Sub-light Combat vessel
This Sub-light style combat vessel lacks the speed and combat capabilities of many vessels, such as the Constitution and Galaxy Class starships. This is a generic variant that was encountered by the Starship Discovery (a Nebula Class Cruiser) that was investigating an anomaly in their Long-Range sensor scans of the local star. The combat vessels took up a strategic position around the ship.
Sub-light Combat vessel
Class and Type: Primitive Sub-light Combat vessel
Commissioning Date: See notes
Hull Systems
Size: 4
Length: 110 meters
Beams: 45 meters
Height: 21 meters
Decks: 5 See notes
Mass: 50,000 metric tons
SUs Available: 900 (800 – 1,300)
SUs Used: See notes: 558
Hull Outer <16>
Hull Inner <16>
Resistance Outer Hull: 3 <3>
Resistance Inner Hull: 3 <3>
Structural Integrity field [1 power/10 Protection/round]
Main: Class C (Protection 10/15) <8>
Backup: Class C (Protection 5) <4>
Backup: Class C (Protection 5) <4>
Specialized hull: Atmospheric capability <4>
Planetfall Capability <4>
Personnel Systems
Crew/Passengers/Evac: 12/85/500
Crew Quarters
Barracks: houses 60 crewmembers <1>
Spartan: 6 <1>
Basic: 12 <2>
Expanded: 5 <1>
Luxury: 1 <1>
Unusual: 1 <1>
Environmental Systems
Basic Life Support [8 Power/round] <16>
Reserve Life Support [4 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: 1 years worth <8>
Food Stores only [0 Power/round] <2>
Medical Facilities: 1 (+0) [1 Power/round] <5>
Recreation Facilities: 2 [4 Power/round] <16>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <4>
Fire Suppression System [1 Power/round when active] <4>
Cargo hold: 10,000 cubic meters <1>
Locations: lower amid ship
Escape Pods <3>
Number: 60
Capacity: 4 persons per pod
Propulsion Systems
Impulse Engine Type: 2 type 2 (.25c/.5c) [2/5 Power/round] <5 x 2 = 10>
Location: aft
Reaction Control System (.025c) [2 Power/ round when in use] <4>
Power Systems
Fusion Reactor: Class 20 (generates 200 Power/round) <100>
Locations:
Impulse Engine[s]: 2 Type 2 (generate 8 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +100 Power transfer/round <30>
Standard Usable Power: 216
Operations systems
Bridge: forward ventral <16>
Computers Core: (Pre-Duotronic) [1 Power/round] <2>
ODN <12>
Navigational Deflector [6 Power/round] <16>
Range: 8/15,000/40,000/125,000
Accuracy: 6/7/9/12
Location: Forward
Sensor Systems
Long-range Sensors [5 Power/round] <2>
Range package: Pre-Warp (Accuracy 3/4/7/10)
Low Resolution: 1 Light-years (0.3/.4 - .6/.7 - .9/.91 – 1.0)
Strength Package: Class 0 (strength 0)
Gain Package: Standard (+0)
Coverage: Standard
Lateral Sensors [5 Power/round] <1>
Strength Package: Class 0 (strength 0)
Gain Package: Standard (+0)
Coverage: Standard
Navigational Sensors: [5 Power/round] <1>
Strength Package: Class 0 (strength 0)
Gain Package: Standard (+0)
Probes: 10 <1>
Sensor Skill: 3
Flight Control Systems
Autopilot: Shipboard systems (flight control) 1, Coordination 0 [1 Power/round in use] <3>
Navigational Computer
Main: Class 1 (+0) [0 Power/round] <0>
Backups: 2 <0>
Inertial Damping Field
Main <16>
Strength: 1 [3 Power/round]
Number: 2
Backup <2>
Strength: 1 [2 Power/round]
Number: 1
Attitude Control [1 Power/round] <1>
Communications Systems
Type: Type I interplanetary Radio [3 Power/round] <1>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Tractor Beams none
Transporters None
Security Systems Rating: 1 <4>
Anti-Intruder System: Yes [1 Power/round] <4>
Internal Force Field: Bulkhead doors <4>
Science Systems Rating: 1 (+0) [1 Power/round] <9>
Specialized Systems: N/A
Laboratories: 4 <2>
Tactical Systems
Laser weapons <8 x 4 = 32>
Type D Laser
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Two forward, one dorsal aft, one aft ventral
Firing arc: 120 degrees
Firing Modes: Standard
Laser Weapons Control Room <4>
Forward Torpedo Launcher <11>
Standard Load: Spatial torpedo (80 damage)
Spread: 2
Range: 15/30,000/100,000/350,000
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Power: [20 + 5 per torpedo fired]
Location: Forward
Firing Arc: Forward, but are self-guided
Torpedoes carried: 40 <4>
Forward Torpedo Launcher Weapons Control Room <4>
TA/T/TS: Class Alpha [0 Power/round] <6>
Strength: 7
Bonus: +0
Weapon Skill: 3
Shields (Forward, Aft, Port, Starboard) <17 x 4 = 68>83 96 18
Shield Generator: Class 2 (protection 240) [24 Power/shield/round]
Shield grid: Type A (25% increase to Protection 300)
Subspace field Distortion Amplifiers: Class Beta (Threshold 80)
Recharging System: Class 0 (75 seconds)
Backup Shield Generators: none
Auto-Destruct System <4>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 2 Size worth of ships <4>
Standard Complement: 2 Shuttlepods or 1 Standard shuttlecraft
Location(s): After ventral
Notes:
The modification with the warp nacelles for a warp capable starship would be a Mark1 or 1.2 with the lowest PIS setting as it is the races first warp capable starship. Below is what I had in mind and would use it whether or not in the TOS or TNG Era’s as is with the ship travels without change. The TNG Era I would allow the ship to travel at warp of the era without making a change to the ship.
Warp Drive Nacelles: Mark 1 <3>
Speed: 1.0/1.1/1.2 [1 Power/.2 warp speed]
PIS: Class 0 (20 hours of Maximum warp) <1>
Warp Engine Type: Mark I (generates 40 Power/round) <23>
Locations:
Phased Plasma Weapons <10 x 4 = 40>
Type Equal to a Type IV
Damage: 80 [8 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Two forward, one port aft, one Starboard aft
Firing arc: 120 degrees
Firing Modes: Standard, Pulse
These changes would be additions to what there is already on the ship as an add on to the ship as it is a sufficient platform for their first test. There would be a 22 crew increase to the ship by giving the ships standing cabins SU’s cost their full due in cabins. That would be twenty spartan and basic.
Well this little ship has popped up in several different adventures where it was either a sub warp vessel or a warp capable ship with a warp engine no faster than a Mark 1.2B2 <13 SU,s> 1.25/3.0/3.5 warp speeds. This little ship has been allied and enemy sometimes both in the same adventure. I have even given it embedded nacelles to make a little difference in the ships appearance but this is the base version.
Let me know what you think.