http://stargate.wikia.com/wiki/Destiny
"The design is clearly Ancient, in the truest sense of the word. Launched hundreds of thousands of years ago. Faster than light, yet not through hyperspace. Who knows how far it's traveled." Dr Nicholas Rush
Destiny is a ship in the Ancient fleet, constructed and launched over 50 million years ago from Earth. The Ancients launched several automated ships prior to Destiny, each with the purpose of constructing and seeding Stargates throughout the numerous galaxies they crossed, with Destiny itself planned to follow in their path to explore those planets.
Destiny is fully automated and does not require a crew to operate it. To gain access to Destiny one needs to acquire the unique 9 chevron address and find a planet with a Star Gate that has very specific power generation ability (so far only 3 planets have been found that meets the power requirements to establish a lock with Destiny's Star Gate.) Currently Destiny is crewed by a small group of humans.
Much of the ship is still unexplored and uninhabited, with only the aft 'engineering' section and bridge tower being fully explored.
Destiny
Atlantean (known as the Ancients by most races) Explorer Ship
Hull Systems
Size: 9
Length: 747 meters
Beams: 518 meters
Height: 200 meters
Decks: 40
Mass: 5,500,000 metric tons
SUs Available: 3500
SUs Used: 3482
Hull Outer <36>
Hull Inner <36>
Resistance Outer Hull: 5 <6>
*Destiny is old, and her outer hull has degraded, there are numerous holes and breaches through out the hull (SIF tries to maintain's hull integrity as best it can)
Resistance Inner Hull: 6 <6>
*self repair systems (2 repair robot's) <36>
(repair 'bots can only be activated when there is a crew on-board)
SIF (main) Class 3 60/90 <27>
SIF B'up 30 <14>
Crew/Passengers/Evac: fully automated no crew is required to operate Destiny
if crewed 105/210/1050
*computer automation <180>
*currently 70 Civilian, United States Air Force, and United States Marine Corps personnel, 1 Lucian Alliance member
Crew Quarters
Basic 320 (1-2 berth) <22>
*crew quarters tend to be somewhat spartan and vary in size (not so much as to warrant a different classification), most are two room (bed room/living space and rest room/toilet) and have a table with stools, a bed (large two person sized bed) and some sort of arm chair. Some quarters have a computer terminal allowing crew members to access Destiny's computer. There are a series of communal "shower' facilities available for the crew. (The showers aboard the Destiny were designed by the Ancients and do not use water, but rather an unknown substance that sprays like mist against the body, and beads up.)
Basic Life Support [caters for 2000] <36>
Reserve Life Support (currently inoperative) <18>
Emergency Life Support (72 emergency shelters) <18>
Gravity [4 Power/round] <9>
Consumables, provisions for 3 years worth <41>
*currently not at full capacity, the crew has secured approximately 1 month of consumables
Kino Fabricator <3>
Recharge plates, spread throughout ship <1> (acts as a universal recharge interface for most electrical based devices)
Medical Facilities: 4 (+1) emk 4 <20>
CMO 2/3 Per 1/2 (skills based on current personnel and not indicative of Medical rating)
The Destiny infirmary is an area aboard Destiny, used to treat ill or injured people. This room houses many different medical devices, some from Earth, but some are of Ancient technology (although Eli Wallace admitted to not knowing what most of the Ancient devices do). The medical facilities are under the command of Lt. Tamara Johansen. When Dr. Nicholas Rush unlocked Destiny's master code, the whole medical database became available to the Destiny expedition. A wide variety of Ancient technology was also made usable.
*120 stasis pods [120 pwr/rnd to operate all 120 pods] <12>
*only 71 are currently available for use, the rest are inoperative due to age and neglect.
(10 pods/su, puts occupant in stasis, all metabolic function slowed, occupant ages 1 year/100 years. These early pods aren't as efficient as current Ancient Stasis technology which reduces metabolic rate at a significantly greater rate. Some ancient stasis pod technology can halt metabolic rate completely)
Recreation Facilities: 4 <16>
large spartan eating facility, 2 small lounges
*one of the small lounges has been converted to serve as a 'makeshift' bar, affectionately named Brody's Tavern. The crew member Brody has constructed a still which produces a potent ethyl alcohol, which is the only alcoholic beverage available on board.
*The other small lounge is the 'observation deck' The observation deck sits near the rear section of Destiny and gives a panoramic view via a single large window. There are various benches and tables in the room for people to sit and observe space ahead. Situated on the left side of the room is an Ancient bar unit that dispenses beverages (chilled water only presently, if fully supplied the 'bar unit' could dispense other beverages). Also visible is the front section of Destiny, as well as one of the docked Ancient shuttlecraft.
*Botanical (garden) dome <9>
The Destiny garden is a large, domed room on the starboard side of Destiny in which the crew is growing some of their own produce. It is currently breached and not in use.
Jefferies tubes, rapid transport elevators <27>
Fire Suppression System <9>
Cargo holds 300,000 cubic meters <9>
Locations: Various locations through out vessel, one of the cargo bays has been converted to a hydroponics bays (so the crew can grow their own produce)
*The Hydroponics Lab is an area on board the Destiny where the crew is growing some of their own produce. The food grows in a green gel instead in earth. Jeremy Franklin has taken it upon himself to oversee the lab. As overall crew morale dwindled, Franklin was, at first, completely distraught that nothing was growing; however he was simply too impatient, as soon after, he witnessed the first sprout.
Propulsion Systems
Ancient prototype FTL Drives (solar powered)
Intra-galactic FTL drive up to 10ly/hour (100pwr/rnd) <100>
*used for travel inside a galaxy
Inter-galactic FTL drive 2.5ly/min (125 pwr/rnd) <250>
*used to travel the voids between galaxy's (capable of travelling 1.314m ly/year)
*the inter-galactic drive is a very early prototype version of the standard Ancient Hyperdrive, though it uses a completely different method of operation.
*the FTL drives, once engaged, must remain active for a minimum of four hours, and after use must remain inactive for a minimum of three hours to prevent damage to the drives.
Impulse Engine's (16) Class 2 (.5c/.5c) [240 pwr/rnd] <16x10su=160>
*only 15 are active and can generate power
Reaction Control System (.025c) <9>
*Destiny originally had 16 combined FTL/Impulse engines, though due to the engines being operated for such a long time one engine has been rendered inoperable due to wear and tear, Destiny now only uses 15 engines.
Power Systems
*"The ship is powered by the stars themselves. Solar powered - quite literally. There is no other explanation." Dr Rush
Solar Ram Scoop Plasma Collector (6 scoops, ventral 3 port/3 starboard) <18>
Solar Plasma Fuel Tanks <21>
(holds 36 months worth of fuel)
Solar Plasma Converter Power Cores (16 Cores, class 1/a+ each generates 99pwr) [1485 pwr] <16x25su=400>
*only 15 are active and can generate power
EPS: Standard Power flow, +500 Power transfer/round <95>
Available Power: 1725 (full power)
Available Power: 240 (using impulse power alone)
Operations systems
Bridge: <54>
*retractable bridge module
Auxiliary control room <27>
Computers Core: three cores <54>
Class beta uprating +2 <4>
*The Destiny database is the central computer database on the Ancient starship Destiny. As well as containing information about the ship itself and the technology aboard it, it also records the sensor data that the ship takes when scanning a planet. The database is also updated, via subspace link, by the Seed ships, and from this information the ship can plot it's next course. Making queries in the database can allow the ship to determine when the Destiny moves out of FTL to dial to a nearby Stargate, it locks out nearby Stargates that don't have what the crew needs based on the queries made, in the case of life support, the Stargate was dialed to a planet with calcite for the CO2 Scrubber, the other four addresses were locked out, possibly because they don't have what they need or because it has a hazard that makes extraction of the calcite dangerous.
*approximately 1/3 of the Planet Novus database, the accumulation of approximately 2000 years of data.
ODN <27>
*AI processor (can only appear to people who have been interfaced through the Control Chair, and then only as a hallucination [Virtual Reality]) <9>
The Destiny AI is the automated system which controls and maintains the Ancient deep-space exploration vessel Destiny. It allows the ship to adapt to any unforeseen circumstances in its journey across the universe. The AI's primary function is to govern the ship's autopilot, making course corrections, refueling stops, and stopping at Stargate-seeded planets as necessary. It can plot complex slingshot maneuvers around gravitation bodies, such as gas giants and stars, as well as divert power as needed to ensure the ship remains on-course.
The AI also has the ability to analyze the crew, diverting the ship to locations which will provide needed resources for the crew to survive. However, their survival is considered secondary to the mission, so the AI will only allow as much time as it deems necessary for the crew to complete their current task.
Navigational Deflector <36>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Sensor Systems
Long-range Sensors <36>
Range package: Type V (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
Low Resolution: 15 Light-years (1/1.1-3.5/3.6-10.0/10.1-15.0)
Strength Package: Class 5 (strength 5)
Gain Package: standard gain
Lateral Sensors class 5 (5str) standard gain <10>
Navigational Sensors class 10 (10str) <20>
Probes:100 <10>
mix of class I, V, VII
Sensor Skill: -
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 <15>
Navigational Computer Class 3 (+2) <4>
Nav comp B'up class 3 <4>
IDF (Main) 5 <90>
IDF B'up 3 <15>
Attitude Control <2>
*neurogenic interface (control chair, contains the master control codes for Destiny as well as a vast data base, dangerous to use, use restricted to beings/life forms with 46 chromosomes)
Communications Systems
Type: Class 10 Str 10 Security: -5 <20>
Emergency Comms <1>
Long Range Communication Stones/Device
The crew bought with them a Long Range Communication Device and several pairs of stones, this allows them to communicate over the vast distance between Destiny and Earth (several billion ly). This device allows the person to establish a psychic link with another person, and actually swap consciousness. There has also proven to be residual effects associated with using these devices, including flash backs, retained memory's from other users and other unwanted problems.
Star Gate (prototype, 6m diameter) standard 50ly range (though with enough power can be a lot more), establishes an artificial wormhole to another Star Gate, offers near instantaneous travel to anybody/anything that can fit through the Gate. Can only maintain an active wormhole for 36 minutes. Travel is one way, entering an incoming wormhole results in the death of the traveler. <50>
"Isn't it something? Rush figures that this gate predates all the others we know of, like a prototype. It's the only way we're ever going to get home."—Eli Wallace
The Stargate aboard the Destiny is a different, older design from the Stargates seen in the Milky Way and Pegasus galaxies. According to Dr. Nicholas Rush, the Stargate aboard Destiny is among the first of the Stargates ever created. Furthermore, the Stargate aboard the Destiny is the same design as those constructed and distributed by Seed ships across the universe, being slightly smaller than its successors.
Security Systems Rating: 1 <4>
*atmospheric/security bulkheads <9>
Science Systems Rating: 3 (+2) <24>
Laboratories: 10 <2>
Tactical Systems
Main Battery (1) (4 barreled turret, retractable) <51>
Type 10-ex Pulse Directed Energy Weapon Dam 280 Pwr 28/sht
Acc 3/4/6/9 arc 360 degree's modes pulse only 4 sht/rnd
Range: 10/30,000/100,000/300,000km
*ventral fore
Secondary Battery's (9) (3 barreled turret's) <297>
Type 6 Pulse Directed Energy Weapon Dam 190 Pwr 19/sht
Acc 3/4/6/9 arc 360 degree's modes pulse only 3 sht/rnd
Range: 10/30,000/100,000/300,000km
*5 dorsal, 4 ventral
Point Defense Battery's (24) (2 barreled turret's, retractable) <600>
Type 4 Pulse Directed Energy Weapon Dam 150 Pwr 15/sht
Acc 3/4/6/9 arc 360 degree's modes pulse only 2 sht/rnd
Range: 10/30,000/100,000/300,000km
*spread around the ship so as their firing arc interlock and provide a full 720 degree coverage, used primarily for fighter/small craft defense.
TA/T/TS: Class beta str 8 +1 <9>
Weapon Skill: -
Shields (metaphasic**) <304>
prot 1800/2250
thres 750
Shield Generator: Class 3 (protection 600)
Shield grid: Type A (25% increase to Protection 750)
Subspace field Distortion Amplifiers: Class epsilon (Threshold 250)
Recharging System: Class 2 (40 seconds)
Backup Shield Generators: (1 per shield) <8>
**allows the vessel to travel into the corona of most stars.
Auto-Destruct System <9>
Auxiliary Spacecraft systems <12>
shuttle docks (3) (6sc worth)
*currently Destiny has one working shuttle
*the Destiny also has the ability to dock with Seeder Ships, though this costs no SU. Destiny periodically docks with Seeder ships to update her Data Base and sensor data.
(pic shows Destiny docked with a Seeder ship)
![]()