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Thread: Star Gate Atlantis City Ship

  1. #1
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    Star Gate Atlantis City Ship

    Omega I remember that you mentioned you have a right up of Atlantis City Ship, could you post it here for me? Thanks in advance.

    some pics for viewing pleasure





    Last edited by WaveMan; 02-12-2018 at 07:29 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  2. #2
    I thought that I had posted a version of the city before but could not find it nevertheless here it is.

    Even though I like the Andromeda Ascendant as a powerful warship the Stargate Atlantis City ship is a place where I would love to go on a vacation. This was a version I calls the Dream Version with its superior weapons output and fire power. Some of my notes are located at the bottom with the changes that should be used. Much of the city is based on sight and my notes for future ships 25th century and beyond. Use if you want to or modify for your own game use I have stripped it down to nothing and used it as a generic planetary city.

    Dream version of the Stargate Atlantis City Ship
    Class and Type: Atlantis-class Ancient City ship
    Commissioning Date: thousands of years ago (although it is equal to that of a 30th century vessel)

    Hull Systems
    Size: 4 (16)
    Diameters: 4,500 meters
    Height: 1314.15 meters
    Decks: 292
    Mass: 100,000,000 metric tons
    SUs Available: (11,000 + .15% = 1650 x 6 = 9900 = 20,900)
    SUs Used: 20,592

    Hull Outer <64>
    Hull Inner <64>
    Resistance Outer Hull: 14 <18>
    Resistance Inner Hull: 14 <18>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 12 (Protection 150/225) <62>
    Primary Backup: Class 12 (Protection 75) <31>
    Secondary Backup: Class 12 (Protection 75) <31>
    Specialized hull: Atmospheric Capability <16>
    Planetfall Capability <16>
    Aquatic Capability <48>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 660/22,000/100,000
    Crew Quarters
    Basic: 5830 <583>
    Expanded: 12815 <2563>
    Luxury: 2249 <2249>
    Unusual: 1766 <1766>

    Environmental Systems
    Basic Life Support [19 Power/round] <64>
    Reserve Life Support [10 Power/round] <32>
    Emergency Life Support (96 emergency-shelters) <32>
    Gravity [8 Power/round] <16>
    Consumable: 20 years worth (at standard power use longer at lower power use) <320>
    Food Storage [0 power/round] <2>
    Food synthesizers (acts as a Food Replicators) [16 Power/round] <16>
    Industrial Matter synthesizers (acts as an Industrial Replicator)
    Type: network of small Matter synthesizers [2 Power/round] <16>
    Type: 6 Large Matter synthesizers units [2 Power/replicator/round] <18>
    Medical Facilities: 15 (+35) [15 Power/round] <75>
    Recreation Facilities: 10 (6 main holodeck; 30 personal holodeck; large, luxurious eating facility; 4 lounges; 8 small lounges) [20 Power/round] <80>
    Mercantile Facilities: 10 (30 plus establishments) [20 Power/round] <80>
    Personal Transport: turbolifts (transporter/elevators), Jefferies tubes [4 Power/round] <64>
    Fire Suppression System [1 Power/round when active] <16>
    Cargo hold: 10,000,000 cubic meters <300>
    Locations:
    Escape Pods <27>
    Number: 500
    Capacity: 12 persons per pod

    Propulsion Systems
    Ancients Hyper drive (standard speed 50 light years per round, sustainable speed 75 light-years per rounds, Maximum speed 100 light-years per round) [250 power/round use] <480>
    Impulse Engine Type: 12 Modified Class 3A (.5c/.75c) [5/7 Power/round] <24 x 12 = 288>
    Location:
    Reaction Control System (.025c) [2 Power/ round when in use] <16>5475

    Power Systems
    Zero point modules stand: three ZPM’s (one ZPM is equal to five class 30 fusion reactors (see notes)) (generates 1500 Power/round) <530 >
    Locations:
    Impulse Engine[s]: 12 Class 3A (generate 38 power/engine/round)
    Auxiliary Power: 36 reactors (generate 5 Power/reactor/round) <108>
    Solar Power: 30 panels (generates 10 power/round) <3 x 30 = 90>
    Naquadah Generators: several Mark XII (Generates 15 power/round) <35>
    Auxiliary Power: 36 reactors (generate 5 Power/reactor/round) <108>
    EPS: Standard Power flow, +150 Power transfer/round <95>
    Standard Usable power (Without ZPM and with solar power alone and no sub-light engines): 300
    Standard Usable power (Without ZPM and with solar power alone with sub-light engines): 756
    Standard Usable Power (With a ZPM): 5256
    Standard Usable Power (Without ZPM): 456


    Operations systems
    Bridge: <20>

    Computers (Quantum Computer)
    Cores: [10 Power/round] <64 x 3 = 192>
    Uprating: Class Gamma (+3) [4 Power/computer round] <8 x 3 = 24>
    Automation [16 power/round]<160>
    ODN <48>

    Navigational Deflector [5 Power/round] <64>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location:

    Sensor Systems
    Long-range Sensors [5 Power/round] <303>
    Range package: Type 60 (Accuracy 3/4/7/10)
    High Resolution: 44 Light-years (4.0/4.1 – 8.0/8.1 – 28.5/28.6 – 44.0)
    Low Resolution: 104 Light-years (5.6/5.7 – 36.5/36.6 – 76.5/76.6 – 104.0)
    Strength Package: Class 12 (strength 12)
    Gain Package: Class Delta (+4)
    Coverage: additional + 5000 substances/phenomena

    Lateral Sensors [5 Power/round] <63>
    Strength Package: Class 12 (strength 12)
    Gain Package: Class Delta (+4)
    Coverage: additional + 5000 substances/phenomena

    Navigational Sensors: [5 Power/round] <40>
    Strength Package: Class 12 (strength 12)
    Gain Package: Class Delta (+4)
    Probes: 500 <50>
    Sensor Skill: 5

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 5, Coordination 4 [1 Power/round in use] <19>

    Neurogenic Interface [4 power/round of use] <16>

    Navigational Computer
    Main: Class 4 (+3) [4 Power/round] <8>
    Backups: 5 <5>

    Inertial Damping Field
    Main <384>
    Strength: hyper drive speeds [3 Power/round]
    Number: 12
    Backup <96>
    Strength: sub light speeds [2 Power/round]
    Number: 12
    Attitude Control [4 Power/round] <4>

    Communications Systems
    Type: Class 12 [2 Power/round] <37>
    Strength: 12
    Security: -10
    Basic Uprating: Class Beta (+2)
    Security Class Epsilon Uprating
    Holocommunications
    Emergency Communications: [2 Power/round] <1>

    Tractor Beams: None

    Transporters
    Stargate = Type: Personnel [1014 Power/use] <1036>
    Pads: 1000/10,000
    Emitter/Receiver Array: Personnel/Cargo Type combination (100 light-years range)
    Energizing/Transition Coils: Class J (strength 10)
    Number and location: Control room

    Cloaking device Class 12 [40 power/class/round] <52>

    Security Systems Rating: 2 <8>
    Anti-Intruder System: Yes [1 Power/round] <16>
    Internal Force Field [1 Power/3 Strength] <16>
    Science Systems Rating: 4 (+3) [5 Power/round] <36>
    Specialized Systems: 6 <30>
    Laboratories: 300 <30>

    Tactical Systems
    Ancient Defense Weapon Launcher (High-Yield) <270 x 3 = 810>
    Standard Load: Ancients Defense Weapon [Squid missile or weapons drone] (500 damage)
    Spread: 250
    Range: 15/1,200,000/4,000,000/14,000,000
    Targeting Systems: Class Gamma (Accuracy 3/4/5/8)
    Power: [20 + 5 per torpedo fired]
    Location:
    Firing Arc: Vertical, but are self-guided
    Torpedoes carried: 50,000 <5000>

    TA/T/TS: Class Iota [10 Power/round] <30>
    Strength: 15
    Bonus: +5
    Weapon Skill: 5

    Shields (Forward, Aft, Port, Starboard) <540 x 4 = 2160>
    Shield Generator: Class 15 (protection 3000) [300 Power/shield/round]
    Shield grid: Type C (50% increase to 4500 Protection)
    Subspace field Distortion Amplifiers: Class Phi (Threshold 1000)
    Regenerative shield charging systems: Class 4 (50 points per round) [1 power per round per point] <96>
    Backup Shield Generators: 12 (3 per shield) <48>

    Auxiliary Spacecraft systems
    Shuttlebay(s): Capacity for 200 size worth of ships <400>
    Standard Complement: 96 shuttlecraft
    Location(s): eight locations located around the ship

    Outside landing pads:
    12 rating 6 number of docks (ships up to size 6) [does not supply any power] <2 x 12 = 24>

    City ship/station Data: Atlantis is a mix of space station, starship and city all in one. The Ancients city ship is only the central component similar to that of a downtown section of a large metropolitan city complex several times the size of the city station itself. Constructed millenniums ago on Earth and used to travel to the Pegasus Galaxy using the hyper drive technology.

    Notes: Ancients Defense weapon [Squid missile] these missiles ignore shields and attack the ship’s hull immediately causing damage. Most ships are rendered useless by one missile but two or three can obliterate a ship instantly. GM: Notes for prolonging the game changing the damage potential to half of the listed and restoring the shields would give any ship being attacked a chance a slim one but a chance.

    Creation Notes: Though I used the Stargate Atlantis formation of the city as a base it can be altered to work as a Star trek city by removing the engines and changing the weapons out to something more realistic. And of course change the Stargate to standard transporters.

    Ancient Hyper drive technology allows for the increase in speed costing additional power per light-year traveled per round, three power per light-year per round. The city/ship requires the shields raised to protect the city as it travels.

    The Zero point modules provide a constant steady flow of power indefinably as it operates even with the hyper drive and shields raised and weapons systems firing. If the power use exceeds the power provided from the Zero point modules a roll determining whether that the ZPM’s have been depleted. A roll of 2d6 with any result under 4 is a failure in the ZPM. The age of the ZPM increases the failure by +1 for ever two hundred years of age and constant use.

    If there is a need for a city that is not mobile or of ancient pull the Zero point modules, Impulse Engines then replace them with the fusion reactors. Then the Reaction Control System, Faster than Light drives, Navigational Deflector, Navigational sensor, Flight Control Systems, Navigational Computer, Inertial Damping Field, Attitude Control and escape pods become useless on a planet bound city as well as atmospheric and planetfall capabilities become extra.

    The Ancient Drones are far more powerful than a 24th Century Photon originally I had the weapons capable of 1000 damage but decided to cut that I half and it makes more sense in a battle. So instead of three drones to devastate a Galaxy class starship it now takes six drones. The Drone squid weapons are capable of four times the range of the Federation’s Type II torpedoes. The drones can reach speed of .99c (297,000 kps). The Drones seem to be able to pass through the starship shields as if they are not even deployed.

    Each of the Ancient drone launchers are capable of firing off 250 drones each and targeting individual ships with a maximum of 750 drones capable of taking out an Imperial Star Destroyer fleet (1 Super Star Destroyer acting as a command ship and 36 Imperial class Star Destroyers acting as an escort and combat fleet). Note there were only 25 Star Destroyers and including one Super Star Destroyer. This would be an all out assault in a single volley against the target. Weapons should be lowered down to more logical levels one hundred projectiles. Yet only a few drones would be needed to devastate any starship making it with draw from a battle or crippling it beyond repair.

    I hope this is helpful I made it couple years ago and then upgraded here and there sense.
    Last edited by Omega1967; 09-28-2015 at 03:51 PM.

  3. #3
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    thanks again mate.

    I found your interpretation of the ZPM's interesting, IMHO they should be a lot smaller, but can see how that is a game balancing issue though. It is just that you see multiple times a ZPM being only around 30cm long, can be held in a persons hand and can be interfaced into any size ship (seen them used to power a Puddle Jumper). For ZPM power output, my thought's were always to put them as exceeding any type of warp core by a significant amount, that's why I rated them at 4200pwr/ZPM.

    I have also been reviewing the Drone weapons, as far as I can tell they have no explosive component what so ever and rely on collateral damage done while they are passing through the target, and secondary explosions caused when they breach things like fuel storage/engines etc. It's very difficult to replicate this in Space Dock.

    One thing I did see you missed was the transporter alcoves, equivalent to site-to-site transporters.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  4. #4
    I gave the ZPM stand a large size as it is a large ship and there are there ZPM’s in the stand. Most of the other ZPM’s were either make shifts or held only one.

    I spread the drone damage over several systems resembling damage before looping back doing more damage. It is easier to realize that at some point the drone is destroyed. I gave the damage spread over several systems by rolling two dice and dividing the damage over the systems neighboring the one hit.

    The alcove transporters were placed there to represent the elevator transporters that were used in the first seasons but seem to be forgotten in the later season.

    Somewhere I made up the rail guns that were installed in the city.

    One of the biggest changes I would make to the City would be the power cost to the Stargate as it would require a ZPM to power it. I would say one tenth would be better than what I have in the stats leaving the SU’s where they are.

  5. #5
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    From the episodes a Star Gate only needed a ZPM to power intergalactic travel (opening up wormholes between galaxies), to establish a wormhole with in 100,000ly only a small amount of power (in relative terms) is required.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  6. #6
    This may have been what I was looking at with the Stargate. I cannot say as I cannot find the city ship in my note books on its generation. I may not have made notes on it is why I cannot find the notes.

  7. #7
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    I should have also mentioned that I think your hyperdrive speeds are right on the money, while they don't perfectly reflect what was shown on star Gate (a city ship could travel 3m ly in a matter of hours) the speeds you list still make it a fantastically fast vessel (at top speed doing 1200ly/min or 1.728m ly/day)

    I also think they got the size wrong in SG, around the 4000m diameter for the City Ship (a bit of confusion concerning this but from the research I have done a diameter of around 4km is 'canon') is IMHO too small for such a vessel, making them smaller then a Borg Cube. I personally feel the City Ship should have been more like Size class 20 to accurately reflect the grandeur of such a vessel. I have seen a revised version that puts the City Ship at 24km diameter which, for me is what I would say should be fitting such a vessel.

    here is a size comparison that is canon


    and the revised sizing



    when I get time I will do a write up of the revised size city ship.
    Last edited by WaveMan; 02-12-2018 at 07:36 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  8. #8
    It is not too hard to increase the size but if you look off to the left side the Aeon Atlantis and to the right of Manhattan Island there is a marking cannon Atlantis my city ship is a little too large. I didn’t make notes on it so I do not know where I got the size from. This works fine for a city ship.

    Here is the rail guns they are similar to those on the BC-304’s ships, that they are capable to firing on the airborne craft. The guns can be placed anywhere on the city in various locations.

    Heavy Rail guns <8 x 32 = 256>
    Type
    Damage: 20 [2 Power]
    Number of Emitters: (up to 5 shots per round)
    Targeting Systems: Class Zero (Accuracy 6/7/9/12)
    Range: 5/15,000/45,000/100,000
    Location:
    Firing arc: 540 degrees
    Firing Modes: Standard
    Ammo: 10,000 rounds <100>

    This is a superfluous as I have never used the city as Atlantis per say. I have stripped the engines and weapons and cut the shields down to the bare minimums gave it a more 24th century tech and made it into just any city constructed. The launchers can be replaced with phaser or disruptor arrays.

    Here is a reference page for the city that I like… http://unusualsuspex.deviantart.com/
    And her is reference to Atlantis http://unusualsuspex.deviantart.com/...rtho-438641160

  9. #9
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    yeah using your expanded size chart the Aeon Atlantis version would be Size 24 (24km diameter) and have 60,800su (32,000+28,800 for advancement). Like I said I may do a write up using this increased size.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  10. #10
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    Aeon Atlantis City Ship

    This version of the mighty Lantean City Ship is IMHO what Atlantis should have been like.

    Hull Systems
    Size: 24
    Length: 24,000 meters
    Beams: 24,000 meters
    Height: 2000 meters
    Decks: 400
    Mass: 500,000,000 metric tons
    SUs Available: 60,800 (considered equivalent to 30th century Federation Technology)
    SUs Used: 60,214

    Hull Outer <96>
    Hull Inner <96>
    Resistance Outer Hull: 10 <12>
    Resistance Inner Hull: 10 <12>
    *atmo capability <24>
    *Planet fall capability (the city ship can only 'land' in a suitably large and deep ocean) <24>
    *buoyancy/submersion capability <48>
    (Atlantis is designed to be naturally buoyant, and if required designed to submerge under the ocean [maximum depth 1 km, shields MUST be active continuously when city is submerged]. Sophisticated gyroscopic stabilization ensures the city ship is not effected by environmental conditions.)
    *City self repair system (5 su/rnd) <1200>


    SIF (main) Class 12ex 150/225 <70>
    SIF B'up Class 12ex 150 <70>
    SIF B'up Class 12ex 150 <70>
    (the City Ship has 2 full powered redundant SIF's)

    Crew/Passengers fully automated, one crew member can operate Aeon Atlantis via the control chair if required
    *{1} 1600/250,000
    *computer automation <480>

    Crew Quarters
    Basic 250,000 (1-2 berth) <25,000>
    Expanded 8000 (1-2 berth) <1600>
    Luxury 4000 (1 berth) <4000>
    *each Basic quarters, open plan with 3 rooms, bedroom, living room and rest room, mist shower, personal holographic viewer/computer terminal and a luxury large bed, Matter resequencer terminal.
    *each Expanded quarters, open plan with 4 rooms, large living room, bed room, guest bedroom and restroom, mist shower, personal holographic viewer/computer terminal and a luxury large bed, Matter resequencer terminal. Old style kitchenette integrated into the living room.
    *each Luxury quarters is open plan with 4 rooms, large living room divided into two rooms [living room and dining room], bedroom, and rest room. Each quarters is fully customizable, and ergonomically adaptable. Each is set up as single occupancy as standard. Mist shower, personal holographic viewer/computer terminal and a luxury large bed, Matter resequencer terminal. Old style kitchenette integrated into the dinning room.
    *notes on mist showers, The showers aboard all Aurora's and the city ships were originally developed for Destiny and were designed not to use water, but rather an unknown substance (this substance has antibacterial properties combined with cleansing properties) that sprays mist-like against the body, and beads up.

    Basic Life Support [caters for 256,000] <96>
    Reserve Life Support (primary and redundant reserve systems) <96>
    Emergency Life Support (144 emergency shelters) <48>
    (2000 extra emergency shelters) <400>
    -emergency shelters spread throughout vessel
    Gravity [2 gravity grids, primary and emergency)] <48>
    Consumables, provisions for 10 years worth <360>
    *despite the vessel being fitted with a Matter Resequencer network Lantean practice is to carry large stores of fresh produce (all stored in Stasis bays, ensuring freshness, though this does require power)
    (stasis storage requires 24pwr/rnd to operate)

    Matter Resequencer, 2 network of small terminals <96>
    large pads (45) <135>
    *Matter Re-sequencer is capable of reproducing most organic and inorganic substances, though there are exceptions such as naquadah, neutronium, and some other exotic matter types.
    *Aeon is capable of large scale reproduction/manufacture

    Medical Facilities: 10 hospitals (13) (+5) emk 3 <800>
    CMO 5/6 Per 4/3
    *2000 stasis pods [200 pwr/rnd to operate all 2000 pods] <200>
    (10 pods/su, puts occupant in stasis, all metabolic function slowed, occupant ages 1 year/200 years.

    20 First Aid stations (3) (+1) <300>
    personnel as above emk as above
    these first aid stations are spread throughout the city and are capable of handling most first aid situation. If the medical situation is beyond the stations ability they will invariably simply pass the patient on to one of the hospitals.

    Recreation Facilities: 10 facilities rated at (10) <400>
    (large/luxury eating facilities, 3 large lounges, 8 small lounges)/facility
    Large lounge integrated into each eating facility expanding it.
    *10 Atrium/Botanical gardens <240>
    *Each atrium is primarily set up for recreation purposes, featuring flora and fauna from across the Pegasus Galaxy, though are also capable of limited scale flora production and act as botanical labs. This ability allows the crew to grow fresh produce which is utilized in the mess halls. The atrium's are a social hub for the crew, many enjoy time here 'getting back to nature'.
    *Holo-emitters placed through out vessel <72>
    (allows holographic images to be projected throughout the vessel)
    *Mercantile 5 facilities rated at (10) (150 plus establishments) <240>

    Jefferies tubes, rapid transit elevators, transporter alcoves <96>
    Fire Suppression System <24>
    Cargo holds 48x100,000 cubic meter bays <144>
    Locations: Various locations throughout vessel

    Propulsion Systems
    Lantean Enhanced Intergalactic Hyperdrive Drive <4800>
    *the drive has two speeds that it is capable of achieving, dependent on which power source is utilized.

    Standard speed (not using the ZPM's) 600ly/min [2000pwr/rnd]
    -capable of traversing 36,000ly/hr

    Maximum speed (using the ZPM's) 750,000ly/hr [7500pwr/rnd]
    -capable of traversing 3m ly/4hrs
    -Lantean City Ship Hyper Drives are the most advance known to exist, utilizing ZPM power they can easily traverse galactic distances.

    Impulse Engines (12) enhanced Lantean Sub-light engines (.75c/.95c) [864 pwr/rnd] <480>
    *acc uprating packages gamma 100% <96>
    Reaction Control System (.025c) <24>

    Power Systems
    3 Heavy Liquid Naquadah/fusion power core's [2000 pwr/rnd/core, 6000pwr] <1320>
    each of these cores is equivalent to an Aurora primary power core
    *ZPM interface cradle (allowing for 3 ZPM's to be fitted) [+4200 pwr/rnd/ZPM, 12600pwr] <60>
    EPS (std flow+ 2400pwr) <242>
    Auxiliary power (36) naquadah generators [180pwr] <180>
    Solar power (300 panels) [100pwr] <900>
    Lightning rods (can only generate power during storms) [50pwr] <90>
    *solar panels and lightning rods are designed so that the vessel has some sort of power generation that requires no fuel (though would only work when planet side in most cases), these systems are used in an emergency when no other options are available, they cannot provide enough power to power many systems, just basic amenities.

    Available Power: 6864 (primary power)
    Available Power: 19,464

    Operations systems
    Command center: <120>
    *control chair <24>
    Auxiliary control room <72>
    *control chair <24>

    Computers Core: 12 quantum cores +7 <1152>
    Class epsilon uprating +5 <10>
    ODN <72>
    *AI processor (appears as a Holographic image, the Avatar is unique and can choose its own appearance) has access to the entire vessel <24>
    *Hall of Records (Ancient database/download aperture) <24>
    *Asgard database integrated into Ancient database.

    Navigational deflector <70>
    Auxiliary Nav Deflector <14>

    Sensors
    Long range type 60-ex
    hr 44ly lr 104ly class 12 (12 str) delta gain +4 <333>
    +15,000 substances/effects <45>
    Lateral (14 ly range) class 12 (12 str) delta gain +4 <93>
    +15,000 substances/effects <45>
    Navigational class 12 (12 str) delta gain +4 <40>
    Probes 500 <50>
    Sensor skill 6

    *neurogenic interface <24>
    *most of the controls onboard require the Lantean gene [referred to as the ATA or Ancient Technology Activation] to activate, &/or require a mental component to interact with, though some control consoles/devices, once initialized by a person with the ATA gene can be used by anyone.
    (around 10% of the current human population as of the early 21st century have the ATA gene naturally, some like General O'Neil and Col Shepard have a particularly strong manifestation of the ATA gene and have an affinity with ancient technology and can use Ancient technology almost to the same degree as the Ancient's themselves. Dr Becket's ATA gene therapy allows approximately 49% of those who don't possess the gene to gain it.)

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 5, Coordination 4 <19>

    Navigational Computer Class 5 (+4) <8>
    Nav comp B'up class 5 <8>

    IDF (Main) 12 <576>
    IDF B'up 6 <72>
    Attitude Control <6>

    Communications Systems
    Type: Class 16 Str 22 Security: -20 +2 <56>
    *Emergency Comms <1>
    *Holo comms (104ly range) <1>
    *Long Range Communication Stones/Device
    The Long Range Communication Device consists of the device itself and several pairs of stones, this device allows personnel to communicate over the vast distances (several billion ly). This device allows the person to establish a psychic link with another person, and actually swap consciousness. There has also proven to be residual effects associated with using these devices, including flashbacks, retained memory's from other users and other unwanted problems.

    Beam Transporter (40 arrays) <1080>
    50 pad 500,000km range 15 str, enhanced.
    *this technology allows up to 2000 people to be transported at a time (or up to 800mt)
    *Lantean Beam Transporter's utilize arrays and are not arranged into "rooms" as such.

    Transporter Rings Rooms (5) <125>
    *10 str, can transport up to 6 persons at a time (or 2.4mt)
    *can connect to any other Ring platform with in 40,000km range, or the rings can descend a short distance from a ship hovering above a planet's surface to the ground (no more than 1km.)
    *these ring transporters have been made redundant by the beam transporter, but have been retained for use in case of emergency. Currently powered down.

    Astria Porta (Stargate) [100pwr to open a wormhole, 50prw/rnd to maintain up to the 38 minute max] <50>
    Pedestal DHD (dial home device)
    Pegasus type, 38 minute maximum operation time, equipped with a Lantean Shield Iris, capable of dialing every Star Gate in the Galaxy (whichever galaxy the vessel happens to be in), standard range of 90,000ly (requires the power of at least one ZPM to make an intergalactic connection, as well as a 8 chevron address)
    *Gate room is large and designed to allow a Puddle Jumper to enter/exit and maneuver around a bit as well allows access to the Stargate (so the Puddle Jumpers have the ability to go through the Stargate)

    Security Systems Rating: 2 <8>
    cso 3/4 per 2/3
    84 brigs <4>
    *anti-intruder system <24>
    *mini drone swarm <24>
    *internal force fields <24>

    Science Systems Rating: 5 (+4) <54>
    Laboratories: 300 <30>
    Specialized Labs 12 <60>

    Cloaking Device (12) <60>

    TA/T/TS Iota str15 +5 <30>
    TA/T/TS B'up <30>
    Weapon skill 6
    Auto destruct <24>

    Shuttle bay (2 bays, primary and submerged secondary [if Atlantis is landed in an ocean]) <440>
    Primary Bay
    100 Puddle Jumpers
    Secondary Bay
    10 Puddle Jumpers

    Large Vessel Landing Pads (6) <->
    there are 6 pads on the south pier
    (2) extra large pads (each pad fits up to a sc12 vessel)
    (4) large pads (each pad fits up to a sc11 vessel)
    *the entire dock will allow 2 Aurora class vessels to dock simultaneously
    Last edited by WaveMan; 03-23-2019 at 12:31 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  11. #11
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    Aeon Atlantis is capable of large scale manufacturing, and what isn't capable of being reproduced via the Matter Re-sequencer is manufactured using Automated Refinery/manufacturing units.

    Large Scale Star Gate manufacturing plant <300>
    *fully automated
    *can produce up to 10 Star Gates/day

    Naquadah Ore Processing Plant <32>
    *fully automated
    *can produce up to 30 tonnes of refined Naquadah/hr for use to construct Star Gates

    Automated Star Gate seeding unit <24>
    *can seed one Star Gate/hr from orbit


    ZPM Manufacturing Plant <300>
    *fully automated
    *can produce up to 1 ZPM/month [30 days]

    Benamyte Crystal Refinery Plant <32>
    *fully automated
    *can produce enough refined Benamyte for 1 ZPM/month [30 days]


    Drone Manufacturing Plant <30>
    *fully automated
    *can produce up to 1su worth of Drones/hr [20/hr]

    Ore Refinery Plant (for Drone manufacture) <32>
    *fully automated
    *can produce enough materials to build 20 drones/hr


    Automated Mining Pod Bay (100 sc worth) <200>
    100 mining pods

    Tactical Systems
    Primary Lantean Directed Energy Array <302>
    twin linked Type 30 Dam 1400 Pwr 140/sht 9sht/rnd
    Acc 3/4/6/9 Arc 541+ degrees ACB jacketting (allows beam arrays to be fired while in Hyperspace)
    Range 10/35,000/150,000/400,000km
    *top of the Central Spire

    Lantean Directed Energy Arrays (12) <1332>
    Type 24 Dam 500 Pwr 50/sht 7sht/rnd
    Acc 3/4/6/9 Arc 541+ degrees ACB jacketting (allows beam arrays to be fired while in Hyperspace)
    Range 10/30,000/100,000/300,000km
    *ventral and dorsal of each pier

    Drone Launchers (4 launch points) <648>
    [per launcher 12 tubes, with 12 spread/tube]
    Spread 144 Dam 200, ignores shields and hull/armour
    Arc, self guided, though each Done can be controlled via their Host vessels Control Chair.
    Acc 3/4/6/9 Pwr 160+2/drone launched
    Range 15/250,000/800,000/2.5m km
    *3 dorsal, 1 ventral.

    Magazine (4) 14,400 Drones (57,600) <2880>
    (.5su for 10) (Drones are capable of .9999c maximum speed, not capable of FTL, stratospheric)

    Shields (metaphasic, regenerative) <3008>
    protection 9000/13,500
    Threshold 2250
    regenerates at 50/rnd
    *powered by a ZPM the city ship can easily run their shields at maximum (13,500 protection) as standard

    shield gen class 15
    shield grid type c
    dis amp class pi
    regen class 4 50/rnd

    B'up shields (16) <96>
    *Lantean shield technology is extremely advanced, only the Asgard rival them (but not exceed them) in regard to shield technology. Lantean science developed Metaphasic shielding millions of years ago, as seen on Destiny. The Lantean shield has proven one of the few shield types that can successfully resist Drone penetration.

    Anti-intruder system, mini drone swarm. The latest and one of the most effective anti intruder system developed by the Lantean's just before the fall. Only a few Aurora-class vessels were equipped with this system.
    Mini-drones operate on the same basic principle as larger drones do. Mini-Drones are enveloped in a powerful energy shield which allows them to burrow through virtually anything, then perforate the target to destroy it (they have no capacity to detonate and rely on the trauma created by the Mini-Drone burrowing through the targets body's, and like their larger cousins are programmed to specifically target vital organs to maximize target damage). Mini-Drone are programmed to automatically deactivate if there is any chance of perforating the ship's hull or systems. They are controlled through the use of a neural interface connected to a hand scanner &/or through the Control Chair, both of which require the use of an additional key in the form of a pendant in order to operate it (usually only the Captain, First Officer and Chief of Security will have this special 'key'). Multiple drones will swarm any potential targets, then move on. This version of the technology has the ability to detect the Ancient Technology Activation gene, and will register any who have it as friendly. Though mini-drones behave in much the same manner as regular drones, they have unique behaviors due to their anti-personnel design. Mini-Drones are designed for defense rather than offense, and are specifically designed to safeguard Lantean ships and facilities from Wraith troops.

    Notes on Lantean holographic technology. This vessel is equipped with holo-emitters placed through out allowing holographic images to be displayed anywhere on the ship. These 3D images have no substance and are intangible.
    Last edited by WaveMan; 05-11-2016 at 11:44 PM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

  12. #12
    Looks great. I did not think that it would translate to a larger size so well.

  13. #13
    Join Date
    Nov 2014
    Location
    S/E Queensland Australia
    Posts
    870
    thanks mate, it was a fun build. You will notice I did deviate from the original build significantly, most notably adding directed energy arrays, adding 3 extra power cores, large scale manufacturing and beam transporters, all of which were never shown to have been included in Atlantis. You will also note that Star Gate doesn't differentiate between food and industrial replicators (designated mater re-sequencers in SG), so I just combined the SU cost for both and had them as the one system.
    Last edited by WaveMan; 10-30-2015 at 01:58 AM.
    AKA-Dean
    "I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
    Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.

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