[Decided I would move this out of the Romulan War campaign thread, so as not to make a big mess of it.]
Current PC team:
Asha Feral, Orion, command officer (representative)
Vorik ("Saemek"), Romulan agent posing as Vulcan, security officer (tactical officer)
Roman Black, Human augment (genetic resequencing personal development), science officer (planetary survey)
Natalia Koslov, Human, flight control officer (hot-shot pilot)
*Quick rundown of how my players handled "Training Day", the first adventure above, for those GMs who might be curious. Bear in mind I was probably a bit more ruthless with my players than most GMs will be, but I have an experienced bunch of players who can handle it and enjoy the challenge.
Hook
As soon as the team put boots to the ground and the shuttle left the scene, the de facto commander of the away team, Asha, picked the PC with the best Observe score (which, it turned out, no one had...so the best Perception) and put them on point 50m ahead. The other three followed at 10m spacing. She also ordered a double-time march (a Demanding fatigue test, considering the desert terrain, itself penalized by their environmental suits) as she was intent on her team getting a nice "exceeded expectations" score on this training exercise. Consequently, one of the team was "winded" by the time they arrive at waypoint one and it was clear that another such half-run to the next waypoint was going to hurt.
However, the Science officer just so happened to have a decent Survival (Desert) skill (being a Human enamored with Vulcan culture and hoping to visit one day to try their hand at a kahs-wan). With the team leader tapping him as navigator for the team, he rolled up a nice Extraordinary Success, so I dropped a bonus on the fatigue tests for everyone to represent his routing out the least demanding path to the waypoint.
Plot Turn 1
After witnessing the crashing shuttle streak by in the sky, the team leader attempted to call it in but found communications jammed (the flight officer character figuring that out). Still intent on getting a good test score for her team, Asha ignored it and had everyone double-time it again. Everyone agreed, but everyone arrived at waypoint two "Winded", with the Tactical officer "Tired".
With everyone having beat themselves up a bit already, I opted to skip over the terrain hazard and let them get right to waypoint two.
Act Two: Confrontation
Here the players were already suffering various penalties from fatigue and their environmental suits. Worse, the Romulans waiting to jump them went completely undetected by anyone. With that first attack with surprise, everyone was Injured or worse. Still, the PCs immediately grabbed the Player's Guide and started asking about cover, concealment and such. Exercising a little tactical awareness, everyone focused on getting to the cover of a nearby dune and going prone. Asha, the team commander, focused her fire on destroying the rock pile and thus removing the Romulans' cover while the other three laid down a massive amount of fire immediately after.
In the end, three of the team were Wounded and Asha herself was Near Dead, but the Rommies were toast (the PCs plasma weapons having no Stun setting). The Science officer, having no skill in First Aid whatsoever, failed to render First Aid for Asha.
A lot of Ouch, but the PCs limped away with a healthy respect for deadly combat in the game.
Midpoint
The players weren't able to overcome the (admittedly ridiculous) deadswitch in the Romulans' suits, but the Science officer again rocked his skills and figured out how to take a picture of the guy inside that darkened helmet without setting it off. The science officer and the security officer both failed to hack a Romulan data pad, but pocketed it to turn over to Starfleet Intelligence later.
Asha also figured out how to get a (rather poor) blood sample by simply stabbing one of the bodies with her knife and yanking it out before it could get burned. This was a goal the players had set for themselves: "discovering" the Vulcan/Romulan common ancestry, despite established canon. With the blood samples and the picture/scans of the guy in the helmet's face, they pretty much had what they needed. Meta perhaps, but fun. They got a little bonus experience for it.
Interesting side note: The players asked if they had anything like cell phones on them. Specifically something they could take pictures and video with. After discussing it a bit, we decided Star Trek communicators were NOT cell phones. However, it seemed reasonable that hand scanners should be able to take pictures and record audio/video, considering everything else they can do. This came up because the players were discussing whether to hike out the crashed Romulan shuttle and gather some intel, especially pictures and video. In the end, with the shape they were in, they decided to hoof it straight to the extraction point and get the heck out of there.
Pinch 2
The Science officer again came through, leading the team through the dust storm to the extraction point. However, I stayed on top of their oxygen tanks and they were already aware that wounded characters consume more oxygen. With double-timing it everywhere, the extra oxygen burned and the time they spent fiddling with dead Romulans, Asha's oxygen was figured to run out just shy of the extraction point. Refusing to slow the team down and willing to suffering the consequences, she ran out of oxygen roughly fifty meters from the Shuttle. That killed poor Asha. However, I allowed the team to attempt First Aid again, considering the circumstances, and the science officer, Roman, dropped all his Courage on the roll, reviving her to Near Dead again.
Plot Turn 2
Now in a shuttle with functioning environmental system, oxygen was no longer an issue. The team easily overcame the comm jamming and restored contact with the training vessel in orbit. They then performed a "Quick Fix" on the shuttle, figuring three hours was enough time to get back to the training vessel, and off they went.
[Adventure 2: Bridge Duty scheduled for day after tomorrow (Nov 1st)!]