This is a long post and takes several posts to finish.
There is a picture from the re-mastered Star Trek the Original Series that shows the Enterprise in orbit of planet that has series of domes on the surface of the planet in a pentagon arrangement. I can’t remember which episode that this was but it was memorable for me I think it is the Lights of Zadar or something like that. My Star Trek The Original Series remastered DVD collection has been barrowed by someone and has not returned it yet who it was I cannot say as I do not remember giving permission. This was the image that spawned into what has come to be this multiple posts of a colony outpost. I treated the place like that a fort Laramie where everyone comes and goes but no one really stays for long.
Looking at the collection of domes together they have redundant systems such as the Medical and science systems and such that are not needed with a dome that is dedicated to science but that is lost when viewed with the possibility of contagion or such.
I made the planet a smallish planet than is little more than a tenth (12.4%) the size of the Earth. I knew I had to make the planet a Class K as it would be the most realistic. I left plenty of room to make large changes and upgrades as the place evolves.
I wanted a moderate size population and came up with just over 45,000 people and that could be kicked up with the addition of crew quarters. A couple hundred SU’s thrown to the Crew quarters on each dome could sky rocket the population up but too many people the place is just too crowded.
The Planetoid
Class K (habitable with pressure domes only)
Diameters: 1612 Kilometers
Circumference: 4960 Kilometers
Surface Area: 63,249,300 square kilometers
Materials: a multitude of materials mostly common nickels and basic irons materials that is common throughout the galaxy. There little use to the mining guilds or construction of anything that is needed anywhere else in the galaxy.
Description: The planet is a young world in a solar system is the youngest in the sector sitting on the edge of the local nebula. There is several other planets in the system with two dozen moons littering the system and a moderately dense asteroid belt on the outer edge of the system.
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <21>
Primary Backup: Class I (Protection 25) <11>
Secondary Backup: Class I (Protection 25) <11>
Environmental Systems
Basic Life Support [9 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: two years worth <24>
Food Processor: Mark III [3 Power/round] <15>
Industrial Fabrication Mark VII [5 Power/round] <18>
Medical Facilities: 5 (+1) [5 Power/round] <25>
Recreation Facilities: 5 (one small Rec Deck; pleasant eating facilities; three gyms; three small lounges, one Arboretum) [5 Power/round] <30>
Mercantile Facilities:
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 23,000 cubic meters <1>
Locations:
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: two type 20 (generates 200 Power/round) <100 x 2 = 200>
Locations:
Solar Power: 4 panels (generates 10 power/round) <4 x 3 = 12>
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <40>
Standard Usable Power: 440
Operations systems
Operations (OPS): (see notes) <8>
Operations (OPS): (see notes) <80>
Computers
Core 1: [5 Power/round] <12>
ODN <18>
Sensor Systems
Long-range Sensors [5 Power/round] <20>
Range package: Mark IV (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 – 4.0)
Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 – 10.0)
Strength Package: Class 6 (strength 6)
Gain Package: Standard (+0)
Coverage: standard
Lateral Sensors [5 Power/round] <12>
Strength Package: Class 6 (strength 6)
Gain Package: Standard (+0)
Coverage: standard
Probes: none
Sensor Skill: 4
Communications Systems
Type: Mark V [3 power/round of use] <15>
Strength: 5
Security: -2
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3 x 2 = 6>
Accuracy 5/6/8/11
Location: one in handger bay and one attached to the top of the dome
Transporters
Type: Personnel [5 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 Power/round] <11>
Specialized Systems: none
Laboratories: 1 <2>
Tactical Systems
Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: none
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 20 Size worth of ships <40>
Standard Complement: two shuttlecraft, eight construction shuttles
Location(s): Main hanger bay
Note: Located at the center of the pinwheel of domes. It is by far the oldest of the domes and has much of the most important functions and can control the other domes from the central operations center. The Colony Governor’s Residence is in this dome and has been enlarged to house his staff as well.
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <26>
Primary Backup: Class I (Protection 25) <13>
Secondary Backup: Class I (Protection 25) <13>
Environmental Systems
Basic Life Support [12 Power/round] <44>
Reserve Life Support [6 Power/round] <22>
Emergency Life Support (66 emergency shelters) <22>
Gravity [6 Power/round] <11>
Consumable: three years worth <33>
Food processors Mark III [3 Power/round] <28>
Industrial Fabrication unit Mark VII [5 Power/round] <33>
Medical Facilities: 5 (+1) [5 Power/round] <25>
Recreation Facilities: 8 (one main rec deck; one small rec deck; pleasant eating facilities; three large lounges; four gyms; four small lounges; two arboretums) [8 Power/round] <48>
Mercantile Facilities: 4 (12 establishments) [8 Power/round] <32>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <33>
Fire Suppression System [1 Power/round when active] <11>
Manufacturing four systems [148 power/round] <37 x 4 = 148>
Cargo hold: 2,000,000 cubic meters <60>
Locations: Lower levels
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: three type 20 (generates 200 Power/round) <100 x 3 = 300>
Locations:
Solar Power: 12 panels (generates 10 power/round) <3 x 12 = 36>
Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
Emergency Power: Type C (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <65>
Standard Usable Power: 720
Operations systems
Operations (OPS): (see notes) <12>
Computers
Core 1: [5 Power/round] <22>
ODN <33>
Sensor Systems (exterior feed from Central Administration and operation dome)
Sensor Skill: 3
Communications Systems (relys on the larger communications system in Central Administration and operation dome)
Type: Mark I Subspace Radio [3 power/round of use] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams None
Transporters
Type: Personnel [5 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [6 Power/round] <12 x 4 = 48>
Pads: 20
Emitter/Receiver Array: Emergency Mark 2 (5,000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <11>
Internal Force Field [1 power/3 Strength] <11>
Science Systems Rating: none
Specialized Systems: none
Laboratories: None
Tactical Systems: None (see notes)
Shields (Forward, Aft, Port, Starboard) <59 x 4 = 236>
Shield Generator: Class 4 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: None
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <21>
Primary Backup: Class I (Protection 25) <11>
Secondary Backup: Class I (Protection 25) <11>
Environmental Systems
Basic Life Support [9 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: two years worth <24>
Food Processor: Mark III [3 Power/round] <15>
Industrial Fabrication Mark VII [5 Power/round] <18>
Medical Facilities: 5 (+1) [5 Power/round] <25>
Recreation Facilities: 5 (one small Rec Deck; pleasant eating facilities; three gyms; three small lounges, one Arboretum) [5 Power/round] <30>
Mercantile Facilities:
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 23,000 cubic meters <1>
Locations:
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: two type 20 (generates 200 Power/round) <100 x 2 = 200>
Locations:
Solar Power: 4 panels (generates 10 power/round) <3 x 4 = 12>
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <40>
Standard Usable Power: 440
Operations systems
Operations (OPS): <8>
Computers
Core 1: [5 Power/round] <12>
ODN <18>
Sensor Systems: None (exterior feed from Central Administration administration and operation dome)
Sensor Skill: 4
Communications Systems (relies on the larger communications system in Central Administration and Operation Dome)
Emergency Communications: [2 Power/round] <1>
Tractor Beams: None
Transporters
Type: Personnel [5 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [6 Power/use] <12 x 2 = 24>
Pads: 20
Emitter/Receiver Array: Emergency Mark 3 (8,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 power/3 Strength] <6>
Science Systems Rating: 3 (+2) [3 Power/round] <21>
Specialized Systems: Biological Analysis, Stellar Sciences Analysis <10>
Laboratories: 24 <6>
Tactical Systems
Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: none
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <21>
Primary Backup: Class I (Protection 25) <11>
Secondary Backup: Class I (Protection 25) <11>
Environmental Systems
Basic Life Support [9 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: two years worth <24>
Food Processor: Mark III [3 Power/round] <15>
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 3 (two gyms; one small lounges) [3 Power/round] <18>
Mercantile Facilities:
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 23,000 cubic meters <1>
Locations:
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: two type 20 (generates 200 Power/round) <100 x 2 = 200>
Locations:
Solar Power: 4 panels (generates 10 power/round) <4 x 3 = 12>
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <40>
Standard Usable Power: 440
Operations systems
Operations (OPS): (see notes) <8>
Computers
Core 1: [5 Power/round] <12>
ODN <18>
Sensor Systems: None (exterior feed from Central Administration administration and operation dome)
Sensor Skill: 4
Communications Systems (relys on the larger communications system in Central Administration administration and operation dome)
Type: Mark I Subspace Radio [3 power/round of use] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams: None
Transporters
Type: Personnel [3 Power/use] <11>
Pads: 2
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [6 Power/use] <12 x 2 = 24>
Pads: 20
Emitter/Receiver Array: Emergency Mark 3 (8,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 power/3 Strength] <6>
Science Systems Rating: None
Specialized Systems: none
Laboratories: None
Tactical Systems
Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: none
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <21>
Primary Backup: Class I (Protection 25) <11>
Secondary Backup: Class I (Protection 25) <11>
Environmental Systems
Basic Life Support [10 Power/round] <24>
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: two years worth <24>
Food Processor: Mark III [3 Power/round] <15>
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 3 (two gyms; one small lounges) [3 Power/round] <18>
Mercantile Facilities:
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Manufacturing one systems [32 power/round] <32>
Cargo hold: 30,000 cubic meters <1>
Locations:
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: two type 20 (generates 200 Power/round) <100 x 2 = 200>
Locations:
Solar Power: 4 panels (generates 10 power/round) <4 x 3 = 12>
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <40>
Standard Usable Power: 440
Operations systems
Operations (OPS): (see notes) <8>
Computers
Core 1: [5 Power/round] <12>
ODN <18>
Sensor Systems: None (exterior feed from Central Administration administration and operation dome)
Sensor Skill: 4
Communications Systems (relys on the larger communications system in Central Administration administration and operation dome)
Type: Mark I Subspace Radio [3 power/round of use] <3>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams: None
Transporters
Type: Personnel [3 Power/use] <11>
Pads: 2
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Personnel [5 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [6 Power/use] <12 x 2 = 24>
Pads: 20
Emitter/Receiver Array: Emergency Mark 3 (8,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 power/3 Strength] <6>
Science Systems Rating: None
Specialized Systems: none
Laboratories: None
Tactical Systems
Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: none
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <21>
Primary Backup: Class I (Protection 25) <11>
Secondary Backup: Class I (Protection 25) <11>
Environmental Systems
Basic Life Support [8 Power/round] <24>
Reserve Life Support [8 Power/round] <12>
Emergency Life Support (36 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: two years worth <24>
Food Processor: Mark III [3 Power/round] <15>
Industrial Fabrication Mark VII [5 Power/round] <18>
Medical Facilities: 3 (+0) [3 Power/round] <15>
Recreation Facilities: 6 (one main rec deck; Pleasant eating facilities; one large lounge; three gyms; three small lounges; one arboretum) [3 Power/round] <38>
Mercantile Facilities: 3 (bar/restaurant & eight stores) [6 power/round] <24>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo hold: 30,000 cubic meters <1>
Locations:
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: two type 20 (generates 200 Power/round) <100 x 2 = 200>
Locations:
Solar Power: 4 panels (generates 10 power/round) <4 x 3 = 12>
Auxiliary Power: 3 reactors (generate 5 Power/reactor/round) <9>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow, +100 Power transfer/round <40>
Standard Usable Power: 440
Operations systems
Operations (OPS): (see notes) <8>
Computers
Core 1: [5 Power/round] <12>
ODN <18>
Sensor Systems
Long Range Sensors: None (exterior feed from Central Administration administration and operation dome)
Lateral Sensors [5 Power/round] <12>
Strength Package: Class 6 (strength 6)
Gain Package: Standard (+0)
Coverage: standard
Probes: none
Sensor Skill: 4
Communications Systems
Type: Mark V [3 power/round of use] <15>
Strength: 5
Security: -2
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy 5/6/8/11
Location: one in handger bay and one attached to the top of the dome
Transporters
Type: Personnel [3 Power/use] <11>
Pads: 2
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Personnel [5 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Emergency [6 Power/use] <12 x 2 = 24>
Pads: 20
Emitter/Receiver Array: Emergency Mark 3 (8,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <6>
Internal Force Field [1 power/3 Strength] <6>
Science Systems Rating: 1 (+0) [1 power/round] <11>
Specialized Systems: none
Laboratories: 6 <2>
Tactical Systems
Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: none
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 200 Size worth of ships <400>
Standard Complement: can house 100 shuttles of size 2
Location(s): Main hanger bay
Docking bays:
1 rating 3 number of docks (ships up to size 3) [may supply 30 power/round/ship] <1>
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <19>
Primary Backup: Class I (Protection 25) <10>
Secondary Backup: Class I (Protection 25) <10>
Personnel Systems (None)
Crew/Inhabitants/Capacity: 100/0/400
Crew Quarters: None
Environmental Systems
Basic Life Support [7 Power/round] <16>
Reserve Life Support [4 Power/round] <8>
Emergency Life Support (36 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: two weeks worth <8>
Medical Facilities: Emergancy Medical Kits <5>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <4>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 7,500 cubic meters <1>
Locations:
Escape Pods: none
Propulsion Systems: None
Power Systems (Receives power from dome systems)
Solar Power: 4 panels (generates 10 power/round) <4 x 3 = 12>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +100 Power transfer/round <30>
Standard Usable Power: 40
Operations systems
Operations (OPS): none (see notes)
Computers: None
ODN <12>
Sensor Systems: None (exterior feed from Central Administration administration and operation dome)
Communications Systems: None
Tractor Beams: None
Transporters: None
Security Systems rating: none
Anti-Intruder System: Yes [1 Power/round] <4>
Internal Force Field [1 power/3 Strength] <4>
Science Systems Rating: none
Specialized Systems: none
Laboratories: None
Tactical Systems
Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System: none
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <19>
PERSONNEL SYSTEMS
Crew/Inhabitants/Capacity: none
Crew Quarters: None
Environmental Systems
Basic Life support [4 power/round] <16>
Consumable: one years worth <8>
Personal Transport: Jefferies tubes [0 Power/round] <4>
Fire Suppression System [1 Power/round when active] <4>
Propulsion Systems: None
Power Systems
Fusion Reactor: three type 20 (generates 200 Power/round) <100 x 3 = 300>
Locations:
Solar Power: 2 Panels (generate 10 Power/reactor/round) <6>
EPS: Standard Power flow, +10 Power transfer/round <21>
Standard Usable Power: 620
Operations systems
Operations (OPS): none
Computers
Core: [5 Power/round] <4>
ODN <12>
Sensor Systems: None
Communications Systems
Type: Mark I interplanetary Radio [3 power/round of use] <1>
Strength: 1
Security: -0
Tractor Beams: None
Transporters: None
Security Systems rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <4>
Internal Force Field: [1 power/3 Strength] <4>
Science Systems Rating: none
Specialized Systems: none
Laboratories: none
Tactical Systems: None
Shields (Forward, Aft, Port, Starboard) <1204 x 4 = 4816>
Shield Generator: Class 5 (protection 1400) [140 power/shield/round]
Shield grid: Type 0 (0% increase to 0 Protection)
Subspace field Distortion Amplifiers: Class Iota (Threshold 450)
Recharging System: Class zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System <4>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 2 Size worth of ships <4>
Standard Complement: one shuttlecraft
Location(s): Main Shuttlebay
Notes: Although the shield generators project a shield covering a section of the surface with interconnecting with the other three dozens of other shield emitter stations all over the planet creates a planetary shield.
Design note: this was the only way to create a planetary facility even though it meant going way over on SU’s. I wanted enough of a shield to keep a small group of ships off but a fleet it would soon lose out with their combined weapons.
Structural Integrity field [1 power/10 Protection/round]
Main: Class I (Protection 50/80) <18>
Primary Backup: Class I (Protection 25) <9>
Secondary Backup: Class I (Protection 25) <9>
Environmental Systems
Basic Life Support [2 Power/round] <12>
Reserve Life Support [1 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumable: one years worth <6>
Food Processor Mark III [3 Power/round] <8>
Industrial Fabrication unit Mark III [3 Power/round] <3>
Medical Facilities: Medical Kits <5>
Recreation Facilities: 1 (a spartan mess hall; exercise room) [1 Power/round] <6>
Personal Transport: Jefferies tubes [0 Power/round] <3>
Fire Suppression System [1 Power/round when active] <3>
Cargo hold: 900 cubic meters <1>
Locations: Lower Cargo Bays ()
Escape Pods: none
Propulsion Systems: None
Power Systems
Fusion Reactor: type 27 (generates 270 Power/round) <135>
Locations:
Auxiliary Power: 1 reactors (generate 5 Power/reactor/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +20 Power transfer/round <17>
Standard Usable Power:
Operations systems
Operations (OPS): <12>
Computers
Core 1: [5 Power/round] <6>
ODN <12>
Sensor Systems
Long-range Sensors [5 Power/round] <20>
Range package: Mark IV (Accuracy 3/4/7/10)
High Resolution: 4 Light-years (0.5/0.6 – 1.0/1.1 – 3.0/3.1 – 4.0)
Low Resolution: 10 Light-years (1.0/1.1 – 3.0/3.1 – 7.0/7.1 – 10.0)
Strength Package: Class 6 (strength 6)
Gain Package: Standard (+0)
Coverage: standard
Lateral Sensors [5 Power/round] <12>
Strength Package: Class 6 (strength 6)
Gain Package: Standard (+0)
Coverage: standard
Probes: none
Sensor Skill: 4
Communications Systems
Type: Mark V [3 power/round of use] <15>
Strength: 5
Security: -2
Emergency Communications: [2 Power/round] <1>
Tractor Beams: None
Transporters
Type: Personnel [3 Power/use] <11>
Pads: 2
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Type: Cargo [3 Power/round] <8>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (strength 5)
Number and location:
Security Systems rating: 1 <4>
Anti-Intruder System: [1 Power/round] <3>
Internal Force Field [1 power/3 Strength] <3>
Science Systems Rating: 1 (+0) [1 Power/round] <8>
Specialized Systems: none
Laboratories: 1 <1>
Tactical Systems
Phaser Banks <15>
Type V Phaser Array
Damage: 100 [10 power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Class Zero (Accuracy 6/7/9/12)
Range: 10/30,000/100,000/300,000
Location:
Firing arc: 180 degrees ventral
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Phaser Control room: <3>
TA/T/TS: Class Zero [0 power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 3
Shields (Forward, Aft, Port, Starboard) <19 x 4 = 76>
Shield Generator: Class 2 (protection 400) [40 power/shield/round]
Shield grid: Type B (33% increase to 532 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class Zero (75 seconds)
Backup Shield Generators: none
Auto-Destruct System <3>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 2 Size worth of ships <4>
Standard Complement: 1 shuttlecraft
Location(s): Main Shuttlebay
Note: There are a dozen of these facilities scattered around the domes with in a kilometer capable of targeting starships in orbit with ease.
This is just the stats and is a pleasant place to stop by and a useful adventure. I thought that the place was a wonderful idea but cannot claim it as a place where our crew could stop. Dave had generated a series of adventures where some of our crew could take on during a shore leave events and these domes can use all but one of them.
If you can think of anything that could be added I would like to hear it other than where is the real food production. That would be a future dome expansion.
As a foot note strip the domes of their Trek tech and replace them with Babylon 5 or Star Wars tech and they would work well for them as well. And for Star Wars you would not have to have a K class planet.
The nice thing is each of these domes that are copies of the other can be modified to make them individual of the other. Here is the basic versions.
Steven Wood and I did something similar several years ago, but in ICON basic rather than Spacedock. We had only three crew with an emergency rating of 6, but otherwise similar. We didn't use a dome, just a Phaser emitter like those used on DS9 but a much heavier one - Type XI.