>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    Temporal Armor: (shucks off blast into future or past using Chronometric fields) [60 power/round when active] <600>

    Structural Integrity Field [1 power/10 protection/round]
    Main: Class 12 EX (Protection 150/225) <52>
    Backup: Class 12 EX (protection 75) <26>
    Backup: Class 12 EX (protection 75) <26>

    Personnel Systems
    Crew/Passengers/Evac: 150/65/3,600
    Crew Quarters
    Spartan: None
    Basic: 250 <25>
    Expanded: 30 <6>
    Luxury: 5 <5>
    Unusual: 2 <2>

    Environmental Systems
    Basic Life Support [10 power/round] <24>
    Reserve life support [5 power/round] <12>
    Emergency Life support [36 power/round] <12>
    Gravity [3 power/round] <6>
    Consumables: 3 years worth (25% more efficient systems) <14>
    Food Replicator [6 power/round] <6>
    Industrial Replicator
    Type: network of small replicators [2 power/replicator /round] <6>
    Type: 1 large unit [2 power/replicator /round] <3>
    Medical Facility: 12 (+5) [12 power/round] <60>
    EMH Mark X [10 power/round] <20>
    Recreational Facility: 5 [10 power/round]<40>
    Personal Transportation: Turbolift, Jeffries Tubes, [2 power/round] <18>
    Fire suppression System [1 power/when active] <6>
    Cargo holds: 100,000 cubic meters <3>
    Location: Lower Cargo bays 1-2 (accessible on ventral side of ship) 3- 4 accessible through shuttle bay. Several smaller bays throughout the ship.
    Emergency Escape Pod <8>
    Numbers: 140
    Capacity: 8 persons per pod

    Propulsion Systems
    Temporal Transwarp Warp Drive [90 power/round] <96>
    Special Embedded Nacelles <24>
    Impulse Engines Type: (.85c /.98c) [8/9 power/round] <51 x 2 = 102>
    Reaction Control System (.025) [2 power/ when used] <6>

    Power Systems
    Temporal Warp engine core Type: One Class 13/S (Generates 3700 power/engine/round) <445>
    Location: Deck 11-19 port and starboard
    Impulse Engines: two class (Generates 66 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 power/reactor/round) <12>
    Emergency Power: Type D (Generate 40 power/reactor/round) <40>
    EPS: Standard power flow, +500 power transfer round <80>
    Standard power available: 3832

    Operations Systems
    Bridge <30>

    Computers (quantum cores)
    Core 1: Decks 6-7 (+1) [8 power/round] <24>
    Core 2: Deck 15-17 (+1) [8 power/round] <24>
    Uprating: Class Epsilon (+5) [5 power/computer round] <20>
    ODN <18>

    Navigational Deflector [5 power/round] <24>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward Ventral
    Auxiliary Deflector <6>
    Location: forward Dorsal

    Sensor System
    Long-range Sensor [5 power/round] <116>
    Range package: Type 15 (Accuracy: 3/4/7/10)
    High Resolution: 11 Light-years (1.0/1.1 – 2.5/2.6 – 7.5/7.6 – 11.0)
    Low Resolution: 26 Light-years (1.4/1.5 – 9.0/9.1 – 19.0/19.1 – 26.0)
    Strength package: Class 10 (Strength 10)
    Gain package: Class Gamma (+3)
    Coverage: detects an additional 8000 substances

    Lateral Sensor [5 power/round] <53>
    Strength package: Class 10 (Strength 10)
    Gain package: Class gamma (+3)
    Coverage: detects an additional 8000 substances

    Navigational Sensor [5 power/round] <28>
    Strength package: Class 10 (Strength 10)
    Gain package: Class gamma (+3)

    Temporal Sensor [10 power/round] <56>
    Strength package: Class 10 (Strength 10)
    Gain package: Class gamma (+3)
    Coverage: detects an additional 8000 substances

    Temporal Rift Generator [40 power/round of use] <30>
    Probes 60 <6>

    Flight Control Systems
    Autopilot: Shipboard system (Flight controls) 4, Coordination 3, [1 power/rounding use] <15>

    Navigational Computer
    Main Class 3 (+2) [2 power/rounds] <4>
    Backups: Class 2 (+1) <2>

    Inertial Dampening Fields
    Main: <48>
    Strength: 9 [3 power/round]
    Number: 4
    Backup <12>
    Strength: 6 [2 power/round]
    Number: 4
    Attitude Control [2 Power/round] <2>

    Communications System
    Type: Class 10 [2 power/round] <32>
    Strength: 10
    Security: Class Epsilon (-3)
    Basic Uprating: Class Bata (+2)
    Emergency Communications [2 power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 power/strength used] <12>
    Accuracy: 4/5/7/10
    Location: Ventral

    Emitter: Class Alpha [3 power/strength used] <3>
    Accuracy: 5/6/8/11
    Location: main shuttle bay

    Transporters
    Type: Temporal [7 power use] <50>
    Pads: 6
    Emitters Receiver Array/Personnel Type: 15 (3 light-years range)
    energizing/transition coils Class J (Strength: 10)
    Number Location: 2, deck one main Bridge backup on deck 12.

    Type: Personnel [4 power/use] <32>
    Pad: 4
    Emitters (Receiver Array/Personnel Type 6 (40,000 km range)
    energizing/transition coils (Class H) (strength 8)
    Number and locations: Two on deck four and two on deck twelve.

    Type: Emergency [5 power/use] <32>
    Pad: 16
    Emitters (Receiver Array/Personnel Type 6 (15,000 km range)
    energizing /transition coils Class H (Strength 8)
    Number and locations: deck three, deck seven, deck thirteen, and deck seventeen.

    Type: Cargo [4 power/use] <39>
    Pads: 400 kg
    Emitters (Receiver Array/Personnel Type 6 (40,000 km range)
    energizing/transition coils Class H (strength 8)
    Number and locations: three in cargo bays 1-3.

    Temporal Interphasic Cloaking Device: Class 10 [60 power/class/round] <58>

    Security Systems Rating: 4 <16>
    Anti-intruder systems [1 power/round] <6>
    Internal Force field [1 power/3 strength] <6>
    Science Systems Rating 4 (+3) [5 Power/round] <26>
    Temporal Arboretum: [6 power/round] <6>
    Specialization system: Two dedicated when the ship is constructed. In Case of this class these are temporal labs. Temporal Paradox Analysis and Temporal Stellar analysis <10>
    Lavatories: 30 <6>

    Tactical Systems
    Temporal Incursion Cannon <203>
    Damage: Temporal incursion [400 power/round]
    Number of emitters: (up to 1 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/150,000/400,000
    Location: Forward
    Firing Arc: 90 degrees Ventral
    Firing Modes: Standard

    Type: XV Temporal Disruptors <58>
    Damage: 500 [50 power/round]
    Number of emitters: 300 (up to 8 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Forward Ventral Port &
    Starboard
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, continuous, pulse,
    wide-beam

    Type: XV Temporal Disruptors <58>
    Damage: 500 [50 power/round]
    Number of emitters: 300 (up to 8 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Forward Dorsal Port &
    Starboard
    Firing Arc: 360 degrees Dorsal
    Firing Modes: Standard, continuous, pulse,
    wide-beam

    Type: XV Temporal Disruptors <57>
    Damage: 500 [50 power/round]
    Number of emitters: 200 (up to 5 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Aft Ventral Port &
    Starboard
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, continuous, pulse,

    Type: XV Temporal Disruptors <57>
    Damage: 500 [50 power/round]
    Number of emitters: 200 (up to 5 shots)
    Auto interlock: Accuracy: 3/4/6/9
    Range: 10/30,000/100,000/300,000
    Location: Aft Dorsal Port &
    Starboard
    Firing Arc: 360 degrees Ventral
    Firing Modes: Standard, continuous, pulse,

    Torpedo Launcher <30 x 3 = 90>
    Standard loads: Temporal (500 damage)
    Spread: 12
    Range: 15/350,000/1,500,000/4,000,000
    Targeting System: Accuracy 3/4/6/9
    Power: [20+5 per torpedo]
    Location: Ventral Forward port & Starboard Aft Dorsal spine.
    Firing Arc: Self-guided

    Torpedoes Carried: 200 <20>

    TA/T/TS: Class Iota [10 power/round] <30>
    Strength: 15
    Bonus: +5
    Weapons skill: 4

    Temporal Shield (Forward, Aft, Port, Starboard) <139 x 4 = 556>
    Shield Generators: Class 10 (Protection 2000 (+100 embedded nacelles)) [400 power/shield/round]
    shield grid: Type C (50% increase to 3000 protection)
    subspace Field Distortion Amplifiers: Class Omicron (Threshold 666 (+10 embedded nacelles))
    Recharging System: Class 4 (30 Seconds)
    Backup shield generators: 8 (2 per shield) <16>
    Auto destruct System <6>

    Auxiliary Spacecraft System <40>
    Shuttlebay: capacity for 20 SUs size worth of Ships.
    Standard Compliment: five Size 2 Shuttlecraft, ten size 1 shuttlecraft.

    Note: By the way the drive for this ship is a figment that I came up with to fill the need.
    The Temporal Arboretum is nothing more than an average arboretum with plants that have gone extinct some time in the past. There is a Temporal Zoo somewhere in the 29th century as well where there are rescued animals living there from planets across the galaxy. I also gave this updated version a Temporal Incursion Cannon with states that was generated by waveman. With a massive increase in the shields which really was not needed but was just something that I did to make the ship more powerful than any of the others in encountered. I did not see that I really needed to do much with the weapons other than make some adjustments to the torpedo launchers into high yield launcher that would be more in line with future ship and add the Temporal Incursion.

    Enjoy.

  2. #2
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490
    Commissioning date should read some time DURING the 29th century, unless you have reason to believe it was created then went back in time to operate in the 29th century...

  3. #3
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    I like your write up's mate, and this version is no exception.

    I find the Temporal Armour fascinating, can you expand on it to fully define it? I also like the idea of the Temporal Arboretum, excellent concept.

    Only thing I would have done differently would be added site-to-site transport. I also used the updated ranges listed in All Our Yesterday's for phaser (or in this case Temporal Disruptors) and torpedoes.
    phasers range 15/40,000/200,000/500,000km
    torpedoes range 25/500,000/3m/6m km

    As far as commissioning date from what I have found it is 2886 (page 99 All Our Yesterday's)
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  4. #4
    Quote Originally Posted by Owen E Oulton View Post
    Commissioning date should read some time DURING the 29th century, unless you have reason to believe it was created then went back in time to operate in the 29th century...
    That's perfectly plausible.
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  5. #5
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    I also just noticed you don't like to add metaphasic shields or regenerative shielding, why is that?
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  6. #6
    I do add metaphasic shields or regenerative shielding I just always put them on the ships that I post. I will try to do better later. I mostly used the regenerative shielding on the Borg vessels than any thing else. I would think they would fit well on the Enterprise-G.

    Oh as for the date I don't Remember where I came across that date.

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